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Author Topic: Let's discuss - the best designed card  (Read 22124 times)

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KingZog3

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Re: Let's discuss - the best designed card
« Reply #25 on: May 08, 2014, 02:45:37 pm »
0

I'm a big fan of the new Factory promo, its like a more fun labratory, and lab was my previous favourite

Wait, the new promo is out?

Haven't you heard?

I heard it will exist at some point.
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SirPeebles

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Re: Let's discuss - the best designed card
« Reply #26 on: May 08, 2014, 02:49:06 pm »
+1

I'm a big fan of the new Factory promo, its like a more fun labratory, and lab was my previous favourite

Wait, the new promo is out?

Haven't you heard?

I heard it will exist at some point.

You should probably go make a topic asking about it.  Mention that you got the news from Ozle.
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KingZog3

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Re: Let's discuss - the best designed card
« Reply #27 on: May 08, 2014, 02:58:37 pm »
+1

I'm a big fan of the new Factory promo, its like a more fun labratory, and lab was my previous favourite

Wait, the new promo is out?

Haven't you heard?

I heard it will exist at some point.

You should probably go make a topic asking about it.  Mention that you got the news from Ozle.

I totally should.
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Marcory

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Re: Let's discuss - the best designed card
« Reply #28 on: May 08, 2014, 03:02:44 pm »
0

Apparently Factory is so well designed that it would permanently blow the minds of mere mortals. But brilliant people like Ozle, who also know the secret password, can revel in its ineffable superiority.
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brokoli

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Re: Let's discuss - the best designed card
« Reply #29 on: May 08, 2014, 03:04:01 pm »
0

There are probably lot of cards that could fit. But I will mention a few very different ones. Also, it's worth mentionning that well designed cards depends on the other dominion cards. For example, I think silk road is a well designed card but could make some games boring due to a workshop/silk road or IW/silk road combo.

Duke : For the game-changing criterion. It completely change the balance of the cards, and still you'll rarely play an annoying game because a Duke/something is too powerful and uninteresting. From all the alt-vp card, it's in my opinion the most interesting (yet not my favourite !)
Develop : So fun and so hard to play at the same time. It adds very cool tactical plays sometimes.
Embargo : Just for the mechanic and simplicity. I mean, it's not the most balanced card of the world, it can depends a lot on luck, but still it adds so much to the game.

Overall, I think the best designed cards are the trashing cards. All are so interesting in their own ways. And I have a particular love for Menagerie, Island, Farmland, Horn of plenty, Baron and Coppersmith…
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Ozle

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Re: Let's discuss - the best designed card
« Reply #30 on: May 08, 2014, 04:05:56 pm »
0

There is no post where i posted anything like that.....
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Marcory

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Re: Let's discuss - the best designed card
« Reply #31 on: May 08, 2014, 04:22:50 pm »
0

Sorry, I meant it tongue in cheek. It's hard to show facial expression with text; nothing but pure facetiousness was intended.
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AJD

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Re: Let's discuss - the best designed card
« Reply #32 on: May 08, 2014, 04:43:17 pm »
0

Ill-Gotten Gains!

We all of us predicted that there would be an on-gain curser in Hinterlands, but none of us guessed what the card would actually be... and yet "Copper-gaining copper" has such perfect, though subtle, self-synergy with the on-gain cursing effect that it's hard to imagine any other effect for it being anywhere near as elegant.
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Gherald

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Re: Let's discuss - the best designed card
« Reply #33 on: May 08, 2014, 05:07:28 pm »
+3

I'm startled no one in this thread has mentioned: Masquerade, Scheme, nor Ambassador.

Those are all runners up for me.

But my answer is: Silver.
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liopoil

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Re: Let's discuss - the best designed card
« Reply #34 on: May 08, 2014, 05:14:32 pm »
+6

Rats!!
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Burning Skull

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Re: Let's discuss - the best designed card
« Reply #35 on: May 08, 2014, 05:19:09 pm »
+2

I'd say Governor has a really tricky design hidden within it.
You really need to play lots of games with it until realizing it is actually a junker.

And ambassador, of course!
At first you may think you play it to thin your deck and junk your opponent deck, but it's true nature lies in it's ability to steal your opponent's coppers while possessing him.

HiveMindEmulator

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Re: Let's discuss - the best designed card
« Reply #36 on: May 08, 2014, 05:42:10 pm »
+4

I'm going to go with Horn of Plenty. It basically shares a name with its expansion and does exactly what you'd like it to do: encourages you to find a way to play a large number of different cards on your turn AND provides a mechanism by which to gain said cards.
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Wrclass

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Re: Let's discuss - the best designed card
« Reply #37 on: May 08, 2014, 07:51:40 pm »
0

I'm startled no one in this thread has mentioned: Masquerade, Scheme, nor Ambassador.

Those are all runners up for me.

But my answer is: Silver.

Province
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eHalcyon

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Re: Let's discuss - the best designed card
« Reply #38 on: May 08, 2014, 08:37:18 pm »
0

At the moment, I think, "best designed" is likely to be Margrave because it does a lot of cool stuff, yet has a drawback, especially if you play several of them.

I'd also like to mention Watchtower is it really is what a good reaction card should be. It counters nearly every attack and is still useful if there are no attacks at all.

Watchtower counters junkers and discard attacks, which is not nearly every attack. :P
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Re: Let's discuss - the best designed card
« Reply #39 on: May 08, 2014, 08:39:18 pm »
0

I couldn't choose just one favorite. Tactictian, Count, Masquerade, and Watchtower are all among my favorites.
Storeroom and Haven are ones that haven't been mentioned. They're not great in every situation, but it's fun to put them to good use. Also Market Square is fun with its reaction.

ashersky

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Re: Let's discuss - the best designed card
« Reply #40 on: May 08, 2014, 09:41:03 pm »
+2

Curse.
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KingZog3

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Re: Let's discuss - the best designed card
« Reply #41 on: May 08, 2014, 10:24:28 pm »
0

Great Hall. It's just such a cool way to have VP not take up space in your deck.
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GendoIkari

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Re: Let's discuss - the best designed card
« Reply #42 on: May 08, 2014, 10:33:21 pm »
0

Great Hall. It's just such a cool way to have VP not take up space in your deck.

I wonder if Great Hall helped some new players realize that having +1 card / +1 action was almost like the card wasn't in your deck at all (thus helping to realize that things like lots of villages and no terminals were pointless).
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ehunt

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Re: Let's discuss - the best designed card
« Reply #43 on: May 09, 2014, 01:24:40 am »
+1

Candlestick maker
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Titandrake

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Re: Let's discuss - the best designed card
« Reply #44 on: May 09, 2014, 02:07:23 am »
0

I'm fond of Develop because it's amazing when you know how to play it, yet it's still ridiculously hard to play right. I think I have to go with Tactician  or Embargo though.
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Davio

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Re: Let's discuss - the best designed card
« Reply #45 on: May 09, 2014, 02:44:12 am »
0

Fishing Village, very useful, very cute, but not overpowered.
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terminalCopper

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Re: Let's discuss - the best designed card
« Reply #46 on: May 09, 2014, 04:02:33 am »
0

Vineyard!

Sometimes, it changes the nature of the game completely, but it doesn't make the other kingdom cards dispensable like e.g. Rebuild/IGGs/Cultist often do.
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ycz6

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Re: Let's discuss - the best designed card
« Reply #47 on: May 09, 2014, 04:39:12 am »
0

Put me down as another Embargo lover. It's just such a neat idea.
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theJester

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Re: Let's discuss - the best designed card
« Reply #48 on: May 09, 2014, 06:18:36 am »
0

Graverobber, perhaps. Introduces very cool idea of interacting with the trash pile and enables tons of different combos. Graverobber+Border Village is awesome, for example.

Other than that, I find concept of alt-Vp quite interesting, as it provides ways to play your deck it different ways than standard Province rush. So, cards like Gardens, Silk Road, Fairgrounds, Vineyard.
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Drab Emordnilap

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Re: Let's discuss - the best designed card
« Reply #49 on: May 09, 2014, 08:30:38 am »
+6

I worry this thread will devolve into "what cards do I like the best". It's a challenging question to answer.

My answer for today will be Moneylender. "Bribe new players into doing powerful things so they can see what makes them powerful" is a really neat design trick. Really, how many people get at first glance that the benefit of the card is that you trash the Copper? Most players grab it because it says +$3 on it, and then they worry about what's going to happen when they run out of Coppers to trash. Only after actually playing with it for a while does the true benefit become apparent.
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