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Author Topic: Mafia XLIV: Donald's Greater Idea Mafia (Werewolves Win!)  (Read 156973 times)

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Teproc

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Day 1!)
« Reply #150 on: May 15, 2014, 05:34:03 am »

Yeah, discarding Fortress was not good. One-Shot Bulletproof is perfect forme, for some reason I thought it would be a protective role (ie Doctor variant) rather than something that actually protected me...

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Teproc

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Day 1!)
« Reply #151 on: May 15, 2014, 05:35:14 am »

Why do certain spots (like 15,17 etc) not have cards assigned to them ?
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xeiron

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Day 1!)
« Reply #152 on: May 15, 2014, 06:14:42 am »

Why do certain spots (like 15,17 etc) not have cards assigned to them ?

They have. The same cards as the number above.
There are 2 adventurers in the game (14 and 15) and 2 spys (16 and 17).
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Nik

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Day 1!)
« Reply #153 on: May 15, 2014, 06:39:39 am »

Vote: Volitare
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XerxesPraelor

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Day 1!)
« Reply #154 on: May 15, 2014, 08:03:37 am »

Yeah, discarding Fortress was not good. One-Shot Bulletproof is perfect forme, for some reason I thought it would be a protective role (ie Doctor variant) rather than something that actually protected me...


And somehow doctor is bad?!
vote: teproc
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Teproc

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Day 1!)
« Reply #155 on: May 15, 2014, 08:04:47 am »

Yeah, discarding Fortress was not good. One-Shot Bulletproof is perfect forme, for some reason I thought it would be a protective role (ie Doctor variant) rather than something that actually protected me...


And somehow doctor is bad?!
vote: teproc


It's not bad, it's just not a role I like. The other card seemed more likely to have a role I like.
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Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.

XerxesPraelor

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Day 1!)
« Reply #156 on: May 15, 2014, 08:11:22 am »

Okay. unvote I guess you probably wouldn't open yourself like that as scum.
Actually, that's the sort of thing that's easy to fake. Any evidence for that from your meta?
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XerxesPraelor

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Day 1!)
« Reply #157 on: May 15, 2014, 08:12:27 am »

Also, Nik. Why vote Voltaire And then just leave?
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Nik

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Day 1!)
« Reply #158 on: May 15, 2014, 08:23:03 am »

Also, Nik. Why vote Voltaire And then just leave?
Do you mean not give a reason? My reason is that earlier in the thread, I thought Volitare claimed he was Mafia, based on this:
Quote
I AM IN MAFIA AGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIN
Now I realize he was talking about the game Mafia, not the Mafia faction. So, Unvote.
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Witherweaver

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Day 1!)
« Reply #159 on: May 15, 2014, 09:16:17 am »

Vote: WW for discarding the best card in the game.

Yeah, Rats is so overpowered when it's the only card in your hand!
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A Drowned Kernel

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Day 1!)
« Reply #160 on: May 15, 2014, 10:01:48 am »

Am I the only one who wasn't assuming that there was a strong correlation between attack cards and scum roles? I haven't gone through and counted but it seems like there were a number of attack cards that were connected to town roles and vice-versa.
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Witherweaver

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Day 1!)
« Reply #161 on: May 15, 2014, 10:06:25 am »

Am I the only one who wasn't assuming that there was a strong correlation between attack cards and scum roles? I haven't gone through and counted but it seems like there were a number of attack cards that were connected to town roles and vice-versa.

I assumed there was no relation to card name and role, that it was just randomized. 
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A Drowned Kernel

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Day 1!)
« Reply #162 on: May 15, 2014, 10:10:24 am »

Well concerning actually reads and stuff, I'm getting a townish vibe from Axxle for his flurry of posts right at the start of the game, I think he tends to be more reserved as scum.
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Robz888

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Day 1!)
« Reply #163 on: May 15, 2014, 10:55:39 am »

Oh great, another game for me to not follow closely enough...
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Witherweaver

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Day 1!)
« Reply #164 on: May 15, 2014, 11:01:34 am »

Vote: Robz !
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chairs

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Day 1!)
« Reply #165 on: May 15, 2014, 11:16:03 am »

vote: robz for not paying enough attention.

Witherweaver

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Day 1!)
« Reply #166 on: May 15, 2014, 11:18:23 am »

It's a wagon!  With 139 players, we only need 70 to lynch.  Vote guys!
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Axxle

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Day 1!)
« Reply #167 on: May 15, 2014, 11:56:12 am »

vote: robz
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AndrewisFTTW

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Day 1!)
« Reply #168 on: May 15, 2014, 11:59:56 am »

Vote Count 1.1

Witherweaver (1): A Drowned Kernal

Axxle (1): Twistedarcher

Teproc (1): XerxesPraelor

Robz888 (3): Witherweaver, chairs, Axxle

Not Voting (10): Voltaire, Robz888, Ichimaru Gin, Teproc, scott_pilgrim, Beyond Awesome, jotheonah, EgorK, xeiron, Nik


With 16 alive it takes 9 to lynch.

Day 1 ends on Wed. May 21 at 11 PM FT.
« Last Edit: May 15, 2014, 01:05:53 pm by mail-mi »
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Twistedarcher

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Day 1!)
« Reply #169 on: May 15, 2014, 12:11:48 pm »

Vote: Robz

Wants to give off an air of not caring, it's intentional
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XerxesPraelor

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Day 1!)
« Reply #170 on: May 15, 2014, 12:13:24 pm »

Am I the only one who wasn't assuming that there was a strong correlation between attack cards and scum roles? I haven't gone through and counted but it seems like there were a number of attack cards that were connected to town roles and vice-versa.

I assumed there was no relation to card name and role, that it was just randomized. 

Why would we be given a decision then? Scum. vote: robz
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jotheonah

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Day 1!)
« Reply #171 on: May 15, 2014, 12:14:39 pm »

Yeah, discarding Fortress was not good. One-Shot Bulletproof is perfect forme, for some reason I thought it would be a protective role (ie Doctor variant) rather than something that actually protected me...

God forbid town have a doctor! you really dodged the bullet on that one. vote: Teproc
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Teproc

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Day 1!)
« Reply #172 on: May 15, 2014, 12:16:24 pm »

Yeah, discarding Fortress was not good. One-Shot Bulletproof is perfect forme, for some reason I thought it would be a protective role (ie Doctor variant) rather than something that actually protected me...

God forbid town have a doctor! you really dodged the bullet on that one. vote: Teproc

Doctor is really not that great, especially because I tend to die early as town and Doctor is mostly good in later days to protect claimed PRs.
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XerxesPraelor

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Day 1!)
« Reply #173 on: May 15, 2014, 12:17:23 pm »

Also, vote: witherweaver for the scummy justification, vote: EgorK for not posting yet and because I don't recognise them, and vote: robz again because everyone else is doing it.

He explained that he doesn't like having the role doctor, which makes kind of sense. I personally think he's doing it because it gets attention and so gives him townie points for doing something risky.

PPE: 1
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jotheonah

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Re: Mafia XLIV: Donald's Greater Idea Mafia (Day 1!)
« Reply #174 on: May 15, 2014, 12:18:02 pm »

Wowza, 5 votes on Robz! that seems a little extreme.
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