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Author Topic: GokoDom III: Round 4 Discussion Thread  (Read 15748 times)

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Kirian

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GokoDom III: Round 4 Discussion Thread
« on: March 17, 2014, 10:38:13 am »
0

Post your logs, analysis, and thoughts here!
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Dunduks

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Re: GokoDom III: Round 4 Discussion Thread
« Reply #1 on: March 17, 2014, 04:07:41 pm »
+1

Dunduks against michaeljb

http://dom.retrobox.eu/?/20140317/log.50a6c1abe4b03214bb7822e9.1395076912930.txt

After game I said that I didn't understand how I won, but after looking to logs I begin to think that maybe Lookout was trap card - I much sooner had actions and draw. My turn 2 Pawn buy was for +1 buy - but, oops, there was Worker's village ...

http://dom.retrobox.eu/?/20140317/log.50a6c1abe4b03214bb7822e9.1395077542433.txt

I don't know about my faith in Cities but I think michaeljb had too many terminals - his turns 6 and 7 were two Ghost ships too much. If he started to buy golds I don't think I could stop him.

http://dom.retrobox.eu/?/20140317/log.50a6c1abe4b03214bb7822e9.1395078138415.txt

Some portion of luck for michaeljb and after his turn 1 I thought about some shenanigans with Smugglers but couldn't make decision. So I tried some trashing, some defence but only light at the end of tunnel was from train.

http://dom.retrobox.eu/?/20140317/log.50a6c1abe4b03214bb7822e9.1395078711286.txt

I saw Colonies, Loan (I was thrashed previously when ignored Loan in similar circumstances), King's Court and had (maybe) perfect luck with Loan - 5 trashed coppers after turn 11. So I stumbled upon engine.

Better to be lucky than good.
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Rabid

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Re: GokoDom III: Round 4 Discussion Thread
« Reply #2 on: March 17, 2014, 05:54:52 pm »
+2

Alexfm 3 - 1 Rabid

http://www.gokosalvager.com/static/logprettifier.html?/20140317/log.516d4258e4b082c74d7b660a.1395088069957.txt
Transmute, Hamlet, Stonemason, Vagrant, Masquerade, Pirate Ship, Worker's Village, Mystic, Soothsayer, Bank,
I like my chances as first player with Silver / Masq against 5/2 Hamlet + soothsayer
Closer than I thought it was going to be after I delay the 2nd masq for too long, but I manage to win this one.

http://www.gokosalvager.com/static/logprettifier.html?/20140317/log.516d4258e4b082c74d7b660a.1395089265032.txt
Herbalist, Develop, Doctor, Fishing Village, Oasis, Bureaucrat, Militia, Salvager, Cartographer, Border Village
My T3 $5 gets hit by Militia, then I try to get fancy with salvager Boarder village.
Alexfm plays it better and just buys gold for the win.

http://www.gokosalvager.com/static/logprettifier.html?/20140317/log.516d4258e4b082c74d7b660a.1395089995946.txt
Embargo, Fool's Gold, Ambassador, Cutpurse, Silk Road, Rebuild, Royal Seal, Saboteur, Vault, Farmland,
My Amb + FG against Cutpurse + Rebuild + Embargo.
I think I'm favourite here, But break PPR at just the wrong time and they have 3 silver + farmland for the win.

http://www.gokosalvager.com/static/logprettifier.html?/20140317/log.516d4258e4b082c74d7b660a.1395091561918.txt
Masterpiece, Workshop, Death Cart, Smithy, Talisman, Butcher, City, Laboratory, Mint, King's Court
I play this engine very badly, than panic and go for the win a turn to early, forgetting you need to empty 2 piles for city to give + buy.
Alexfm keeps it simple with Smithy Masterpiece for the easy win.

Thanks for hosting a fun match Alexfm, good luck in the next rounds.
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Alexmf

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Re: GokoDom III: Round 4 Discussion Thread
« Reply #3 on: March 17, 2014, 06:50:08 pm »
+1

I also wanna share some quick thoughts about the games.

Alexfm 3 - 1 Rabid

http://www.gokosalvager.com/static/logprettifier.html?/20140317/log.516d4258e4b082c74d7b660a.1395088069957.txt
Transmute, Hamlet, Stonemason, Vagrant, Masquerade, Pirate Ship, Worker's Village, Mystic, Soothsayer, Bank,
I like my chances as first player with Silver / Masq against 5/2 Hamlet + soothsayer
Closer than I thought it was going to be after I delay the 2nd masq for too long, but I manage to win this one.

I think what made the difference here was Rabid's second Soothsayer which helped a lot with the gold gaining. I think I should have bought a second Soothsayer quite early in the game as well. In that case, I wonder whether those later golds I bought should possibly have been Stonemasons+Worker's Village/Masquerade. A bit annoying was that I never really connected a Stonemason to a single gold when Duchies were still available.


http://www.gokosalvager.com/static/logprettifier.html?/20140317/log.516d4258e4b082c74d7b660a.1395089265032.txt
Herbalist, Develop, Doctor, Fishing Village, Oasis, Bureaucrat, Militia, Salvager, Cartographer, Border Village
My T3 $5 gets hit by Militia, then I try to get fancy with salvager Boarder village.
Alexfm plays it better and just buys gold for the win.

I get quite lucky in the opening with the Militia and afterwards, although Border Village-Cartographer-Salvager sounds pretty decent, I'm not sure whether going for it is worth it due to the lack of +draw on the board.

http://www.gokosalvager.com/static/logprettifier.html?/20140317/log.516d4258e4b082c74d7b660a.1395089995946.txt
Embargo, Fool's Gold, Ambassador, Cutpurse, Silk Road, Rebuild, Royal Seal, Saboteur, Vault, Farmland,
My Amb + FG against Cutpurse + Rebuild + Embargo.
I think I'm favourite here, But break PPR at just the wrong time and they have 3 silver + farmland for the win.

Quite an interesting board. Not sure which strategy is best here. I don't think Ambassador is too strong against Rebuild and FG is vulnerable to Embargo (although I don't hit my Embargos until rather late), so I decide to just go Cutpurse-Rebuild-Embargo. When Rabid breaks PPR I'm lucky and have the perfect hand to end the game.

http://www.gokosalvager.com/static/logprettifier.html?/20140317/log.516d4258e4b082c74d7b660a.1395091561918.txt
Masterpiece, Workshop, Death Cart, Smithy, Talisman, Butcher, City, Laboratory, Mint, King's Court
I play this engine very badly, than panic and go for the win a turn to early, forgetting you need to empty 2 piles for city to give + buy.
Alexfm keeps it simple with Smithy Masterpiece for the easy win.

Thanks for hosting a fun match Alexfm, good luck in the next rounds.

Also an interesting board. Of course some cards here, especially King's Court, scream for an engine, but the engine-components are rather expensive and there is lack of +buy (except for twice upgraded cities) and an attack on the board. Smithy-Masterpiece is a very good bm strategy, thus I believed it superior. I manage to hit a good first masterpiece and can accumulate a lot of points rather quickly while Rabid builds his engine. In the end his engine is one turn too slow (I just need to buy a duchy in my next turn and then there's just not enough points left for Rabid).

Thanks, Rabid, for fun and interesting games and good luck in the future rounds.

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SCSN

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Re: GokoDom III: Round 4 Discussion Thread
« Reply #4 on: March 17, 2014, 07:59:06 pm »
+3

Also an interesting board. Of course some cards here, especially King's Court, scream for an engine, but the engine-components are rather expensive and there is lack of +buy (except for twice upgraded cities) and an attack on the board. Smithy-Masterpiece is a very good bm strategy, thus I believed it superior.

http://www.gokosalvager.com/static/logprettifier.html?/20140317/log.505d732a51c359e6597efeb8.1395100531341.txt
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Titandrake

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Re: GokoDom III: Round 4 Discussion Thread
« Reply #5 on: March 17, 2014, 08:32:08 pm »
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Good lord, I want to say that you have a very nice setup where you can trash your Coppers to Mint almost immediately thanks to an early $7, but I don't even think it's that unlikely to get started that way.

I bet the mirror is incredibly weird to play though.
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Mic Qsenoch

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Re: GokoDom III: Round 4 Discussion Thread
« Reply #6 on: March 17, 2014, 11:32:53 pm »
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Good lord, I want to say that you have a very nice setup where you can trash your Coppers to Mint almost immediately thanks to an early $7, but I don't even think it's that unlikely to get started that way.

I bet the mirror is incredibly weird to play though.

It is pretty unlikely to get started that way. I sure wouldn't have played Smithy BM on that board though.
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lespeutere

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Re: GokoDom III: Round 4 Discussion Thread
« Reply #7 on: March 18, 2014, 05:53:05 am »
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I cannot look at SCSN's log, but I'm sure he's shown the same reaction as I have: no +buy, ok; but death cart, workshop and butcher.
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Re: GokoDom III: Round 4 Discussion Thread
« Reply #8 on: March 18, 2014, 08:29:55 am »
+2

Also an interesting board. Of course some cards here, especially King's Court, scream for an engine, but the engine-components are rather expensive and there is lack of +buy (except for twice upgraded cities) and an attack on the board. Smithy-Masterpiece is a very good bm strategy, thus I believed it superior.

http://www.gokosalvager.com/static/logprettifier.html?/20140317/log.505d732a51c359e6597efeb8.1395100531341.txt

This does NOT convince me that engine is the way to go here. Sure, I like it if I can guarantee kinging a smithy by turn 5... You actually don't "get there" until turn 15 though, and whilst you get there in a big way that you're highly likely to beat a BM strat by then, if you have a bit worse luck... On the other hand, I am pretty unconvinced by Smithy as the BM choice du jour, even if masterpiece does pull you towards it. I'm much more interested in something with Butcher.

shark_bait

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Re: GokoDom III: Round 4 Discussion Thread
« Reply #9 on: March 18, 2014, 09:40:35 am »
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Also an interesting board. Of course some cards here, especially King's Court, scream for an engine, but the engine-components are rather expensive and there is lack of +buy (except for twice upgraded cities) and an attack on the board. Smithy-Masterpiece is a very good bm strategy, thus I believed it superior.

http://www.gokosalvager.com/static/logprettifier.html?/20140317/log.505d732a51c359e6597efeb8.1395100531341.txt

How many games did you play to get that good of a start?  I feel like you could try to do that strategy and only get that start maybe 1 in 10 times.  BM/Masterpiece can have 4 Provinces/4 Duchies in deck by 15/16 turns.  If you don't get that good of a start and are slower BM is going to have a sizable lead and with no extra VP it could be tough to overcome.
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WanderingWinder

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Re: GokoDom III: Round 4 Discussion Thread
« Reply #10 on: March 18, 2014, 11:06:42 am »
+1

Also an interesting board. Of course some cards here, especially King's Court, scream for an engine, but the engine-components are rather expensive and there is lack of +buy (except for twice upgraded cities) and an attack on the board. Smithy-Masterpiece is a very good bm strategy, thus I believed it superior.

http://www.gokosalvager.com/static/logprettifier.html?/20140317/log.505d732a51c359e6597efeb8.1395100531341.txt

How many games did you play to get that good of a start?  I feel like you could try to do that strategy and only get that start maybe 1 in 10 times.  BM/Masterpiece can have 4 Provinces/4 Duchies in deck by 15/16 turns.  If you don't get that good of a start and are slower BM is going to have a sizable lead and with no extra VP it could be tough to overcome.
He got it first time. Is that indicative of what's likely? I don't think so. But according to the log records, first time.

KingZog3

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Re: GokoDom III: Round 4 Discussion Thread
« Reply #11 on: March 18, 2014, 11:51:23 am »
+1

I sometimes just can't believe this game. I don't think I played worse because often we had identical buys for the first couple of turns! At no point do I get lucky, only unlucky and everything just seemed to work out for my opponent. Here are the games anyway, despite how miserable they were for me.

Game one- lost- 0-1 for him

http://gokologs.drunkensailor.org/static/logprettifier.html?20140318/log.51467e35e4b0de86766bf3f3.1395153793867.txt


Code: [Select]
Candlestick Maker, Stonemason, Philosopher's Stone, Gardens, Noble Brigand, Wandering Minstrel, Explorer, Highway, Library, Stables
We both go for the obviouse engine. He gets extra Stables and a 5th Highway. I don't get my 5th Highway because I think I felt piles were too low to risk it, and I get too many Candlestick Makers. This one didn't go so bad, but I still lost. We both missed awesome Stonemason here.

Game 2-lost- 0-2

http://gokologs.drunkensailor.org/static/logprettifier.html?20140318/log.51467e35e4b0de86766bf3f3.1395154581674.txt


Code: [Select]
Moat, Stonemason, Vagrant, Philosopher's Stone, Tournament, Wandering Minstrel, Harvest, Tactician, Goons, Forge
This is just all ruined by Tournament as he gets to connect his Province first, and second. I get Princess then Diadem, but who cares at this point because even my Forge can't trash anything and he always seems to have a Province in hand. I should play Goons before my tournaments, but I don't think that would change the game. I. Hate. Tournament. With. A. Passion. Worse than Minion.

Game 3-tie- .5-2.5

http://gokologs.drunkensailor.org/static/logprettifier.html?20140318/log.51467e35e4b0de86766bf3f3.1395155360996.txt


Code: [Select]
Sage, Shanty Town, Ironmonger, Procession, Silk Road, Worker's Village, Butcher, Knights, Mine, Rabble
I just a fucking moron. I could have won on the last turn by just BUYING the Province. I have the coin tokens to do it. IRL I could have "untrashed" that damn Province, but no. I was stupid and I payed the price for it with a tie and not a win. I. Hate. Being. Dumb. Oh yeah, he get more knights and I can't ever buy anything. So much fun.

Game 4-win!- 1.5-2.5

http://gokologs.drunkensailor.org/static/logprettifier.html?20140318/log.51467e35e4b0de86766bf3f3.1395155831329.txt


Code: [Select]
Scheme, Trade Route, Ironmonger, JackOfAllTrades, Bazaar, Contraband, Mandarin, Soothsayer, Vault, Farmland
5/2 is not what I wanted here, but I thought I would just run with it. I go essentially Vault+BM. He goes for an engine thing with Jack. I manage to squeeze a win, but by no means was it decisive. It's only from FPA, since he had $11 on his turn 19.

Game 5-lose- 1.5-3.5

http://gokologs.drunkensailor.org/static/logprettifier.html?20140318/log.51467e35e4b0de86766bf3f3.1395156180259.txt


Code: [Select]
Vagrant, Scrying Pool, Loan, Catacombs, Embassy, Laboratory, Market, Rebuild, Tactician, Upgrade
Oh this looks like fun! Oh no, Rebuild. Well, time for a luckfest, and really, this game is just an example of how you don't make your own shuffle luck. Not with Rebuild. Just a couple of exmaples, turn 12 I turn over BOTH my other Rebuilds so they miss the shuffle. Turn 14 Rebuild passes over my Golds and a Silver, not even 1 copper. Turn 15 I draw two Rebuilds with MY ONLY 2 DUCHIES! Like what the hell Dominion, do you really hate me that much?

Maybe I'm just an idiot and played all these games poorly, but if I did so did he because we did the same thing most games.

Thanks for the games Egork (Egor Kulikov). I'm sure you had more fun than me.
« Last Edit: March 18, 2014, 11:52:29 am by KingZog3 »
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Trogdor the Burninator

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Re: GokoDom III: Round 4 Discussion Thread
« Reply #12 on: March 18, 2014, 12:59:40 pm »
0

Trogdor defeats Factotumjack 3-0!

Game 1:
http://www.gokosalvager.com/static/logprettifier.html?/20140318/log.516d5909e4b082c74d7bb659.1395159383853.txt



Code: [Select]
Transmute, Poor House, Death Cart, Fortress, Horse Traders, Mandarin, Mine, Saboteur, Soothsayer, ForgeVery interesting Colony game, but I think my Mine was able to power me ahead in this one.

Game 2:
http://www.gokosalvager.com/static/logprettifier.html?/20140318/log.516d5909e4b082c74d7bb659.1395160293115.txt


Code: [Select]
Hamlet, Alchemist, Familiar, Pirate Ship, Band of Misfits, Counterfeit, Margrave, Rebuild, Nobles, BankHere I win the Curse split by four, get into the Rebuilding late, but he Rebuilds his Duchy into the last Province with nowhere else to go giving me the win

Game 3:
http://www.gokosalvager.com/static/logprettifier.html?/20140318/log.516d5909e4b082c74d7bb659.1395161391970.txt


Code: [Select]
Cellar, Secret Chamber, JackOfAllTrades, Moneylender, Quarry, Taxman, Worker's Village, Minion, Mountebank, Royal SealSelf-explanatory Minion game. Factotumjack didn't realize the power of Minion, which allows me to win the Minion split 9:1. I do accidentally trash a Minion with a JoAT on a misclick, but that ends up not mattering to much (I find it really annoying that the chat bleeps out "crap") as I win this one 52-35

Thanks Factotumjack for the games and good luck in your next rounds!
« Last Edit: March 18, 2014, 01:04:49 pm by Trogdor the Burninator »
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Burning Skull

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Re: GokoDom III: Round 4 Discussion Thread
« Reply #13 on: March 18, 2014, 03:15:53 pm »
0

Burning Scull - N1sch 3:0

http://gokologs.drunkensailor.org/static/logprettifier.html?20140318/log.50a94f0ce4b07a80ae66d119.1395166186387.txt
http://gokologs.drunkensailor.org/static/logprettifier.html?20140318/log.50a94f0ce4b07a80ae66d119.1395168406006.txt
http://gokologs.drunkensailor.org/static/logprettifier.html?20140318/log.50a94f0ce4b07a80ae66d119.1395168949997.txt

Not much to say here. I idiotically misplayed Hermit/Market Square in the first game, but it turned out to be ok.

We were forced to replay one game since it produced some strange bug when trade route stopped giving money for playing it.
Four victory piles were not full, and trade route play resulted in zero coins gain. Think i gonna report it.

Tables

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Re: GokoDom III: Round 4 Discussion Thread
« Reply #16 on: March 18, 2014, 05:12:13 pm »
+2

Gamesou beats Tables 3-0 (and thus my streak of every game I'm in ending with the loser not getting a single win contunes).

Game 1: http://www.gokosalvager.com/static/logprettifier.html?/20140318/log.516d321ae4b082c74d7b345d.1395173953063.txt

I'm not experienced with Dark Ages and it shows here. Gamesou builds up an engine-ish deck utilising Butcher, Hermit/Madman and a few other cards, I go more big money with Cultist. He ends the game gaining four Provinces in a single turn, which is quite the feat considering there's no villages except Madman and no extra buys.

Game 2: http://www.gokosalvager.com/static/logprettifier.html?/20140318/log.516d321ae4b082c74d7b345d.1395174499208.txt

He opens 5/2 and gets an IGG. I'm already at a huge disadvantage and decide to risk getting a Torturer engine with FGs up and running before he can three pile. I'm not expecting to win but I figure it should give me a chance of catching up late game. It doesn't pay off, and Gamesou buys IGG three times over the next four turns while I struggle to collide my FGs, and he win before I can even play a Torturer.

Game 3: http://www.gokosalvager.com/static/logprettifier.html?/20140318/log.516d321ae4b082c74d7b345d.1395176274561.txt

This one is by far the most interesting and odd game here. Both of us are aiming for a similar strategy: Use KC-Saboteur to smash the opponent's deck and prevent them getting anywhere, then coast to victory. But the routes we used to get there were very different - Gamesou with wishing wells activating Conspirators for money in a chapeled down deck while I went with Procession and Cultist for drawing and (thanks to the presence of Adventurer) turning things into KCs the hard way. Both of us somehow manage to get to a similar position with Saboteurs and KCs at the same time, then spend a good number of turns jockeying for power and trying to destroy the opponent's key cards, while trying to keep our own gaining power up. Eventually the piles are close to empty and I go for the three pile win with a convoluted Procession gaining chain... only to discover my deck didn't contain the other Wishing Well I thought it did (thanks to, of course, having Processioned it away). Gamesou takes advantage of my emptying the Conspirator pile and Remodels to victory (edit: As he pointed out below, he would have won on that turn regardless of what I did).

All in all, some fun games. I was definitely outmatched in each game, although the third one was really quite unusual and interesting.
« Last Edit: March 18, 2014, 05:58:15 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
I hereby declare myself the best dominion player in the world. Obviously.

gamesou

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Re: GokoDom III: Round 4 Discussion Thread
« Reply #17 on: March 18, 2014, 05:47:39 pm »
+1

Thanks Tables for the games and the report !

Gamesou takes advantage of my emptying the Conspirator pile and Remodels to victory.

Actually even without your Conspirator gain I could have KC-Remodelled to gain Province/Wishing Well/Conspirator while buying the last Ruin. I looked at the log and don't see how you could have played your turn 18 to prevent that (if somebody wants to look at it: there was 1 Ruin, 1 Wishing Well and 1 Conspirator left). Of course you didn't know my hand.

It's not often that you play a dominion game where your estimated probability of win oscillates several times between 1% and 99%. That happened to me in that game 3. That's only showing the weakness of the estimator  ;)
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Tables

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Re: GokoDom III: Round 4 Discussion Thread
« Reply #18 on: March 18, 2014, 05:57:22 pm »
0

Thanks Tables for the games and the report !

Gamesou takes advantage of my emptying the Conspirator pile and Remodels to victory.

Actually even without your Conspirator gain I could have KC-Remodelled to gain Province/Wishing Well/Conspirator while buying the last Ruin. I looked at the log and don't see how you could have played your turn 18 to prevent that (if somebody wants to look at it: there was 1 Ruin, 1 Wishing Well and 1 Conspirator left). Of course you didn't know my hand.

Well my plan was to end the game. Roughly I intended: Use procession to turn Chapel > Wishing Well, Wishing Well > Remodel, and Remodel anything into the Ruin and buy/gain some VPs. If I'd done that you would have never gotten the turn 19, and I'd have won. Of course the fact I forgot exactly what I had in the deck (Procession plus Saboteur makes your deck change a lot between turns) meant I couldn't pull it off, as I couldn't draw down to the cards I needed.

Quote
It's not often that you play a dominion game where your estimated probability of win oscillates several times between 1% and 99%. That happened to me in that game 3. That's only showing the weakness of the estimator  ;)

Heh, yeah. Just to illustrate this to everyone else, our chat log went roughly something like:
Me: "I think you have this"
Gamesou: "Yeah you're probably right"
Me: (a few turns later) "Or not..."
Gamesou: "I think you've won now"
Me: (after a few more turns) "I think you've got a good chance now"

It was a really weird game. I described it as 'probably the most aggressive game of Dominion I've played'. It felt more like we were playing Magic or something and trying to kill each other with what we had, rather than build up our decks.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
I hereby declare myself the best dominion player in the world. Obviously.

Titandrake

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Re: GokoDom III: Round 4 Discussion Thread
« Reply #20 on: March 19, 2014, 12:48:55 am »
+1

Titandrake 4-2 moharimo

It was a really close set of games. I'm going to comment quickly while they're still fresh in my head.

Side comment: We never had to reset a game because of player order, and this includes the game 6 we had to restart because Goko kicked me from the game.

http://www.gokosalvager.com/static/logprettifier.html?/20140318/log.50bf7f45e4b06eb53227757d.1395195617500.txt
Hamlet (Bane), Woodcutter, Baron, Cutpurse, Remake, Young Witch, Harvest, Laboratory, Margrave, Treasury, Hunting Ground

We are pretty even until my turn 8. I intend to spend $4 on two Hamlets, but miscount my hand and trash a Silver into a Remake thinking I have enough. The 2nd Remake I get is basically dead and I miss the 2nd Hamlet. From there moharimo keeps the lead.

http://www.gokosalvager.com/static/logprettifier.html?/20140318/log.50bf7f45e4b06eb53227757d.1395198000978.txt
Hamlet, Secret Chamber, Fishing Village, Menagerie, Oracle, Storeroom, Trade Route, Warehouse, Procession, Border Village

A pretty clear Menagerie engine here. I don't remember this game that well, besides it taking a really long time. There are a lot of decisions in what to discard when, how much to discard to Storeroom, etc. When I get >$16 for the first time, I go Province-Border Village gaining Duchy-Trade Route, which I'm really not sure about. I get in a dangerous spot because of not going for double Province, when moharimo goes double Province there are 3 left in the supply, so I have to either buy 2 in one turn or none. Manage to get a 3 Duchy lead which lets me get a win on piles, but I'm not sure how to play endgame here.

http://www.gokosalvager.com/static/logprettifier.html?/20140318/log.50bf7f45e4b06eb53227757d.1395198671717.txt
Scrying Pool, Masquerade, Scheme, Woodcutter, Fortress, Cartographer, Council Room, Royal Seal, Stables, Tacticia

Masq-BM with Royal Seal + Stables. Not much to say, I lost.

http://www.gokosalvager.com/static/logprettifier.html?/20140318/log.50bf7f45e4b06eb53227757d.1395199743408.txt
(Shelters game)
Chapel, Fool's Gold, Secret Chamber, Vagrant (bane), Ambassador, Scavenger, Young Witch, Hunting Party, Market, Mint, Possession

I don't see Possession because of Young Witch. We both open Chapel/Scavenger. I go for Mint-FG, moharimo goes for a Hunting Party-Possession deck. I play badly in the early turns, forgetting to play Necropolis before trashing Overgrown to Chapel. moharimo says he thinks he should have won this game, but played badly as well. I'm inclined to agree, it was pretty close and deciding to topdeck Hunting Party over Possession gave the loss. I think if both people play correctly, Mint-FG should win here, it just seems too fast.

http://www.gokosalvager.com/static/logprettifier.html?/20140318/log.50bf7f45e4b06eb53227757d.1395200936770.txt
Herbalist, Menagerie, Oasis, Bishop, Mining Village, Smithy, Talisman, Worker's Village, Junk Dealer, Tactician

Another engine board. I think it's going to be Menagerie madness, but then realize that you get a lot more mileage out of the Smithies thanks to Talisman and all the $4 villages. My Menageries feel exceptionally consistent in the first couple of turns, and only stop working as well when I have 4 Platinums in my deck. moharimo goes for something similar, but without Menagerie. I get a win on piles after picking up double Colony, before Bishop has any chance to catch him up in VP

http://www.gokosalvager.com/static/logprettifier.html?/20140318/log.50bf7f45e4b06eb53227757d.1395202223609.txt
Pawn, Squire, Scheme, JackOfAllTrades, Contraband, Cultist, Ghost Ship, Margrave, Mine, Rogue

The game we had to restart looked more interesting. This is Jack + Squire + Cultist early, then Ghost Ship later. I'm 1st player with Cultist, and we split Ruins 7-3, pretty much autopilot from there.

Thanks for the games!
« Last Edit: March 19, 2014, 12:50:08 am by Titandrake »
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DG

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Re: GokoDom III: Round 4 Discussion Thread
« Reply #21 on: March 19, 2014, 11:19:55 am »
+1

DG 4 - 2 Watno

One interesting thing from this series, when we started game 5 it came up with the wrong start player but we played it anyway under the assumption that we could reverse 6 as well with no difference. There actually was a difference since I had an option (that I didn't take) to draw game 6 knowing that I was already 3-2 up. It is worth sticking to the rules on the sequence of games 5 and 6.

Game 1 - http://www.gokosalvager.com/static/logprettifier.html?/20140319/log.5083d05fa2e6ac658be2b342.1395238012945.txt
There's a pretty clear scrying pool-conspirator-goons thing going on here. There's a choice of forager and steward here but forager has a better fit. I win by taking the potion before conspirator.
Game 2 - http://www.gokosalvager.com/static/logprettifier.html?/20140319/log.5083d05fa2e6ac658be2b342.1395238617282.txt
Fool's gold game with some variation in our support cards. The contrabands help Watno survive losing a 4-6 fool's gold split.
Game 3- http://www.gokosalvager.com/static/logprettifier.html?/20140319/log.5083d05fa2e6ac658be2b342.1395239100391.txt
Jack of all trades gives Watno six provinces in 14 turns. Nothing to worry about here.
Game 4 - http://www.gokosalvager.com/static/logprettifier.html?/20140319/log.5083d05fa2e6ac658be2b342.1395239678189.txt
I try some minions against a masterpiece/gardens strategy from Watno. I muddle through by taking some gardens after developing my deck a little more. I'm guessing Watno can build a bit more before taking gardens and that pays off with bigger masterpieces and more provinces later, giving the big deck an edge.
Game 5 - http://www.gokosalvager.com/static/logprettifier.html?/20140319/log.5083d05fa2e6ac658be2b342.1395240139789.txt
Another fool's gold game where Watno only gets 3 coins with his extra buy and loses the split 6-4.
Game 6 - http://dominionlogs.goko.com/20140319/log.5083d05fa2e6ac658be2b342.1395240610585.txt
I have 5/2 witch start against a 4/3 for Watno that he takes as spice merchant+fool's gold. Watno's deck is doing ok despite taking curses, as expected, but I can cash one masterpiece for 8 coins to support my deck to the finish.

Thanks for Watno for some games, chat, and a close series.
« Last Edit: March 19, 2014, 11:30:06 am by DG »
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JW

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Re: GokoDom III: Round 4 Discussion Thread
« Reply #22 on: March 19, 2014, 11:37:13 am »
+2

One interesting thing from this series, when we started game 5 it came up with the wrong start player but we played it anyway under the assumption that we could reverse 6 as well with no difference. There actually was a difference since I had an option (that I didn't take) to draw game 6 knowing that I was already 3-2 up. It is worth sticking to the rules on the sequence of games 5 and 6.

There is a related potential improvement in the rules for determining who goes first.

Currently, that rule is:

Quote
Let Goko randomly determine who has the first seat in the first game.  That player will sit in the second seat in games two and three.  If more games are needed, that player will sit in the first seat in games four and five, then again in the second seat in game six.  This is more easily represented as A-B-B-A-A-B.

The alternate rule is: Let Goko randomly determine who has the first seat in the first game, third game, and fifth games. The player who goes first in game 1, 3, or 5 will go second in games 2, 4, or 6 respectively.

Compared to the current system, no restarts would be needed for games 3 and 5.
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Watno

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Re: GokoDom III: Round 4 Discussion Thread
« Reply #23 on: March 19, 2014, 03:06:36 pm »
0


Game 2 - http://www.gokosalvager.com/static/logprettifier.html?/20140319/log.5083d05fa2e6ac658be2b342.1395238617282.txt
Fool's gold game with some variation in our support cards. The contrabands counterfeits help Watno survive losing a 4-6 fool's gold split.
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SquisherX

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Re: GokoDom III: Round 4 Discussion Thread
« Reply #24 on: March 19, 2014, 09:05:41 pm »
+1

SquisherX vs TheTig333

http://www.gokosalvager.com/static/logprettifier.html?/20140319/log.516ff6dfe4b082c74d7e58db.1395274371031.txt

Match with Baker. TheTig opted not to use his coin token on the first deck, and was able to get an alter after the shuffle. This allowed him to trim his deck to just minions and schemes.

http://www.gokosalvager.com/static/logprettifier.html?/20140319/log.516ff6dfe4b082c74d7e58db.1395275117862.txt

Gardens match with beggar. We both did the same strat.

http://www.gokosalvager.com/static/logprettifier.html?/20140319/log.516ff6dfe4b082c74d7e58db.1395276156791.txt

Possession match. TheTigg had a much stronger deck, but I got the first province plus a possessed province before he would start greening. He was not able to catch back up.

http://www.gokosalvager.com/static/logprettifier.html?/20140319/log.516ff6dfe4b082c74d7e58db.1395277095095.txt

Although TheTigg had a 5 coin start with Montebank, his not buying of any gold had him lose the late game eco fight.
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