Links Condensed:
Game 1RulesPlayer Order:
1. ADK (Argent Adept)
2. theorel (Tempest)
3. XP (Fanatic)
4. DSell (Mister Fixer)
Heroes SheetVillain SpreadsheetEnvironment SpreadsheetSentinels of the MultiverseA mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse!
Sentinels of the Multiverse is a cooperative, fixed-deck card game with a comic book flavor. Each player plays as one of ten heroes, against one of four villains, and the battle takes place in one of four different dynamic environments.
Each player, after selecting one of the heroes, plays a deck of 40 cards against the villain and environment decks, which "play themselves", requiring the players to put the top card of the appropriate deck into play on the villain and environment turns. On each player's turn, they may play a card from their hand, use a power printed on one of their cards in play, and draw a card from their deck. Each round starts with the villain turn, continues clockwise around the table, then concludes with the environment turn. Each villain has various advantages, such as starting with certain cards in play, as specified by the villain character card. Play continues until the heroes reduce the villain to 0 or fewer HP, or until the villain defeats the heroes, either via a win condition or by reducing all the heroes to 0 or fewer HP.
So, this game has been mentioned a couple times around here...some suggestions of having a PbF of the game have come up, and no one else has run it, so here it is.
RulesSo, as a card-based game where each player has their own deck/hand...things can get moderator-heavy. In particular, the trickiest item is always drawing cards on your turn. Well, I've made some spreadsheets for each hero from the base game. (also 2 villains and 1 environment so far, but I can get the rest done fairly quickly) On that spreadsheet is a list of the cards in your deck, numbered with a die roll at the top. When you need to draw a card, you roll a die here and draw the indicated card. You'll have to reroll duplicates. But then when I update your hand/discard/play area, the deck will automatically recompute the die to roll and adjust the cards accordingly. So, hopefully it will be simple and quick to roll for your cards.
Heroes SheetI'll use the same randomization process for the villain/environment.
Villain SpreadsheetEnvironment SpreadsheetBecause of that, it would be possible for me to play, if we need players to pad it out. But I'm guessing it won't actually be an issue.
Note: I only have the data for the base game. If anyone wants to play with expansions, and can find the data somewhere (spreadsheet or otherwise), I'll be happy to make sheets for it.
Second Note: the data I had was pre-errata...I've tried to incorporate all the "enhanced edition" errata, let me know if you notice anything I missed.
Final Note: I don't actually own the game and have never played it before. But I've been very interested in seeing how it plays, so I'm moderating towards that purpose. Nonetheless there will probably be some minor rules hiccups, as there always is when I run something I've not played before.
Sign-Ups1. XP (Fanatic)
2. ADK (Argent Adept)
3.DSell (Mister Fixer)
4. theorel (Tempest)
Let me know if you want to randomize heroes/villain/environment or choose your own. Also what level you want to play at. (i.e. Advanced or not? Do you want to randomize but exclude certain options? etc)