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Author Topic: Skip the Adventures code  (Read 19346 times)

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serakfalcon

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Skip the Adventures code
« on: May 14, 2014, 12:56:21 pm »
+23

Tired of hours of grinding through adventure levels, having to put up with bot stupidity? Tired of losing games because the bots rushed scout and you didn't? Want to get the promos as fast as possible? Upset that you can't at least have normal starting hands? Low on zaps?

Get your revenge today! Presenting the Skip All the Adventures Code! Brought to you thanks to Goko not checking the length of your starting hands, and letting you modify them via the client.

How to use it? Simple! Paste this code into the web console while on the main menu or Adventures menu:

Quote
CampaignClient.prototype.setHands = function () {
        var gameData = this.campaignData[this.avatarWorld][this.avatarRegion];
        if(gameData) {
            this.myHand = $.extend(true,[],gameData.yourCards);
            this.otherHand=$.extend(true,[],gameData.opponentCards);
        }
        this.otherHand.push("curse", "curse", "curse","curse","curse","curse","curse","curse","curse","curse");
    }

CampaignClient.prototype.buildGameHands = function (campaign, game) {
      var gameData = this.campaignData[campaign][game];
      var hands = [];
        var i = 0;
      var numOpponents = gameData.numPlayers - 1;
      var defaultHand = ["copper", "copper", "copper", "copper", "copper", "copper", "copper","estate","estate","estate"];
        for (i = 0;i<10;i++) {
            defaultHand.push("curse");
        }
        for (var i =0; i<40; i++) {
            this.myHand.push("silver","duchy");
        }
        hands.push(this.myHand);
        hands.push(this.otherHand);
      for (i = 1; i < numOpponents; i++) {
         hands.push(defaultHand);
      }

      return hands;
   }

You will notice that the opponent's deck now has 10 curses. That means the code is working. If you want to spend zaps, feel free, but there really isn't much point to it. As soon as the game starts, it will end with you as the victor (with 40 duchies, because, why not)
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Lekkit

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Re: Skip the Adventures code
« Reply #1 on: May 14, 2014, 01:10:35 pm »
+8

This doesn't feel right.
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DStu

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Re: Skip the Adventures code
« Reply #2 on: May 14, 2014, 01:10:52 pm »
+18

If only someone had told them during beta that they should never trust the client...
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DStu

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Re: Skip the Adventures code
« Reply #3 on: May 14, 2014, 01:14:16 pm »
0

... and I hope that only works in adventure mode?
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serakfalcon

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Re: Skip the Adventures code
« Reply #4 on: May 14, 2014, 01:25:47 pm »
+1

... and I hope that only works in adventure mode?
Me too.
Of course, the campaign code to start a game and the multiplayer code is really different, I haven't looked through the multiplayer code to see if it would be possible to do something similar.

I was just looking for a way to get the starting hands to work properly and this is what I ended up with.
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Donald X.

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Re: Skip the Adventures code
« Reply #5 on: May 14, 2014, 02:21:00 pm »
+11

The way to look at it is, if you can modify starting hands/decks, wow they desperately need to fix that. And what better way to get them to fix it then to make them, by causing trouble? And when they fix it, maybe that will stop some parts of the mod from working, but really that's a small price to pay.

Yet somehow the way I think of it is, it's a bummer that we can't have nice things. And I'm sorry I asked you guys for help!
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silverspawn

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Re: Skip the Adventures code
« Reply #6 on: May 14, 2014, 02:28:57 pm »
0

sweet!

Ozle

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Re: Skip the Adventures code
« Reply #7 on: May 14, 2014, 02:48:51 pm »
+5

Couldnt you have used this power for good and enforce identical starting hands? Isnt that what people wanted...
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theblankman

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Re: Skip the Adventures code
« Reply #8 on: May 14, 2014, 05:09:54 pm »
0

Couldnt you have used this power for good and enforce identical starting hands? Isnt that what people wanted...
Note that this modifies starting deck, not starting hand.  I'm not sure if starting hands can be modified directly, but I posted a proposal for doing it indirectly some time ago on the Salvager thread, a poll was created and most respondents said they wouldn't use the feature, so it wasn't implemented. 

Identical starting decks for adventures have also been discussed over in the Salvager thread, and that feature may actually happen.  If you want it right now, you might try a variation on serakfalcon's code where you put Copper and Estates in both decks instead of curses, duchies, etc.
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Ozle

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Re: Skip the Adventures code
« Reply #9 on: May 14, 2014, 05:16:13 pm »
+2

Yeah sorry I miss worded that (badly)

What I meant was starting decks to mean the other bit doesn't start with silver and provinces etc

That's what people have been asking for adventures, not just an auto win (although I'm sure some people want that)
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amalloy

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Re: Skip the Adventures code
« Reply #10 on: May 14, 2014, 05:28:39 pm »
0

Couldnt you have used this power for good and enforce identical starting hands? Isnt that what people wanted...
Note that this modifies starting deck, not starting hand.  I'm not sure if starting hands can be modified directly, but I posted a proposal for doing it indirectly some time ago on the Salvager thread, a poll was created and most respondents said they wouldn't use the feature, so it wasn't implemented. 

Identical starting decks for adventures have also been discussed over in the Salvager thread, and that feature may actually happen.  If you want it right now, you might try a variation on serakfalcon's code where you put Copper and Estates in both decks instead of curses, duchies, etc.

The problem (discussed in the Salvager thread) is that you can't actually do that. The server validates that the first 10 cards in your deck are cards you could have gotten by using zaps. So on those horrible kingdoms where you start with five Coppers and five Curses, you can't give yourself seven Coppers and three Estates, because there's no way to zap Curse into Copper.

What serakfalcon is doing gets around that, by leaving your starting 10 cards alone, and then just filling your deck with Silver/Duchy, and filling your opponents' decks with Curse. It turns out the server doesn't check for cards beyond the 10th, because it doesn't expect them to exist.
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theblankman

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Re: Skip the Adventures code
« Reply #11 on: May 14, 2014, 05:55:25 pm »
0

Right, the Salvager thread is really talking about auto-zapping to get as close as possible to the usual starting decks.  Salvager can already auto-zap, but the current option just zaps everything it can, so if you have a bunch of zaps you end up with the advantage instead of the bot.  But if "fair" auto-zap is implemented that will at least be closer to what Ozle (and presumably others) want than the current state of things. 
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jl8e

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Re: Skip the Adventures code
« Reply #12 on: May 14, 2014, 10:33:04 pm »
+2

If only someone had told them during beta that they should never trust the client...

Not strong enough. It’s more like “The client is a filthy, evil liar, who will do everything it can to cheat, break things, and compromise your servers.”

(This is a lesson that people writing networked games had learned by 1991, and getting it so badly wrong makes me wonder if they had anyone who’d done serious web development before, much less worked on a game.)

They did find out, eventually, but they’re stuck inserting validation after the fact in an engine that was built on the assumption that they could trust the client, and that means that if somebody thinks of something they don’t, it’s probably an exploitable hole.

(Not that I’m going to check, but a variation of this probably works in regular games, too.)
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assemble_me

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Re: Skip the Adventures code
« Reply #13 on: May 15, 2014, 03:07:01 am »
0

Unfortunately, we can do all these incredibly game-breaking things, and yet, we can't get the campaign starting hands to go back to normal because of a server-side zap check. So, you can thank Goko's wonderfully talented team of programmers for that one.
Well, at least they didn't forget to check something ;)
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ragingduckd

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Re: Skip the Adventures code
« Reply #14 on: May 15, 2014, 05:23:02 am »
+4

Does anybody actually want the promos to be available only to players who beat dozens of Adventure levels?
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Re: Skip the Adventures code
« Reply #15 on: May 15, 2014, 05:39:03 am »
0

Yeah, pretty much. This bug/feature highlights a much bigger problem, that I only became aware of after some more digging. [...] So, for example [...] So yeah, that's a pretty serious flaw. [...]

It's best to not share stuff like this in public. Report it to MF for them to to fix and hope to maintain some security through obscurity in the (likely indefinite) meantime.
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ragingduckd

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Re: Skip the Adventures code
« Reply #16 on: May 15, 2014, 05:42:22 am »
0

Yeah, pretty much. This bug/feature highlights a much bigger problem, that I only became aware of after some more digging. [...] So, for example [...] So yeah, that's a pretty serious flaw. [...]

It's best to not share stuff like this in public. Report it to MF for them to to fix and hope to maintain some security through obscurity in the (likely indefinite) meantime.

Okay, yeah.  I just deleted that one too.

serakfalcon, stop shattering our illusions!
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serakfalcon

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Re: Skip the Adventures code
« Reply #17 on: May 15, 2014, 06:13:13 am »
+11

Yeah, pretty much. This bug/feature highlights a much bigger problem, that I only became aware of after some more digging. [...] So, for example [...] So yeah, that's a pretty serious flaw. [...]

It's best to not share stuff like this in public. Report it to MF for them to to fix and hope to maintain some security through obscurity in the (likely indefinite) meantime.

Okay, yeah.  I just deleted that one too.

serakfalcon, stop shattering our illusions!

Well, you know, I took a crack at an interesting problem, started looking through some code, one thing led to another and now my posts are redacted for the security of the online dominion community. Programming is a slippery slope!
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Donald X.

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Re: Skip the Adventures code
« Reply #18 on: May 15, 2014, 05:24:53 pm »
+10

Does anybody actually want the promos to be available only to players who beat dozens of Adventure levels?
The promos are promotional (hence the name). For the physical English versions, Jay thinks it's important that everyone be able to get them (as do I); they may be available at whatever con, but eventually you can buy them at BGG. For non-English versions, Jay has left it up to the individual companies. For example I know the Japanese Stash came with a strategy guide (four people rated all the cards released to that point and capsule-reviewed them; Navigator came in last); they were trying to sell strategy guides.

For online Dominion the initial idea - from Ted or someone else who is no longer working there due to the whole company concept crashing and burning, so - was that you could get the promos from the adventures, or from winning tournaments, or from some third way, I'm not sure what it was (winning weekly challenges?). Obv. the beauty of getting promos from adventures isn't making you play adventures, it's making you buy expansions. You can't play the campaigns without the expansions and uh well this seems clear and isn't so unreasonable. The campaigns ideally are fun and keep you interested and you want to play more of them and there's this prize for beating them. So you buy all the expansions, profit.

Obv. selling promos directly makes a profit, although uh it's hard to see how that works out as well without them just being crazy expensive relative to cards from expansions. But the point to the promos isn't to make money directly, it's to promote; selling them goes against that, though that doesn't mean we'd complain if Making Fun did it. Selling them turns them into bonus tracks; they are fan-gougers at that point. I think it's much better to be able to get them from winning tournaments or doing the adventures; one way for serious players, one for casual players, maybe a good third way. The promos would like to feel special.

I mentioned bonus tracks so here is that speech.

Bonus tracks are a way to screw over consumers. There's a certain amount of utility in the transaction, both sides want as much as they can get; the seller gets more by selling the same product for different prices to different people but can't directly do that; the real product isn't the physical CD or cardboard or whatever, it's the work that went into it; so, bonus tracks. You sell multiple versions of the album with different bonus tracks to gouge fans. You sell a best-of to get something from the people who the albums weren't worth it to; you put a new song on the best-of to gouge fans. In this day and age it all falls apart because I can go on youtube and just record the bonus track, sry I do not wish to order the Japanese import version.

So anyway the promos are similar in that you can gouge fans by charging way more for these few extra cards. People it's not worth it to don't buy them and that's fine, you are trying to extract all the utility and you already have there. For the people who would pay twice as much for Dominion, you get some of that extra utility via selling the promos. We don't do this though; in fact I personally get paid nothing for the promos (well except when they get used elsewhere, as in the Japanese rethemes, and hey I presumably make out from the promotion). To us they aren't a product. They promote.

In January I would have said, give these guys some time. It's May; unless they have been programming a new version from scratch, I am not so optimistic. Will there ever be a second way to get the promos? Man. GL.
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blueblimp

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Re: Skip the Adventures code
« Reply #19 on: May 15, 2014, 05:27:27 pm »
+1

I'd rate as high the chances of getting banned from Goko for using this. It's unambiguously a cheat and modifies their code, so it'd clearly be justified. Assuming adventures create logs (not sure if this is true?), it's obvious who used the cheat too, so they can find you. And banning users either forces you to re-buy (= more $) or decreases the load on their servers, so it's a win either way.
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Donald X.

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Re: Skip the Adventures code
« Reply #20 on: May 15, 2014, 05:30:38 pm »
+4

I'd rate as high the chances of getting banned from Goko for using this. It's unambiguously a cheat and modifies their code, so it'd clearly be justified. Assuming adventures create logs (not sure if this is true?), it's obvious who used the cheat too, so they can find you. And banning users either forces you to re-buy (= more $) or decreases the load on their servers, so it's a win either way.
The question is, are they devoting enough resources to Dominion to spend any of them on banning cheaters.

Incidentally real server load is I believe not an issue remotely; the lag results from no-longer-on people still being pinged by the system despite attempts to forget about them (serakfalcon, plz find and fix that bug).
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ragingduckd

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Re: Skip the Adventures code
« Reply #21 on: May 15, 2014, 05:36:36 pm »
+1

I'd rate as high the chances of getting banned from Goko for using this. It's unambiguously a cheat and modifies their code, so it'd clearly be justified. Assuming adventures create logs (not sure if this is true?), it's obvious who used the cheat too, so they can find you. And banning users either forces you to re-buy (= more $) or decreases the load on their servers, so it's a win either way.
The question is, are they devoting enough resources to Dominion to spend any of them on banning cheaters.

Seeing as Alibenballa is still #5 on the leaderboard (and jumps back to #1 whenever he feels like playing some sham games), I'd say no.

Quote
Incidentally real server load is I believe not an issue remotely; the lag results from no-longer-on people still being pinged by the system despite attempts to forget about them (serakfalcon, plz find and fix that bug).

They've found the cause?  That's great!  And they still haven't fixed it??  That's horrifying.
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Witherweaver

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Re: Skip the Adventures code
« Reply #22 on: May 15, 2014, 05:37:16 pm »
0

I tried this and the first board I played had a Moneylender :(
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Donald X.

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Re: Skip the Adventures code
« Reply #23 on: May 15, 2014, 05:41:23 pm »
+3

They've found the cause?  That's great!  And they still haven't fixed it??  That's horrifying.
That's what Jeff's guess was (due to logging)... on April 6th. It was sending lots of messages to players who weren't there anymore, without timing out.

The program also sends tons of data repeatedly that makes no sense - like, repeatedly sending the image for Silver - and that's obv. worth fixing, but that's not the problem. When they restart the server, it starts out fast.

I haven't had any updates and don't know where things stand, other than, when I go on and play a game, there's lag.
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SCSN

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Re: Skip the Adventures code
« Reply #24 on: May 15, 2014, 05:44:56 pm »
+3

I'd rate as high the chances of getting banned from Goko for using this. It's unambiguously a cheat and modifies their code, so it'd clearly be justified. Assuming adventures create logs (not sure if this is true?), it's obvious who used the cheat too, so they can find you. And banning users either forces you to re-buy (= more $) or decreases the load on their servers, so it's a win either way.

The only cheater they ever took direct action against just had his rating reset. I'd say the chances of getting banned for anything less than something that would also motivate them to get you into jail are close to zero.
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Voltaire

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Re: Skip the Adventures code
« Reply #25 on: May 15, 2014, 07:50:31 pm »
+2

Yeah, pretty much. This bug/feature highlights a much bigger problem, that I only became aware of after some more digging. [...] So, for example [...] So yeah, that's a pretty serious flaw. [...]

It's best to not share stuff like this in public. Report it to MF for them to to fix and hope to maintain some security through obscurity in the (likely indefinite) meantime.

Okay, yeah.  I just deleted that one too.

serakfalcon, stop shattering our illusions!

Is this anything I should be worried about for my own security? As in, I log in through Google, is Making Fun publicly displaying my password, ID photo, and favorite ice cream flavors somewhere somehow?
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Re: Skip the Adventures code
« Reply #26 on: May 15, 2014, 10:00:52 pm »
0

Yeah, pretty much. This bug/feature highlights a much bigger problem, that I only became aware of after some more digging. [...] So, for example [...] So yeah, that's a pretty serious flaw. [...]

It's best to not share stuff like this in public. Report it to MF for them to to fix and hope to maintain some security through obscurity in the (likely indefinite) meantime.



Okay, yeah.  I just deleted that one too.

serakfalcon, stop shattering our illusions!

Is this anything I should be worried about for my own security? As in, I log in through Google, is Making Fun publicly displaying my password, ID photo, and favorite ice cream flavors somewhere somehow?

Your question is more reasonable than you would think.
« Last Edit: May 16, 2014, 12:29:30 am by Drab Emordnilap »
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Joseph2302

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Re: Skip the Adventures code
« Reply #27 on: May 15, 2014, 10:07:50 pm »
+4

Yeah, pretty much. This bug/feature highlights a much bigger problem, that I only became aware of after some more digging. [...] So, for example [...] So yeah, that's a pretty serious flaw. [...]

It's best to not share stuff like this in public. Report it to MF for them to to fix and hope to maintain some security through obscurity in the (likely indefinite) meantime.

Okay, yeah.  I just deleted that one too.

serakfalcon, stop shattering our illusions!

Is this anything I should be worried about for my own security? As in, I log in through Google, is Making Fun publicly displaying my password, ID photo, and favorite ice cream flavors somewhere somehow?

Why did you tell them your favourite ice-cream flavour? Trusting them with such sensitive information, crazy mistake.
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Re: Skip the Adventures code
« Reply #28 on: May 16, 2014, 01:19:48 am »
+5

Yeah, pretty much. This bug/feature highlights a much bigger problem, that I only became aware of after some more digging. [...] So, for example [...] So yeah, that's a pretty serious flaw. [...]

It's best to not share stuff like this in public. Report it to MF for them to to fix and hope to maintain some security through obscurity in the (likely indefinite) meantime.

Okay, yeah.  I just deleted that one too.

serakfalcon, stop shattering our illusions!

Is this anything I should be worried about for my own security? As in, I log in through Google, is Making Fun publicly displaying my password, ID photo, and favorite ice cream flavors somewhere somehow?

Why did you tell them your favourite ice-cream flavour? Trusting them with such sensitive information, crazy mistake.

I know.  That's rule #1 of the internet: Never tell them your favorite ice cream flavor.  Mine is strawberry.
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ragingduckd

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Re: Skip the Adventures code
« Reply #29 on: May 16, 2014, 01:43:59 am »
+2

Yeah, pretty much. This bug/feature highlights a much bigger problem, that I only became aware of after some more digging. [...] So, for example [...] So yeah, that's a pretty serious flaw. [...]

It's best to not share stuff like this in public. Report it to MF for them to to fix and hope to maintain some security through obscurity in the (likely indefinite) meantime.

Okay, yeah.  I just deleted that one too.

serakfalcon, stop shattering our illusions!

Is this anything I should be worried about for my own security? As in, I log in through Google, is Making Fun publicly displaying my password, ID photo, and favorite ice cream flavors somewhere somehow?

Not as far as I can tell.

FYI, it's theoretically possible for the Salvager extension to capture your password IF you log in using Goko's interface (i.e. not through Facebook, Twitter, or Google).  Of course, Salvager is open source and there are five active contributors plus others who test and work on the code itself, so it'd be pretty tough for one of us to sneak that sort of code in without someone else noticing.  But if you're interested in what your theoretical vulnerabilities are, that's probably one.

The same goes for other browser extensions too, actually.  They can usually watch what you're doing on whatever sites you've allowed them to run on.
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Re: Skip the Adventures code
« Reply #30 on: May 16, 2014, 03:24:51 am »
+1

And now you've made me one of those paranoid internet users. Except not really. I'm naive and trusting. :D
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RTT

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Re: Skip the Adventures code
« Reply #31 on: May 16, 2014, 05:12:54 am »
0

Nice finally i can get all promos and have 3 Stars in all adventures
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Awaclus

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Re: Skip the Adventures code
« Reply #32 on: May 16, 2014, 09:11:36 am »
+25

Yeah, pretty much. This bug/feature highlights a much bigger problem, that I only became aware of after some more digging. [...] So, for example [...] So yeah, that's a pretty serious flaw. [...]

It's best to not share stuff like this in public. Report it to MF for them to to fix and hope to maintain some security through obscurity in the (likely indefinite) meantime.

Okay, yeah.  I just deleted that one too.

serakfalcon, stop shattering our illusions!

Is this anything I should be worried about for my own security? As in, I log in through Google, is Making Fun publicly displaying my password, ID photo, and favorite ice cream flavors somewhere somehow?

Why did you tell them your favourite ice-cream flavour? Trusting them with such sensitive information, crazy mistake.

I know.  That's rule #1 of the internet: Never tell them your favorite ice cream flavor.  Mine is strawberry.
Mine is mint.
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CopperrCopper

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Re: Skip the Adventures code
« Reply #33 on: May 16, 2014, 11:30:16 am »
+3

Quote
Mine is mint.

No no, they are different cards. 
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AndrewisFTTW

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Re: Skip the Adventures code
« Reply #34 on: May 18, 2014, 12:13:06 am »
0

So apparently Adventures games affect your record? I've been using this code and going through the Adventures and now I have a lot more wins than losses, which was not the case before and as weird as it sounds, I don't like it!
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

DStu

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Re: Skip the Adventures code
« Reply #35 on: May 18, 2014, 04:32:59 am »
+2

So apparently Adventures games affect your record? I've been using this code and going through the Adventures and now I have a lot more wins than losses, which was not the case before and as weird as it sounds, I don't like it!
you could modify the code on who gets the curses and who gets he duchies, and just go and autolose some adventure games...
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ragingduckd

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Re: Skip the Adventures code
« Reply #36 on: May 18, 2014, 05:10:37 am »
0

So apparently Adventures games affect your record? I've been using this code and going through the Adventures and now I have a lot more wins than losses, which was not the case before and as weird as it sounds, I don't like it!

The best solution is to ignore your "record."
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Salvager not working for me at all today. ... Please help! I can't go back to playing without it like an animal!

liopoil

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Re: Skip the Adventures code
« Reply #37 on: May 18, 2014, 08:53:24 am »
0

So apparently Adventures games affect your record? I've been using this code and going through the Adventures and now I have a lot more wins than losses, which was not the case before and as weird as it sounds, I don't like it!
I randomly checked the daily leaderboard yesterday and saw you on top with FIFTY wins, and I thought, "wow, that's a lot of games of dominion in one day", and then remembered oh, adventures, right...
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AndrewisFTTW

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Re: Skip the Adventures code
« Reply #38 on: May 18, 2014, 12:05:08 pm »
0

So apparently Adventures games affect your record? I've been using this code and going through the Adventures and now I have a lot more wins than losses, which was not the case before and as weird as it sounds, I don't like it!
I randomly checked the daily leaderboard yesterday and saw you on top with FIFTY wins, and I thought, "wow, that's a lot of games of dominion in one day", and then remembered oh, adventures, right...

Yeah then I played multiplayer and got about FIFTY losses. So it all evens out, right?
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

Holger

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Re: Skip the Adventures code
« Reply #39 on: May 20, 2014, 03:36:41 pm »
0

Obv. selling promos directly makes a profit, although uh it's hard to see how that works out as well without them just being crazy expensive relative to cards from expansions. But the point to the promos isn't to make money directly, it's to promote; selling them goes against that, though that doesn't mean we'd complain if Making Fun did it. [...]

MF already does sell some of the promo cards (Black Market and Stash) for $1 each, which seems to work out fine AFAIK. (But they've kept three non-buyable promos so that you still have to do almost all the adventures to gain them all...)
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Donald X.

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Re: Skip the Adventures code
« Reply #40 on: May 20, 2014, 09:12:07 pm »
+1

MF already does sell some of the promo cards (Black Market and Stash) for $1 each, which seems to work out fine AFAIK. (But they've kept three non-buyable promos so that you still have to do almost all the adventures to gain them all...)
Again, I believe this is to encourage people to buy all of the expansions. If they wanted to preserve that w/o forcing you to do campaigns, it would need to be like, sets come with funny money and enough of it buys a promo (or you pay money too, but you don't pay now so why add that).
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Titandrake

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Re: Skip the Adventures code
« Reply #41 on: May 20, 2014, 10:03:04 pm »
+1

Obv. selling promos directly makes a profit, although uh it's hard to see how that works out as well without them just being crazy expensive relative to cards from expansions. But the point to the promos isn't to make money directly, it's to promote; selling them goes against that, though that doesn't mean we'd complain if Making Fun did it. [...]

MF already does sell some of the promo cards (Black Market and Stash) for $1 each, which seems to work out fine AFAIK. (But they've kept three non-buyable promos so that you still have to do almost all the adventures to gain them all...)

I thought they did that because it was literally impossible to get enough VP for all the promos otherwise. Instead, now it's only impossible if you bought BM or Stash with VP instead of money.

You know, like all of Goko. Enough of a good idea that you can see it working, and lots of bad execution around it that makes it awful. The nicer solution would be to make the promos buyable for money if you only have 2 promos left, but that's harder to code.
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blueblimp

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Re: Skip the Adventures code
« Reply #42 on: May 20, 2014, 11:38:34 pm »
+4

I don't really understand why Goko would be concerned with people buying the promos but not expansions. Who in their right mind would drop a $1 on 1 promo kingdom card before buying an expansion, which is way better value per card?
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soulnet

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Re: Skip the Adventures code
« Reply #43 on: May 21, 2014, 09:31:49 am »
0

I don't really understand why Goko would be concerned with people buying the promos but not expansions. Who in their right mind would drop a $1 on 1 promo kingdom card before buying an expansion, which is way better value per card?

Also, Black Market with base only is the awfulness revealed.
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Jerk of All trades

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Re: Skip the Adventures code
« Reply #44 on: May 21, 2014, 11:20:18 am »
0

So, I did this last night and beat every adventure.  However I found that I ended up with only 364 shields and was only able to buy 3/5 of the promos.  (I own every expansion and paid the 500 coins for the last adventure in every expansion).

I'm also #4 in hte world in Adventures :o :-[
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SCSN

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Re: Skip the Adventures code
« Reply #45 on: May 21, 2014, 02:27:49 pm »
+20

I don't really understand why Goko...

Goko operates according to its own internal logic. A logic so advanced and wholly incompatible with anything hitherto thought up by man, that whoever tries to grasp it with the naive hands of common sense will lose his grip and tumble down into a bottomless abyss of existential confusion.

The only escape is to open yourself up to the truth. To accept that Goko can only be understood on its own intractable terms. Questions of the sort "Why does Goko...?"—which only arise from the misguided application of caveman logic to a system beyond human comprehension—are then harmoniously resolved into an irrefutable tautology: because it's Goko.

The road ahead is long, arduous and painful, but I can assure you that it's worth treading. It does not simply end with enlightenment. What follows is something better still: the most persistent will eventually meet The Mighty Owl, who welcomes you with a divinely raised eyebrow under His wings of infinite wisdom.



May you recognize Him as your rightful master.
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dondon151

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Re: Skip the Adventures code
« Reply #46 on: May 21, 2014, 08:21:59 pm »
+5

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LastFootnote

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Re: Skip the Adventures code
« Reply #47 on: May 21, 2014, 09:16:56 pm »
+4

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SirD

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Re: Skip the Adventures code
« Reply #48 on: June 26, 2014, 01:55:54 pm »
0

As soon as the game starts, it will end with you as the victor (with 40 duchies, because, why not)

This is excellent! And it is great that each user did it on his own, so there are no responsibility problems. Although I still dont know why I have to do so many clicks for the promos. Doesnt make sense to me.
« Last Edit: June 26, 2014, 01:59:23 pm by SirD »
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Acher

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Re: Skip the Adventures code
« Reply #49 on: July 20, 2014, 01:23:57 am »
0

Is each act worth 14 shields?
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flies

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Re: Skip the Adventures code
« Reply #50 on: July 25, 2014, 04:33:44 pm »
+1

I don't really understand why Goko...

Goko operates according to its own internal logic. A logic so advanced and wholly incompatible with anything hitherto thought up by man, that whoever tries to grasp it with the naive hands of common sense will lose his grip and tumble down into a bottomless abyss of existential confusion.
Seems like SCSN's stumbled onto a corrollary to Clarke's third law: any sufficiently advanced logic is indistinguishable from Cthulhu R'lyeh wgah'nagl fhtagn.
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Holger

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Re: Skip the Adventures code
« Reply #51 on: July 30, 2014, 12:42:37 pm »
+1

Is each act worth 14 shields?

No, none is. AFAIR, you get 12 shields for completely playing each Act 1 or 2, while all Acts 3 (and 4 for DA) are worth 28 shields.
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SK

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Re: Skip the Adventures code
« Reply #52 on: July 31, 2014, 12:05:06 am »
0

maybe this doesnt work or they fixed it? i did what he said and nothing happened. same starting hands.
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GendoIkari

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Re: Skip the Adventures code
« Reply #53 on: August 01, 2014, 03:13:41 pm »
0

maybe this doesnt work or they fixed it? i did what he said and nothing happened. same starting hands.

It worked for me just yesterday.
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SK

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Re: Skip the Adventures code
« Reply #54 on: August 02, 2014, 10:23:53 am »
0

Nvm, I got it. :)
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