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Author Topic: Mafia XLIV: Donald's Greater Idea Mafia (Werewolves Win!)  (Read 156856 times)

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Beyond Awesome

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Werewolves Win!)
« Reply #1200 on: June 08, 2014, 07:31:40 pm »

Anyway, on a last note, I wanted to say I enjoyed my first Mafia game. Thanks to Mail-mi and Andrewis for modding. I really enjoyed this setup and think it made for an interesting dynamic. Obviously, this was my first game, so I would not know any better.

Just let me know when the next mafia sign-up is.
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Teproc

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Werewolves Win!)
« Reply #1201 on: June 08, 2014, 07:54:23 pm »

I lose again :(

SP was definitely the right lynch today, but I thought for sure BA was scum, so I would have messed up eventually. Pretty interesting how SP's claim worked out for him (incredibly well, although Axxle's death should really have made him the lynch).
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ashersky

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Werewolves Win!)
« Reply #1202 on: June 08, 2014, 09:44:53 pm »

Anyway, on a last note, I wanted to say I enjoyed my first Mafia game. Thanks to Mail-mi and Andrewis for modding. I really enjoyed this setup and think it made for an interesting dynamic. Obviously, this was my first game, so I would not know any better.

Just let me know when the next mafia sign-up is.

http://forum.dominionstrategy.com/index.php?topic=11174.0

Also, Teproc should be opening an asher9++ setup soon.
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A Drowned Kernel

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Werewolves Win!)
« Reply #1203 on: June 09, 2014, 10:52:00 am »

So what's the word on this counting as "normal"? I felt especially bad for Voltaire here, a 1-person scum kill without a full night kill is rough.
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Robz888

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Werewolves Win!)
« Reply #1204 on: June 09, 2014, 11:34:07 am »

So what's the word on this counting as "normal"? I felt especially bad for Voltaire here, a 1-person scum kill without a full night kill is rough.

We've had this argument before, the last time Greater Idea mafia variants were run. This game counts, because Mafia IX and XVIII counted.

I'm not sure we should run this setup again as a "Normal" setup, however.
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yuma

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Werewolves Win!)
« Reply #1205 on: June 09, 2014, 10:23:54 pm »

So what's the word on this counting as "normal"? I felt especially bad for Voltaire here, a 1-person scum kill without a full night kill is rough.

We've had this argument before, the last time Greater Idea mafia variants were run. This game counts, because Mafia IX and XVIII counted.

I'm not sure we should run this setup again as a "Normal" setup, however.

I would argue that this one is even more normal than cayvie's games as her games utilized "hidden" super strong power roles. This is a weird game, but it is fully open (if not perfectly balanced).  I would be ok with running this again as a "normal" game, but only with the clarification before hand that it doesn't guarantee balance in a normal way and just not run it too often. Mostly because where else does this fit in our system. It isn't RMM. It isn't bastard. It is weird, but it is more or less normal.

I am interested in wondering what the first rolled setup looked like... must have been imbalanced?
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Twistedarcher

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Werewolves Win!)
« Reply #1206 on: June 09, 2014, 10:27:29 pm »

1. Twistedarcher--keep spy (cop), discard scrying pool
2. Voltaire--keep dame anna (werewolf godfather), discard fortress
3. Robz888--keep urchin (underdog), discard chancellor
4. Ichimaru Gin--keep familiar (werewolf), discard lighthouse
5. Axxle--keep saboteur (cult one-shot goomaker), discard fortune teller
6. Teproc--keep chapel (lover), discard goons
7. Witherweaver--keep survivors (survivor), discard familiar
8. scott_pilgrim--keep sir michael (mafia godfather), discard remake
9. Beyond Awesome--keep kings court (1-shot kingmaker), discard familiar
10. jotheonah--keep Duchess (1-shot nymphomaniac), discard develop
11. XerxesPraelor--keep catacombs (1-shot bp werewolf), discard envoy.
12. A Drowned Kernel--keep band of misfits (mason), discard militia
13. EgorK--keep mountebank (mafia seer), discard highway
14. chairs--keep coppersmith (vanilla townie), discard JOAT
15. xeiron--keep sage (Enabler), discard develop
16. Nik--keep tactician (alien silencer), discard feast
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Axxle

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Werewolves Win!)
« Reply #1207 on: June 09, 2014, 10:33:21 pm »

GOO MAKER! NOOOOOOOOOOOO!!!!!

I love me some black goo.
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Robz888

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Werewolves Win!)
« Reply #1208 on: June 10, 2014, 12:14:23 am »

So what's the word on this counting as "normal"? I felt especially bad for Voltaire here, a 1-person scum kill without a full night kill is rough.

We've had this argument before, the last time Greater Idea mafia variants were run. This game counts, because Mafia IX and XVIII counted.

I'm not sure we should run this setup again as a "Normal" setup, however.

I would argue that this one is even more normal than cayvie's games as her games utilized "hidden" super strong power roles. This is a weird game, but it is fully open (if not perfectly balanced).  I would be ok with running this again as a "normal" game, but only with the clarification before hand that it doesn't guarantee balance in a normal way and just not run it too often. Mostly because where else does this fit in our system. It isn't RMM. It isn't bastard. It is weird, but it is more or less normal.

I am interested in wondering what the first rolled setup looked like... must have been imbalanced?

That's true, this game wasn't nearly as zany as the cayvie games. As long as we don't do this setup too often, that's fine, too.
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I have been forced to accept that lackluster play is a town tell for you.

jotheonah

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Werewolves Win!)
« Reply #1209 on: June 10, 2014, 10:10:43 am »

it's over! I missed an entire day, maybe two.
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Joseph2302

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Werewolves Win!)
« Reply #1210 on: February 04, 2015, 05:49:36 am »

I'm trying to do the stats for this game, looks to me like no MVP was announced? Could someone please confirm MVP for this game?
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

xeiron

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Werewolves Win!)
« Reply #1211 on: February 04, 2015, 08:43:16 am »

I'm trying to do the stats for this game, looks to me like no MVP was announced? Could someone please confirm MVP for this game?

I did not follow the game that close after I died, but I believe MVP should go to scott_pilgrim for that last claim that got XP lynched.
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