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Author Topic: RMM16: Dice Mafia (Town wins!)  (Read 545647 times)

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chairs

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Re: RMM16 - Dice Mafia (sign-ups open)
« Reply #25 on: June 13, 2014, 04:30:43 pm »

Hydrad

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Re: RMM16 - Dice Mafia (sign-ups open)
« Reply #26 on: June 14, 2014, 12:56:28 am »

If this is still open I'd be willing to join. I have no idea what it is or anything though
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Jimmmmm

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Re: RMM16 - Dice Mafia (sign-ups open)
« Reply #27 on: June 14, 2014, 05:48:03 am »

If people are happy for this to start while Innovation is still going, it should start not long after the 16th.
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BoxOfDOG

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Re: RMM16 - Dice Mafia (sign-ups open)
« Reply #28 on: June 14, 2014, 06:35:43 pm »

Oh good. I still have time xD

I was rifling through my email, like, "I DIDN'T GET A MESSAGE ABOUT PLAYING, DID I!? OH GOODNESS"
Thankfully that's not that case..
Whew!
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pingpongsam

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Re: RMM16 - Dice Mafia (sign-ups open)
« Reply #29 on: June 15, 2014, 09:43:01 am »

/in
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Witherweaver

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Re: RMM16 - Dice Mafia (sign-ups open)
« Reply #30 on: June 15, 2014, 11:44:29 am »

Dice, dice, baby.
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EFHW

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Re: RMM16 - Dice Mafia (sign-ups open)
« Reply #31 on: June 15, 2014, 02:35:06 pm »

/out, sorry
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Ichimaru Gin

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Re: RMM16 - Dice Mafia (sign-ups open)
« Reply #32 on: June 15, 2014, 10:04:51 pm »

Dice, dice, baby.
I used to like that song before I listened to it a hundred times.

liopoil

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Re: RMM16 - Dice Mafia (sign-ups open)
« Reply #33 on: June 17, 2014, 03:18:32 pm »

so, Innovation is over, it's after June 16th, there are 15 players signed up... send me my PM?
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Voltaire

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Re: RMM16 - Dice Mafia (sign-ups open)
« Reply #34 on: June 17, 2014, 03:43:44 pm »

/tag, even though I'm already /in!
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Jimmmmm

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Re: RMM16 - Dice Mafia (sign-ups open)
« Reply #35 on: June 18, 2014, 01:03:58 am »

Sorry for the delay! I'll try to have the rules posted tonight or tomorrow and PMs sent tomorrow.
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jotheonah

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Re: RMM16 - Dice Mafia (sign-ups open)
« Reply #36 on: June 18, 2014, 02:14:29 pm »

I have to /out.

I'm on vacation all next week and I don't want to have to worry about checking in.
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BoxOfDOG

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Re: RMM16 - Dice Mafia (sign-ups open)
« Reply #37 on: June 19, 2014, 01:57:29 am »

Well poop. That's two people down. How long is the delay now, or we just gonna start without them?
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Jimmmmm

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Re: RMM16 - Dice Mafia (sign-ups open)
« Reply #38 on: June 19, 2014, 02:07:47 am »

Well poop. That's two people down. How long is the delay now, or we just gonna start without them?

Hmm well odd numbers are nice so it'd be good to get back to 15. The delay is my fault though, due to IRL busyness.
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Jimmmmm

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Re: RMM16 - Dice Mafia (sign-ups open)
« Reply #39 on: June 19, 2014, 08:09:22 am »

Sorry everyone. I've worked a lot more this week than I expected to. PMs WILL go out in the next 24 hours.

Signups are still open if anyone else wants to join.
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Jimmmmm

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Re: RMM16 - Dice Mafia (sign-ups open)
« Reply #40 on: June 20, 2014, 08:16:31 am »

Thread locked, signups closed.

PMs going out very shortly.
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Jimmmmm

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Re: RMM16: Dice Mafia
« Reply #41 on: June 20, 2014, 12:31:48 pm »

PMs sent!

Please confirm receipt of your PM and that you're still playing in your Personal QT.
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Jimmmmm

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Re: RMM16: Dice Mafia
« Reply #42 on: June 20, 2014, 12:40:29 pm »

Night 0 will last for just over 48 hours.

Day 1 is due to begin on June 22 at 4pm forum time.
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Jimmmmm

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Re: RMM16: Dice Mafia
« Reply #43 on: June 22, 2014, 09:24:52 am »

Apologies to all for the stuttered start. I'm in the midst of one of the most hectic fortnights work-wise I've had for quite a while, and it's also been exam time.

The third post has some information on the Monsters.

In order to avoid starting on the weekend, I've decided to delay the start of Day 1 by 24 hours.

Day 1 is due to begin on Monday June 23 at 4pm forum time.
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Jimmmmm

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Re: RMM16: Dice Mafia
« Reply #44 on: June 22, 2014, 05:27:24 pm »

Oh, also, Each player may choose a weapon found in Medieval times or earlier. This will be used for flavour only, and will have no effect on the game.
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Jimmmmm

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Re: RMM16: Dice Mafia
« Reply #45 on: June 23, 2014, 02:55:15 pm »

A couple of additions to the rules: you cannot roll dice during the Evening, but you can play and store dice.

If you have access to your QT but not the game thread when you must play a die, you can play it in your QT.

A sample PM has been provided.
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Jimmmmm

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #46 on: June 23, 2014, 04:08:04 pm »

EFHW shuffled nervously as the small crowd of people assembled before her at the outskirts of the Town. She had been working tirelessly for the past year to try to free the Town from the grip of the Mafia, and she knew that finding the Loyalty Stone was the best chance they'd had at doing that. What she didn't know was whether the warriors in front of her were the right people for such an important quest.

EFHW cleared her throat. "I'd like to thank you all for coming today. You have each been chosen for a reason. Some of you have skills which could prove very important. Others we simply believe to be excellent fighters. Believe me when I say that this quest is of utmost importance. You must all remain - "

With the swing of a giant club, EFHW was squashed flat. And there behind her stood an enormous Troll!

ashersky, chairs, yuma, mail-mi, BoxOfDog, Voltaire, faust, XerxesPraelor, Witherweaver, Beyond Awesome, Ichimaru Gin, liopoil, Hydrad and pingpongsam stared in shock. How did the beast know where to find them?

Quickly Witherweaver pulled something out of his pocket and held it near EFHW's flattened corpse. It glowed a brilliant green.

The Troll stamped its feet and roared at the fourteen people in front of it. The warriors took hold of their weapons and faced it.




Witherweaver has the LoyaltyLegacy Stone.

A Troll has attacked!


Rule: The value of all played dice is squared.



Vote Count 1.0

not voting (14): ashersky, chairs, yuma, mail-mi, BoxOfDog, Voltaire, faust, XerxesPraelor, Witherweaver, Beyond Awesome, Ichimaru Gin, liopoil, Hydrad, pingpongsam

With 14 alive, it takes 8 to lynch.

Evening begins on July 1 at 4pm forum time.
Day 1 ends on July 3 at 4pm forum time.

Target: 1000
Score: 0


Day 1 has begun!

Thread unlocked.
« Last Edit: June 23, 2014, 06:09:31 pm by Jimmmmm »
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ashersky

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #47 on: June 23, 2014, 04:30:30 pm »

play: 9
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Witherweaver

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #48 on: June 23, 2014, 04:46:46 pm »

So was there another game like this before?  With the combat mechanic, I mean?  Is there anything that should be gained from that?
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Jimmmmm

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #49 on: June 23, 2014, 05:14:42 pm »

ashersky plays a 9.
Score: 81
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