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Author Topic: Strangest Vineyard game I've ever played  (Read 1017 times)

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jaybeez

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Strangest Vineyard game I've ever played
« on: March 01, 2014, 02:52:00 am »
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http://www.gokosalvager.com/static/logprettifier.html?/20140228/log.505e9c9c0cf2ef979299a7c0.1393659459715.txt

Vineyard, Oracle, Woodcutter, Bishop, Death Cart, JackOfAllTrades, Quarry, Throne Room, Market, Peddler.  Colonies, Estates.  We both build Action-heavy decks via Quarry and +Buy, aiming for Vineyards.  Correctly, in my opinion.  And I end up three-piling for the win on T14 having in my deck: 27 Actions, two Potions, no Vineyards, a Colony, a Province, and four Estates.

I guess why I find it so weird is that my strategy apparently would have worked fine without even trying to buy Vineyards, just looking to pile out at an opportune moment with all the +Buy and cost reduction galore.  But I probably wouldn't have gone for that strategy had Vineyards not been available.
« Last Edit: March 01, 2014, 02:54:47 am by jaybeez »
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Smartie

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Re: Strangest Vineyard game I've ever played
« Reply #1 on: March 01, 2014, 03:57:14 am »
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Interesting board for vineyards! As you may have noticed, you already have more than 25 action cards which is equivalent to about 8VPs per vineyard! But may want to get some starting maybe at the third shuffle I feel? Market, Throne room, Oracle and Peddlers seem to be great enablers for this... :)

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