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Author Topic: GokoDom III: Round 3 Discussion Thread  (Read 81918 times)

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LCS213

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Re: GokoDom III: Round 3 Discussion Thread
« Reply #75 on: March 16, 2014, 04:17:30 pm »
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LCS213 defeats Impromptublue 3 games to 1

Game 1 vs Impromptublue:
http://www.gokosalvager.com/static/logprettifier.html?/20140312/log.516d2718e4b082c74d7b0fd3.1394661065950.txt
LCS213 34
Impromptublue 27

Game 2 vs. impromptublue (for whatever reason, the logfile didn't work and I don't have it.  But he won by the score below.
Impromptublue 31
LCS213  20

Game 3 vs. impromptublue
http://www.gokosalvager.com/static/logprettifier.html?/20140312/log.516d2718e4b082c74d7b0fd3.1394662879784.txt
Impromptublue 16
LCS213  19

Game 4 vs. impromptublue
http://www.gokosalvager.com/static/logprettifier.html?/20140316/log.516d2718e4b082c74d7b0fd3.1395000793713.txt
LCS213 38
Impromtublue 34
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Monsieur X

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Re: GokoDom III: Round 3 Discussion Thread
« Reply #76 on: March 16, 2014, 05:49:32 pm »
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I won against HarryPeteur in 3 games.
Here are the logs :

http://gokologs.drunkensailor.org/static/logprettifier.html?20140316/log.516d4542e4b082c74d7b70a8.1394995733555.txt

We both did a embassy/fv engine but I did it earlier and won the fv split which won me the game i think.

http://gokologs.drunkensailor.org/static/logprettifier.html?20140316/log.516d4542e4b082c74d7b70a8.1394996870467.txt

A game with tournament, I thought the game was already lost when he got 2 province and me 0 but he get unlucky and I succeeded getting back into the game with my forge.

http://gokologs.drunkensailor.org/static/logprettifier.html?20140316/log.516d4542e4b082c74d7b70a8.1394997921537.txt

I tried to play remodel with shettler which didn't worked at all... Thanks to that he builded a deck much better than mine but with high lucky draw I won the game.

When i saw your logs, i noticed Marin you were always first player vs Harrypeteur.  rigth or wrong?   :o
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hsiale

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Re: GokoDom III: Round 3 Discussion Thread
« Reply #77 on: March 16, 2014, 08:14:57 pm »
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hsiale 3-1 2,71828...

I logged in to play straight after spending 8 hours travelling (first on a train, then an hour driving in awful weather) so I was a bit tired. This was probably the reason why I sticked to simple plans during the games.




Code: [Select]
Crossroads, Haven, Stonemason, Advisor, Moneylender, Contraband, Ill-Gotten Gains, Market, Merchant Ship, Tacticianhttp://www.gokosalvager.com/static/logprettifier.html?/20140316/log.50893139a2e67cff211cd7e5.1395011207543.txt
IGG mirror, he gets Moneylender and I don't. Curses end up split even and I manage to grab more VPs in the ending.



Code: [Select]
Familiar, Navigator, Nomad Camp, Sea Hag, Wandering Minstrel, Junk Dealer, Rebuild, Wharf, Border Village, Possessionhttp://www.gokosalvager.com/static/logprettifier.html?/20140316/log.50893139a2e67cff211cd7e5.1395011521778.txt
I go for Rebuild on a 3/4 opening on a board with Border Village/Wharf and Shelters. I guess I was tired enough to just turn the autopilot on once I saw Rebuild. Of course I got completely destroyed this game.



Code: [Select]
Vineyard, Embargo, Scrying Pool, Ironmonger, Remodel, Margrave, Mountebank, Outpost, Pillage, Hoardhttp://www.gokosalvager.com/static/logprettifier.html?/20140316/log.50893139a2e67cff211cd7e5.1395012135477.txt
We both go for Ironmonger into Mountebank. I get three Mountebanks, he gets two, mine collide a few times and I end up with 6 Curses. He buys some Margraves, I decide that my deck is too crappy to build any kind of engine so I grab a Hoard and start greening. I also get one Pillage at some moment and it does great work of killing one of his turns while Spoils and Gold from Hoard help me get more points during last turns.



Code: [Select]
Fishing Village, Storeroom, Spice Merchant, Walled Village, Golem, Catacombs, Laboratory, Saboteur, Stables, Forgehttp://www.gokosalvager.com/static/logprettifier.html?/20140316/log.50893139a2e67cff211cd7e5.1395013113570.txt
Most interesting game. Sticking to my "simple plans" mindset I go for Stables, ignoring trashing and adding a Saboteur into the mix (because why not, I have no other terminal and Stables cycle me fast so I should attack quite often). He builds an engine with Catacombs, Fishing Village, Laboratory and Storeroom, trashing some junk with Forge. With lots of extra actions available (two village piles and I'm completely not interested in getting any) I'm afraid he will add 2-3 Saboteurs, play them each turn and eat all of my deck. But luckily he gets just one Saboteur and it doesn't do a lot of damage before getting killed by the one I had. We both starts greening, his better deck gets more VPs, I have little buying power. But I still have strong cycling and get a second Saboteur when Duchies run out. Estates run out soon too, but there's no 3rd pile to empty quickly. My Saboteurs work wonders trashing 15 points from his deck and finally I manage to play enough Stables to get my 3 Silvers together with some Copper and buy last Province. I feel I was really lucky in this game.
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Marin

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Re: GokoDom III: Round 3 Discussion Thread
« Reply #78 on: March 17, 2014, 05:42:14 am »
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You are right Monsieur X, I told him that we should "normally" change the beginner but he told me that he didn't really care, that's why we did it randomly every time and I get lucky to get first player every time... (I think he didn't know how to create a non ranked game with all card so we just did ranked games...)
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KingZog3

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Re: GokoDom III: Round 3 Discussion Thread
« Reply #79 on: March 17, 2014, 10:37:46 am »
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You are right Monsieur X, I told him that we should "normally" change the beginner but he told me that he didn't really care, that's why we did it randomly every time and I get lucky to get first player every time... (I think he didn't know how to create a non ranked game with all card so we just did ranked games...)

Just  click "non ranked." It will randomize with all the cards by default I think. Casual does that.
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Holger

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Re: GokoDom III: Round 3 Discussion Thread
« Reply #80 on: April 25, 2014, 09:51:27 am »
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http://www.gokosalvager.com/static/logprettifier.html?/20140316/log.50893139a2e67cff211cd7e5.1395011521778.txt
I go for Rebuild on a 3/4 opening on a board with Border Village/Wharf and Shelters. I guess I was tired enough to just turn the autopilot on once I saw Rebuild. Of course I got completely destroyed this game.

I think Rebuild could have stood a chance if you had not opened Nomad Camp (Navigator or Sea Hag should be better Rebuild supports, you don't really need the Rebuild on turn 2) and had not flooded your deck with Estates on T3/4 with a single Rebuild in the deck - this hurt your economy badly, preventing you from getting another Rebuild and Duchies fast. Wasting $5 on two Estates on turn 4 seems insane to me, you should have bought Duchy or Rebuild...
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