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Author Topic: BM16: Rainbow Mafia (Game over! Blue/Yellow win!)  (Read 45742 times)

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Archetype

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BM16: Rainbow Mafia (Game over! Blue/Yellow win!)
« on: April 01, 2014, 11:03:07 pm »

Rainbow Mafia!

Signups:

1. mail-mi Red-aligned 2-shot Color Mixer. Lynched Day 4.
2. scott_pilgrim
3. sudgy
4. shraeye Blue-aligned 2-shot Color Sharer. Lynched D1.
5. Nik
6. Voltaire Black-aligned 2-shot Vote Adder. Killed N2.
7. chairs
8. Ichimaru Gin Red-aligned 1-shot Demotivator. Lynched D2.
9. Witherweaver Black-aligned 2-shot Sharing Color Cop. Killed N2.
10. EgorK
11. Axxle
12. Jorbles Red-aligned 2-shot Color Cop. Lynched D3.

The basic Rules of Mafia will be used, but loosely followed. Pay more attention to the rules in the following post.

« Last Edit: May 16, 2014, 06:52:21 pm by Archetype »
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Archetype

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Re: BM16: Color Mafia
« Reply #1 on: April 01, 2014, 11:03:18 pm »

Games Rules:

- No mod lying whatsoever. This isn't one of those Bastard games.
- This game will have a Night Start
- Instead of playing until one faction wins, the game will last 4 game nights and 4 game days. At the end of those, all players check to see if their win condition(s) have been met.
- Players must fulfill ALL their win conditions to win.
- Black-aligned players will die the following day.
- Each player will have some sort of minor power role.
- Each night will have two phases and, so, two deadlines for action submissions - one halfway through the night and one at the end of the night. Actions that are due before the first deadline will be resolved and applied before going into the second night phase. Actions that are due before the second deadline will be resolved and applied before going into the day phase. Some actions can only be submitted before the first deadline and some can be submitted before either deadline. If you have a night action and your PM doesn't specify which deadline your action is due by, it can be submitted before either one. If you have a night action that can be submitted before either deadline, please let me know which one you'd like to have it resolved by if it's ambiguous.
- If a lynch hasn't been reached by deadline, whichever player has the most votes on them will be lynched. In case of a tie, the lynchee will be randomly determined.
- Since the games formation, it's been intended to be low commitment.

There will be 5 Day days and 48 Hour Nights. The game should hopefully be fast and fun for everyone!
« Last Edit: April 16, 2014, 02:43:11 pm by Archetype »
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mail-mi

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Re: BM16: Color Mafia
« Reply #2 on: April 01, 2014, 11:15:08 pm »

/in
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Re: BM16: Color Mafia
« Reply #3 on: April 01, 2014, 11:16:11 pm »

/in
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Re: BM16: Color Mafia
« Reply #4 on: April 02, 2014, 12:26:13 am »

/in
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Axxle

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Re: BM16: Color Mafia
« Reply #5 on: April 02, 2014, 02:16:30 am »

Color Mafia
- Black-aligned players will die the following day.
Mmm kay...
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Archetype

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Re: BM16: Color Mafia
« Reply #6 on: April 02, 2014, 02:39:09 am »

Color Mafia
- Black-aligned players will die the following day.
Mmm kay...
That is not what I was meaning at all. Maybe Rainbow Mafia would be better.
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Re: BM16: Color Mafia
« Reply #7 on: April 02, 2014, 02:43:14 am »

Color Mafia
- Black-aligned players will die the following day.
Mmm kay...
That is not what I was meaning at all. Maybe Rainbow Mafia would be better.
Ok, changed. I hope no one was offended, because that wasn't my intention. Very poor wording on my part.
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Axxle

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Re: BM16: Color Mafia
« Reply #8 on: April 02, 2014, 02:51:32 am »

Color Mafia
- Black-aligned players will die the following day.
Mmm kay...
That is not what I was meaning at all. Maybe Rainbow Mafia would be better.
Ok, changed. I hope no one was offended, because that wasn't my intention. Very poor wording on my part.
Wasn't offended and I don't think anybody would be, just thought it was a funny "out of context quote" type of accident.
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Re: BM16: Rainbow Mafia
« Reply #9 on: April 02, 2014, 03:06:21 am »

Why's it gotta be black?  :D

/tag for now, I want to keep my mafia-ing under control.
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Re: BM16: Rainbow Mafia
« Reply #10 on: April 02, 2014, 07:07:18 am »

So what if I'm in another Mafia game?
/in
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Re: BM16: Rainbow Mafia
« Reply #11 on: April 02, 2014, 10:29:26 am »

alright, cool. /in
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Re: BM16: Rainbow Mafia
« Reply #12 on: April 02, 2014, 02:53:38 pm »

I was offended by it.... But because you forgot the U in colour...
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Re: BM16: Rainbow Mafia
« Reply #13 on: April 03, 2014, 01:56:46 am »

/in
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Re: BM16: Rainbow Mafia
« Reply #14 on: April 08, 2014, 12:00:04 pm »

/in

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Re: BM16: Rainbow Mafia
« Reply #15 on: April 09, 2014, 03:08:21 am »

Woo! This filled up a lot faster than I thought it would - awesome! Just 5 more spots!

Speaking of the number 5, that's the new Day deadline. There will be 5 Day days instead of 7. Once you combine them with the 48 hour nights you get 4 week-long phases that should make the game last roughly a month.
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Re: BM16: Rainbow Mafia
« Reply #16 on: April 09, 2014, 08:46:38 pm »

/in

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Re: BM16: Rainbow Mafia
« Reply #17 on: April 10, 2014, 05:47:14 pm »

/in
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Re: BM16: Rainbow Mafia
« Reply #18 on: April 16, 2014, 02:46:05 pm »

To hopefully pull in three more victims players, I added 2 more pieces of info I planned on saving for when PMs were sent out. One is something I sort of forgot to mention and isn't that big of a deal, but the second is pretty juicy. Check 'em out in OP #2!

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Re: BM16: Rainbow Mafia (3 more players needed!)
« Reply #19 on: April 16, 2014, 02:51:25 pm »

/in
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Re: BM16: Rainbow Mafia (3 more players needed!)
« Reply #20 on: April 16, 2014, 02:57:43 pm »

That's four people I haven't played with yet... ugh. Tempted.
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Re: BM16: Rainbow Mafia (3 more players needed!)
« Reply #21 on: April 16, 2014, 03:07:50 pm »

/in
Hey, a new face! Welcome!

That's four people I haven't played with yet... ugh. Tempted.
I double dog dare you to /in!
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Re: BM16: Rainbow Mafia (2 more players needed!)
« Reply #22 on: April 16, 2014, 03:16:01 pm »

Teproc used mind control. You'll have to do better than that.
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Re: BM16: Rainbow Mafia (2 more players needed!)
« Reply #23 on: April 16, 2014, 03:27:38 pm »

Teproc used mind control. You'll have to do better than that.
/in
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Re: BM16: Rainbow Mafia (2 more players needed!)
« Reply #24 on: April 16, 2014, 03:28:28 pm »

I think I need to say this in advance. Previously I only played either live or on irc, and only in Russian. Still I think this would be good practice for my English
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Re: BM16: Rainbow Mafia (2 more players needed!)
« Reply #25 on: April 16, 2014, 03:33:39 pm »

I think I need to say this in advance. Previously I only played either live or on irc, and only in Russian. Still I think this would be good practice for my English
That's alright with me! Just make sure you are familiar with the Rules of Mafia and sign the Civility Pledge. Even then, BM games like these tend to be very different from normal Mafia games. So if you have any questions throughout the game/prior to it, feel free to private message me!

Teproc used mind control. You'll have to do better than that.
/in
The pressure is on now, Andrew. /in and we begin!
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Re: BM16: Rainbow Mafia (2 more players needed!)
« Reply #26 on: April 16, 2014, 03:34:58 pm »

Can you recap what "BM" means?
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Re: BM16: Rainbow Mafia (2 more players needed!)
« Reply #27 on: April 16, 2014, 03:36:40 pm »

Can you recap what "BM" means?
Bastard Mafia. Probably crazy roles and no guarantee of balance.
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Re: BM16: Rainbow Mafia (2 more players needed!)
« Reply #28 on: April 16, 2014, 03:39:14 pm »

Wth I'm in. I haven't played in a bit.
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Re: BM16: Rainbow Mafia (2 more players needed!)
« Reply #29 on: April 16, 2014, 03:42:37 pm »

I think I need to say this in advance. Previously I only played either live or on irc, and only in Russian. Still I think this would be good practice for my English
That's alright with me! Just make sure you are familiar with the Rules of Mafia and sign the Civility Pledge. Even then, BM games like these tend to be very different from normal Mafia games. So if you have any questions throughout the game/prior to it, feel free to private message me!

Pledged. And I've in process of reading one of the games and mindlessly clicking links on MafiaScum wiki, through we tried most roles from there in our dorm games, just named differently
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Re: BM16: Rainbow Mafia (2 more players needed!)
« Reply #30 on: April 16, 2014, 03:42:50 pm »

Can you recap what "BM" means?
Bastard Mafia. Probably crazy roles and no guarantee of balance.
This.

Mafiascum Definition


For my BM games, there are crazy/weird/totally made-up roles that wouldn't be allowed in other games.
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Re: BM16: Rainbow Mafia (2 more players needed!)
« Reply #31 on: April 16, 2014, 03:47:19 pm »

I think I need to say this in advance. Previously I only played either live or on irc, and only in Russian. Still I think this would be good practice for my English
That's alright with me! Just make sure you are familiar with the Rules of Mafia and sign the Civility Pledge. Even then, BM games like these tend to be very different from normal Mafia games. So if you have any questions throughout the game/prior to it, feel free to private message me!

Pledged. And I've in process of reading one of the games and mindlessly clicking links on MafiaScum wiki, through we tried most roles from there in our dorm games, just named differently
Actually, since you're  new to FDS, I'd suggest joining one of the following games:
Innovation Inc. II and Monsters University are both open for signups and will probably give you the same kind of game you've experienced in the past. If you want to play a game right away, then by all means stay in.
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Re: BM16: Rainbow Mafia (2 more players needed!)
« Reply #32 on: April 16, 2014, 03:53:55 pm »

Thread Locked.

Egor, let me know by private message whether you'd like to stay in or join one of the other games.
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Re: BM16: Rainbow Mafia (N0 - Phase One!)
« Reply #33 on: April 16, 2014, 04:50:39 pm »

All PMs are out! If you have any questions,please PM me. N0 will officially begin once everyone has /confirmed their PMs. However, if you want to, you can submit actions now.
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Re: BM16: Rainbow Mafia (N0 - Phase One!)
« Reply #34 on: April 16, 2014, 10:44:13 pm »

N0 - Phase One has officially begun. If you have night actions to submit during this time, get 'em in. Phase One will end on April 17th at 10:45 PM.
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Re: BM16: Rainbow Mafia (N0 - Phase One!)
« Reply #35 on: April 17, 2014, 10:14:16 pm »

Phase 2 has begun. Day 1 will start in 24 hours.
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Re: BM16: Rainbow Mafia (N0 - Phase One!)
« Reply #36 on: April 18, 2014, 10:20:07 pm »

QTs are confusing.


Day 1 Start!


Not Voting (12): mail-mi, scott_pilgrim, sudgy, shraeye, Nik, Voltaire, chairs, Ichimaru Gin, Witherweaver, EgorK, Axxle, and Jorbles
With 12 alive, it takes 7 to lynch. Day 1 will end on April 23rd at 10:15 PM.


Thread Unlocked!
« Last Edit: April 18, 2014, 10:21:22 pm by Archetype »
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #37 on: April 18, 2014, 10:37:32 pm »

vote: nik at night.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #38 on: April 18, 2014, 10:44:56 pm »

Second!

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #39 on: April 18, 2014, 11:12:28 pm »

vote: mail-mi so he can get back to modding WOT.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #40 on: April 19, 2014, 02:04:37 am »

vote: mail-mi so he can get back to modding WOT.
vote: jorbles because he's talking about on going games. and because he voted me. and because his name starts with j. and because i like rvs.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #41 on: April 19, 2014, 02:18:28 am »

Vote:Shraeye for being a liar!
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #42 on: April 19, 2014, 10:57:07 am »

vote: mail-mi so he can get back to modding WOT.
vote: jorbles because he's talking about on going games. and because he voted me. and because his name starts with j. and because i like rvs.

And because ofohwhoopsVote: mail-mi
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #43 on: April 19, 2014, 11:20:23 am »

<b>vote: mail-mi</b>

Also vote: mail-mi in case this isn't the QT.

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #44 on: April 19, 2014, 12:59:25 pm »

So I'm guessing a lot of talking is going to go on in the various QTs.  I have a hard time figuring out how this is going to go.

Any thoughts on claiming a role without the context of your color? 
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #45 on: April 19, 2014, 01:34:08 pm »

vote: mailmi

Can we lynch him before he posts?
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #46 on: April 19, 2014, 01:44:42 pm »

vote: mailmi

Can we lynch him before he posts?

He already posted.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #47 on: April 19, 2014, 01:50:57 pm »

Damn
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #48 on: April 19, 2014, 01:54:50 pm »

vote: mailmi

Can we lynch him before he posts?
:(
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #49 on: April 19, 2014, 02:24:44 pm »

So I'm guessing a lot of talking is going to go on in the various QTs.  I have a hard time figuring out how this is going to go.

Any thoughts on claiming a role without the context of your color?

how many QTs do you have?
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #50 on: April 19, 2014, 02:31:13 pm »

So I'm guessing a lot of talking is going to go on in the various QTs.  I have a hard time figuring out how this is going to go.

Any thoughts on claiming a role without the context of your color?

how many QTs do you have?

Not sure whether or not I should answer that.  I am in one QT, possibly others.  Things that were said in there indicated that some people are in more than one. 
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Voltaire

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #51 on: April 19, 2014, 02:44:30 pm »

vote: axxle
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EgorK

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #52 on: April 19, 2014, 03:33:15 pm »

So I assume there are 8 colors? (black is mentioned and 7 from rainbow)
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Witherweaver

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #53 on: April 19, 2014, 03:54:50 pm »

So I assume there are 8 colors? (black is mentioned and 7 from rainbow)

I have a hunch that this is not the case.  Firstly, I think we have "teams" based on color.  Twelve players, so if teams are 4 players there are 3 colors, 3  players there are 4 colors, 2 players there are 6.  I tend to think the teams are of the same size or else one would probably have an advantage.

It's possible there is no "black" team.  It seems weird to be randomly selected to die at the end of the game.  So this leads me to a few possible ideas:

1) Maybe lynching turns people black.  Maybe also some people have a "kill shot" that drains the color or something.. so if you get targeted you turn black.  It says that after four days, if you're colored black, then you die.  So I imagine there has to be a way for people to turn black, so at the very least I imagine that's what lynching does.

I guess if you can turn people black, you might be able to "paint" them, and convert them to your "team". So maybe if you're black you're still around but you have no ties to your previous color, but someone can paint you.  Or maybe anyone can be painted, not just black players. 

2) The above idea may not hold, because the universal QT does say "This QT doesn't close, but you can't talk in it after you have died."  That could be standard protocol, or it could mean dying works as normal (you get lynched you die), and painting black is a different kind of special ability?

3) Color changing could be something random and not caused by particular day/night actions from players, or some combination of both.

Mod: Can you clarify "Black-aligned players will die the following day."?  Is "following" meaning at the end of the game, after 4 days and 4 nights?  Or following each night?
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Ichimaru Gin

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #54 on: April 19, 2014, 06:29:59 pm »

Uh. First time in two mafia games at once!
I've been checking the qt's a fair amount, but I want to see more action here!

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #55 on: April 19, 2014, 09:28:41 pm »

Vote Count 1.0

Axxle (1) Voltaire
mail-mi (4) Jorbles, sudgy, chairs, Axxle
jorbles (1) mail-mi
shraeye (1) Witherweaver

Not Voting (6) shraeye, EgorK, scott_pilgrim, sudgy, Nik, Ichimaru Gin
With 12 alive, it takes 7 to lynch. D1 will end on April 23rd at
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #56 on: April 19, 2014, 09:29:20 pm »

Mod: Can you clarify "Black-aligned players will die the following day."?  Is "following" meaning at the end of the game, after 4 days and 4 nights?  Or following each night?
Following each night.
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Witherweaver

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #57 on: April 19, 2014, 10:24:31 pm »

Hm.. Okay, so something more must be going on.  Or something different.  But color changes probably go on.. There must be a reason for turning black and dying in the morning instead of when you become black.  Maybe they can be saved?  Also, there are two separate night phases, and one resolves completely before the other starts.

Or maybe black players have a way to save themselves by copying a color.

Anyone have any ideas about this?
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Ichimaru Gin

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #58 on: April 20, 2014, 02:00:42 am »

Well. I can say that I don't have the power to turn people's alignment or anything. My thoughts would be that the players with this power are the only ones to know the specifics--otherwise I think we would have been told more. So unless we are able to get them to talk about what powers they have, we can't know for sure what they can do.

It is clear though that there is some sort of alignment change that is possible. And it makes sense that this power would be something that players would have--as opposed to some random event or something, but do you think that's a possibility?

Witherweaver

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #59 on: April 20, 2014, 02:19:59 am »

Well. I can say that I don't have the power to turn people's alignment or anything. My thoughts would be that the players with this power are the only ones to know the specifics--otherwise I think we would have been told more. So unless we are able to get them to talk about what powers they have, we can't know for sure what they can do.

It is clear though that there is some sort of alignment change that is possible. And it makes sense that this power would be something that players would have--as opposed to some random event or something, but do you think that's a possibility?

I think random changing and player action changing are both possible, as well as a combination of them.
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mail-mi

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #60 on: April 20, 2014, 10:25:46 am »

vote:  Witherweaver
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Voltaire

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #61 on: April 20, 2014, 10:31:05 am »

vote:  Witherweaver

vote: mail-mi for voting someone who is trying to figure out/play the game.
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Axxle

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #62 on: April 20, 2014, 12:57:14 pm »

vote:  Witherweaver

I have mod confirmation that he's scum.
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Jorbles

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #63 on: April 20, 2014, 01:24:37 pm »

vote:  Witherweaver

I have mod confirmation that he's scum.

Please define scum. I am unsure how scum is defined this game.
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Jorbles

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #64 on: April 20, 2014, 01:25:00 pm »

Also, unvote.
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Witherweaver

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #65 on: April 20, 2014, 02:43:24 pm »

vote:  Witherweaver

I have mod confirmation that he's scum.

You just want a Witherweaver Wagon for the alliteration of it.
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Axxle

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #66 on: April 20, 2014, 02:52:45 pm »

vote:  Witherweaver

I have mod confirmation that he's scum.

Please define scum. I am unsure how scum is defined this game.
he is associated with the black color in some way
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #67 on: April 20, 2014, 02:56:18 pm »

It would have been hilarious if Jorbles had made a QT with all but one person in it.  Or maybe he did, and I was that person...


vote:  Witherweaver

I have mod confirmation that he's scum.

You just want a Witherweaver Wagon for the alliteration of it.

Well, why wouldn't we want a Witherweaver wagon?
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #68 on: April 20, 2014, 03:00:12 pm »

It would have been hilarious if Jorbles had made a QT with all but one person in it.  Or maybe he did, and I was that person...


vote:  Witherweaver

I have mod confirmation that he's scum.

You just want a Witherweaver Wagon for the alliteration of it.

Well, why wouldn't we want a Witherweaver wagon?

Well, Witherweaver is wonderful.  Whence without him we would be in woe.
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Witherweaver

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #69 on: April 20, 2014, 03:01:27 pm »

vote:  Witherweaver

I have mod confirmation that he's scum.

Please define scum. I am unsure how scum is defined this game.
he is associated with the black color in some way

I find this curious.  But I'm not.  I'm trying to figure out what the black color means.
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Jorbles

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #70 on: April 20, 2014, 05:50:38 pm »

vote:  Witherweaver

I have mod confirmation that he's scum.

Please define scum. I am unsure how scum is defined this game.
he is associated with the black color in some way

I find this curious.  But I'm not.  I'm trying to figure out what the black color means.

My understanding from the front page was that the black color was associated with death/imminent death, not a factional coloring.
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Jorbles

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Re: BM16: Color Mafia
« Reply #71 on: April 20, 2014, 05:51:54 pm »

- Black-aligned players will die the following day.
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Witherweaver

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #72 on: April 20, 2014, 05:53:53 pm »

vote:  Witherweaver

I have mod confirmation that he's scum.

Please define scum. I am unsure how scum is defined this game.
he is associated with the black color in some way

I find this curious.  But I'm not.  I'm trying to figure out what the black color means.

My understanding from the front page was that the black color was associated with death/imminent death, not a factional coloring.

Yes, I realize that.  But how to people become black?  Is it from night kills?  Lynching?  Random?
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chairs

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #73 on: April 20, 2014, 07:48:20 pm »

vote:  Witherweaver

I have mod confirmation that he's scum.

Please define scum. I am unsure how scum is defined this game.
he is associated with the black color in some way

I find this curious.  But I'm not.  I'm trying to figure out what the black color means.

My understanding from the front page was that the black color was associated with death/imminent death, not a factional coloring.

Yes, I realize that.  But how to people become black?  Is it from night kills?  Lynching?  Random?

Perhaps it's from the mod picking a random person while singing a karaoke version of "Paint it Black"?

Ichimaru Gin

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #74 on: April 20, 2014, 09:36:14 pm »

Well (admitting I have a color here), from what I understand, each color's wincon is different. But at the same time, it seems like there is a separate faction with the power to turn people black--thereby killing them on a subsequent day.

Claiming would be interesting here. Some people have already done so in various qt's (mostly in the "everyone" one I think). Barring knowing who your allies are, it seems like hunting for the scum who can kill/blacken people might be a good idea. There's just so little to go on. . .

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #75 on: April 20, 2014, 10:01:15 pm »

Well (admitting I have a color here), from what I understand, each color's wincon is different. But at the same time, it seems like there is a separate faction with the power to turn people black--thereby killing them on a subsequent day.

Claiming would be interesting here. Some people have already done so in various qt's (mostly in the "everyone" one I think). Barring knowing who your allies are, it seems like hunting for the scum who can kill/blacken people might be a good idea. There's just so little to go on. . .
So do you think we should reveal our 'true colors?'
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Ichimaru Gin

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #76 on: April 20, 2014, 10:08:05 pm »

Well (admitting I have a color here), from what I understand, each color's wincon is different. But at the same time, it seems like there is a separate faction with the power to turn people black--thereby killing them on a subsequent day.

Claiming would be interesting here. Some people have already done so in various qt's (mostly in the "everyone" one I think). Barring knowing who your allies are, it seems like hunting for the scum who can kill/blacken people might be a good idea. There's just so little to go on. . .
So do you think we should reveal our 'true colors?'

Lol. There have been a lot of good jokes here ;D

Well other people have said they don't think it's a good idea. It's possible (maybe even likely) that the member(s) of the evil faction do not know who their fellow members are--if they even have any fellow members--because it could just be one person. In which case, us all claiming might hurt us. But then again, probably not, since the people with the power to blacken others would fakeclaim as well.

Aside from that, I don't see what harm claiming color could do. Aside from the evil faction (which may even have a real color), I don't see any motivation to fake claim. And it would help people to not lynch members of their own faction.

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #77 on: April 20, 2014, 11:32:16 pm »

Well I don't think anyone wants to be the first to claim their color.  I mean if everyone else claimed their color I would claim mine because I would probably get lynched for not claiming my color, but if like, four people claim their color and then the rest refuse, we couldn't punish those who didn't claim, and now those who did claim are probably in the more vulnerable position.  So you wouldn't want to be one of those four, so why would you claim.  I mean I wouldn't complain if other people wanted to claim first, but I wouldn't necessarily join unless the majority claimed first, and I would expect others to do the same, meaning no one would claim at all.  But I think the QT roles that we've already seen used (and slipped) are good for that, so that small groups of people can claim to each other.
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scott_pilgrim

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #78 on: April 20, 2014, 11:35:03 pm »

Another thought, maybe the Black team starts small and they have an ability like "target one player and name a color; if you correctly guess that player's alignment, they become black", like a nerfed cult.  I mean I guess generally mods try to make sure that early claiming hurts players more than it helps, I expect that to be the case here.
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Witherweaver

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #79 on: April 20, 2014, 11:39:53 pm »

Another thought, maybe the Black team starts small and they have an ability like "target one player and name a color; if you correctly guess that player's alignment, they become black", like a nerfed cult.  I mean I guess generally mods try to make sure that early claiming hurts players more than it helps, I expect that to be the case here.

Black team can't be a "team".  Black-aligned players die at the start of every day.
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Axxle

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #80 on: April 20, 2014, 11:44:36 pm »

Another thought, maybe the Black team starts small and they have an ability like "target one player and name a color; if you correctly guess that player's alignment, they become black", like a nerfed cult.  I mean I guess generally mods try to make sure that early claiming hurts players more than it helps, I expect that to be the case here.

Black team can't be a "team".  Black-aligned players die at the start of every day.
ha. Please vote this guy everyone. He's part of the black qt.
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Ichimaru Gin

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #81 on: April 20, 2014, 11:46:32 pm »

What? ww's comment made total sense to me. It wouldn't work if a whole faction started out only able to live until tomorrow.

Axxle

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #82 on: April 20, 2014, 11:47:54 pm »

What? ww's comment made total sense to me. It wouldn't work if a whole faction started out only able to live until tomorrow.
if we assume aggressive recruiting its possible, especially with a 4 day deadline.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #83 on: April 20, 2014, 11:49:18 pm »

Okay, well, it looks like we're into the "real" stage of the game, so I'm going to Vote: Axxle, for this:

vote:  Witherweaver

I have mod confirmation that he's scum.

Please define scum. I am unsure how scum is defined this game.
he is associated with the black color in some way

Nothing in my PM says anything about the black color.  So I have a few possible conclusions: (1) Axxle investigated me during the pre-game night and found I was a different color than him, so he's trying to get people to go along by saying I'm black, (2) Axxle is making this up for some reason, (3) Axxle's win-con leads him to want to get anyone lynched, regardless of color, and he thought I was the easiest target, or (4) Axxle has an investigative role that gave false or misleading information.

I guess (3) is a subset of (2).

I'm more inclined to think (1), though (3) might make sense.

PPE 3
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #84 on: April 20, 2014, 11:50:13 pm »

What? ww's comment made total sense to me. It wouldn't work if a whole faction started out only able to live until tomorrow.
if we assume aggressive recruiting its possible, especially with a 4 day deadline.

I don't follow at all.  Did you miss the mod's clarification that black-aligned players die every morning?
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #85 on: April 20, 2014, 11:50:34 pm »

What? ww's comment made total sense to me. It wouldn't work if a whole faction started out only able to live until tomorrow.
if we assume aggressive recruiting its possible, especially with a 4 day deadline.

Like those who are black are working hard to turn other people black during the night, and those people will then die the following day, but they will first turn other people black?

I had never thought of that before. Hmm.

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #86 on: April 20, 2014, 11:50:49 pm »

Another thought, maybe the Black team starts small and they have an ability like "target one player and name a color; if you correctly guess that player's alignment, they become black", like a nerfed cult.  I mean I guess generally mods try to make sure that early claiming hurts players more than it helps, I expect that to be the case here.

Black team can't be a "team".  Black-aligned players die at the start of every day.
ha. Please vote this guy everyone. He's part of the black qt.

"the black qt"?  I was not aware there was a black qt.  How do you know about one?
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Axxle

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #87 on: April 20, 2014, 11:52:20 pm »

What? ww's comment made total sense to me. It wouldn't work if a whole faction started out only able to live until tomorrow.
if we assume aggressive recruiting its possible, especially with a 4 day deadline.

I don't follow at all.  Did you miss the mod's clarification that black-aligned players die every morning?
yes

I should clarify something with the mod
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #88 on: April 20, 2014, 11:52:42 pm »

Another thought, maybe the Black team starts small and they have an ability like "target one player and name a color; if you correctly guess that player's alignment, they become black", like a nerfed cult.  I mean I guess generally mods try to make sure that early claiming hurts players more than it helps, I expect that to be the case here.

Black team can't be a "team".  Black-aligned players die at the start of every day.
ha. Please vote this guy everyone. He's part of the black qt.

"the black qt"?  I was not aware there was a black qt.  How do you know about one?
it has to do with my role.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #89 on: April 20, 2014, 11:55:14 pm »

What? ww's comment made total sense to me. It wouldn't work if a whole faction started out only able to live until tomorrow.
if we assume aggressive recruiting its possible, especially with a 4 day deadline.

Like those who are black are working hard to turn other people black during the night, and those people will then die the following day, but they will first turn other people black?

I had never thought of that before. Hmm.

That doesn't seem to quite work... if there are, say, 2 black players, and they can make, say, 1 player black during the night, then 3 black players die the next morning.  And no one else is black. 
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Ichimaru Gin

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #90 on: April 20, 2014, 11:57:32 pm »

What? ww's comment made total sense to me. It wouldn't work if a whole faction started out only able to live until tomorrow.
if we assume aggressive recruiting its possible, especially with a 4 day deadline.

Like those who are black are working hard to turn other people black during the night, and those people will then die the following day, but they will first turn other people black?

I had never thought of that before. Hmm.

That doesn't seem to quite work... if there are, say, 2 black players, and they can make, say, 1 player black during the night, then 3 black players die the next morning.  And no one else is black.

Yes, you're right. It wouldn't matter if they were changed during the night, they would still all die the next morning. Well scratch that then. I was just trying to make sense of what Axxle was saying. But it sounds like he missed the part about black-aligned players dying the next morning.

chairs

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #91 on: April 21, 2014, 12:21:44 am »

Well I, for one, am now torn between Axxle and scott pilgrim.  scott's triggering some "wat" moments for me, but Axxle's really hopping on the s_p bandwagon hard.  Does his wincon need scott to die?  Is he trying to paint a picture that the mod has lied and black-aligned players don't die after all?

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #92 on: April 21, 2014, 12:24:00 am »

Well I, for one, am now torn between Axxle and scott pilgrim.  scott's triggering some "wat" moments for me, but Axxle's really hopping on the s_p bandwagon hard.  Does his wincon need scott to die?  Is he trying to paint a picture that the mod has lied and black-aligned players don't die after all?

Isn't Axxle attacking Witherweaver?

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #93 on: April 21, 2014, 12:27:13 am »

vote: Scott

Chairs is right.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #94 on: April 21, 2014, 12:27:53 am »

I misread some things on my role, no longer suspect ww.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #95 on: April 21, 2014, 12:28:51 am »

vote: Scott

Chairs is right.

Oh. Guess I totally missed that one then. :-[

PPE: Ok. But you were suspicious of ww because of the confusion over black aligned players dying the next morning?

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #96 on: April 21, 2014, 12:35:07 am »

I misread some things on my role, no longer suspect ww.

Care to enlighten us?  I think a lot of us are pretty lost here.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #97 on: April 21, 2014, 12:37:32 am »

vote: Scott

Chairs is right.

Oh. Guess I totally missed that one then. :-[

PPE: Ok. But you were suspicious of ww because of the confusion over black aligned players dying the next morning?
No chairs was wrong before I made that post but became right because I made it.

I was suspicious of ww because of my role results but that's because I assumed something that's clearly not true.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #98 on: April 21, 2014, 12:38:18 am »

Well I, for one, am now torn between Axxle and scott pilgrim.  scott's triggering some "wat" moments for me, but Axxle's really hopping on the s_p bandwagon hard.  Does his wincon need scott to die?  Is he trying to paint a picture that the mod has lied and black-aligned players don't die after all?

I'm confused.  Are you confusing me and Scott?
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #99 on: April 21, 2014, 12:38:45 am »

I misread some things on my role, no longer suspect ww.

Care to enlighten us?  I think a lot of us are pretty lost here.
not unless I claim more. You can just ignore it. I'm treating you the same as any player at this point (maybe even more town as things have cleared up)
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #100 on: April 21, 2014, 12:39:01 am »

Well I, for one, am now torn between Axxle and scott pilgrim.  scott's triggering some "wat" moments for me, but Axxle's really hopping on the s_p bandwagon hard.  Does his wincon need scott to die?  Is he trying to paint a picture that the mod has lied and black-aligned players don't die after all?

I'm confused.  Are you confusing me and Scott?
probs
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #101 on: April 21, 2014, 01:22:25 am »

Well I, for one, am now torn between Axxle and scott pilgrim.  scott's triggering some "wat" moments for me, but Axxle's really hopping on the s_p bandwagon hard.  Does his wincon need scott to die?  Is he trying to paint a picture that the mod has lied and black-aligned players don't die after all?

I'm confused.  Are you confusing me and Scott?
probs

Well, I was right that scott was triggering my wat moments, but wrong that Axxle was spazzing on him.

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #102 on: April 21, 2014, 01:34:15 am »

I just realized something. This may not be true for everyone, but if no one were to die all game I would probably meet my wincon. If everyone were to vote no lynch for the rest of the game everyone in my faction would probably win.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #103 on: April 21, 2014, 01:41:55 am »

I just realized something. This may not be true for everyone, but if no one were to die all game I would probably meet my wincon. If everyone were to vote no lynch for the rest of the game everyone in my faction would probably win.

vote: Jorbles

We must not be the same wincon...Although I guess it's possible you're making some assumptions about the game that I'm not.


Also, yeah I realize that what I said earlier didn't make any sense, I'm not sure why that would make me scummy though.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #104 on: April 21, 2014, 07:21:47 am »

vote: Jorbles

He first tries to start mail-mi wagon (quite successfully) and then says he is pacifist. Strange for me
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #105 on: April 21, 2014, 09:40:35 am »

vote: Jorbles

He first tries to start mail-mi wagon (quite successfully) and then says he is pacifist. Strange for me

I believe the "Mail-Mi wagon" was just RVS stuff, so I don't know if anything can be drawn from that.

So people must have different win-cons (aside from just the difference in color); I don't believe that what Jorbles said holds for me.   

I'm beginning to think the most likely situation is that there are uncolored players that are like "SK"s and turn people black, or each/some factions have a player with an ability to "night kill" and turn someone black.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #106 on: April 21, 2014, 09:59:54 am »

Vote: Jorbles
Your win condition is different then mine.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #107 on: April 21, 2014, 10:10:43 am »

I don't know if we should be jumping on the win-con thing.  People could have different win conditions of the same color.  It could be that there are "types" of win-cons (say, Type A, Type B, Type C, etc.) as well as different colors (Color 1, Color 2, ...).  It could be organized as:

Color 1 Type A
Color 1 Type B
...
Color 2 Type A
Color 2 Type B
...

So a different win-con could still be on the same team.  On the other hand, it could also be that all of Color 1 have Type A con, all of Color 2 have Type B con, etc.

Or, the different win-con could imply a more "third party" type role.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #108 on: April 21, 2014, 10:11:30 am »

Vote: Jorbles
Your win condition is different then mine.

What's your win-con?

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #109 on: April 21, 2014, 10:14:59 am »

vote: Jorbles
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #110 on: April 21, 2014, 10:19:19 am »

Whoa whoa, just because our wincons are different doesn't mean we can't win together. Why is everyone so gungho for lynching me all of a sudden?
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #111 on: April 21, 2014, 10:21:40 am »

Unless of course your wincons are more like "Only your faction can be alive at the end of the game" and you're a different colour from me or something like that. In which case, carry on.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #112 on: April 21, 2014, 10:41:01 am »

Vote: Jorbles
Your win condition is different then mine.

What's your win-con?
I don't know if I should claim yet. Let's just say that I need to keep the people of my same color alive.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #113 on: April 21, 2014, 10:52:23 am »

Vote: Jorbles
Your win condition is different then mine.

What's your win-con?
I don't know if I should claim yet. Let's just say that I need to keep the people of my same color alive.

Same for me. I don't specifically need to kill threats to win though.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #114 on: April 21, 2014, 11:34:31 am »

I'm kind of blue at the idea of lynching Jorbles, since he doesn't feel like a particularly scummy read to me.

Are you guys sure you don't want to vote: scott_pilgrim?  He's giving off the bad vibes for me.

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #115 on: April 21, 2014, 11:34:50 am »

(And yes, this time I confirmed I am not confusing him with WW)

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #116 on: April 21, 2014, 11:36:06 am »

I'm kind of blue at the idea of lynching Jorbles, since he doesn't feel like a particularly scummy read to me.

Are you guys sure you don't want to vote: scott_pilgrim?  He's giving off the bad vibes for me.

I don't see it.  What did he do?
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #117 on: April 21, 2014, 12:12:30 pm »

I don't know if we should be jumping on the win-con thing.  People could have different win conditions of the same color.  It could be that there are "types" of win-cons (say, Type A, Type B, Type C, etc.) as well as different colors (Color 1, Color 2, ...).

Yeah I had considered this as well, but I think it's a lot more likely that people on the same team have the same wincon.

Whoa whoa, just because our wincons are different doesn't mean we can't win together. Why is everyone so gungho for lynching me all of a sudden?


Well at least for me, lynching anyone not of my color is beneficial for my wincon.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #118 on: April 21, 2014, 12:15:31 pm »

I don't know if we should be jumping on the win-con thing.  People could have different win conditions of the same color.  It could be that there are "types" of win-cons (say, Type A, Type B, Type C, etc.) as well as different colors (Color 1, Color 2, ...).

Yeah I had considered this as well, but I think it's a lot more likely that people on the same team have the same wincon.


I'm leaning the other direction.  For some reason I think there is some symmetry going on.  Though maybe that's just me thinking how I would have organized it. 
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #119 on: April 21, 2014, 12:16:07 pm »

Well, the other reason is, if each color team had different win cons, and everyone of the same color had the same win con, it might be hard to balance them so that it's fair.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #120 on: April 21, 2014, 12:31:33 pm »

I don't know if we should be jumping on the win-con thing.  People could have different win conditions of the same color.  It could be that there are "types" of win-cons (say, Type A, Type B, Type C, etc.) as well as different colors (Color 1, Color 2, ...).

Yeah I had considered this as well, but I think it's a lot more likely that people on the same team have the same wincon.

Whoa whoa, just because our wincons are different doesn't mean we can't win together. Why is everyone so gungho for lynching me all of a sudden?


Well at least for me, lynching anyone not of my color is beneficial for my wincon.

So then it behooves you to know what colors people are, so you don't lynch somebody with your color.  Interesting.

Care to color claim so we know which color we need to watch out for?

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #121 on: April 21, 2014, 12:37:26 pm »

I don't know if we should be jumping on the win-con thing.  People could have different win conditions of the same color.  It could be that there are "types" of win-cons (say, Type A, Type B, Type C, etc.) as well as different colors (Color 1, Color 2, ...).

Yeah I had considered this as well, but I think it's a lot more likely that people on the same team have the same wincon.

Whoa whoa, just because our wincons are different doesn't mean we can't win together. Why is everyone so gungho for lynching me all of a sudden?


Well at least for me, lynching anyone not of my color is beneficial for my wincon.

So then it behooves you to know what colors people are, so you don't lynch somebody with your color.  Interesting.

Care to color claim so we know which color we need to watch out for?

No...I assumed most people would like to lynch players of different colors, which is why I assumed earlier that no one would want to claim color.

Also, what do you mean by "know which color to watch out for"?  Do you know other players' colors?
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #122 on: April 21, 2014, 12:52:02 pm »

Well, I was running on the "different colors have different wincons" assumption, and since your color needs people that aren't your color lynched, I figured anybody your color wants that, making your color the "Mafia" variant of this game.

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #123 on: April 21, 2014, 01:31:54 pm »

Well, I was running on the "different colors have different wincons" assumption, and since your color needs people that aren't your color lynched, I figured anybody your color wants that, making your color the "Mafia" variant of this game.

Yeah but I'm asking how will you know when you find a player of my color?  I guess you're saying if other people will claim their colors later?  But I'm also not sure why I (or others of my color after I've claimed) wouldn't just lie, maybe I claim your color (by coincidence) and then you assume you were wrong and that people of the same color can have different wincons.  If I claim color X then maybe people start assuming X is bad, and the people who actually are X lie about their color to protect themselves, and then nobody has any idea whose team anyone is on.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #124 on: April 21, 2014, 02:19:03 pm »

Well, I was running on the "different colors have different wincons" assumption, and since your color needs people that aren't your color lynched, I figured anybody your color wants that, making your color the "Mafia" variant of this game.

Yeah but I'm asking how will you know when you find a player of my color?  I guess you're saying if other people will claim their colors later?  But I'm also not sure why I (or others of my color after I've claimed) wouldn't just lie, maybe I claim your color (by coincidence) and then you assume you were wrong and that people of the same color can have different wincons.  If I claim color X then maybe people start assuming X is bad, and the people who actually are X lie about their color to protect themselves, and then nobody has any idea whose team anyone is on.
There are more colors that you aren't than colors that you are. You have more enemies than you have friends.  We're basically all 'scum' because of that. You shouldn't want to claim in that situation.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #125 on: April 21, 2014, 02:31:00 pm »

How many votes on Jorbles?

Well, I was running on the "different colors have different wincons" assumption, and since your color needs people that aren't your color lynched, I figured anybody your color wants that, making your color the "Mafia" variant of this game.

Yeah but I'm asking how will you know when you find a player of my color?  I guess you're saying if other people will claim their colors later?  But I'm also not sure why I (or others of my color after I've claimed) wouldn't just lie, maybe I claim your color (by coincidence) and then you assume you were wrong and that people of the same color can have different wincons.  If I claim color X then maybe people start assuming X is bad, and the people who actually are X lie about their color to protect themselves, and then nobody has any idea whose team anyone is on.
There are more colors that you aren't than colors that you are. You have more enemies than you have friends.  We're basically all 'scum' because of that. You shouldn't want to claim in that situation.

I agree with this.

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #126 on: April 21, 2014, 03:10:28 pm »

Well, I was running on the "different colors have different wincons" assumption, and since your color needs people that aren't your color lynched, I figured anybody your color wants that, making your color the "Mafia" variant of this game.

Yeah but I'm asking how will you know when you find a player of my color?  I guess you're saying if other people will claim their colors later?  But I'm also not sure why I (or others of my color after I've claimed) wouldn't just lie, maybe I claim your color (by coincidence) and then you assume you were wrong and that people of the same color can have different wincons.  If I claim color X then maybe people start assuming X is bad, and the people who actually are X lie about their color to protect themselves, and then nobody has any idea whose team anyone is on.
There are more colors that you aren't than colors that you are. You have more enemies than you have friends.  We're basically all 'scum' because of that. You shouldn't want to claim in that situation.

Yeah that's what I was saying (I can't tell if you think you're agreeing or disagreeing with me).
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #127 on: April 21, 2014, 03:16:21 pm »

Fair enough.  Let's vote: Jorbles then!

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #128 on: April 21, 2014, 03:18:57 pm »

Fair enough.  Let's vote: Jorbles then!

Wait why?  What makes you think your one-wincon-per-color assumption holds?

I think that would lead to an imbalance of the colors. 
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #129 on: April 21, 2014, 03:28:51 pm »

Fair enough.  Let's vote: Jorbles then!

Wait why?  What makes you think your one-wincon-per-color assumption holds?

I think that would lead to an imbalance of the colors.

Imbalance? Like in mafia? Oh wait, we are playing mafia
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #130 on: April 21, 2014, 03:34:06 pm »

Fair enough.  Let's vote: Jorbles then!

Wait why?  What makes you think your one-wincon-per-color assumption holds?

I think that would lead to an imbalance of the colors.

Imbalance? Like in mafia? Oh wait, we are playing mafia

Yeah but not a Town vs. Mafia game of Mafia.  This is, like, Team A vs. Team B vs. Team C vs. Team D type of Mafia.  (Not sure how many teams there are.)  One of the teams may be the "Mafia" team, or maybe not.  But I think the rest would be symmetric.

I could be wrong about this, it's just my hunch so far.  I guess my concern is one team having a win con that's easier to satisfy than another team.  That could still be the case by giving teams different/better powers in order to make their win con as attainable as the others.

Does anything you know indicate things one way or another?
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Re: BM16: Rainbow Mafia (2 more players needed!)
« Reply #131 on: April 21, 2014, 03:57:50 pm »

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #132 on: April 21, 2014, 04:00:40 pm »

Does anything you know indicate things one way or another?

No. I know nothing outside my role PM, this thread and everyone's QT
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Re: BM16: Rainbow Mafia (2 more players needed!)
« Reply #133 on: April 21, 2014, 04:12:06 pm »

Can you recap what "BM" means?
Bastard Mafia. Probably crazy roles and no guarantee of balance.
This.

Okay, I had forgotten about that.  Good point.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #134 on: April 21, 2014, 04:12:44 pm »

Does anything you know indicate things one way or another?

No. I know nothing outside my role PM, this thread and everyone's QT

But you do know what your win-con says.  You may be able to deduce the similarity or difference in it based on what people have said in here or in QTs.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #135 on: April 21, 2014, 05:53:33 pm »

Does anything you know indicate things one way or another?

No. I know nothing outside my role PM, this thread and everyone's QT

YOU KNOW NOTHING JON SNOW

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #136 on: April 21, 2014, 06:28:07 pm »

This game is not low time-commitment! I want a refund!

vote: axxle
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #137 on: April 21, 2014, 06:30:04 pm »

This game is not low time-commitment! I want a refund!

vote: axxle
Don't think to hard and vote for Jorbles and this game will be pretty low time commitment.

Vote: Jorbles
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #138 on: April 21, 2014, 06:35:46 pm »

Here's the best argument against lynching me:
My win condition indicates that I am in a decently sized faction. I am not going to claim my colour just yet, but I will say this. I win if 4 people from my faction are alive at game end. That indicates to me that there are at least 4 people from my faction in the game and if we assume that some amount of people from my faction can die and I still win, I am probably in the largest faction in the game. Which means that some of the people voting for me are probably in my faction.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #139 on: April 21, 2014, 06:40:35 pm »

Unvote.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #140 on: April 21, 2014, 09:13:09 pm »

Thought: Have everyone claim in the Everyone QT under a pseudonym, just so we have an idea of how many of each color there are and can play accordingly.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #141 on: April 21, 2014, 09:29:59 pm »

Thought: Have everyone claim in the Everyone QT under a pseudonym, just so we have an idea of how many of each color there are and can play accordingly.

Huh.. I didn't think of that.  I would be alright with it.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #142 on: April 21, 2014, 10:34:07 pm »

So, as I asked in the quicktopic, who's red?  If you can somehow tell me, it will benefit you tonight!
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #143 on: April 21, 2014, 10:36:28 pm »

So, as I asked in the quicktopic, who's red?  If you can somehow tell me, it will benefit you tonight!
>:(
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #144 on: April 21, 2014, 10:37:21 pm »

So, as I asked in the quicktopic, who's red?  If you can somehow tell me, it will benefit you tonight!
>:(

I take it you're not red?

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #145 on: April 21, 2014, 10:38:37 pm »

So, as I asked in the quicktopic, who's red?  If you can somehow tell me, it will benefit you tonight!
>:(

I take it you're not red?
I assumed sudgy wanted everyone to check the QT because he was impersonating me.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #146 on: April 21, 2014, 10:46:30 pm »

So, as I asked in the quicktopic, who's red?  If you can somehow tell me, it will benefit you tonight!
>:(

I take it you're not red?
I assumed sudgy wanted everyone to check the QT because he was impersonating me.

Ok. I'm really confused now, but whatever. I'll have to look for the stars.

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #147 on: April 22, 2014, 06:52:45 am »

Thought: Have everyone claim in the Everyone QT under a pseudonym, just so we have an idea of how many of each color there are and can play accordingly.
That's not a bad idea. ('Mystery Man' already has claimed, in fact.) It could also tell us if players in the same color have different wincons or the same wincon; plus if there are any black-aligned players at the start of the game (or if they were changed over the course of the first day.) I'm all for it.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #148 on: April 22, 2014, 12:43:56 pm »

Thought: Have everyone claim in the Everyone QT under a pseudonym, just so we have an idea of how many of each color there are and can play accordingly.
That's not a bad idea. ('Mystery Man' already has claimed, in fact.) It could also tell us if players in the same color have different wincons or the same wincon; plus if there are any black-aligned players at the start of the game (or if they were changed over the course of the first day.) I'm all for it.
mystery man is what gave me the idea (as well as someone mentioning he did so since I missed it the first time)
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #149 on: April 22, 2014, 04:47:49 pm »

Winning team of this game should definitely get Skittles.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #150 on: April 22, 2014, 05:52:34 pm »

Vote Count 1.1

mail-mi (1) sudgy
Axxle (2) Witherweaver, Voltaire
Jorbles (5) scott_pilgrim, EgorK, mail-mi, chairs, Axxle

Not Voting (4) shraeye, Nik, Ichimaru Gin, Jorbles
With 12 alive, it takes 7 to lynch. D1 will end on April 23rd at 10:15 PM.

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #151 on: April 23, 2014, 12:24:56 pm »

Deadline in 10 hours. I am red (I was Clifford in the everyone QT). I don't think we should lynch me. Who should we lynch? Should we lynch anyone? I am fine with a no lynch.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #152 on: April 23, 2014, 12:26:48 pm »

Deadline in 10 hours. I am red (I was Clifford in the everyone QT). I don't think we should lynch me. Who should we lynch? Should we lynch anyone? I am fine with a no lynch.

"No lynch" in this game means a random lynch.  At least that's how I understand the rules.  Whoever has the most votes gets lynched at deadline; if there is a tie, it's decided randomly.

I'm confused with the whole QT thing.  We really have so many red players?
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #153 on: April 23, 2014, 12:53:26 pm »

Well in that case I guess I'd vote to try and save myself, but I don't really have a case on anyone. I have some reasons not to vote for people.

Won't lynch:
sudgy, Nik (they appear to be of my faction)

Why are you voting for Axxle WW?
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #154 on: April 23, 2014, 12:57:43 pm »

vote: Witherweaver
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #155 on: April 23, 2014, 12:59:31 pm »

case?
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #156 on: April 23, 2014, 01:08:03 pm »

Well in that case I guess I'd vote to try and save myself, but I don't really have a case on anyone. I have some reasons not to vote for people.

Won't lynch:
sudgy, Nik (they appear to be of my faction)

Why are you voting for Axxle WW?

Hm, he originally went after me hard saying I was black-aligned, and it seemed like he slipped some knowledge of the setup that we didn't have and had some reason to want me to get lynched.  It was in this post that I explained it.

He since said he had confused something that he received and made bad assumptions.  That left me not quite sure what to think about it, and I never unvoted.  And nothing came up to want me to vote for anyone else.

So I don't have a big reason to still be voting for him.  Unvote
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #157 on: April 23, 2014, 01:11:01 pm »

vote: Witherweaver

Why?  This looks eerily familiar!
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #158 on: April 23, 2014, 01:16:38 pm »

Okay here's an idea. We have 9 hours to lynch deadline. shraeye hasn't posted in the main thread since he \inned. We don't have a lot to go on right now. Maybe we'll have something to go on after the night? We'll have night and day to talk more.

Vote: shraeye
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #159 on: April 23, 2014, 01:23:51 pm »

Okay here's an idea. We have 9 hours to lynch deadline. shraeye hasn't posted in the main thread since he \inned. We don't have a lot to go on right now. Maybe we'll have something to go on after the night? We'll have night and day to talk more.

Vote: shraeye

Actually, this is a good idea.  Whatever is going to happen during the night, and possibly whatever we see from a lynch, will give us more information on what is actually going on with this game.  Lynching someone who has never posted seems like the safest bet, especially since I don't really know what it means to be "scummy" in this setting.

Vote: Shraeye
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #160 on: April 23, 2014, 01:31:33 pm »

Vote: shraeye
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #161 on: April 23, 2014, 01:38:44 pm »

Vote: shraeye
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #162 on: April 23, 2014, 03:04:28 pm »

He made one post on QT, but that's not enough

Vote: shraeye
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #163 on: April 23, 2014, 03:07:26 pm »

vote: shraeye

That is L-1!
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #164 on: April 23, 2014, 03:46:35 pm »

vote: Witherweaver

Why?  This looks eerily familiar!
Don't wanna lynch Jorbles.

But shraeye is cool too. intent to hammer
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #165 on: April 23, 2014, 03:49:16 pm »

vote: Witherweaver

Why?  This looks eerily familiar!
Don't wanna lynch Jorbles.

But shraeye is cool too. intent to hammer

Because you're red?  But why did you vote me, before and now, instead of anyone else?
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #166 on: April 23, 2014, 03:50:15 pm »

Wow. Well I guess I'm down with lynching Shraeye. Looks like mail-mi's gonna hammer soon though.
Oh well. Back to the qts.

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #167 on: April 23, 2014, 04:09:55 pm »

Vote: Shraeye
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #168 on: April 23, 2014, 04:20:20 pm »

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #169 on: April 23, 2014, 04:22:16 pm »

Vote: Shraeye


What of the colors on that guy background is yours?
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #170 on: April 23, 2014, 04:37:17 pm »

So according to the QT we have:

6 Red
3 Yellow
2 Blue
1 Green
1 Black

This is 13 players, and we only have 12 in this game.  So.. my guess is either the Black or one of the Reds is not real. 

It would make sense if EgorK slipped and said red as himself then tried to cover my creating an account and saying he was mimicked, but then claimed Red himself under a pseudonym. 

Alternatively, someone with a less popular color may have seen that Red is safest (seems to be "town"), and claimed Red as the 5th or 6th instead of their real color. 

Well regardless, it looks like my idea of same team sizes was wrong. 
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #171 on: April 23, 2014, 04:58:29 pm »

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #172 on: April 23, 2014, 04:58:51 pm »

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #173 on: April 23, 2014, 05:06:39 pm »

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #174 on: April 23, 2014, 05:23:40 pm »

I'd lock the thread, but you guys can talk in the QT anyway. So I'll post the flip when I get home.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #175 on: April 23, 2014, 06:06:22 pm »

I wouldn't be surprised to find we have multiple lies in the QT when we get to game end. I kinda doubt shraeye has been paying enough attention to have responded to the request for people to anonymously state their colour there.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #176 on: April 23, 2014, 06:37:59 pm »

I wouldn't be surprised to find we have multiple lies in the QT when we get to game end. I kinda doubt shraeye has been paying enough attention to have responded to the request for people to anonymously state their colour there.

I was thinking about saying something like earlier, but I thought it would give scum ideas if they hadn't done it already. Your observation makes sense, so it seems like it happened anyway though.

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #177 on: April 23, 2014, 07:10:42 pm »

IG, why do you think there is scum? I have no reason to think there is scum! In fact, I'm going to bet that the only think that can happen at night is color conversion. I think lynches are the only way we can kill people.

Also I'm not going to claim my color at this point because it'll be painfully obvious what I am since I was gone from the forums during the initial claim.  :P
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #178 on: April 23, 2014, 07:12:36 pm »

IG, why do you think there is scum? I have no reason to think there is scum! In fact, I'm going to bet that the only think that can happen at night is color conversion. I think lynches are the only way we can kill people.

Also I'm not going to claim my color at this point because it'll be painfully obvious what I am since I was gone from the forums during the initial claim.  :P

Oh. When I say scum, I use that to refer to whatever faction we think exists that can turn people black. I've previously called them the "evil faction" or something like that. So scum is probably not the right term.

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #179 on: April 23, 2014, 07:14:17 pm »

I think whether Voltaire's theory about whether or not lynches are the only way we can die will be answered at the end of this night. It's possible that there are multiple ways to be turned black associated with different factions. If they're aligned with you they are vigilantes. If they are not they are scum. It seems more relative than usual this game.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #180 on: April 23, 2014, 09:04:10 pm »

I have no reason to believe my faction has the ability to kill people. If they do, I don't get to be a part of the decision, at the very least.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #181 on: April 23, 2014, 09:10:16 pm »

so am I lynched?
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #182 on: April 23, 2014, 09:11:25 pm »

I'm suspicious about the speed of my wagon on such flimsy reasons.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #183 on: April 23, 2014, 09:11:45 pm »

Is what somebody would say if this were a regular non-bastard mafia game.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #184 on: April 23, 2014, 09:13:12 pm »

also, I never claimed inthe QT thread.  So something's fishy over there.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #185 on: April 23, 2014, 09:14:04 pm »

I wouldn't be surprised to find we have multiple lies in the QT when we get to game end. I kinda doubt shraeye has been paying enough attention to have responded to the request for people to anonymously state their colour there.
Oh, I totally have been paying attention to this game.  I just chose not to post.
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Re: BM16: Rainbow Mafia (Day One!)
« Reply #186 on: April 23, 2014, 09:18:53 pm »

Hurr Durr no flip.

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #187 on: April 23, 2014, 09:20:44 pm »

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Re: BM16: Rainbow Mafia (Day One!)
« Reply #188 on: April 23, 2014, 10:00:46 pm »

Vote Count 1.1

Axxle (1) Voltaire
Jorbles (1) chairs
Witherweaver (1) mail-mi,
shraeye (7) Jorbles, Witherweaver, sudgy, Axxle, EgorK, scott_pilgrim, Nik


Not Voting (2) shraeye, Ichimaru Gin
With 12 alive, it takes 7 to lynch. D1 will end on April 23rd at 10:15 PM.



shraeye the Blue-aligned 2-shot Color Sharer has been lynched!

Night 1 Phase 1 has begun! Phase 2 begins on April 24th at 10 PM.

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Re: BM16: Rainbow Mafia (Night 1 - Phase 1!)
« Reply #189 on: April 24, 2014, 11:23:57 pm »

Night 1 Phase 2 has begun. Day 2 begins in 24 hours.
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Re: BM16: Rainbow Mafia (Night 1 - Phase 1!)
« Reply #190 on: April 26, 2014, 02:19:05 pm »

No one died

Day 2 Start!

Not Voting (11) Voltaire, Axxle, Jorbles, chairs, mail-mi, Witherweaver, sudgy, EgorK, scott_pilgrim, Nik, Ichimaru Gin
With 11 alive, it takes 6 to lynch. D2 will end on May 1st at 2:00 PM
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #191 on: April 26, 2014, 02:21:07 pm »

Yeah. We're still alive!

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #192 on: April 26, 2014, 02:50:37 pm »

...because none of us can kill people.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #193 on: April 26, 2014, 03:03:10 pm »

...because none of us can kill people.

Well, assuming that "recruiting" roles are all phase 1.  And not true anyway as the Green guy could have been killed. Tomorrow night people could turn black and die.

That is, asuming I'm right with my theory of how it's working.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #194 on: April 26, 2014, 04:06:08 pm »

What green guy could have been killed?

I think I'm done playing closed Bastard setups (so all Bastard games?) because it's really disappointing where you have a game (like this one!) that seems fun and maybe even balanced but isn't really mafia, so you spend the first half of the game playing shittily while you try to figure out the rules, then you figure them out and they're fun, but the game is almost already over. It was the same reason I was so disappointed about ash's bastard game (meta mafia) because that one was actually balanced and COOL but because 75% of the game was "figure out how to play" it wasn't very fun for me.

I'm not /outing, I'm just going to semi-lurk my way through this one.

Nothing against your game, Arch. Really, this should be taken as a compliment.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #195 on: April 26, 2014, 04:14:52 pm »

Someone claimed Green in the QT during day 1.  Either it was a lie or he was recruited night 0.  Then if Red would have recruited him last night, I think he would be black, so he'd die.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #196 on: April 26, 2014, 04:18:40 pm »

I still have only a vague idea what is going on here.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #197 on: April 26, 2014, 04:25:43 pm »

I now have a different color and two win-cons. None of the three match. It's not technically impossible for me to win based on them, but short of a mass-claim, there's really nothing for me to do.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #198 on: April 26, 2014, 06:07:23 pm »

I think the best way to win is to no-lynch our way to victory.  I know Red's and Yellow's wincon, and if blue's wincon isn't anything bad, I think this could make us all win.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #199 on: April 26, 2014, 06:19:35 pm »

Blue's win-con requires non-blue people to die, so no-one with the blue win-con would go along with that plan.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #200 on: April 26, 2014, 06:34:35 pm »

I think it is (practically, not truly) impossible for me to win at this point. So I am going to claim, and if your faction thinks you can use my death/recruitment to help you, I promise to help you in any way that I can.

I am currently Green. I started out as Blue. I have the Blue and Yellow win-cons right now.

Also the rules say we can't No-Lynch.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #201 on: April 26, 2014, 06:37:29 pm »

As a practical matter, my current incentives are to lynch anyone who isn't Blue or Yellow.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #202 on: April 26, 2014, 09:55:36 pm »

As a practical matter, what is red's wincon?  If it's compatible, I may have just come up with a solution.

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #203 on: April 27, 2014, 12:54:41 am »

As a practical matter, what is red's wincon?  If it's compatible, I may have just come up with a solution.

At least four red players need to be alive.  Red-Yellow wincon is hard...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #204 on: April 27, 2014, 01:09:35 am »

As a practical matter, what is red's wincon?  If it's compatible, I may have just come up with a solution.

At least four red players need to be alive.  Red-Yellow wincon is hard...

Okay, then I think, possibly, if there are enough (5) yellows left, we could all win this together.

Are you guys willing to consider full-claiming if this is possible?

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #205 on: April 27, 2014, 01:11:12 am »

Note also that my theory here relies on the fact that a "Green" player, despite having blue + yellow wincon, is no longer blue nor yellow.

Here's my thought:  We leave alive 5 yellow, 4 red.  we kill everyone else, this should fulfill the blue wincon that X non-blue players must die.  This satisfies the yellow wincon, that the majority alive must be yellow.  This also satisfies the red wincon that 4 reds must remain alive.

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #206 on: April 27, 2014, 01:14:33 am »

What green guy could have been killed?

I think I'm done playing closed Bastard setups (so all Bastard games?) because it's really disappointing where you have a game (like this one!) that seems fun and maybe even balanced but isn't really mafia, so you spend the first half of the game playing shittily while you try to figure out the rules, then you figure them out and they're fun, but the game is almost already over. It was the same reason I was so disappointed about ash's bastard game (meta mafia) because that one was actually balanced and COOL but because 75% of the game was "figure out how to play" it wasn't very fun for me.

I'm not /outing, I'm just going to semi-lurk my way through this one.

Nothing against your game, Arch. Really, this should be taken as a compliment.

I guess I see what you're saying, but I find it interesting.  I like the "figuring out how to play" part.. I guess it's not regular Mafia but it's fun for me.  I think I was able to figure out what's going on in this game, but there are still some unknowns.  Three colors = black is just a hypothesis.  It's possible that it isn't until you blend blend's together (so 4+ colors) that you go black, or something. 

And there's the issue of figuring out how to win once your win cons get more challenging to satisfy. 
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #207 on: April 27, 2014, 01:15:14 am »

Note also that my theory here relies on the fact that a "Green" player, despite having blue + yellow wincon, is no longer blue nor yellow.

Here's my thought:  We leave alive 5 yellow, 4 red.  we kill everyone else, this should fulfill the blue wincon that X non-blue players must die.  This satisfies the yellow wincon, that the majority alive must be yellow.  This also satisfies the red wincon that 4 reds must remain alive.

I would bet that the Blue win-con is worded in terms of players "That have the Blue win con" and not "that are blue".
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #208 on: April 27, 2014, 01:17:28 am »

Note also that my theory here relies on the fact that a "Green" player, despite having blue + yellow wincon, is no longer blue nor yellow.

Here's my thought:  We leave alive 5 yellow, 4 red.  we kill everyone else, this should fulfill the blue wincon that X non-blue players must die.  This satisfies the yellow wincon, that the majority alive must be yellow.  This also satisfies the red wincon that 4 reds must remain alive.

i like this plan.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #209 on: April 27, 2014, 01:20:03 am »

We need the precise wording on the Blue win-con in order to make any decisions.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #210 on: April 27, 2014, 09:13:01 am »

Note also that my theory here relies on the fact that a "Green" player, despite having blue + yellow wincon, is no longer blue nor yellow.

Here's my thought:  We leave alive 5 yellow, 4 red.  we kill everyone else, this should fulfill the blue wincon that X non-blue players must die.  This satisfies the yellow wincon, that the majority alive must be yellow.  This also satisfies the red wincon that 4 reds must remain alive.

I would bet that the Blue win-con is worded in terms of players "That have the Blue win con" and not "that are blue".

It's worded in terms if players without the Blue Win-Con. Is that what you need to know?

(I'm trying not to quote my original PM and get modkilled)
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #211 on: April 27, 2014, 09:13:13 am »

*of
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #212 on: April 27, 2014, 11:48:12 am »

So the idea is that we all claim colours and then do the math to try and work out a win for the greatest number? I'm in. I've already claimed though.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #213 on: April 27, 2014, 12:30:02 pm »

Note also that my theory here relies on the fact that a "Green" player, despite having blue + yellow wincon, is no longer blue nor yellow.

Here's my thought:  We leave alive 5 yellow, 4 red.  we kill everyone else, this should fulfill the blue wincon that X non-blue players must die.  This satisfies the yellow wincon, that the majority alive must be yellow.  This also satisfies the red wincon that 4 reds must remain alive.

I would bet that the Blue win-con is worded in terms of players "That have the Blue win con" and not "that are blue".

It's worded in terms if players without the Blue Win-Con. Is that what you need to know?

(I'm trying not to quote my original PM and get modkilled)

Then killing a Green does not satisfy, because Green has the Blue win-con.  So Chairs' idea doesn't work.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #214 on: April 27, 2014, 12:43:17 pm »

Hm.. This looks tough.  Blue needs X people without the blue win-con to die.

At a minimum, we need 5 Yellow win-cons and 4 Red win-cons alive, with the constraint that #Red < #Yellow.  Blue also needs to be less than  Yellow, but that may end up being satisfied just because we lynched a pure Blue yesterday.

Blue needs to kill X pure Yellow or pure Red, or Red/Yellow (Orange) hybrids.  But Orange hybrids help satisfy both Red and Yellow win-cons, so we don't want to kill them. 

Best chance is to kill all the pure Reds and let the Red/Blue or Red/Yellow satisfy Red's win-con.  There needs to be an extra pure Yellow or Yellow/Blue (while still having less Blues) to satisfy Yellow.  There probably isn't a lot of pure Reds though. 

Also keep in mind we can only kill one player a day.  There is only 3 left.  Hmm.. that seems to make it not possible if X > 3 (which I think it is).  So for this to work there has to be a night-kill mechanism.  If it works the way I think where R+Y+B = Black = die, and Black retains all three win-cons, it's not possible as Black deaths won't count towards Blue win-con.

Any thoughts on different Black mechanics?  Does anyone have the ability to STRIP colors from people?

Mod: If I'm dead at the end of the game but my win-cons are still satisfied, do I still "win"?
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #215 on: April 27, 2014, 12:48:15 pm »

Another thought:

Maybe only Yellow and Red can "recruit" players and Blue has a night kill ability.  That would possibly let everyone win because then we can kill up to 6 players.  It would also make sense because each team would have a power that helps their win-con.

Then I'd be wrong about the triple color = Black, though, if Blue cannot recruit.

Does anyone know if Blue can recruit?
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #216 on: April 27, 2014, 01:04:46 pm »

I think they might have been able to through shraeye who was a color sharer. Not sure if they'd have redundancy beyond that.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #217 on: April 27, 2014, 02:12:26 pm »

Mod: If I'm dead at the end of the game but my win-cons are still satisfied, do I still "win"?
Yes
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #218 on: April 27, 2014, 02:31:13 pm »

I think they might have been able to through shraeye who was a color sharer. Not sure if they'd have redundancy beyond that.

Oh okay, I misread his role.

Anyone have thoughts on night kill ability?  Killing Shraeye may have screwed Blue over. But I could also be wrong on my 3-colors-turns-black theory.

It may be impossible for all teams to win
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #219 on: April 27, 2014, 03:21:13 pm »

Note also that my theory here relies on the fact that a "Green" player, despite having blue + yellow wincon, is no longer blue nor yellow.

Here's my thought:  We leave alive 5 yellow, 4 red.  we kill everyone else, this should fulfill the blue wincon that X non-blue players must die.  This satisfies the yellow wincon, that the majority alive must be yellow.  This also satisfies the red wincon that 4 reds must remain alive.

I would bet that the Blue win-con is worded in terms of players "That have the Blue win con" and not "that are blue".

Damn, you're correct.

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #220 on: April 27, 2014, 03:23:09 pm »

Well, I, uh..

I think I'll volunteer to be today's lynch, if we're lynching anybody, because it'll be a dick and a half to satisfy blue + yellow.

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #221 on: April 27, 2014, 03:39:44 pm »

Yeah, if Blue had the ability to kill, I was Blue at the start of the game and not aware of it. Unlikely, I would say.

Also willing to be the lynch if it allows the greatest number of people to win.

FWIW, my ability is to either create QTs (like the rest of us) or to give people a hidden vote that's permanent for each day. N0 I put a vote on SP and last night I didn't put a vote on anyone. I started out as 2-shot, gained a shot somehow, and used one shot N0 (on Scott), so I'm still 2-shot.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #222 on: April 27, 2014, 03:52:10 pm »

I think we're all 2-shot QT makers/something else.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #223 on: April 27, 2014, 03:56:00 pm »

Yup yup. Just claiming my something else/shots left/that S_P had an extra vote from me D1.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #224 on: April 27, 2014, 05:12:07 pm »

I can give people the blue wincon, and if they already have it I open a QT with them.

I don't see a way for blue to win reasonably out of this, so as noted I will take the lynch.

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #225 on: April 27, 2014, 05:22:38 pm »

Hm.. this doesn't make sense, something must be wrong.

Blue's wincon is that 4 players without the Blue win-con must die?  With our current hypothesis, that is impossible unless you lynch perfectly.

Maybe if you give an Orange (Y+R) person the Blue win-con, they lose all their win-cons and turn black and die, so they count towards the Blue one?

Otherwise Blue is just not possible.  And why would they make the win con to kill people without the Blue win-con, and have two players that give more people the Blue win-con?  That just makes it harder for Blue win-con to be satisfied.

We probably want to keep Chairs alive to test things out.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #226 on: April 28, 2014, 11:45:00 am »

Yeah I don't know what to do.  We have to lynch someone, and safest bet (for "everyone winning") is a pure Red.  Hybrid Reds can satisfy Red's win-con alone, so they don't need pure Reds, and Yellow would prefer to have pure Yellows to help a majority.  Blue needs non-blues to die.

I think there has to be something else going on at night to give players with the Blue win-con a chance at all of winning.

Are we going to do the full claim thing?
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #227 on: April 28, 2014, 11:46:36 am »

Or maybe if someone has win-cons X and Y, if they are given wincon Z then they turn black instead of being given wincon Z.  Then they die with only X and Y wincons.  Then Blue can kill off Red+Yellow by sharing Blue with them, and they won't have the Blue win-con when they die.

We'll probably need to test it tonight with Chairs.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #228 on: April 28, 2014, 02:13:04 pm »

I've decided to just try to fight for the red win condition anyway.

I just realized!  Red and Yellow can win with five people!  If there are four orange players, and one yellow, there are five reds and more yellows than others.  We can somehow kill off the rest and win.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #229 on: April 28, 2014, 02:33:27 pm »

I've decided to just try to fight for the red win condition anyway.

I just realized!  Red and Yellow can win with five people!  If there are four orange players, and one yellow, there are five reds and more yellows than others.  We can somehow kill off the rest and win.

That's good news.
I've already claimed in a qt. But might as well here.

I am pure red

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #230 on: April 28, 2014, 02:34:44 pm »

I am pure yellow

*shakes fist at Gin*
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #231 on: April 28, 2014, 02:40:01 pm »

Okay here's my idea:

(1) Lynch a pure Red today. (Someone pure Red volunteer, no lying.  We have to lynch someone, and if we don't choose it's random.)
(2) Someone with 2 colors volunteer tonight to be targeted by a third color-giver to see what happens.  Preferably not Yellow+Red because we want to use those to get Yellow+Red to win.  This requires someone to have colors X and Y, and a "sharer/recruiter" of color Z to have shots. 
(3) No one else do any kind of recruiting  or sharing or any night action that might mess things up.

Thoughts?  Note also that some people can give shots to others.  So if you're a recruiter/sharer that is out of shots, someone may be able to give you some.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #232 on: April 28, 2014, 02:51:57 pm »

I just realized some pure red might lie and say they're orange for more survivability.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #233 on: April 28, 2014, 02:59:52 pm »

We can discuss ways that it might be possible for all of us to win, but in the end I only care about whether I win, and that should be the attitude that everyone takes.  So unless we have a forced win for everyone, we should be expecting people to deviate from any plan we come up with, if they judge those deviations to improve their odds of winning.

I'm not saying it's bad to try to come up with a plan that makes us all win, but unless it's 100% guaranteed (which it probably isn't because we're not sure how players turn black and whether that gives them all three win-cons or what), there is a good chance that someone will screw it up by fighting for their own win-con (which is what they should do), so we shouldn't be relying on it.  Instead I think it might be best if two alignments team up and try to fight off the third.  If the Reds and Yellows agree to take out Blues, it might be a lot easier for all of the Reds and Yellows to win than if we try to get everyone to win.  I don't know that this is the case because I haven't spent a lot of time thinking about it, but it seems like it should be.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #234 on: April 28, 2014, 02:59:59 pm »

I just realized some pure red might lie and say they're orange for more survivability.

Yeah, but they can still win even if they're dead.  But this doesn't require everyone to claim, it just requires one pure Red to volunteer. 
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #235 on: April 28, 2014, 03:08:33 pm »

We can discuss ways that it might be possible for all of us to win, but in the end I only care about whether I win, and that should be the attitude that everyone takes.  So unless we have a forced win for everyone, we should be expecting people to deviate from any plan we come up with, if they judge those deviations to improve their odds of winning.

I'm not saying it's bad to try to come up with a plan that makes us all win, but unless it's 100% guaranteed (which it probably isn't because we're not sure how players turn black and whether that gives them all three win-cons or what), there is a good chance that someone will screw it up by fighting for their own win-con (which is what they should do), so we shouldn't be relying on it.  Instead I think it might be best if two alignments team up and try to fight off the third.  If the Reds and Yellows agree to take out Blues, it might be a lot easier for all of the Reds and Yellows to win than if we try to get everyone to win.  I don't know that this is the case because I haven't spent a lot of time thinking about it, but it seems like it should be.

Right, but my idea involves a test to figure out exactly what happens.  I don't think it really hurts anyone.  Someone has to be lynched, and pure Red is the safest choice for all win-cons.  Once we see the effect of R+B+Y win-cons, we can judge from there how to best pursue whatever strategy we want.

Oh yeah, and the person that gets the three colors has to post in the QT telling us what happens before day starts.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #236 on: April 28, 2014, 03:16:26 pm »

I'll volunteer to be the lynch today (unless someone else wants to ;D).
Seriously, though, I'm cool with you guys killing me as part of the experiment. And who knows, maybe my wincon will get fulfilled in the end.

so vote: Ichimaru ?

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #237 on: April 28, 2014, 03:19:51 pm »

I'll volunteer to be the lynch today (unless someone else wants to ;D).
Seriously, though, I'm cool with you guys killing me as part of the experiment. And who knows, maybe my wincon will get fulfilled in the end.

so vote: Ichimaru ?

We need everyone to agree to do this first though.  If someone goes off and does an unaccounted for night action, we lose the control.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #238 on: April 28, 2014, 03:21:50 pm »

I'll volunteer to be the lynch today (unless someone else wants to ;D).
Seriously, though, I'm cool with you guys killing me as part of the experiment. And who knows, maybe my wincon will get fulfilled in the end.

so vote: Ichimaru ?

We need everyone to agree to do this first though.  If someone goes off and does an unaccounted for night action, we lose the control.

Ah. I see. So perhaps I jumped the gun a little bit.
unvote for now, until we get everyone to agree. But leastways you guys know I'm down for the plan.

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #239 on: April 28, 2014, 03:22:08 pm »

Here is why everybody should participate: Our colors can change easily.  If a red works to fulfill his and yellow's wincon and completely ruins blue, he might suddenly become purple and he's ruined himself.  If we can all win, we can guarantee that we will all win no matter what happens.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #240 on: April 28, 2014, 03:33:48 pm »

Here is why everybody should participate: Our colors can change easily.  If a red works to fulfill his and yellow's wincon and completely ruins blue, he might suddenly become purple and he's ruined himself.  If we can all win, we can guarantee that we will all win no matter what happens.

Or we could lynch chairs since blue probably doesn't have more than two color sharers.  Each person has at least one wincon he knows he has, so he maximizes his odds by making that wincon a priority.  Whether that would be enough to make him deviate from whatever plan we come up with, I don't know, probably not, but I'm just pointing out that someone might do it.

But yeah, I'm fine with lynching Ichimaru today.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #241 on: April 28, 2014, 05:09:23 pm »

vote: Ichi
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #242 on: April 28, 2014, 07:31:42 pm »

vote: maru
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #243 on: April 28, 2014, 07:35:54 pm »

vote: maru

This nickname had better not stick. . . :P

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #244 on: April 28, 2014, 07:52:22 pm »

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #245 on: April 28, 2014, 07:56:43 pm »

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #246 on: April 28, 2014, 08:00:53 pm »

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #247 on: April 28, 2014, 09:30:46 pm »

Fine you win. But only because you really made me laugh  ;D

I figured I might as well have a little fun, seeing as how I'm dying and all.

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #248 on: April 28, 2014, 09:46:24 pm »

[img ]http://Bombay Sapphire[/img]

Shoulda been Tanqueray 10.  Makes more sense with his name, after all.

Also, /tag.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #249 on: April 29, 2014, 06:31:54 pm »

So uh.. are we going to try my plan?

We need someone that can give colors to step forward.  And someone with both the other colors willing to take the third.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #250 on: April 29, 2014, 06:45:26 pm »

Yeah there's no point in going forward if it's not a possibility. This has already been mentioned but I am pure red. I kinda feel like this game would have benefited from being an open or semi-open setup. I feel like we're just kinda fumbling towards what the actual rules are and the game will already be half over.

If we don't have all the pieces of this plan together I won't vote for a red.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #251 on: April 29, 2014, 06:49:12 pm »

Yeah there's no point in going forward if it's not a possibility. This has already been mentioned but I am pure red. I kinda feel like this game would have benefited from being an open or semi-open setup. I feel like we're just kinda fumbling towards what the actual rules are and the game will already be half over.

Yup. This is what I said, perhaps not clearly, earlier.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #252 on: April 29, 2014, 06:50:40 pm »

Yeah there's no point in going forward if it's not a possibility. This has already been mentioned but I am pure red. I kinda feel like this game would have benefited from being an open or semi-open setup. I feel like we're just kinda fumbling towards what the actual rules are and the game will already be half over.

Yup. This is what I said, perhaps not clearly, earlier.

*fist bump*
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #253 on: April 29, 2014, 07:45:07 pm »

So I have blue and yellow... BUT I'm the blue color-sharer that's left.  Do we want to hold off on gacking me until we're sure we don't need those shots first?

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #254 on: April 29, 2014, 07:48:46 pm »

So I have blue and yellow... BUT I'm the blue color-sharer that's left.  Do we want to hold off on gacking me until we're sure we don't need those shots first?
Why would blue every want to share their color?
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #255 on: April 29, 2014, 07:48:58 pm »

So I have blue and yellow... BUT I'm the blue color-sharer that's left.  Do we want to hold off on gacking me until we're sure we don't need those shots first?
Why would blue every want to share their color?
*ever
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #256 on: April 29, 2014, 08:00:40 pm »

So I have blue and yellow... BUT I'm the blue color-sharer that's left.  Do we want to hold off on gacking me until we're sure we don't need those shots first?

I am a red color sharer. I'll share with you tonight.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #257 on: April 29, 2014, 08:01:32 pm »

So I have blue and yellow... BUT I'm the blue color-sharer that's left.  Do we want to hold off on gacking me until we're sure we don't need those shots first?
Why would blue every want to share their color?

This was my thought too when I first saw the blue win-con, the only advantage I can think that it gives blue is if turning people black by sharing the blue color doesn't count as them having the blue win-con when they die.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #258 on: April 29, 2014, 08:19:28 pm »

So I have blue and yellow... BUT I'm the blue color-sharer that's left.  Do we want to hold off on gacking me until we're sure we don't need those shots first?
Why would blue every want to share their color?

This was my thought too when I first saw the blue win-con, the only advantage I can think that it gives blue is if turning people black by sharing the blue color doesn't count as them having the blue win-con when they die.

This is what I want to test. If three colors means black but no third win con
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #259 on: April 30, 2014, 12:34:56 am »

Well. I'm still cool with being the lynch and all. But we need universal support?

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #260 on: April 30, 2014, 12:38:12 am »

Vote: Gin

I thought more people were going to claim first?
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #261 on: April 30, 2014, 12:38:18 am »

Everybody, I think trying to make everybody win is the best decision for everybody because of alignment changes.  Let's create some plan.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #262 on: April 30, 2014, 01:11:41 am »

Vote: Gin
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #263 on: April 30, 2014, 01:40:21 am »

vote count?

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #264 on: April 30, 2014, 01:42:04 am »

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #265 on: April 30, 2014, 02:15:18 am »

vote count?
I hope it does.

I don't know, seeing as I now have like 5 different names...

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #266 on: April 30, 2014, 10:57:36 am »

Everybody, I think trying to make everybody win is the best decision for everybody because of alignment changes.  Let's create some plan.

I have a plan!  But killing (or testing on) Chairs seems super risky for Blue.

Okay alright.  I am Orange.  I started out as Yellow and someone gave me Red last night.  Let's all lynch Ichi today, and have Chairs give me Blue tonight (during the first night phase).  No one give any other colors as night actions or do anything that would otherwise mess with anything else.

No one do anything to Chairs in particular.

I'll report what I see in terms of win cons in the Everyone QT during the night.  Then the remaining can figure out if everyone winning is doable.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #267 on: April 30, 2014, 10:57:56 am »

And if winning is not doable, then the Yellows and Reds better win since Ichi and myself are sacrificing :P
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #268 on: April 30, 2014, 10:58:14 am »

I mean if everyone winning is not doable.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #269 on: April 30, 2014, 03:18:32 pm »

Actually, I think it would be best for someone to become orange during the night, because we need a lot of oranges.  Everybody color claim, then the yellow changers or red changers can make more oranges.

I am orange
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #270 on: April 30, 2014, 03:20:34 pm »

But if all the yellows become oranges we lose :(
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #271 on: April 30, 2014, 03:25:52 pm »

We should keep a pure Yellow around to give the majority.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #272 on: April 30, 2014, 03:42:38 pm »

Everyone I've seen discussed so far is an x-shot. Do we have enough shots to turn all reds and all but 1 yellows orange?
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #273 on: April 30, 2014, 03:43:49 pm »

I doubt it.  But some people have abilities that give and take away shots.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #274 on: April 30, 2014, 04:02:25 pm »

I am pure yellow.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #275 on: April 30, 2014, 04:03:02 pm »

I am Pure Red

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #276 on: April 30, 2014, 04:03:07 pm »

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #277 on: April 30, 2014, 04:11:49 pm »

Well I guess we're full color claiming.  To record:

1. mail-mi
2. Yellow scott_pilgrim
3. Orange sudgy
5. Nik
6. Green Voltaire
7. Blue chairs
8. Red Ichimaru Gin
9. Orange Witherweaver
10. EgorK
11. Yellow Axxle
12. Jorbles

(Dead: 4. shraeye Blue-aligned 2-shot Color Sharer. Lynched D1.)

Current counts:

Yellow: 5
Blue: 2
Red: 3

Jorbles, EgorK, Mail-mi, Nik, want to claim?
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #278 on: April 30, 2014, 04:16:07 pm »

I am pure red.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #279 on: April 30, 2014, 04:26:40 pm »

Pure blue
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #280 on: April 30, 2014, 04:39:53 pm »

Well I guess we're full color claiming.  To record:

1. mail-mi
12. Jorbles

5. Red Nik
8. Red Ichimaru Gin
9. Orange Witherweaver
3. Orange sudgy
11. Yellow Axxle
2. Yellow scott_pilgrim
6. Green Voltaire
7. Blue chairs
10. Blue EgorK

(Dead: 4. shraeye Blue-aligned 2-shot Color Sharer. Lynched D1.)

Current counts:

Red: 4
Yellow: 5
Blue: 3

Jorbles, Mail-mi, want to claim?
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #281 on: April 30, 2014, 04:41:42 pm »

Well I guess we're full color claiming.  To record:

1. mail-mi
12. Jorbles

5. Red Nik
8. Red Ichimaru Gin
9. Orange Witherweaver
3. Orange sudgy
11. Yellow Axxle
2. Yellow scott_pilgrim
6. Green Voltaire
7. Green chairs
10. Blue EgorK

(Dead: 4. shraeye Blue-aligned 2-shot Color Sharer. Lynched D1.)

Current counts:

Red: 4
Yellow: 6
Blue: 3

Jorbles, Mail-mi, want to claim




Edit: chairs is green, not blue.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #282 on: April 30, 2014, 04:41:54 pm »


Pure red.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #283 on: April 30, 2014, 04:49:31 pm »

Jorbles claimed at least Red yesterday.

So:

12. Red + ??? Jorbles
1. Red mail-mi
5. Red Nik
8. Red Ichimaru Gin
9. Orange Witherweaver
3. Orange sudgy
11. Yellow Axxle
2. Yellow scott_pilgrim
6. Green Voltaire
7. Green chairs
10. Blue EgorK

(Dead: 4. shraeye Blue-aligned 2-shot Color Sharer. Lynched D1.)

Current counts:

Red: 6
Yellow: 6
Blue: 3

Red -> Red -> Yellow.  Good plan?
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #284 on: April 30, 2014, 05:08:01 pm »

Vote: Ichimaru

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #285 on: April 30, 2014, 05:26:38 pm »

vote: Ichimaru

How many votes on me?

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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #286 on: April 30, 2014, 05:30:00 pm »

I like colors:

Red + ??? Jorbles
Red mail-mi
Red Nik
Red Ichimaru Gin
Yellow + Red Witherweaver
Red + Yellow sudgy
Yellow Axxle
Yellow scott_pilgrim
Blue+YellowVoltaire
Blue+ Yellow chairs
Blue EgorK

(Dead: shraeye Blue-aligned 2-shot Color Sharer. Lynched D1.)

Current counts:

Red: 6
Yellow: 6
Blue: 3

I also rewrote to emphasize starting colors (the first one listed).  This is a little weird, because we only have Me, Axxle, and Scott down as starting Yellow, and five players (Jorbles, mail-mi, Nik, Ichi, Sudgy) starting Red.

Jorbles, did you really start Red, or did you claim that to not get lynched yesterday?

Also, issue with plan.  Blue needs *4* players to die that do not have blue, yes?  So R+R+Y only gives 3.  If I die tonight by taking Blue win-con, and no one else shares, and we kill 2R + 1Y, then we'll be left with:

2 R
1 Y+R
1 Y
2 B+Y
1 B,

for 3 total Red, 4 total Yellow, and 3 total Blue.  Red doesn't win this way.

Need Jorbles to clarify his claim to see if it's possible.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #287 on: April 30, 2014, 05:33:26 pm »

If Jorbles was really Yellow and is now Yellow+Red, I believe it works as long as red sharer shares with EgorK, making him Blue+Red.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #288 on: April 30, 2014, 05:40:28 pm »

Blue is a hell of a wincon.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #289 on: April 30, 2014, 05:41:35 pm »

Blue is a hell of a wincon.

Well, unless they're lying to pull off some wicked ruse, yeah. 
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #290 on: April 30, 2014, 05:42:16 pm »

Or if turning black counts as deaths without win-cons, thereby counting towards the blue win-con.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #291 on: April 30, 2014, 06:53:28 pm »

I'm pure red, I wasn't just saying that to avoid lynch, you can probably tell as I knew the win-con before the color claim happened. Also I can confirm that scott_pilgrim is yellow. I color copped him last night. (It was my last shot)
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #292 on: April 30, 2014, 06:55:45 pm »

Why are we attempting to kill WW at night? I don't follow that part of the plan.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #293 on: April 30, 2014, 07:45:18 pm »

I volunteered.  I want to know what happens when we get 3 colors. 

So we started the game with 5R 3Y 4B?
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #294 on: April 30, 2014, 07:47:56 pm »

Why are we attempting to kill WW at night? I don't follow that part of the plan.
I volunteered.  I want to know what happens when we get 3 colors. 

Specifically, we want to paint an orange player blue, because if they do turn black without getting a third wincon, it will be beneficial to the blue wincon.

So we started the game with 5R 3Y 4B?

I'm guessing Archetype had some way of randomizing which team got how many players, and which PR's the teams got based on that.  But I guess it's also possible someone is lying?
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #295 on: April 30, 2014, 07:54:57 pm »

Why are we attempting to kill WW at night? I don't follow that part of the plan.
I volunteered.  I want to know what happens when we get 3 colors. 

Specifically, we want to paint an orange player blue, because if they do turn black without getting a third wincon, it will be beneficial to the blue wincon.

So we started the game with 5R 3Y 4B?

I'm guessing Archetype had some way of randomizing which team got how many players, and which PR's the teams got based on that.  But I guess it's also possible someone is lying?

Well I know Ichi is telling the truth because I copped him.  I know that Sudgy is telling the truth because I know who shared Yellow with him.

I don't really think anyone is lying.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #296 on: April 30, 2014, 07:55:42 pm »

Everybody, I think trying to make everybody win is the best decision for everybody because of alignment changes.  Let's create some plan.

I have a plan!  But killing (or testing on) Chairs seems super risky for Blue.

Okay alright.  I am Orange.  I started out as Yellow and someone gave me Red last night.  Let's all lynch Ichi today, and have Chairs give me Blue tonight (during the first night phase).  No one give any other colors as night actions or do anything that would otherwise mess with anything else.

No one do anything to Chairs in particular.

I'll report what I see in terms of win cons in the Everyone QT during the night.  Then the remaining can figure out if everyone winning is doable.

I gave you red last night, btw
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #297 on: May 02, 2014, 12:17:12 am »


Ichimaru Gin (6) Ichimaru Gin, Axxle, Witherweaver, mail-mi, EgorK, Voltaire


Ichimaru Gin, the Red-aligned 1-shot Demotivator has been lynched! N2 start! Phase 1 will end in 24 hours.
« Last Edit: May 02, 2014, 12:19:33 am by Archetype »
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #298 on: May 03, 2014, 02:32:37 am »

Phase 2 has begun!
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Re: BM16: Rainbow Mafia (Night 2 - Phase 2)
« Reply #299 on: May 04, 2014, 11:41:40 am »

Witherweaver, the Black-aligned 2-shot Sharing Color Cop has died

Voltaire, the Black-aligned 2-shot Vote Adder has died


Day 3 start!


Not Voting ( 8 ) mail-mi, Nik, EgorK, Axxle, Jorbles, chairs, scott_pilgrim, sudgy
With 8 alive, it takes 5 to lynch. D2 will end on May 9 at 11:30 am.

Thread unlocked!
« Last Edit: May 04, 2014, 11:42:49 am by Archetype »
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Re: BM16: Rainbow Mafia (Day 3)
« Reply #300 on: May 04, 2014, 11:55:50 am »

Everybody, let's full claim to see if we can figure things out.  Everybody can claim whenever.

I am a death delayer.  I can delay someone's death by one night.  I am still orange.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: BM16: Rainbow Mafia (Day 3)
« Reply #301 on: May 04, 2014, 01:20:21 pm »

I am a two-shot vote remover. I can make a player need one extra vote to be lynched. I only have two shots to do this. Alternatively, I can open up a QT for a shot.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #302 on: May 04, 2014, 01:28:46 pm »


12. Red Jorbles
1. Red mail-mi
5. Red Nik
3. Orange sudgy
11. Yellow Axxle
2. Yellow scott_pilgrim
7. Green chairs
10. Blue EgorK

Current counts:

Red: 4
Yellow: 4
Blue: 2

I'm a yellow color sharer, I've used all my shots.

Unless we have color sharers or removers I think we cannot have everyone win.

Fos: chairs and mailmi, worst night ever
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Re: BM16: Rainbow Mafia (Day 3)
« Reply #303 on: May 04, 2014, 02:13:43 pm »

I'm wondering whether chairs killing Witherweaver was intentional (he was hoping for two non-blue deaths to make it easier for him to satisfy the blue wincon).  That is why I was warning about this sort of thing happening earlier.  But it also hurts his yellow wincon so I'm not sure.  Axxle has no shots left (and I can't turn people yellow) so the yellows have to lynch non-yellows.  The blues can meet their wincon by lynching a non-blue, so we have EgorK's and chairs's vote on a pure red, right?  I added a permanent vote to Jorbles N1 so if me, Axxle, chairs, and EgorK want to lynch Jorbles today we can (and I think it is in all of our interests to do that), unless someone else removed a vote from him.

vote: Jorbles

There is maybe a possibility for everyone to still win though.  If someone can give Axxle a shot (I think there are powers which give other players shots?), then he can turn one of the pure reds orange, we can lynch EgorK, and then maybe we have it?
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Re: BM16: Rainbow Mafia (Day 3)
« Reply #304 on: May 04, 2014, 03:20:39 pm »

I'm a red color sharer, i'm out of shots, was originally two-shot.
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Re: BM16: Rainbow Mafia (Day 3)
« Reply #305 on: May 04, 2014, 04:20:49 pm »

I was a red color cop/neighbourizer. If any more reds die we can't win. Reds should not support this lynch. What if we lynched Egork?
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Re: BM16: Rainbow Mafia (Day 3)
« Reply #306 on: May 05, 2014, 05:24:52 pm »

vote: Jorbles
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Re: BM16: Rainbow Mafia (Day 3)
« Reply #307 on: May 05, 2014, 05:31:27 pm »

Vote: Jorbles
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #308 on: May 05, 2014, 05:37:06 pm »

unvote

wait might have miscounted.
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Re: BM16: Rainbow Mafia (Day 3)
« Reply #309 on: May 05, 2014, 05:37:31 pm »

Everybody winning might be possible.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #310 on: May 05, 2014, 05:40:54 pm »

Lynching me and Egor.

12. Red Jorbles
1. Red mail-mi
5. Red Nik
3. Orange sudgy
2. Yellow scott_pilgrim
7. Green chairs

This would leave: 4 reds.  3 out of 6 players with yellow (majority?). 4 non-blue deaths.
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Re: BM16: Rainbow Mafia (Day 3)
« Reply #311 on: May 05, 2014, 05:41:44 pm »

I'm also fine lynching Jorbles and having less players reach their win con :)
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Re: BM16: Rainbow Mafia (Day 3)
« Reply #312 on: May 05, 2014, 07:21:37 pm »

Vote: Jorbles
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Re: BM16: Rainbow Mafia (Day 3)
« Reply #313 on: May 05, 2014, 07:23:08 pm »

vote: axxle
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Re: BM16: Rainbow Mafia (Day 3)
« Reply #314 on: May 05, 2014, 08:14:35 pm »


Vote Count 3.1
Jorbles (3) Axxle, EgorK, scott_pilgrim
Axxle (1) mail-mi

Not Voting (4) Nik, chairs, sudgy, and Jorbles
With 8 alive, it takes 5 to lynch. Day 3 will end on May 9 at 11:30 am
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Re: BM16: Rainbow Mafia (Day 3)
« Reply #315 on: May 05, 2014, 08:31:29 pm »

Vote: Axxle
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Re: BM16: Rainbow Mafia (Day 3)
« Reply #316 on: May 05, 2014, 09:21:37 pm »

wait guys guys guys. reds can take control now--we have half of the players alive.
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Re: BM16: Rainbow Mafia (Day 3)
« Reply #317 on: May 05, 2014, 09:25:23 pm »

wait guys guys guys. reds can take control now--we have half of the players alive.
sudgy isn't really red. he cannot win the game.
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Re: BM16: Rainbow Mafia (Day 3)
« Reply #318 on: May 05, 2014, 09:27:26 pm »

wait guys guys guys. reds can take control now--we have half of the players alive.
sudgy isn't really red. he cannot win the game.
shhhh we don't have to tell him that!
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Re: BM16: Rainbow Mafia (Day 3)
« Reply #319 on: May 06, 2014, 12:12:45 pm »

Vote: Axxle
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Re: BM16: Rainbow Mafia (Day 3)
« Reply #320 on: May 06, 2014, 12:16:03 pm »

Are there any more yellow shots? Yellow could share with a red so that yellow is both majority and there are 4 reds left?
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Re: BM16: Rainbow Mafia (Day 3)
« Reply #321 on: May 09, 2014, 12:10:16 am »

So uh...chairs, you wanna hammer before the deadline?
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Re: BM16: Rainbow Mafia (Day 3)
« Reply #322 on: May 09, 2014, 12:30:03 am »

Request prod chairs
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Re: BM16: Rainbow Mafia (Day 3)
« Reply #323 on: May 09, 2014, 12:30:51 am »

sudgy, you can help too! I'll allow it. We'll build a statue of you!
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Re: BM16: Rainbow Mafia (Day 3)
« Reply #324 on: May 09, 2014, 12:31:35 am »

sudgy, you can help too! I'll allow it. We'll build a statue of you!
sudgy if you lynch jorbles you will not win.
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Re: BM16: Rainbow Mafia (Day 3)
« Reply #325 on: May 09, 2014, 12:34:48 am »

sudgy, you can help too! I'll allow it. We'll build a statue of you!
sudgy if you lynch jorbles you will not win.
sudgy cannot win no matter what he does. might as well finish the game faster.
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Re: BM16: Rainbow Mafia (Day 3)
« Reply #326 on: May 09, 2014, 12:56:10 am »

sudgy, if you lynch Jorbles I will find 10 of your posts to +1
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Re: BM16: Rainbow Mafia (Day 3)
« Reply #327 on: May 09, 2014, 01:04:31 am »

I haven't cared about the game since I figured out I couldn't win.  I'll Vote: sudgy and not change.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: BM16: Rainbow Mafia (Day 3)
« Reply #328 on: May 09, 2014, 01:08:47 am »

I haven't cared about the game since I figured out I couldn't win.  I'll Vote: sudgy and not change.

Not even if I draw you a pretty picture?

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Re: BM16: Rainbow Mafia (Day 3)
« Reply #329 on: May 09, 2014, 09:17:59 am »

vote: jorbles

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Re: BM16: Rainbow Mafia (Day 3)
« Reply #330 on: May 09, 2014, 08:01:24 pm »

Was that enough?
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Re: BM16: Rainbow Mafia (Day 3)
« Reply #331 on: May 09, 2014, 08:06:43 pm »

Maybe not, but I think it's past the deadline anyway
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Re: BM16: Rainbow Mafia (Day 3)
« Reply #332 on: May 10, 2014, 12:45:25 am »

THREAD LOCKED
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Re: BM16: Rainbow Mafia (Day 3)
« Reply #333 on: May 10, 2014, 12:48:59 am »

Vote Count 3.Final

Jorbles (4) Axxle, EgorK, scott_pilgrim, chairs
Axxle (3) mail-mi, Nik, Jorbles
sudgy (1) sudgy

Not Voting (0)

Jorbles, the
Red-aligned 2-shot Color Cop, has been lynched!
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Re: BM16: Rainbow Mafia (Day 3)
« Reply #334 on: May 10, 2014, 12:50:09 am »

Night 3 has begun! Phase 2 will begin in 24 hours.
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Re: BM16: Rainbow Mafia (Day 3)
« Reply #335 on: May 11, 2014, 06:26:37 pm »

Night 3 - Phase 2 has begun! Day 4 will start in 24 hours.
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Re: BM16: Rainbow Mafia (Night 3 - Phase 2)
« Reply #336 on: May 14, 2014, 02:12:29 am »

No One Died.

Day 4 start!

Not Voting (7) sudgy, Axxle, mail-mi, Nik, chairs, scott_pilgrim, EgorK
With 7 alive, it takes 4 to lynch. Day 4 will end Sunday at 2 am.
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Re: BM16: Rainbow Mafia (Day 2!)
« Reply #337 on: May 14, 2014, 02:20:27 am »

So now I think we are at:

1. Red mail-mi
5. Red Nik
3. Orange sudgy
11. Yellow Axxle
2. Yellow scott_pilgrim
7. Green chairs
10. Blue EgorK

Did anyone change colors?  If the game ended right now blue and yellow would win, and red would lose.  But someone has to die, so it has to be mail-mi or Nik, right?  Me, Axxle, and chairs all want a pure red lynch.  No one else cares; EgorK auto-wins and mail-mi, Nik, and sudgy auto-lose.  So I guess it's just a kingmaker game for them now?

vote: mail-mi

Does anyone have information on whether votes were added or removed from mail-mi or Nik?  I added a vote to sudgy earlier in the game, but that doesn't help now (unless 3/6 counts as a majority, although if that's the case yellow has already won).
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Re: BM16: Rainbow Mafia (Day 4)
« Reply #338 on: May 14, 2014, 05:51:17 am »

Vote: mail-mi
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Re: BM16: Rainbow Mafia (Day 4)
« Reply #339 on: May 14, 2014, 09:36:32 am »

 :( you guys stink.
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Re: BM16: Rainbow Mafia (Day 4)
« Reply #340 on: May 14, 2014, 12:31:39 pm »

vote: Mail-mi

Bastard games are bastard.
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Re: BM16: Rainbow Mafia (Day 4)
« Reply #341 on: May 14, 2014, 02:30:24 pm »

vote: mail-mi

I HAVE NO IDEA WHAT'S GOING ON

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Re: BM16: Rainbow Mafia (Day 4)
« Reply #342 on: May 14, 2014, 02:47:19 pm »

Fastest day?
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Re: BM16: Rainbow Mafia (Day 4)
« Reply #343 on: May 16, 2014, 02:01:48 am »

bump?
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Re: BM16: Rainbow Mafia (Day 4)
« Reply #344 on: May 16, 2014, 08:20:21 am »

vote: mail-mi

I HAVE NO IDEA WHAT'S GOING ON
Me either! Vote: Mali-mi
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Re: BM16: Rainbow Mafia (Day 4)
« Reply #345 on: May 16, 2014, 06:22:56 pm »

Thread Locked!
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Re: BM16: Rainbow Mafia (Day 4)
« Reply #346 on: May 16, 2014, 06:28:25 pm »

Vote Count 4.Final
mail-mi (4) Axxle, EgorK, chairs, scott_pilgrim

Not Voting (3) sudgy, Nik, mail-mi


mail-mi, the
Red-aligned 2-shot Color Mixer has been lynched!
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Re: BM16: Rainbow Mafia (Day 4)
« Reply #347 on: May 16, 2014, 06:32:46 pm »

GAME OVER!


EgorK the Blue-aligned 1-shot Demotivator wins!
shraeye the Blue-aligned 2-shot Color Sharer wins!

chairs the Green-aligned 3-shot Color Mixer wins!

scott_pilgrim the Yellow-aligned 2-shot Vote Adder/Remover wins!

Axxle the Yellow-aligned 4-shot Color Mixer wins!
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Re: BM16: Rainbow Mafia (Day 4)
« Reply #348 on: May 16, 2014, 06:45:21 pm »

Roles

Voltaire:
Quote
Welcome, Voltaire, to Rainbow Mafia! You are a Blue-aligned 2-shot Vote Adder. You win if 4 players without the Blue Win Con have been killed by the end of the game.

You have 2 "shots". Each night, you may spend any amount of shots. For each shot you spent, target one player. The following day, one vote will be secretly added to them. This will make them require one less vote to be lynched.

Alternatively, a shot can be spent within the first phase to open up a "neighborhood". Target any number of players. Starting at the beginning of the second phase, a QT will be opened for all targeted players. The QT will remain open during both the night and the day. If a QT member dies, they may no longer post in it. If you die, the QT will still remain open.

shraeye:
Quote
Welcome, shraeye, to Rainbow Mafia! You are a Blue-aligned 2-shot Color Sharer. You win if 4 players without the Blue Win Con have been killed by the end of the game.

You have 2 "shots". Each night you may spend any amount of shots. For each spent shot, target one player. They will be told your Color.

Alternatively, a shot can be spent within the first phase to open up a "neighborhood". Target any number of players. Starting at the beginning of the second phase, a QT will be opened for all targeted players. The QT will remain open during both the night and the day. If a QT member dies, they may no longer post in it. If you die, the QT will still remain open.

EgorK:

Quote
Welcome, EgorK, to Rainbow Mafia! You are a Blue-aligned 1-shot Demotivator. You win if 4 players without the Blue Win Con have been killed by the end of the game.

You have 1 "shot". Once during the night you may target one player. If they don't have the Blue win condition and have at least one X-shot, they will lose a shot.

Alternatively, a shot can be spent within the first phase to open up a "neighborhood". Target any number of players. Starting at the beginning of the second phase, a QT will be opened for all targeted players. The QT will remain open during both the night and the day. If a QT member dies, they may no longer post in it. If you die, the QT will still remain open.

chairs:
Welcome, chairs, to Rainbow Mafia! You are a Blue-aligned 3-shot Color Mixer. You win if 4 players without the Blue Win Con have been killed by the end of the game.

You have 3 "shots". Each night, during the first phase, you may spend any amount of shots. For each shot spent, target one player. You will mix a little Blue into their lives. If they...

...don't have the Blue Win Con, they will be given the Blue Win Con in addition to whatever win con(s) they previous had.

...do have the Blue Win Con, all of their X-shot powers will be given an additional "shot" and a QT will be made for the two of you. It will be open during both the day and the night, but no posting in it once you've been killed.

sudgy:

Welcome, sudgy, to Rainbow Mafia! You are a Red-aligned 2-shot Death Delayer. You win if there are 4 players alive with the Red Win Con at the end of the game.

You have 2 "shots". Each night, during the first phase, you may spend any amount of shots. For each spent shot, target one player. If they were to die that night, they will instead die at the end of the following day.

Alternatively, a shot can be spent within the first phase to open up a "neighborhood". Target any number of players. Starting at the beginning of the second phase, a QT will be opened for all targeted players. The QT will remain open during both the night and the day. If a QT member dies, they may no longer post in it. If you die, the QT will still remain open.

Nik:
Welcome, Nik, to Rainbow Mafia! You are a Red-aligned 2-shot Vote Remover. You win if there are 4 players alive with the Red Win Con at the end of the game.

You have 2 "shots". Each night, you may spend any amount of shots. For each shot you spent, target one player. The following day, one vote will be secretly removed from them. This will make them require one less vote to be lynched.

Alternatively, a shot can be spent within the first phase to open up a "neighborhood". Target any number of players. Starting at the beginning of the second phase, a QT will be opened for all targeted players. The QT will remain open during both the night and the day. If a QT member dies, they may no longer post in it. If you die, the QT will still remain open.

Jorbles:
Welcome, Jorbles, to Rainbow Mafia! You are a Red-aligned 2-shot Color Cop. You win if there are 4 players alive with the Red Win Con at the end of the game.

You have 2 "shots". Each night you may spend any amount of shots. For each shot spent, target one player. You will be told their Color.

Alternatively, a shot can be spent within the first phase to open up a "neighborhood". Target any number of players. Starting at the beginning of the second phase, a QT will be opened for all targeted players. The QT will remain open during both the night and the day. If a QT member dies, they may no longer post in it. If you die, the QT will still remain open.

Ichimaru Gin:

Welcome, Ichimaru Gin, to Rainbow Mafia! You are a Red-aligned 1-shot Demotivator. You win if there are 4 players alive with the Red Win Con at the end of the game.

You have 1 "shot". Once during the night you may target one player. If they don't have the Red win condition and have at least one X-shot, they will lose a shot.

Alternatively, a shot can be spent within the first phase to open up a "neighborhood". Target any number of players. Starting at the beginning of the second phase, a QT will be opened for all targeted players. The QT will remain open during both the night and the day. If a QT member dies, they may no longer post in it. If you die, the QT will still remain open.

mail-mi:

Welcome, mail-mi, to Rainbow Mafia! You are a Red-aligned 2-shot Color Mixer. You win if there are 4 players alive with the Red Win Con at the end of the game.

You have 2 "shots". Each night, during the first phase, you may spend any amount of shots. For each shot spent, target one player. You will mix a little Red into their lives. If they...

...don't have the Red Win Con, they will be given the Red Win Con in addition to whatever win con(s) they previous had.

...do have the Red Win Con, all of their X-shot powers will gain an additional "shot" and a QT will be made for you two. It will be open during both the day and the night, but no posting in it once you're dead.

If you die, however many shots you didn't spend will be inherited by a player with the Red Win Con.

Witherweaver:

Welcome, Witherweaver, to Rainbow Mafia! You are a Yellow-aligned 2-shot Sharing Color Cop. You win if the majority of players alive at the end of the game have the Yellow win con.

You have 2 "shots". Each night you may spend any amount of shots. For each spent shot, target one player. You will be told their Color and they will be told yours.

Alternatively, a shot can be spent within the first phase to open up a "neighborhood". Target any number of players. Starting at the beginning of the second phase, a QT will be opened for all targeted players. The QT will remain open during both the night and the day. If a QT member dies, they may no longer post in it. If you die, the QT will still remain open.

scott-pilgrim:

Welcome, scott_pilgrim, to Rainbow Mafia! You are a Yellow-aligned 2-shot Permanent Vote Remover/Adder. You win if the majority of players alive at the end of the game have the Yellow win con.

You have 2 "shots". Each night, you may spend any amount of shots. For each shot you spent, target one player and choose one: For the rest of the game, one vote will be secretly removed from them, making them require one more vote to be lynched OR for the rest of the game, one vote will be secretly added to them, making them require one less vote to be lynched.

Alternatively, a shot can be spent within the first phase to open up a "neighborhood". Target any number of players. Starting at the beginning of the second phase, a QT will be opened for all targeted players. The QT will remain open during both the night and the day. If a QT member dies, they may no longer post in it. If you die, the QT will still remain open.

Axxle:
Welcome, Axxle, to Rainbow Mafia! You are a Yellow-aligned 4-shot Color Mixer. You win if the majority of players alive at the end of the game have the Yellow win con.

You have 4 "shots". Each night, during the first phase, you may spend any amount of shots. For each shot spent, target one player. You will mix a little Yellow into their lives. If they...

...don't have the Yellow win con, they will be given the Yellow Win Con in addition to whatever win con(s) they previous had.

...do have the Yellow win con, all X-shot powers will be given an additional "shot" and a QT will be made for you two. It will be open during both the day and the night, but no posting in it once you're dead.

If you die, all remaining shots will be inherited by a player with the Yellow win con.

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Re: BM16: Rainbow Mafia (Day 4)
« Reply #349 on: May 16, 2014, 06:51:13 pm »

Night Actions
N0 - Phase 1 actions:
Voltaire gives scott_pilgrim +1 Vote

N1 - Phase 1 Actions
Axxle mixes...
...Witherweaver {+1-shot and Neighborhood}
...sudgy {Becomes Orange-aligned}
...Voltaire {Becomes Green-aligned}
...chairs {Becomes Green-aligned}
mail-mi mixes Witherweaver {Becomes Orange-aligned}
Nik creates a Neighborhood {Nik, sudgy, Jorbles}
EgorK creates a Neighborhood {Witherweaver, EgorK}
Jorbles investigates scott_pilgrim {Gets "Yellow" back}
sudgy creates a Neighborhood {Nik, sudgy, Jorbles, sudgy}

N1 - Phase 2 Actions:

Witherweaver cops Ichimaru Gin {IG -> Orange, Witherweaver -> Red}

N2 - Phase 1 Actions:
chairs mixes Witherweaver {Becomes Black-aligned}
mail-mi mixes Voltaire {Becomes Black-aligned}

QTs

Nik/sudgy/Jorbles: http://www.quicktopic.com/50/H/DkGZYc5cRCV
Egork/Witherweaver: http://www.quicktopic.com/50/H/B85p9yaxAth
Nik/sudgy/Jorbles/mail-mi: http://www.quicktopic.com/50/H/Fu7UV88DEj5P
Witherweaver/EgorK: http://www.quicktopic.com/50/H/VQCizkY8vjn9
sudgy/IG/Voltaire/Mail-mi/Axxle: http://www.quicktopic.com/50/H/BDCa2VhUY3sh2
chairs/Voltaire: http://www.quicktopic.com/50/H/YAMZvnFEx6mFhttp
Witherweaver/Voltaire/Ichimaru Gin: http://www.quicktopic.com/50/H/WrYT3gFXSvzfX
EVERYONE: http://www.quicktopic.com/50/H/mwQ5Sm9mmvj
Dead Players: http://quicktopic.com/50/H/rSYqCabsbHF
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Re: BM16: Rainbow Mafia (Game over! Blue/Yellow win!)
« Reply #350 on: May 16, 2014, 07:10:51 pm »

Witherweaver/EgorK: http://www.quicktopic.com/50/H/VQCizkY8vjn9

  :(


Well that was a... different setup, haha.
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Re: BM16: Rainbow Mafia (Game over! Blue/Yellow win!)
« Reply #351 on: May 16, 2014, 07:12:25 pm »

I think the next time there's a role with a unique win condition, it probably should commit suicide if their win condition is impossible to reach.
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Re: BM16: Rainbow Mafia (Game over! Blue/Yellow win!)
« Reply #352 on: May 16, 2014, 07:43:52 pm »

Do I get points for figuring the setup out?  And then deciding to sacrifice myself (for some reason?)
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Re: BM16: Rainbow Mafia (Game over! Blue/Yellow win!)
« Reply #353 on: May 18, 2014, 06:28:00 pm »

yay, i won!
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