Hello and good evening, folks. I came up with an idea of how to do something interesting with Curses. It's definitely a funny and weird concept but I like it a lot and it seemed balanced in the first playtests.
Name: Juggler
Type: Action/ Attack
Cost: $5
Text: + 2 Cards. Every player (including you) discards a Curse from his hand. If he doesn’t, he gains a Curse, putting it in his hand. You may return a Curse from your hand to the supply. If you
don’t, + $2.
So this is a $5-curser who also curses the attacker and gives the other players the option to defend themselves by discarding a Curse. The attacker can either immediately return the Curse to the supply or keep it in his hand for + $2 in addition to the + 2 cards he’s drawn before. If he keeps the Curse in hand and manages to play another Juggler in the same turn, he can discard the Curse so he doesn’t get another one. Since he won’t return this Curse to the supply (because he discarded it), he would get the $2 this time.
The attacked players, on the other hand, might want to keep the Curse they gained in their hand to discard it during their turn when they play Juggler so they don’t gain a Curse and get $2.
This card offers interesting choices each time you play it or defend against it. And while it doesn’t make Curse itself a better card, it certainly gives it some unique way of handling it. It’s all about “juggling” with Curses – moving them from your hand to the supply, into other player’s hands and from there into discard piles. Since you can always return them to the supply, the Juggler’s little game never ends if you don’t want it to.
So what do you think?