"He who begins, wins!"TheMirrorMan - Breezy : 3 - 3Yeah it is over. The last straw has been pulled. And it ended with an acceptable result for both Breezy as myself - we agreed on that. We are both around the same level, so no more fair than this. We weren't that focussed anymore either - nothing at stake for us.
Game 1 : "Stonehenge" - Breezy begins + wins.
http://www.gokosalvager.com/static/logprettifier.html?/20140409/log.516cd2c1e4b082c74d7a166a.1397039409623.txtEmbargo, Pearl Diver, Vagrant, Cutpurse, Gardens, Spy, Cultist, Market, Rogue, Harem
Probably the most interesting game of the lot.
Of course you see the quarrel - Cultist vs. Gardens. We both open Silver/cutpurse in order to get as quickly to $5 as possible. Then a surprise : his turn 3 is a Market! Ok that signals going for Gardens. Fine, I don't believe in it and take a cultist. And maybe I can snatch a few Gardens myself, that should work, no ?
I get snowballed quite quickly - he stocks up on Markets, picks up the gardens on the way and adds some extra coppers/estates to get his card count up. I mix up my strategies way too much (at one point I even DON'T play my cultist). I lose badly.
Now the only thing I'm wondering here is ... Is cultist really that bad against gardens or did I misplay this horribly? Comments welcome.
Game 2 : "Fool me once ..." - TheMirrorMan begins + wins.
http://www.gokosalvager.com/static/logprettifier.html?/20140409/log.516cd2c1e4b082c74d7a166a.1397039905001.txtFool's Gold, Lighthouse, Apothecary, Oracle, Salvager, Smithy, Bandit Camp, Butcher, Cartographer, Trading Post
Sometimes 3/4 or 4/3 is important to not show too much strategy. I'm starting with $4, buy Salvager. He starts with $3 and buys silver. Then $3, I buy FG ... Breezy realizes, takes a Salvager, but is trailing all the way. First player, not much to say here. He tries to do some Shenanigans with FG > Gold, then salvage the gold ... But my 6 FG vs. his 4 is just too much.
Game 3 : "Trash and swap and trash and swap ..." - TheMirrorMan begins + wins.
http://www.gokosalvager.com/static/logprettifier.html?/20140409/log.516cd2c1e4b082c74d7a166a.1397040691186.txtEmbargo, Herbalist, Wishing Well, Workshop, Pirate Ship, Quarry, Cache, Haggler, Junk Dealer, Minion
Again, not much to say here, it's a minion board, and I'm first. Bit surprised however, I open Silver/Quarry, he opens WW/Quarry. Okay, yeah, It's more interesting if you want to get your Minions out of the deck. But in essence, it's no more than a Silver here. So I like my opening better. And you REALLY want those Minions.
Well, it's pick up the junk dealer first, then the minions (win it 6 to 4) and then swap and trash. The extra 2 minions pay off.
Interesting to see that in the end Breezy had 2 gold in his deck and I had ONE copper
Game 4 : "Welcome to the jungle" : Breezy begins + wins.
http://www.gokosalvager.com/static/logprettifier.html?/20140409/log.516cd2c1e4b082c74d7a166a.1397041483837.txtGreat Hall, Menagerie, Oracle, Armory, Monument, Talisman, Trader, City, Grand Market, Forge
Not the most interesting board. No real engine (City + Oracle ?), No early money actions except Monument, no early trashing. Hmmm.
We both open Monument, yet he takes a menagerie, I take a silver. I don't understand what he's doing here, but it seems to work out in the end. He picks up all sorts of cards : armory, Great Hall, forge, more monuments ... I get to forge quicker, but then probably do too much senseless forging (a lot of those GMs could have been golds ...). He pops over me in the last turn with 3 points.
Game 5 : Going in circles - TheMirrorMan begins + wins.
http://www.gokosalvager.com/static/logprettifier.html?/20140409/log.516cd2c1e4b082c74d7a166a.1397042226459.txtChapel, Great Hall, Masquerade, Trade Route, Caravan, Conspirator, Mining Village, Trader, Baker, Cultist
Baker on the board - coin token in. It's a basic, but trappy board. Cultist is possible, but not viable with both chapel and masquerade on the board I think. The conspirator is screaming for an engine. We both decide not to use the cointoken, I open Caravan/Masq, he opens Caravan/Chapel.
I believe chapel is a trap because of two reasons :
1) you're not going to get quickly enough to the $4 caravans/conspirators
2) Masquerade counters it - trash down too much, you can hand over your better cards to me ...
Hence my decision. I think the log shows that my assessment was correct.
Game 6 : "Let's go dip in the Steward's Horse Traders Market Square Pool" - Breezy begins, Breezy wins.
http://www.gokosalvager.com/static/logprettifier.html?/20140410/log.516cd2c1e4b082c74d7a166a.1397125754361.txtEmbargo, Pearl Diver, Scrying Pool, Market Square, Steward, Cutpurse, Horse Traders, Smithy, Witch, Expand
Sorry, my inspiration ran dry. The trashing/actions (Market Square) are central here. Conclusion for both of us : Potion + Steward. Problem is I'm getting Potion + 2 coins + Steward a few times, which really is not what you want. Can't trash stuff well enough, so I stock up on SPs. I get a Witch inbetween which is really a bad call, given the trashing possibilities.
However, Breezy pulls out a nice one which I didn't understand in the beginning. He buys a few horse traders. Well, me attacking him with his SP causes two things :
1) I most probably put back a bad card
2) He gets that bad card in hand but he doesn't mind - he can probably trash it with SP/Steward.
I feel outplayed in this match and rightfully so. Nice work Breezy.
Well it's over. I'm happy with my 3,5/7 (compared to 2/7 in GokoDom II). Thank you Kirian for organizing!!!