You're right! It's Throne Room.
that doesn't make sense. throne room is an action. and it doesn't give +1action or +1card or neither, it can give any number of +cards and several +actions.
It's a riddle. I explained how it works on the previous page, and it makes perfect sense. You just have to think abstractly.
Edit: Here is a more thorough explanation.I am an Action, but yet I am not
You guy mostly settled on Venture, with the justification that it is *like* an Action in that Venture is reminiscent of Adventure
r, but it is also not actually an action because it's a treasure. OK, that's fair. It's an interesting take on the clue. A different but no less valid interpretation is to find an actual action that is *not like* an action. The clue says that the card both IS and IS NOT an action, so you have to think creatively either way.Throne Room is an actual Action, but by itself it doesn't do anything at all. In this way, it's sort of not an action and fits the clue.
I think it fits much better than Venture because the wordplay for Venture is pretty weak; it's quite a stretch to say that Venture IS an action. It's an easier to leap to say that Throne Room isn't an action, since it does effectively nothing when you play it, at least until you play a different action card
.I give you +1 Action, but yet I do not
I give you +1 card, but yet I do not
It's clear enough how this is supposed to apply to Venture. It actually doesn't fit so well for the second half of the clue. Venture really does draw a card. It *literally* doesn't give +1 Card, but it effectively does. Still, I think it leans far more towards the "gives +1 card" side than the "does not give +1 card" side. I am really surprised that people don't see how the clue applies to the actual answer.When you play TR on an action, it effectively lets you play a second copy of that card. Getting that "second copy" can be interpreted as getting +1 Card. Being able to freely play it is like getting +1 Action.
Or, a different way to think about how the card works: Playing Throne Room on a card is effectively equivalent to adding +1 Card, +1 Action to that card, with the added requirement that the card you draw is another copy of the first card and that you play that card immediately. In this way, it *does* give you +1 Card and +1 Action. However, the card you "draw" is virtual and doesn't even exist in your deck, so "yet it does not" give +1 Card. You can't play anything other than that card so "yet it does not" give +1 Action.
Hopefully that clears it up.
Throne Room gives you +1 card because it's like taking a card from the Supply. And it lets you play that card along with another, so it's also like +1 action.But if you play Throne Room, you end up with two less cards in your hand and one less action than you started with unless the Action you're playing twice gives +cards or +actions.
It's not about the net effect, it's about what the card itself gives you when you play it. The total net effect depends on the card that TR is playing, not on TR itself. TR itself can be thought of as giving +1 Card, +1 Action as per my explanation above.