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Author Topic: RMM16: Dice Mafia (Town wins!)  (Read 545660 times)

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chairs

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2175 on: July 15, 2014, 06:22:12 pm »

doesn't even matter if he was hammered or not, I'm ready to lynch him. We beat the witch. He's at L-2.

My big concern is that we need to make sure we lynch me before scum have a chance to mess with us any more or anything.  I wanted to self-hammer to ensure scum didn't time "mess with the win" along with a hammer vote to ensure that the witch screwed the pooch for us.

ashersky

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2176 on: July 15, 2014, 07:05:20 pm »

doesn't even matter if he was hammered or not, I'm ready to lynch him. We beat the witch. He's at L-2.

My big concern is that we need to make sure we lynch me before scum have a chance to mess with us any more or anything.  I wanted to self-hammer to ensure scum didn't time "mess with the win" along with a hammer vote to ensure that the witch screwed the pooch for us.

Did you always have a Brotherhood of the Wolf avatar?
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2177 on: July 15, 2014, 07:40:29 pm »

I feel like his recent actions are just scum trying to mess with our heads.

My recent actions are remarkably frustrated Town who's given up on being -useful- to Town this game and who thinks that, hey, if I'm dead, then maybe MAYBE at least the interactions related to my lynch would be helpful.

I had unvoted to prevent a hammer before the witch was confirmed dead. If you are town at least leave us some reads. It is going to be nearly impossible to read interactions towards you because your behavior is unwavering anti-town.

I don't even know.

To clarify, I have no effing clue who's scum, I'm just braindead as hell.

I take this to mean that you don't want to say anything that would incriminate your scum partner.
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Archetype

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2178 on: July 15, 2014, 08:00:07 pm »

Chairs' attempt to selfhammer guarantees in my mind that he's scum. However, I don't want to lynch him until ash has claimed. FOS: ash for totally abstaining from the wagon besides his about chair's avatar. He's the most likely to be chair's partner.
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ashersky

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2179 on: July 15, 2014, 08:14:35 pm »

Chairs' attempt to selfhammer guarantees in my mind that he's scum. However, I don't want to lynch him until ash has claimed. FOS: ash for totally abstaining from the wagon besides his about chair's avatar. He's the most likely to be chair's partner.

Really?  I was super LA yesterday and am waiting on a vote count.

On a separate note, you are literally my only town read at this point.  Don't take that away from me.
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EFHW

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Re: RMM16: Dice Mafia (Night 2)
« Reply #2180 on: July 15, 2014, 09:26:00 pm »

Vote Count 3.3

chairs (4): liopoil, Archetype, Hydrad, Beyond Awesome {L-2}
faust (1): ashersky

not voting (5): Ichimaru Gin, pingpongsam, Witherweaver, faust, chairs

With 10 alive, it takes 6 to lynch.

Evening begins on July 19 at 3 am forum time.
Day 1 ends on July 21 at 3 am forum time.

Target: 60
Score: 61
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pingpongsam

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2181 on: July 15, 2014, 10:20:03 pm »

I thought that if chairs is caught scum I might seek to kill the other today since it boils down to only 2 possibilities but the fact is chairs' ability is a liability to keep around, regardless of his alignment. I think he is scum, his self vote seeded some doubt. I have self voted as town once but it wasn't (perceived) hammer. If chairs is town and won't contribute and continues to use his power against us then he is as good as being scum except for the part where he counts towards our population.

I see no reason not to Vote: chairs

That is L-1
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ashersky

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2182 on: July 15, 2014, 11:01:47 pm »

vote: chairs
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Re: RMM16: Dice Mafia (Day 3)
« Reply #2183 on: July 15, 2014, 11:34:21 pm »

THREAD LOCKED
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EFHW

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Re: RMM16: Dice Mafia (Night 2)
« Reply #2184 on: July 15, 2014, 11:41:15 pm »

Final Day 3 Vote Count

chairs (6): liopoil, Archetype, Hydrad, Beyond Awesome, pingpongsam, ashersky

not voting (4): Ichimaru Gin, Witherweaver, faust, chairs

With 10 alive, it took 6 to lynch.

Target: 60
Score: 61

The witch has melted!

chairs was the Town Manipulator.

Assume 48 hour night.
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Jimmmmm

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Re: RMM16: Dice Mafia (Night 3)
« Reply #2185 on: July 16, 2014, 01:29:49 am »

FYI I'm at work at the moment. I should have time to get to this at some point today, otherwise it'll be when I get home tonight.
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Jimmmmm

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Re: RMM16: Dice Mafia (Night 3)
« Reply #2186 on: July 16, 2014, 01:58:26 am »

Target: 60
Score: 61

The Witch has been defeated!


Today's Reward is COUNCIL.

Night 3 has begun. All Night actions are due on July 18 at 2am forum time.

Whether or not you submit a Night action, all players must post in their Personal QT at least once during the Night.
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Jimmmmm

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Re: RMM16: Dice Mafia (Night 3)
« Reply #2187 on: July 17, 2014, 07:09:22 am »

FYI I will be 1 hour into an 8-hour shift tomorrow when Day 4 is due to begin, and I should be pretty busy. If I don't get time to start the new Day while at work, I'll do it when I get home around 10am forum time.
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Jimmmmm

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2188 on: July 18, 2014, 11:17:00 am »

Ichimaru Gin stretched and inhaled the morning air.

Suddenly, a big ugle Ogre decapitated him, put his head on a stake, cut open his spleen and drank his fluids!


Ichimaru Gin has been killed. He was a Town Priest.

An Ogre has attacked!

Rule: Only 1s and 2s count.



Vote Count 4.0

not voting (eight): ashersky, Archetype, faust, Witherweaver, Beyond Awesome, liopoil, Hydrad, pingpongsam

With 8 alive, it takes 5 to lynch.

Evening begins on July 26 at 11am forum time.
Day 1 ends on July 28 at 11am forum time.

Target: 4
Score: 0


Day 4 has begun!

Thread unlocked.
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Hydrad

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2189 on: July 18, 2014, 11:18:23 am »

Play: 2
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Jimmmmm

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2190 on: July 18, 2014, 11:18:57 am »

Hydrad plays a 2
Score: 2
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2191 on: July 18, 2014, 11:19:50 am »

BA, I used my power on you last night, so you should be unable to roll your three highest values.
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Hydrad

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2192 on: July 18, 2014, 11:20:51 am »

Also I have a question regarding the reward.

I got placed into a council room with a few people. I'm wondering if there was a second council room out there or if there is only one that a few people got chosen.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Beyond Awesome

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2193 on: July 18, 2014, 11:36:08 am »

Play: 2
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Jimmmmm

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2194 on: July 18, 2014, 11:38:35 am »

Beyond Awesome plays a 2
Score: 4
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pingpongsam

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2195 on: July 18, 2014, 11:39:38 am »

Also I have a question regarding the reward.

I got placed into a council room with a few people. I'm wondering if there was a second council room out there or if there is only one that a few people got chosen.

I was omitted from the council reward which I felt was truly lame.

I will not be able to contribute to today's target thanks to chairs' raping my rolls yesterday.

I feel certain there is scum in liopoil, ashersky and witherweaver. I'd like to think both scum are in there but I do not feel that good about those people to say that. I think archetype is potentially scum and so is BA. Faust gets to win the game if he is scum as far as I can tell. Hydrad looks town enough to me.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2196 on: July 18, 2014, 11:39:48 am »

Hmmm, so it says the target is 4, but that the monster is attacked. I wonder what happens.
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pingpongsam

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2197 on: July 18, 2014, 11:41:37 am »

I'm not sure we should keep rolling? A possible attack effect is minus effects for some people who have yet to roll?
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pingpongsam

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2198 on: July 18, 2014, 11:42:11 am »

Vote: ashersky
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2199 on: July 18, 2014, 11:42:40 am »

It is a possibility. Or, maybe the opposite is true. God, I have no idea what it does. Maybe, we should stop rolling for now.

PPE: 1
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