Dominion > Game Reports

Dream Coppersmith kingdom - how fast can you empty the provinces?

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amalloy:
My phone generated this kingdom, so I have no log file. But it was truly a massive board:

Provinces/Estates

Feodum, Jack, Remake, Wharf, King's Court
Crossroads, Forager, Tunnel, Urchin, Coppersmith

I opened Forager/Jack, got another Forager and a Crossroads in the next shuffle (awful shuffles), and got my first Wharves on turns 6 and 8. Turns 9, 10, and 11 I got KC and was thinned down enough to reliably KC/Wharf; on turn 12 I got two Coppersmiths and a fistful of Coppers, and on turn 13 my $63 and 7 buys were not quite enough to pile the Provinces, but good enough for a win.

So, how much better could you do playing solitaire? (the awful AI on my phone made this effectively solitaire)

Is it very different in 2p against a competent opponent? I don't see any contention over piles happening; Jack means you can shrug off Urchin attacks; and there's little incentive to green early - it seems like megaturn or nothing. So I imagine it being much the same, but would love to hear why I'm wrong.

SCSN:
First attempt, 11 turns: http://www.gokosalvager.com/static/logprettifier.html?/20140513/log.505d732a51c359e6597efeb8.1399975056011.txt

You definitely don't need Jack or any other trashing. With draw as strong as KC-Wharf you don't need any trashing, and going for it only slows you down. The key is to get Wharves and KCs as fast as possible.

Grujah:
Surely, a "Dream Coppersmith" board has a Beggar in it? :P

MrBigBadCRad:
Bumping with this Kingdom idea:

Beggar($2)/Embargo($2)/Native Village($2)/Coppersmith($4)/Cutpurse($4)
Cache($5)/Counting House($5)/Den of Sin($5)/Wharf($5)/Forge($7)

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