DominionStrategy Wiki
Cellar, Hermit, Sage, Island, Pirate Ship, Treasure Map, Band of Misfits, Horn of Plenty, Venture, Fairgrounds
I have been forced to accept that lackluster play is a town tell for you.
Venture is a strong defense for a treasure deck against pirates, so this kingdom says very little about pirates in general. Sage + pirate ship is a combo though and your opponent needed more pirate ships. He should be able to trash out the shelters and have some pirate+4 copper hands to buy more stuff, however he was unlucky with the hermit and bought cellars that lowered his spending.
And what do we say to Pirate Ship? "Thanks for the Copper trashing, enjoy your eventual terminal Gold or Harvest."I kind of think Treasure Map/Sage would beat Pirate Ship here, too.Thanks for the shoutout!
Quote from: Robz888 on April 25, 2014, 02:49:45 pmAnd what do we say to Pirate Ship? "Thanks for the Copper trashing, enjoy your eventual terminal Gold or Harvest."I kind of think Treasure Map/Sage would beat Pirate Ship here, too.Thanks for the shoutout!He got his PS to be worth $7 very fast, and he did hit 2 ventures, 2 golds and a silver. He did trash 3 or 4 copper too, so it probably balances itself out.Oh yeah, I also had 5/2, so I opened very poorly with Cellar/Hermit... what? I did that? Why not BoM I'll never know.
Any chance for Madman/Horn of Plenty here? It might be tricky getting 8 differently named cards in play, and you haven't got amazing chances for picking up Horn of Plenties with Horn of Plenties.Curse is an intriguing possibility if you want to avoid losing the Hermit.
Hermit-HoP easily wins here, especially if your opponent trashes your Coppers.Just fire of when you have enough Madmen. Necropolis, Sage, Cellar, Copper, Silver, Gold, Hermit, HoP, and you could also add a Venture or Island.
Quote from: SheCantSayNo on April 25, 2014, 03:29:16 pmHermit-HoP easily wins here, especially if your opponent trashes your Coppers.Just fire of when you have enough Madmen. Necropolis, Sage, Cellar, Copper, Silver, Gold, Hermit, HoP, and you could also add a Venture or Island.Like Madman, Island doesn't stay in play.