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Author Topic: Flash Point Fire Rescue 3  (Read 15021 times)

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Tables

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Flash Point Fire Rescue 3
« on: February 21, 2014, 12:06:29 pm »

Flash Point: Fire Rescue is a co-operative game. Players control a team of firefighters and have to rescue enough victims from a burning house while keeping the fire under control, before the house burns down.

The rules can be easily found through a google search. This game is for any number of players up to 6. We will be using this Google Doc as our board for the game. Updates will be posted in thread though. The game is also open to anyone - people experienced with the game and those who have never played alike.

Oh, and if anyone wants to play but is colourblind (or partially colourblind) just let me know and I can change the relevant colours around and/or use annotations as well as colour.

Signups:
Kuildeous
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Tables
Davio
Liopoil
(Open Space)

These are the roles available to the players. Unless otherwise stated, all roles have 4 AP:
Generalist - (5AP)
Cafs Firefighter - (3AP), 3 free extinguish AP
Rescue Specialist - 1AP: Chop. 3 free movement AP. Extinguish costs double.
Imaging Technician - 1AP: Identify - flip a POI
Driver - 2AP: Use deck gun, may reroll dice
Hazmat Technician - 2AP: Dispose - remove Hazmat
Paramedic - 1AP: Treat - victim treated. Extinguish costs double.
Fire Captain - ?AP: Command - move another player. 2 free command AP.

Rules PDF



Still to decide: Difficulty and which house to use.
« Last Edit: February 27, 2014, 10:13:32 am by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: Flash Point Fire Rescue 3
« Reply #1 on: February 21, 2014, 12:26:38 pm »

I see I'm already in, but I'm confirming as well.
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ghostofmars

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Re: Flash Point Fire Rescue 3
« Reply #2 on: February 21, 2014, 12:56:49 pm »

I see I'm already in, but I'm confirming as well.
ditto
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Davio

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Re: Flash Point Fire Rescue 3
« Reply #3 on: February 21, 2014, 01:41:35 pm »

Yeah sure, let's do another.
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liopoil

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Re: Flash Point Fire Rescue 3
« Reply #4 on: February 21, 2014, 02:09:15 pm »

Confirm. Let's try something harder this time!
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Re: Flash Point Fire Rescue 3
« Reply #5 on: February 21, 2014, 05:01:30 pm »

How should we make things harder? Up the difficulty? Switch to the harder house?
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Re: Flash Point Fire Rescue 3
« Reply #6 on: February 21, 2014, 06:05:56 pm »

I'll give 24 hours to see if anyone else wants to join, and for people to respond re: difficulty.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Flash Point Fire Rescue 3
« Reply #7 on: February 21, 2014, 09:32:21 pm »

I prefer a more difficult house to more explosions. I'm fine with increasing the difficulty.
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Davio

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Re: Flash Point Fire Rescue 3
« Reply #8 on: February 22, 2014, 01:26:42 am »

Yeah, do the other side.
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liopoil

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Re: Flash Point Fire Rescue 3
« Reply #9 on: February 22, 2014, 05:29:01 am »

I don't have a preference!
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Re: Flash Point Fire Rescue 3
« Reply #10 on: February 22, 2014, 06:50:07 pm »

Okay, hard house, 5 players, sounds like. I'll start setting up now.
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Re: Flash Point Fire Rescue 3
« Reply #11 on: February 22, 2014, 07:06:27 pm »

Game Spreadsheet: https://docs.google.com/spreadsheet/ccc?key=0ApPT0N9WtHcKdHprYlFoVlJFTVh3aFl6ZWlFejJXZ1E#gid=0

Setup is complete up to choosing roles. I think someone should be the Driver to shoot in the bottom left segment, someone probably a firefighter in the top right, not sure beyond that.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Flash Point Fire Rescue 3
« Reply #12 on: February 22, 2014, 07:10:32 pm »

you have to change the permissions :P
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Re: Flash Point Fire Rescue 3
« Reply #13 on: February 22, 2014, 07:15:08 pm »

::)
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Re: Flash Point Fire Rescue 3
« Reply #14 on: February 22, 2014, 08:03:41 pm »

I think, I would choose the same characters as last time, because they provide the most AP. So driver, rescue specialist, commander, and CAFS. As 5th character, I would prefer hazmat specialist or generalist. One option would be that the dedicated rescue specialist starts in the beginning as imaging technician to investigate where to go.

My proposal for the turn order would be driver, X, commander, CAFS, rescue spec, so that there is some fire cleared and the rescue spec. can reach the POI. Then I would put driver in the south west, X or commander in the west, and the rest in the north. An alternative would be to start the rescue spec. in the south and chop a hole in the wall.

We can play the same roles as last game and Tables takes X or we can mix things up. I play whatever role no one else wants to play. :)
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Re: Flash Point Fire Rescue 3
« Reply #15 on: February 23, 2014, 03:50:50 am »

I hogged the Driver last game, so I'll leave that for someone else to take if he wants.
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Re: Flash Point Fire Rescue 3
« Reply #16 on: February 23, 2014, 04:54:20 am »

I think we might want to consider the Medic. Unless we want to chop holes around the outside, two of our victims are pretty far in. Then again, we probably DO want at least one hole in the bottom right section of the house.
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Re: Flash Point Fire Rescue 3
« Reply #17 on: February 24, 2014, 01:15:08 pm »

Okay, so as a subtle bump here's some things to consider:

Rescue Specialist, starting towards the bottom right, to chop his way in cheaply.
Driver, starting in the bottom left, to quickly contain the fire
CAFs Firefighter, starting... maybe at the top, to chop in and deal with the upper explosion?
Hazmat Specialist, starting behind/with the Rescue Specialist, to quickly deal with the Hazmat in the bottom right

That leaves one more. Possibile options are:

Fire Captain has effectively 6 AP for moving other people and himself around, making him good for rescuing and/or moving the CAFs Firefighter
Imaging Technician lets us quickly find out which POIs are victims or not, which is useful for us to know.
Paramedic could be very useful if some of the POIs towards the bottom right are victims, as we can get them out MUCH quicker without chopping even more walls down.
Generalist is a hedge-your-bets all arounder who can fill in where needed, but I think I prefer the Fire Captain for this.

Anyone want to give further thoughts on this, claim a role, or anything else?
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Re: Flash Point Fire Rescue 3
« Reply #18 on: February 24, 2014, 01:20:18 pm »

I'll start as the driver this time, I can roll pretty good. :)
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Re: Flash Point Fire Rescue 3
« Reply #19 on: February 24, 2014, 01:48:07 pm »

Hazmat Specialist, starting behind/with the Rescue Specialist, to quickly deal with the Hazmat in the bottom right
If we use the Hazmat Specialist, I would chop a hole between 8,4 and 9,4 (next to the ambulance). We can go without the Hazmat Specialist and chop a hole in the 6,6/7,6. I think, I would prefer using the Hazmat Specialist.

I agree on Fire Captain and would put him on 0,3.

If we go with that setup, do we use the turn order driver, commander, CAFS, rescue spec, hazmat spec?
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Re: Flash Point Fire Rescue 3
« Reply #20 on: February 24, 2014, 02:14:59 pm »

I'll volunteer for Rescue Specialist. That'll be a nice change of pace from my stint as Driver and Imaging Technician last game.
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Re: Flash Point Fire Rescue 3
« Reply #21 on: February 24, 2014, 03:04:47 pm »

Hazmat Specialist, starting behind/with the Rescue Specialist, to quickly deal with the Hazmat in the bottom right
If we use the Hazmat Specialist, I would chop a hole between 8,4 and 9,4 (next to the ambulance). We can go without the Hazmat Specialist and chop a hole in the 6,6/7,6. I think, I would prefer using the Hazmat Specialist.

Oh, yeah, you can dispose of Hazmat simply by dragging it outside. That might well be a better idea than having the Hazmat guy. The Hazmat at the top and middle will end up a slight issue, but I don't think that's too big of a deal.

That would free up room for one more person... perhaps start as the Imaging Technician on the Engine, and then change later if needed?
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Re: Flash Point Fire Rescue 3
« Reply #22 on: February 24, 2014, 10:25:29 pm »

I still prefer Hazmat specialist and chopping the wall 8,4/9,4. Then we have access to the ambulance and don't have to carry the victims as far as if we poke a hole near the hazmat.
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Re: Flash Point Fire Rescue 3
« Reply #23 on: February 25, 2014, 08:11:16 pm »

Le bump. Anyone else want to claim a role?
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Re: Flash Point Fire Rescue 3
« Reply #24 on: February 25, 2014, 08:13:59 pm »

I'll be CAFs again
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