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Author Topic: TownLaunch  (Read 8145 times)

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Donald X.

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TownLaunch
« on: March 19, 2014, 04:23:39 am »

A guy who we will call Kevin was at one point a regular at a game night I went to. We talked about making a game for devices. One idea was to make something like a citybuilder but as a little puzzle game. I came up with something and we tried it and well a few of us enjoyed it but it didn't seem like we should pursue it; it didn't seem like it would end up having broad enough appeal. I am sharing it for no good reason in this semi-public place.

It has no art or anything. It's just a bunch of haphazard levels with no frills. There is no button to rotate your board relative to the terrain, someone will immediately want that. It is playable though. It's an abstract game of figuring out the best way to arrange some shapes.

http://projects.wode.com/townlaunch/TownLaunch.php

What you are doing is, you are placing buildings on a grid, to get a score. You can place multiple copies of a building and can rotate them by clicking, before or after dragging. You drag a building to the grid (or move it on the grid, or drag it off the grid to get rid of it). There is no passage of time or anything. There is no cost system beyond the space the buildings occupy.

The basic deal is that Houses require Farms and Factories, and then Offices require Houses. So three types of things all connect to Houses. And there are alternate varieties of the main buildings, and buildings can care about other stuff. When you have everything aligned, you will get a nonzero score. Your goal is to have such a high score that you get four stars. Four stars represents either the most points one of four or so people were able to get, or else a smaller but high number in cases where someone beat that score after the last time the program was updated. Anyway it will be hard, you will not just immediately get four stars, it will seem impossible.

Buildings have a number, but your score is just the Offices (or similar); the other numbers just uh get you there. On level one:

Farm: Worth 1 per connected Farm, counting itself.
Factory: Worth 1 per adjacent building (not diagonally okay).
House: Worth the minimum of the points of Farms or Factories next to it (if there are two Farms, add them together, etc.).
Office: Adds the values of adjacent Houses.

So just plop down one of each with the House touching the rest and you've got points. Then figure out what to actually do. Later buildings:

Orchard: Like a Farm but worth 1 per adjacent grass or water square (board edges don't help it).
Pasture: Like a Farm but worth 1 per connected grass.

Mill: Like a Factory but worth a flat 8.

Mansion: A House but gets double value from Farms (plus Orchard, Pasture).
Ranch: A House but gets double value from Factories (plus Mill).

Embassy: Like an Office but counts Houses (and Mansions/Ranches) even if it's not adjacent to them.

Bank: All buildings adjacent to Bank are adjacent to each other, look out. Think of it as "road."
Bridge: The two buildings pointed to are connected (but not other buildings adjacent to the long sides, even the ends). Can go over water. It seems intermittently buggy score-wise and so I would save these levels for last.

The two colors of grass are the same okay. Water is an obstacle. The black square lowers all buildings with a clear path to it by one. It shades areas in case that helps.

There appear to be 34 levels. Like I said they are just haphazard, added to see the new buildings and test out the idea. The first few levels have mostly the same stuff and mess with obstacles, which turned out not to be too interesting; then there's a patch where it goes through combinations of some new buildings, and well you can just skip to whatever level, don't feel like you have to go in order. The level names are just whatever Kevin typed in. Some levels are larger; smaller is better. I don't know the formula for stars beyond four meaning you hit the high score.

From my experience the way to get maximal enjoyment from this is, play some levels and post your best scores, and then other people will post their even better scores, and then you will try to outdo them. Of course you may be able to do better than the score that gets you 4 stars; I know you can for some of them.
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AHoppy

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Re: TownLaunch
« Reply #1 on: March 19, 2014, 09:17:00 am »

This looks super confusing at first, but it actually is pretty great.  I've only done level 1 though... 2 stars, 78$.  Thanks Donald!

Jimmmmm

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Re: TownLaunch
« Reply #2 on: March 19, 2014, 09:22:22 am »

When I first saw this I got excited that Donald was going to run a forum game...

It'll be interesting to see if theory pulls rank and moves this to Advertising.


Interesting game... currently only up to $51 on level 1.
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AHoppy

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Re: TownLaunch
« Reply #3 on: March 19, 2014, 09:31:38 am »

4 stars on 2! $72

faust

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Re: TownLaunch
« Reply #4 on: March 19, 2014, 09:52:03 am »

Best to keep scores in one post, I guess.

Level 1: 124, 2 stars
Level 2: 64, 3 stars
Level 3: 38, 2 stars
« Last Edit: March 19, 2014, 10:12:49 am by faust »
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Kirian

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Re: TownLaunch
« Reply #5 on: March 19, 2014, 09:54:11 am »

Level 1, so far $102 and 2 stars.

And Level 2, $40 and 2 stars.
« Last Edit: March 19, 2014, 09:59:13 am by Kirian »
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AHoppy

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Re: TownLaunch
« Reply #6 on: March 19, 2014, 09:55:27 am »

I have 137$ in level 1 and 2 stars...

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Re: TownLaunch
« Reply #7 on: March 19, 2014, 09:57:53 am »

nvm, 160$, 3 stars

theorel

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Re: TownLaunch
« Reply #8 on: March 19, 2014, 10:25:01 am »

1(Country): $192 and 4 stars.
2(River): $88, 4 stars
3(Lake): $56, 4 stars
4(Hinterlands): $333, 4 stars
5(Port): $85, 4 stars
6(Swamp): $100, 3 stars
7(Estate): $160, 3 stars
8(Hills): $144, 4 stars
9(Lowlands): $364, 4 Stars.  (actually, you can get 4 stars at like $286...)
10(Plains): $160, 4 Stars
11(Canyon): $228, 2 Stars
12(Kitchen): $116, 3 Stars
13(Ballroom): $240, 2 Stars
14(Conservatory): $146, 2 Stars
15(Billiard Room): $450, 4 Stars
16(Library): $312, 4 Stars
17(Study): $121, 2 Stars
18(Hall): $424, 2 Stars
19(Lounge): $255, 4 Stars
20(Dining Room): $255, 3 Stars
...
28(Virginia): $848, 4 Stars (784 appears to be sufficient)
...
34 (Illinois): $6006, 4 Stars
« Last Edit: March 25, 2014, 10:06:03 pm by theorel »
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theorel

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Re: TownLaunch
« Reply #9 on: March 19, 2014, 11:42:07 am »

ooh, I hit $80 for 4 stars in level 2...
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Galzria

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Re: TownLaunch
« Reply #10 on: March 19, 2014, 12:34:13 pm »

Level 1 -   4 Stars, $192 - (Country)
Level 2 -   4 Stars, $90 - (River)
Level 3 -   4 Stars, $56 - (Lake)
Level 4 -   4 Stars, $368 - (Hinterlands)
Level 5 -   4 Stars, $104 - (Port)
Level 6 -   4 Stars, $108 - (Swamp)
Level 7 -   4 Stars, $200 - (Estate)
Level 8 -   4 Stars, $161 - (Hills)
Level 9 -   4 Stars, $288 - (Lowlands)
Level 10 - 2 Stars, $144 - (Plains)
Level 11 - 2 Stars, $239 - (Canyon)
Level 12 - 3 Stars, $101 - (Kitchen)
Level 13 - 2 Stars, $195 - (Ball Room)
Level 14 - 2 Stars, $127 - (Conservatory)
Level 15 - 2 Stars, $252 - (Billiard Room)
Level 16 - 4 Stars, $302 - (Library)
Level 17 - 1 Stars, $117 - (Study)
Level 18 - 2 Stars, $416 - (Hall)
Level 19 - 4 Stars, $256 - (Lounge)
Level 20 - 4 Stars, $273 - (Dining Room)
...
Level 34 - 4 Stars, $5580 - (Illinois)
« Last Edit: March 29, 2014, 01:04:21 pm by Galzria »
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

theorel

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Re: TownLaunch
« Reply #11 on: March 19, 2014, 01:06:04 pm »

Welcome back, Galz.

I've gotten $75 on level 5...2 stars still.  Too much unused open space (i.e. not contributing to orchards)
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Galzria

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Re: TownLaunch
« Reply #12 on: March 19, 2014, 01:09:00 pm »

Welcome back, Galz.

I've gotten $75 on level 5...2 stars still.  Too much unused open space (i.e. not contributing to orchards)

Shh! I'm not really here. I've just managed to find myself a little nugget of free time, and rather than use it productively....

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: TownLaunch
« Reply #13 on: March 19, 2014, 01:22:30 pm »

I've gotten $75 on level 5...2 stars still.  Too much unused open space (i.e. not contributing to orchards)

I've matched that, but I'm in the same boat. I've got a 5x3 area that I haven't generated points out of.

-Edit-

$84, 4 Stars now.
« Last Edit: March 19, 2014, 01:32:06 pm by Galzria »
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

theorel

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Re: TownLaunch
« Reply #14 on: March 19, 2014, 01:53:04 pm »

I got $192 for 4 stars on level 1.
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theory

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Re: TownLaunch
« Reply #15 on: March 19, 2014, 02:13:28 pm »

I can't crack $100 on Level 1.  Man I feel dumb.
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Galzria

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Re: TownLaunch
« Reply #16 on: March 19, 2014, 03:55:13 pm »

Wow, $233 on Bank (Level 4), and still 2 stars. I've hit 3 stars now, $301 total...
« Last Edit: March 19, 2014, 04:18:51 pm by Galzria »
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Robz888

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Re: TownLaunch
« Reply #17 on: March 19, 2014, 03:55:43 pm »

I got $56 on Level 1. I'm seeing how that's not a very impressive feat.
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I have been forced to accept that lackluster play is a town tell for you.

Kirian

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Re: TownLaunch
« Reply #18 on: March 19, 2014, 04:13:18 pm »

Yeah, OK, you people getting $300 on level 1, time to give pointers! :)
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Robz888

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Re: TownLaunch
« Reply #19 on: March 19, 2014, 04:16:28 pm »

I can get 2 stars and $105 on the Canyon level....
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AHoppy

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Re: TownLaunch
« Reply #20 on: March 19, 2014, 04:27:31 pm »

Yeah, OK, you people getting $300 on level 1, time to give pointers! :)
that's level 4...

AHoppy

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Re: TownLaunch
« Reply #21 on: March 19, 2014, 04:32:07 pm »

but my pointer: Offices touching two houses are worth the value of the sum of both houses

shraeye

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Re: TownLaunch
« Reply #22 on: March 19, 2014, 05:56:34 pm »

but...the levels are named; not numbered...?
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ghostofmars

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Re: TownLaunch
« Reply #23 on: March 19, 2014, 06:42:47 pm »

Country - 170 ***
River - 72 ****
Lake - 48 ***
Bank - 153 **
Port - 80 ***
Swamp - 88 ***
Estate - 176 ***
Hills - 100 **
Lowlands - 336 ****
Plains - 128 **
Canyon - 261 ***
Kitchen - 104 ***
Ball Room - 192 **
Conservatory - 129 **
Billiard Room - 320 ***
Library - 285 ****
Study - 176 ****
« Last Edit: March 20, 2014, 05:32:36 pm by ghostofmars »
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Axxle

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Re: TownLaunch
« Reply #24 on: March 19, 2014, 08:01:06 pm »

It's fun but I think what it's missing is limiting the number of options players have. Like the first level give players 1 house, 1 factory, 4 farms, 2 offices or something so they aren't overwhelmed by the possibilities.
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