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Author Topic: Power Grid III: rspeer WINS  (Read 46360 times)

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theorel

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Power Grid III: rspeer WINS
« on: May 06, 2014, 11:04:37 am »

Current Game Summary: here
Spreadsheet: Spreadsheet
Current Phase Update: rspeer to build

Turn Order (# Cities)
1. WalrusMcFishSr (11)
2. AndrewisFTTW (11)
3. Kirian (10)
4. chairs (10)
5. rspeer (10)

Power Grid
Quote
The object of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.

However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.

Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.
Description from BGG

This is the thread for a Play By Forum game of Freidemann Friese's Power Grid.

Rules: http://riograndegames.com/uploads/Game/Game_5_gameRules.pdf

Much of this game will run just like Game I.  However, I've created a spreadsheet to make the various minutiae easier, here .

I'll use the USA map and the same auction mechanics.


Sign-ups
1. AndrewisFTTW
2. WalrusMcFishSr
3. chairs
4. rspeer
5. Kirian

Need Andrew and rspeer to confirm.  Also choose a color, any color is fine.
Also, if you want something different from the last two games chime in here.  (i.e. different map, not randomizing regions, whatever)
« Last Edit: August 27, 2014, 07:28:59 am by theorel »
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theorel

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Re: Power Grid III: Sign-ups
« Reply #1 on: May 06, 2014, 11:04:55 am »

Auctions
When bidding each player may PM me a maximum auto-bid.  I'll then increment the bidding going through the auction participants until one would need to bid something beyond his max bid.  At that point I will offer pause the auction to give the player an opportunity to re-enter the auction with a higher maximum.
During auto-bidding bids default to increasing by 1.
See Game I for several examples of this.

Options:
-Force max.  If you do so, then the last bid you make before you would be expected to exceed your maximum will be your maximum bid.  Expectation is determined by the other player's "increments", if at least one round has been completed, otherwise it is assumed to be 1.
See my post (reply #22) in Game I for an example of a forced max.
-Absolute maximum.  If you state that your auto-bid max is absolute, then I will not offer you the opportunity to re-enter the auction with a higher max.  This will just help speed up the game if you know for certain your exact maximum bid.
-Increment by: $##.  You may set a different increment than 1 if you'd like.  This has the same use as jumping the bid in general does.  In particular, it could look like a "forced max" even when it isn't a max.

PM structure for Auto-bidding:
Bidding on Plant ##.  Max Bid: $## (optional-force max, optional-absolute maximum).  (optionally) Increment by: $##.

Turn Summary Reminder: (These are the phases of the turn)
1. Determine Turn Order: (most cities first, tiebreakers determined by highest power plant #)

2. Auction Power Plants: In turn order.

3. Buy Resources: In reverse turn order.

4. Build City Connections: In reverse turn order.

5. Beaureaucracy (power cities and receive money).  I will as a default assume you are powering as many cities as you can.  Let me know if you want to do differently, if there is a non-obvious choice of which plants you will fire, I'll ask.
Step 1 and 2: Place highest plant under deck.
Step 3: Remove lowest plant from the game.

Other Relevant Game Information:

-During Step 1, only one player may build in each city.  The first player to build in a city pays $10.

Step 2 begins at the END of "Phase 4" when at least 1 player has built to 7 cities. 
-During step 2, a second player can build in each city.  The second player to build in a city pays $15.

Step 3 begins at the end of the phase when the Step 3 card is turned over from the Power Plant deck.  (This can happen in any of phases 2, 4, or 5) 
-During Step 3 a third player may build in each city.  The third player pays $20.


Game End triggers at the end of Phase 4 when at least one player has built to 15 cities.  At this time the winner is the player who can POWER the most cities, ties broken by cash in hand, then by # cities connected.

Restock Rates (for 5 players):
Step123
Coal:575
Oil:456
Garbage:335
Uranium:232

Income Table
# CitiesIncome# CitiesIncome# CitiesIncome
01056410105
12267311112
23378212118
34489013124
45499814129
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Twistedarcher

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Re: Power Grid III: Sign-ups
« Reply #2 on: May 06, 2014, 11:33:17 am »

/in
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chairs

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Re: Power Grid III: Sign-ups
« Reply #3 on: May 06, 2014, 11:39:36 am »

/in

This will be my first time playing Power Grid so my apologies for being bad in advance.

AndrewisFTTW

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Re: Power Grid III: Sign-ups
« Reply #4 on: May 06, 2014, 11:46:40 am »

Confirmed. Green.

It's ok chairs, I've played it a few times and I just plain suck.
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

theorel

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Re: Power Grid III: Sign-ups
« Reply #5 on: May 06, 2014, 11:53:13 am »

Everyone needs to choose a color, not just those confirming in :)
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Kirian

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Re: Power Grid III: Sign-ups
« Reply #6 on: May 06, 2014, 12:00:34 pm »

/in if there's still room.  Black as before.
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theorel

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Re: Power Grid III: Sign-ups
« Reply #7 on: May 06, 2014, 12:20:31 pm »

You're in.
So, need color choices from TA, and chairs, and rspeer to confirm, and then I'll randomize initial order and we'll be ready to go. (that filled fast...)
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WalrusMcFishSr

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Re: Power Grid III: Sign-ups
« Reply #8 on: May 06, 2014, 12:28:39 pm »

Do auto-/ins mean nothing anymore? Dark times indeed :P
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Twistedarcher

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Re: Power Grid III: Sign-ups
« Reply #9 on: May 06, 2014, 12:51:33 pm »

Walrus, take my spot. I am not gonna have a lot of time for this anyways.

/out
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WalrusMcFishSr

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Re: Power Grid III: Sign-ups
« Reply #10 on: May 06, 2014, 12:55:30 pm »

You sure dude? I was just joshin.

I'll take a spot if it's there though.
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Twistedarcher

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Re: Power Grid III: Sign-ups
« Reply #11 on: May 06, 2014, 12:57:35 pm »

Yeah definitely, take it!
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WalrusMcFishSr

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Re: Power Grid III: Sign-ups
« Reply #12 on: May 06, 2014, 01:00:11 pm »

Thanks TA, you're a cool guy.

I'll take red again I guess
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theorel

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Re: Power Grid III: Sign-ups
« Reply #13 on: May 06, 2014, 01:01:09 pm »

Gah, I read back over the last like 5 posts of the previous game, but that wasn't quite enough to get back to your auto-in.
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rspeer

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Re: Power Grid III: Sign-ups
« Reply #14 on: May 06, 2014, 01:08:20 pm »

Yep, I'm in. Thanks for saving the spot!

I'll play yellow never mind, I see how hideous yellow looks in the previous game, make that orange.
« Last Edit: May 06, 2014, 01:09:53 pm by rspeer »
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theorel

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Re: Power Grid III: Sign-ups
« Reply #15 on: May 06, 2014, 01:54:24 pm »

Need chairs' color.

The region to be excluded is (reading clockwise starting with 1 as NorthWest, so 6 is SouthWest)
Rolled 1d6 : 6, total 6
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theorel

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Re: Power Grid III: Sign-ups
« Reply #16 on: May 06, 2014, 01:55:21 pm »

No SouthWest!

Okay, I'll fix up the map, and randomize player order.  chairs must pick a color by the time he builds his first city :P
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theorel

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Re: Power Grid III: Sign-ups
« Reply #17 on: May 06, 2014, 02:10:15 pm »

And we're off:
Current Game State:   Round 1   Power Plant Auctions         
               
Turn Order (# Cities)               
1. rspeer (0)               
2. chairs (0)               
3. AndrewisFTTW (0)               
4. WalrusMcFishSr (0)               
5. Kirian (0)               
               
Current Market:               
03: 2O->1               
04: 2C->1               
05: 2C/O->1               
06: 1G->1               
               
Future Market:               
07: 3O->2               
08: 3C->2               
09: 1O->1               
10: 2C->2               
               
Player Information:               
1. rspeer (0)               
Plants (Resources):               
1.   -   2.   -   3.   -
Money   $50            

2. chairs (0)               
Plants (Resources):               
1.   -   2.   -   3.   -
Money   $50            

3. AndrewisFTTW (0)               
Plants (Resources):               
1.   -   2.   -   3.   -
Money   $50            

4. WalrusMcFishSr (0)               
Plants (Resources):               
1.   -   2.   -   3.   -
Money   $50            

5. Kirian (0)               
Plants (Resources):               
1.   -   2.   -   3.   -
Money   $50            
               
Map:               
               
               
Game Spreadsheet (Resources, Plant Market, and PlayerData)               
Power Grid Game III               
« Last Edit: May 07, 2014, 09:40:39 pm by theorel »
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chairs

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Re: Power Grid III: Round 1, Plant Auctions rspeer to start
« Reply #18 on: May 06, 2014, 06:09:57 pm »

Can I be blue? Does color matter or is it strictly to track my scrubbiness? :D

rspeer

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Re: Power Grid III: Round 1, Plant Auctions rspeer to start
« Reply #19 on: May 06, 2014, 07:35:19 pm »

I bid $5 on plant 05.
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theorel

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Re: Power Grid III: Round 1, Plant Auctions rspeer to start
« Reply #20 on: May 06, 2014, 09:37:52 pm »

Can I be blue? Does color matter or is it strictly to track my scrubbiness? :D
It's for your houses on the board, it serves no other purpose.
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theorel

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Re: Power Grid III: Round 1, Plant Auctions Plant 05: chairs to bid
« Reply #21 on: May 07, 2014, 10:56:39 am »

Chairs to bid...
the rest of you could use conditional bids to make this first auction set go quicker.
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chairs

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Re: Power Grid III: Round 1, Plant Auctions Plant 05: chairs to bid
« Reply #22 on: May 07, 2014, 07:14:03 pm »

$6 on Plant 5

AndrewisFTTW

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Re: Power Grid III: Round 1, Plant Auctions Plant 05: chairs to bid
« Reply #23 on: May 07, 2014, 08:16:32 pm »

$10 on plant 5
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

WalrusMcFishSr

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Re: Power Grid III: Round 1, Plant Auctions Plant 05: chairs to bid
« Reply #24 on: May 07, 2014, 09:24:00 pm »

Pass
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