Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1]

Author Topic: ABC  (Read 2538 times)

0 Members and 1 Guest are viewing this topic.

Titandrake

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2210
  • Respect: +2856
    • View Profile
ABC
« on: November 27, 2011, 07:04:52 pm »
0

In a solitaire game with the following rules:
1. Perfect shuffle luck
2. Actions must be played in alphabetical order
have all 8 Colonies in your deck in as few turns as possible.

Notes on the 2nd rule: TR and KC still play the action, so KC-Bridge is not valid because Bridge is before KC. Additionally, something like KC-KC-Woodcutter-Woodcutter-Woodcutter is not allowed because the play order is

KC -KC (1st copy) - 3 Woodcutter copies - KC (2nd copy) ...
which is not in alphabetical order.

If playing an action would force you to play actions out of alphabetical order (as with Golem or Throne Room), you may not play that action.

Finally, as a benchmark, my current solution gets 8 Colonies in 10 turns.
Logged
I have a blog! It's called Sorta Insightful. Check it out?

jotheonah

  • Jester
  • *****
  • Offline Offline
  • Posts: 989
  • Respect: +952
    • View Profile
Re: ABC
« Reply #1 on: November 27, 2011, 07:29:04 pm »
0

Alphabetical order each turn, or over the course of the whole game?
Logged
"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

He/him

Titandrake

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2210
  • Respect: +2856
    • View Profile
Re: ABC
« Reply #2 on: November 27, 2011, 08:36:07 pm »
0

Each turn. Although you're free to do the whole game if you'd like...
Logged
I have a blog! It's called Sorta Insightful. Check it out?

jotheonah

  • Jester
  • *****
  • Offline Offline
  • Posts: 989
  • Respect: +952
    • View Profile
Re: ABC
« Reply #3 on: November 28, 2011, 01:04:48 am »
0

We'll call that hard mode.
Logged
"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

He/him

ghostofmars

  • Moneylender
  • ****
  • Offline Offline
  • Posts: 162
  • Respect: +71
    • View Profile
Re: ABC
« Reply #4 on: November 28, 2011, 05:24:45 am »
0

I think I managed 8 turns (nice puzzle btw)

Abbrevations (keeping the alphabetic order):
BO: Border Village
BR: Bridge
CA: Caravan
CH: Chancellor
CR: Council Room
HW: Highway
in addition to these actions I'll use contraband (CO)

The CH is used to discard the draw pile, if no actions are played afterwards

notation:
Turn X:
actions & treasured played
available coins (#buys) cost difference - buys and gains

open CA + CH

Turn 3:
CA, CH + 4x copper
6 (1) 0 - buy BO, gain BR

Turn 4: (draw 1 card from CA)
BO, BR, CH + 4x copper
7 (2) -1 - buy BO, gain BR, buy silver

Turn 5:
2xBO, 2xBR, CA, CH + copper + silver
7 (3) -2 - buy BO, gain BR, buy CO

Turn 6: (draw 1 card from CA)
3xBO, 3xBR, CH + CO + silver
10 (5) -3 - buy 3xBO, gain 3xCR, buy CA

Turn 7:
6xBO, 3xBR, 2xCA, CH, 3xCR + CO + silver + 7x copper
17 (8) -3 - buy BO, gain HW, buy 7xHW
As CH is not played this turn, the top cards of the draw pile are two estates

Turn 8 (draw 2 cards from CA):
7xBO, 3xBR, CH, 3xCR, 8xHW + CO + silver + 7x copper
17 (8) -11 - buy 8x colony


edit: change of abbrevation
« Last Edit: November 29, 2011, 08:09:41 am by ghostofmars »
Logged

vidicate

  • Young Witch
  • ****
  • Offline Offline
  • Posts: 148
  • Shuffle iT Username: vidicate
  • Something clever goes here
  • Respect: +112
    • View Profile
Re: ABC
« Reply #5 on: November 28, 2011, 01:39:39 pm »
0

Nice solution, ghostofmars! I was really confused about the action count and available coin not adding up on most of your later turns until I noticed you just need to make the following changes to your abbreviation key: CO --> CR, CB --> CO

The last turn seems like overkill, I wonder if you could do it in one less turn.
Logged
WHERE ARE THE TURTLES?!!! …WHERE ARE THEY?!
-----
Felix: Let's see if you guys are as good as they say.
Grif: Prepare to be sorely disappointed.
-----
Who da man? I da man. I always suspected. -Dr. House

Titandrake

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2210
  • Respect: +2856
    • View Profile
Re: ABC
« Reply #6 on: November 29, 2011, 01:55:55 am »
0

That solution is so much cleaner than mine. I though mass Highways would be too slow, so I used Border Village to gain Hagglers. Then I played a bunch of Hagglers, bought some Colonies to gain a bunch of stuff, and ended with a mega-turn where I played 5 Governors trashing 5 Platinum into the last 5 Colonies.

Incidentally, I have been PMed a 7 turn solution. I'll post it up after a few days, in case people still want to work on it.
Logged
I have a blog! It's called Sorta Insightful. Check it out?

ghostofmars

  • Moneylender
  • ****
  • Offline Offline
  • Posts: 162
  • Respect: +71
    • View Profile
Re: ABC
« Reply #7 on: November 29, 2011, 09:48:18 am »
0

I have 9 turns in the hard mode

open chancellor/talisman
discard deck after every turn
turn3: buy quarry, gain another
turn4: buy contraband
turn5: buy 2xhighway, gain 2 more
turn6: buy 2xhighway, gain 2 more
turn7: buy 2xgreat market, gain 2 more
turn8: buy/gain remaining GM, HW
turn9: play GM and HW, buy all colonies
Logged
Pages: [1]
 

Page created in 0.149 seconds with 21 queries.