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Author Topic: Unnamed Euro Game Play Testing (Jimmmmm's Turn)  (Read 17844 times)

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scott_pilgrim

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Unnamed Euro Game Play Testing (Jimmmmm's Turn)
« on: April 05, 2014, 07:02:40 pm »

I've been working on designing "a few" games over the past few years, almost exclusively euros.  Most of the good ones I have playtested some IRL, and I've thought about trying some in a PBF format but most of them wouldn't really work or would be too slow in that format.  However, I just remembered this game I had been working on a few months ago and never got a chance to playtest IRL, and I think it would work well in a PBF format.  Rules are in the next post, but a basic summary: you move around on a map and try to sell stuff in cities for VP, and bid on stuff (the stuff you're selling for VP) using action points.

So, any interest?

Player list:
1. Kirian
2. Jimmmmm
3. ipofanes
4. XerxesPraelor
5.

Rules in the next post.
« Last Edit: July 23, 2014, 02:47:19 pm by scott_pilgrim »
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scott_pilgrim

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Re: Simple (currently unnamed) Euro Game Play Testing
« Reply #1 on: April 05, 2014, 07:03:20 pm »

The objective of the game is to reach a certain number of victory points before other players; that number varies depending on the number of players.

Set-up:
Shuffle the deck of cards and reveal n pairs of cards, where n is the number of players.  (The cards will be bid on in pairs, so it is important that they are grouped clearly in pairs.)
Choose a map to play on.  For first time players, Asia is recommended for 4 or 5 players and Europe for 2 or 3.  If players can’t agree on a map, default to Asia.
Place each player’s pawn in the designated starting city (Bukhara for the Asia map).  Determine randomly who will go first.

Gameplay:
Normal play throughout the game will proceed clockwise, but with a special rule for the first round*.
During a player’s turn, he may take up to 8 action points-worth of actions.  There are three possible actions: move, bid, and sell.
Before taking these actions, the player first checks to see if there are any available card pairs such that he has the most bidding tokens of his color on that card pair (including ties).  (The player must have at least 1 token of his color on the pair.)  If there are, all bidding tokens on that pair are returned to their respective players, and the player wins that pair of cards.  Any “clear a city” cards are resolved immediately.  Then color cube cards immediately give the player the cube(s) of the indicated color(s).  The won cards are then discarded.
After winning a card pair, the player reveals a new pair of cards from the deck (shuffling the discard pile to form a new deck if necessary) to become available for bidding.  He then checks to see if there are any other cards which he has won in this way.
If there are no more available card-pairs which the player has won, the player then moves onto the next step of his turn: taking up to 8 action points-worth of actions.  (The same action may be taken multiple times in one turn.)  A description of the actions (and their cost) follows:
Move action: The player moves his pawn to an adjacent city.  This action costs a number of action points equal to the “distance” between the two cities, as indicated on the line connecting them.  (If no lines connect the two cities, they are not considered to be adjacent.)
Bid action: The player places a bidding token of his color on an available card pair.  This costs 1 action point per token placed in this way.
Sell action: The sell action costs 3 action points.  Let A denote the color of the city on which the player’s pawn currently is.  The player may place a cube of color A on the highest numbered available slot for that city.  The player scores a number of victory points equal to the number on that slot.  A slot is said to be unavailable if there is already a cube on it.

Some cards will say “Clear a city”.  When the player wins one such card, he immediately chooses any city on the board.  All cubes on that city’s slots are removed.
Some cards will say “Wild”.  When the player wins one such card, he immediately chooses a color and gains a cube of that color.  (If the card says “2 Wild”, he may choose two different or same colors.)

Game End:
The game ends immediately when any player reaches (or exceeds) x victory points, where x=150 in a 2-player game, 100 in a 3-player game, 75 in a 4-player game, and 60 in a 5-player game.  The player with the most victory points when the game ends is the winner.


*During the first round, play will proceed counterclockwise, with the last player in the round getting a single “special” 16-point turn (rather than two normal 8-point turns).  That is, the beginning of the game will go P5-P4-P3-P2-P1*-P2-P3-P4-P5-P1-P2-P3-P4-P5-P1…With the P1* turn denoting the turn on which P1 gets 16 action points instead of the usual 8.


General notes and clarifications:
On average, in order of most valuable to least valuable, the cube colors are:
Black
Brown
Red
Yellow
Green
Blue
Gray
White
(Note that this is consistent with resistor color codes, with purple and orange removed.)

Players may take the same action multiple times in one turn.  For example, a player may move from Bukhara to Sarai for 5 action points, by moving through Urgench.

Each player has only one pawn.

Each city can hold any number of pawns.

There is no limit on the number of cubes a player can have at any one time.

Players each have 30 total bidding tokens.  When a player runs out of tokens he cannot use the bid action until he gets them back.  (This limit exists both for practicality purposes IRL and to ensure that no bidding war goes on forever.)

Ties on bids favor the player who bid on the card earlier, since they will check for a highest bid first.


Deck Contents (40 cards total):
1 Black
1 Brown
1 Red
1 Yellow
1 Green
1 Blue
1 Gray
1 White
1 Black
1 Brown
1 Red
1 Yellow
1 Green
1 Blue
1 Gray
1 White
1 Green
1 Blue
1 Gray
1 White
2 Black
2 Brown
2 Red
2 Yellow
2 Green
2 Blue
2 Gray
2 White
1 Wild
2 Wild
1 Red
1 Yellow
1 Green
1 Blue
2 Gray
2 White
Clear a city
Clear a city
Clear a city
Clear a city

Less valuable colors are a little more common on average than more valuable colors (not taking wilds into account).


Asia Map:
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Kirian

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Re: Simple (currently unnamed) Euro Game Play Testing
« Reply #2 on: April 05, 2014, 11:55:43 pm »

Sure, what the heck, I'll play!
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scott_pilgrim

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Re: Simple (currently unnamed) Euro Game Play Testing
« Reply #3 on: April 06, 2014, 12:03:56 am »

Sure, what the heck, I'll play!

Awesome!
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Jimmmmm

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Re: Simple (currently unnamed) Euro Game Play Testing
« Reply #4 on: April 06, 2014, 12:06:05 am »

/in
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Re: Simple (currently unnamed) Euro Game Play Testing
« Reply #5 on: April 06, 2014, 12:16:06 am »

/in
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XerxesPraelor

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Re: Simple (currently unnamed) Euro Game Play Testing
« Reply #6 on: April 07, 2014, 03:45:22 am »

/in for decision-theory reasons (I want people to test my games)

Can you put up a sample turn? I think that would make it a lot easier to understand.
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Ozle

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Re: Simple (currently unnamed) Euro Game Play Testing
« Reply #7 on: April 07, 2014, 08:21:35 am »

Looks interesting, I dont have the time to play but i'll read along!
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scott_pilgrim

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Re: Simple (currently unnamed) Euro Game Play Testing
« Reply #8 on: April 07, 2014, 01:26:58 pm »

/in for decision-theory reasons (I want people to test my games)

Can you put up a sample turn? I think that would make it a lot easier to understand.

Yeah, that is a good idea.

So, this will be one round taken from like the middle of the game (so I can illustrate all of the different things that can happen).


Player (VP): Cubes
Albert (31): 1 Red, 2 Yellow
Bob (25): 2 Brown
Charles (29): (none)
Dave (29): (none)

Available Card Pairs: Bidding tokens (in player colors)
1 White, Clear a city: 2
2 Green, 1 Gray: 4, 3
1 Black, 1 Blue: 2, 3, 1
2 Red, 1 Yellow: 3

Current map state (x'd out slots are slots which already have cubes on them; small circles are player pawns):


Albert first checks to see if he has won any available card pairs.  He sees that he has won the 2 Green, 1 Gray pair.  The cards are discarded and he takes 2 green cubes and 1 gray cube from the supply.  He then reveals two cards from the top of the deck: 1 Black and 1 Gray.

Albert now considers how he will spend his 8 action points.  He does the following:
Move from Sarai to Urgench (3 action points)
Sell in Urgench (3 action points)
Bid 2 tokens on the 1 Black, 1 Blue pair (2 action points)

When he sells in Urgench, Albert puts one of his green cubes on the first available slot in Urgench, and scores 6 VP (the number on that slot).

Next it is Bob's turn.  The current game state is:

Player (VP): Cubes
Albert (37): 1 Red, 2 Yellow, 1 Green, 1 Gray
Bob (25): 2 Brown
Charles (29): (none)
Dave (29): (none)

Available Card Pairs: Bidding tokens (in player colors)
1 White, Clear a city: 2
1 Black, 1 Gray:
1 Black, 1 Blue: 4, 3, 1
2 Red, 1 Yellow: 3

Current map state:


Bob checks to see if he has won any card pairs.  He has won the 1 White, Clear a city pair.  He discards the cards, takes a white cube, and immediately chooses a city to clear.  He chooses Gyeongju, and removes all cubes from that city's slots.  He then reveals two cards from the top of the deck: 2 Brown and 1 Red.

Bob now considers how he will spend his 8 action points.  He does the following:
Move from Xining to Loyang (3 action points)
Move from Loyang to Hangzhou (2 action points)
Move from Hangzhou to Gyeongju (2 action points)
Bid 1 token on the 1 Black, 1 Gray pair (1 action point)

[Bob is now in position on his next turn to sell his two brown and score 20 VP!]

Next it is Charles's turn.  The current game state is:

Player (VP): Cubes
Albert (37): 1 Red, 2 Yellow, 1 Green, 1 Gray
Bob (25): 2 Brown, 1 White
Charles (29): (none)
Dave (29): (none)

Available Card Pairs: Bidding tokens (in player colors)
2 Brown, 1 Red:
1 Black, 1 Gray: 1
1 Black, 1 Blue: 4, 3, 1
2 Red, 1 Yellow: 3

Current map state:


Charles checks to see if he has won any card pairs.  He has not.

Charles then considers how he will use his 8 action points.  He does the following:
Bid 2 tokens on the 1 Black, 1 Gray pair (2 action points)
Bid 6 tokens on the 2 Brown, 1 Red pair (6 action points)

Next it is Dave's turn.  The current game state is:

Player (VP): Cubes
Albert (37): 1 Red, 2 Yellow, 1 Green, 1 Gray
Bob (25): 2 Brown, 1 White
Charles (29): (none)
Dave (29): (none)

Available Card Pairs: Bidding tokens (in player colors)
2 Brown, 1 Red: 6
1 Black, 1 Gray: 1, 2
1 Black, 1 Blue: 4, 3, 1
2 Red, 1 Yellow: 3

(The map state is the same as in the previous turn since Charles neither moved nor sold.)

Dave checks to see if he has won any card pairs.  He has won the 2 Red, 1 Yellow pair.  He discards the cards and takes 2 red cubes and 1 yellow cube from the supply.  He then reveals two cards from the deck: 2 Wild and 2 Green.

Dave now considers how he will spend his 8 action points.  He does the following:
Move from Mathura to Puri (3 action points)
Sell in Puri (3 action points)
Bid two tokens on the 2 Wild, 2 Green pair (2 action points)

Dave scores 7 victory points from selling in Puri.

Gameplay would continue with Albert's turn next.  He would win the 1 Black, 1 Blue pair (you can see that his bidding during that example turn paid off).
« Last Edit: April 07, 2014, 02:48:44 pm by scott_pilgrim »
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scott_pilgrim

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Re: Simple (currently unnamed) Euro Game Play Testing
« Reply #9 on: April 07, 2014, 01:27:25 pm »

Man those images are gigantic, is there a way to shrink them with a forum command or should I be shrinking them before I upload them?
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scott_pilgrim

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Re: Simple (currently unnamed) Euro Game Play Testing
« Reply #10 on: April 07, 2014, 02:50:23 pm »

Also, do you guys have preferences as to what colors you are?


I was hoping for 4 or 5 players and we have 4 now, so I'll probably start this in a day or so to leave time if a fifth wants to join.
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XerxesPraelor

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Re: Simple (currently unnamed) Euro Game Play Testing
« Reply #11 on: April 08, 2014, 02:19:14 am »

Thanks, I'll be brown, I guess. That definitely made it much clearer.
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Jimmmmm

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Re: Simple (currently unnamed) Euro Game Play Testing
« Reply #12 on: April 08, 2014, 02:29:44 am »

Green or red would be my preference.
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Kirian

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Re: Simple (currently unnamed) Euro Game Play Testing
« Reply #13 on: April 08, 2014, 08:30:07 am »

I'll take black.
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Re: Simple (currently unnamed) Euro Game Play Testing
« Reply #14 on: April 08, 2014, 08:59:52 am »

Actually, I should probably /out. The game looks really fun though!
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ipofanes

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Re: Simple (currently unnamed) Euro Game Play Testing
« Reply #15 on: April 08, 2014, 09:20:56 am »

If it's ok that I'll be on V/LA on Saturday and Sunday, I'd like to be /in.

On average, in order of most valuable to least valuable, the cube colors are:
Black
Brown
Red
Yellow
Green
Blue
Gray
White
(Note that this is consistent with resistor color codes, with purple and orange removed.)


And here I was trying to map this to Snooker. But then cubes don't do you much good in Snooker.
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scott_pilgrim

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Re: Simple (currently unnamed) Euro Game Play Testing
« Reply #16 on: April 09, 2014, 01:53:05 pm »

Okay, I'll start this up in a few minutes.  Thanks again for joining, guys!

Normal player order will be:
1. XerxesPraelor
2. ipofanes
3. Kirian
4. Jimmmmm

Since play order is reversed for the first round, Jimmmmm will be going first.
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scott_pilgrim

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Re: Simple (currently unnamed) Euro Game Play Testing
« Reply #17 on: April 09, 2014, 01:55:10 pm »

Player (VP): Cubes
XerxesPraelor (0):
ipofanes (0):
Kirian (0):
Jimmmmm (0):

Available card pairs: Bidding tokens (in player colors)
1 Yellow, 1 Yellow:
2 Blue, 2 Gray:
1 White, Clear a city:
1 Green, 1 White:



Jimmmmm's turn starts.  Jimmmmm does not win any cards.
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Jimmmmm

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Re: Unnamed Euro Game Play Testing (Jimmmmm's Turn)
« Reply #18 on: April 10, 2014, 02:08:16 am »

Move to Gerrha
Place 1 token on 2 Blue, 2 Gray
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ipofanes

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Re: Unnamed Euro Game Play Testing (Jimmmmm's Turn)
« Reply #19 on: April 10, 2014, 05:02:16 am »

I take it that the checking for highest bids is only for cards with any bids on them?
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Kirian

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Re: Unnamed Euro Game Play Testing (Jimmmmm's Turn)
« Reply #20 on: April 10, 2014, 09:10:32 am »

That's only 6 AP, Jim.
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Jimmmmm

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Re: Unnamed Euro Game Play Testing (Jimmmmm's Turn)
« Reply #21 on: April 10, 2014, 09:31:23 am »

That's only 6 AP, Jim.

Oh right. I thought bidding cost 3, but that's selling. Thanks.
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Re: Unnamed Euro Game Play Testing (Jimmmmm's Turn)
« Reply #22 on: April 10, 2014, 09:34:49 am »

Updated turn:

Move to Gerrha
Place 2 tokens on 2 Blue, 2 Gray
Place 1 token on 1 Green, 1 White

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Kirian

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Re: Unnamed Euro Game Play Testing (Jimmmmm's Turn)
« Reply #23 on: April 10, 2014, 09:45:50 am »

Bid 4 on Blue/Grey, 3 on Y/Y, 1 on Green/W
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Jimmmmm

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Re: Unnamed Euro Game Play Testing (Jimmmmm's Turn)
« Reply #24 on: April 10, 2014, 09:46:43 am »

Huh. I just realised it'll be your turn again before it's my turn again. No fair!
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