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werothegreat

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Cookie Clicker?
« on: February 13, 2014, 09:06:13 pm »
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So today, Cookie Clicker had their Valentine's Day update, and it's a pretty damn good one.  I wouldn't have mentioned this here, except I saw a rather familiar face on reddit:

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liopoil

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Re: Cookie Clicker?
« Reply #1 on: February 13, 2014, 09:12:36 pm »
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yep, we've been talking about cookie clicker a lot in the random stuff thread
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SirPeebles

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Re: Cookie Clicker?
« Reply #2 on: February 13, 2014, 09:35:58 pm »
+4

It's like I exist off of f.ds
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KingZog3

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Re: Cookie Clicker?
« Reply #3 on: February 13, 2014, 11:17:31 pm »
+3

It's like I exist off of f.ds

WanderingWinder makes videos on youtube, so clearly we all exist off f.ds...
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jonts26

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Re: Cookie Clicker?
« Reply #4 on: February 13, 2014, 11:19:56 pm »
+1

Cookie Monster is broken and I cant figure out how big all these number are.
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jonts26

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Re: Cookie Clicker?
« Reply #5 on: February 13, 2014, 11:25:00 pm »
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OK, I guess I need to get 5000 heavenly chips to unlock season switching. I've got work to do.
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A Drowned Kernel

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Re: Cookie Clicker?
« Reply #6 on: February 13, 2014, 11:56:10 pm »
+1

The fact that this game exists perturbs me slightly. Can anyone explain the appeal?
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scott_pilgrim

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Re: Cookie Clicker?
« Reply #7 on: February 14, 2014, 12:03:31 am »
+5

The fact that this game exists perturbs me slightly. Can anyone explain the appeal?

No.
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werothegreat

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Re: Cookie Clicker?
« Reply #8 on: February 14, 2014, 12:26:40 am »
+1

The fact that this game exists perturbs me slightly. Can anyone explain the appeal?

It's actually quite intricate.  But how can you not see the appeal in getting stuff, which lets you get different stuff, which lets you get the first stuff more quickly?
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Re: Cookie Clicker?
« Reply #9 on: February 14, 2014, 03:39:35 am »
+6

The fact that this game exists perturbs me slightly. Can anyone explain the appeal?

Watching numbers go up is like, one of humanity's primal urges, man.
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KingZog3

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Re: Cookie Clicker?
« Reply #10 on: February 14, 2014, 08:21:53 am »
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The fact that this game exists perturbs me slightly. Can anyone explain the appeal?

Watching numbers go up is like, one of humanity's primal urges, man.

I don't get it either. It's only a game by technicality.
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Re: Cookie Clicker?
« Reply #11 on: February 14, 2014, 09:04:26 am »
+1

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Re: Cookie Clicker?
« Reply #12 on: February 14, 2014, 09:32:44 am »
+1

The fact that this game exists perturbs me slightly. Can anyone explain the appeal?

Watching numbers go up is like, one of humanity's primal urges, man.

I don't get it either. It's only a game by technicality.
It's a more of a philosophical game.

After a while you realize it's not that different from any other game where one of the main goals is "leveling up" or "getting to the end".
You just want to see what's behind the curtain.

This is not that different from all those "free-to-play", "pay-to-make-things-go-faster" games out there.

You could play this as an actual game by trying to optimize getting as many cookies as possible in the least amount of time.
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KingZog3

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Re: Cookie Clicker?
« Reply #13 on: February 14, 2014, 09:40:24 am »
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The fact that this game exists perturbs me slightly. Can anyone explain the appeal?

Watching numbers go up is like, one of humanity's primal urges, man.

I don't get it either. It's only a game by technicality.
It's a more of a philosophical game.

After a while you realize it's not that different from any other game where one of the main goals is "leveling up" or "getting to the end".
You just want to see what's behind the curtain.

This is not that different from all those "free-to-play", "pay-to-make-things-go-faster" games out there.

You could play this as an actual game by trying to optimize getting as many cookies as possible in the least amount of time.

I disagree on what a game is. A game is an interesting series of decisions. Games without choice are usually boring. Dominion is all about choosing what strategy and what cards to buy. Skyrim is about leveling up yes, but it's choice of perks and weapon styles that make that interesting, not to mention exploration of a giant world and having overcome what you meet. Even action games like Call of Duty and GTAV force the player to make on the spot decisions. An enemy comes around the corner, and you have to react with the proper decision.

Cookie Clicker poses essentially no decisions and is therefore only a game in technicality in the same way "Who picks the higher number" is game. There is a decision, but it's so obvious that is has no challenge, no appeal and no motivation to make it, other than the fact that other people are making it too.
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Witherweaver

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Re: Cookie Clicker?
« Reply #14 on: February 14, 2014, 09:47:36 am »
+1

The fact that this game exists perturbs me slightly. Can anyone explain the appeal?

Watching numbers go up is like, one of humanity's primal urges, man.

I don't get it either. It's only a game by technicality.
It's a more of a philosophical game.

After a while you realize it's not that different from any other game where one of the main goals is "leveling up" or "getting to the end".
You just want to see what's behind the curtain.

This is not that different from all those "free-to-play", "pay-to-make-things-go-faster" games out there.

You could play this as an actual game by trying to optimize getting as many cookies as possible in the least amount of time.

I disagree on what a game is. A game is an interesting series of decisions. Games without choice are usually boring. Dominion is all about choosing what strategy and what cards to buy. Skyrim is about leveling up yes, but it's choice of perks and weapon styles that make that interesting, not to mention exploration of a giant world and having overcome what you meet. Even action games like Call of Duty and GTAV force the player to make on the spot decisions. An enemy comes around the corner, and you have to react with the proper decision.

Cookie Clicker poses essentially no decisions and is therefore only a game in technicality in the same way "Who picks the higher number" is game. There is a decision, but it's so obvious that is has no challenge, no appeal and no motivation to make it, other than the fact that other people are making it too.

Cookie clicker certainly possesses decisions in terms of optimization.  Peebles outlined some methodology to making better decisions. You may think that's boring, but that's a subjective thing.  So is "so obvious" and "no challenge". 

In essence I'm not sure it's really that much different than Final Fantasy, which is my favorite game series.  Of course, that has storylines and immersive worlds to heighten the experience.
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jonts26

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Re: Cookie Clicker?
« Reply #15 on: February 14, 2014, 10:40:31 am »
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Cookie clicker does have a story as you progress through it. It's not all that deep, but it is entertaining, sometimes funny, and oftentimes bizarre.
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KingZog3

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Re: Cookie Clicker?
« Reply #16 on: February 14, 2014, 10:42:27 am »
0

The fact that this game exists perturbs me slightly. Can anyone explain the appeal?

Watching numbers go up is like, one of humanity's primal urges, man.

I don't get it either. It's only a game by technicality.
It's a more of a philosophical game.

After a while you realize it's not that different from any other game where one of the main goals is "leveling up" or "getting to the end".
You just want to see what's behind the curtain.

This is not that different from all those "free-to-play", "pay-to-make-things-go-faster" games out there.

You could play this as an actual game by trying to optimize getting as many cookies as possible in the least amount of time.

I disagree on what a game is. A game is an interesting series of decisions. Games without choice are usually boring. Dominion is all about choosing what strategy and what cards to buy. Skyrim is about leveling up yes, but it's choice of perks and weapon styles that make that interesting, not to mention exploration of a giant world and having overcome what you meet. Even action games like Call of Duty and GTAV force the player to make on the spot decisions. An enemy comes around the corner, and you have to react with the proper decision.

Cookie Clicker poses essentially no decisions and is therefore only a game in technicality in the same way "Who picks the higher number" is game. There is a decision, but it's so obvious that is has no challenge, no appeal and no motivation to make it, other than the fact that other people are making it too.

Cookie clicker certainly possesses decisions in terms of optimization.  Peebles outlined some methodology to making better decisions. You may think that's boring, but that's a subjective thing.  So is "so obvious" and "no challenge". 

In essence I'm not sure it's really that much different than Final Fantasy, which is my favorite game series.  Of course, that has storylines and immersive worlds to heighten the experience.

Of course it's subjective. I've never played Final Fantasy so I can't say, but what I know I think Final Fantasy is mostly about the story/characters and world.

Perhaps a better description is that games rely on decisions with consequence. There are penalties in GTAV for dying or getting arrested. You drive badly? You'll crash and go to the hospital. The Witcher 2 had severe penalties. Death meant you had to load your previous save, or checkpoint if you're on a mission (essentially a large loss of progress). Compare to the most recent Prince of Persia, where I was in the middle of a battle, left to answer the phone and came back 20mins later without any change. My character died and appeared in the same spot over and over again. Why am I playing, or more importantly why do I want to get better, if playing badly is the same as playing well?

Cookie Clicker is just pressing a button, and yeah I guess you can click it more optimally than others. But there isn't any consequence for doing it worse. You get less cookies that don't do anything. There's no mechanics in the game aside clicking for more. Maybe I just need a goal to enjoy a game, I don't know.

And SirPeeles likes math, and I think he'll enjoy solving optimization problems. It's not so much about clicking for cookies than it is about math and problem solving.
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Witherweaver

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Re: Cookie Clicker?
« Reply #17 on: February 14, 2014, 10:53:20 am »
0

The fact that this game exists perturbs me slightly. Can anyone explain the appeal?

Watching numbers go up is like, one of humanity's primal urges, man.

I don't get it either. It's only a game by technicality.
It's a more of a philosophical game.

After a while you realize it's not that different from any other game where one of the main goals is "leveling up" or "getting to the end".
You just want to see what's behind the curtain.

This is not that different from all those "free-to-play", "pay-to-make-things-go-faster" games out there.

You could play this as an actual game by trying to optimize getting as many cookies as possible in the least amount of time.

I disagree on what a game is. A game is an interesting series of decisions. Games without choice are usually boring. Dominion is all about choosing what strategy and what cards to buy. Skyrim is about leveling up yes, but it's choice of perks and weapon styles that make that interesting, not to mention exploration of a giant world and having overcome what you meet. Even action games like Call of Duty and GTAV force the player to make on the spot decisions. An enemy comes around the corner, and you have to react with the proper decision.

Cookie Clicker poses essentially no decisions and is therefore only a game in technicality in the same way "Who picks the higher number" is game. There is a decision, but it's so obvious that is has no challenge, no appeal and no motivation to make it, other than the fact that other people are making it too.

Cookie clicker certainly possesses decisions in terms of optimization.  Peebles outlined some methodology to making better decisions. You may think that's boring, but that's a subjective thing.  So is "so obvious" and "no challenge". 

In essence I'm not sure it's really that much different than Final Fantasy, which is my favorite game series.  Of course, that has storylines and immersive worlds to heighten the experience.

Of course it's subjective. I've never played Final Fantasy so I can't say, but what I know I think Final Fantasy is mostly about the story/characters and world.

Perhaps a better description is that games rely on decisions with consequence. There are penalties in GTAV for dying or getting arrested. You drive badly? You'll crash and go to the hospital. The Witcher 2 had severe penalties. Death meant you had to load your previous save, or checkpoint if you're on a mission (essentially a large loss of progress). Compare to the most recent Prince of Persia, where I was in the middle of a battle, left to answer the phone and came back 20mins later without any change. My character died and appeared in the same spot over and over again. Why am I playing, or more importantly why do I want to get better, if playing badly is the same as playing well?

Cookie Clicker is just pressing a button, and yeah I guess you can click it more optimally than others. But there isn't any consequence for doing it worse. You get less cookies that don't do anything. There's no mechanics in the game aside clicking for more. Maybe I just need a goal to enjoy a game, I don't know.

And SirPeeles likes math, and I think he'll enjoy solving optimization problems. It's not so much about clicking for cookies than it is about math and problem solving.

Sure, but considering your character crashing and going to the hospital as a worse consequence than making cookies at an inefficient rate is a matter of perspective.  It's a function of how you set your goals.  Do any games really have consequences, except for causing you to use your time in a way you deem inefficient?   

Yes, a game like GTA does more goal-setting for you, but ultimately your achievements in GTA are just as meaningless or meaningful as the amount of cookies you create.  Ultimately it's just some stored data on a drive.  I think that was the point that was made (Davio?) about it being philosophical.. all the bells and whistles are stripped down and the blatent achievement-unlocking is exposed.

Plus, the game is funny (for at least some period of time).  I mean, you can unleash the Grandmapocalypse.. how is that not appealing?

Oh, and to this:

Quote
And SirPeeles likes math, and I think he'll enjoy solving optimization problems. It's not so much about clicking for cookies than it is about math and problem solving.

No game is about clicking for <experience, storyline progression, etc.>, that's just a mechanism.  I like playing RPGs (Final Fantasy-like) because I like to build and design characters and have them grow in power.  Not because I like clicking to cause a sword to swing.
« Last Edit: February 14, 2014, 10:55:44 am by Witherweaver »
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KingZog3

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Re: Cookie Clicker?
« Reply #18 on: February 14, 2014, 10:58:09 am »
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The fact that this game exists perturbs me slightly. Can anyone explain the appeal?

Watching numbers go up is like, one of humanity's primal urges, man.

I don't get it either. It's only a game by technicality.
It's a more of a philosophical game.

After a while you realize it's not that different from any other game where one of the main goals is "leveling up" or "getting to the end".
You just want to see what's behind the curtain.

This is not that different from all those "free-to-play", "pay-to-make-things-go-faster" games out there.

You could play this as an actual game by trying to optimize getting as many cookies as possible in the least amount of time.

I disagree on what a game is. A game is an interesting series of decisions. Games without choice are usually boring. Dominion is all about choosing what strategy and what cards to buy. Skyrim is about leveling up yes, but it's choice of perks and weapon styles that make that interesting, not to mention exploration of a giant world and having overcome what you meet. Even action games like Call of Duty and GTAV force the player to make on the spot decisions. An enemy comes around the corner, and you have to react with the proper decision.

Cookie Clicker poses essentially no decisions and is therefore only a game in technicality in the same way "Who picks the higher number" is game. There is a decision, but it's so obvious that is has no challenge, no appeal and no motivation to make it, other than the fact that other people are making it too.

Cookie clicker certainly possesses decisions in terms of optimization.  Peebles outlined some methodology to making better decisions. You may think that's boring, but that's a subjective thing.  So is "so obvious" and "no challenge". 

In essence I'm not sure it's really that much different than Final Fantasy, which is my favorite game series.  Of course, that has storylines and immersive worlds to heighten the experience.

Of course it's subjective. I've never played Final Fantasy so I can't say, but what I know I think Final Fantasy is mostly about the story/characters and world.

Perhaps a better description is that games rely on decisions with consequence. There are penalties in GTAV for dying or getting arrested. You drive badly? You'll crash and go to the hospital. The Witcher 2 had severe penalties. Death meant you had to load your previous save, or checkpoint if you're on a mission (essentially a large loss of progress). Compare to the most recent Prince of Persia, where I was in the middle of a battle, left to answer the phone and came back 20mins later without any change. My character died and appeared in the same spot over and over again. Why am I playing, or more importantly why do I want to get better, if playing badly is the same as playing well?

Cookie Clicker is just pressing a button, and yeah I guess you can click it more optimally than others. But there isn't any consequence for doing it worse. You get less cookies that don't do anything. There's no mechanics in the game aside clicking for more. Maybe I just need a goal to enjoy a game, I don't know.

And SirPeeles likes math, and I think he'll enjoy solving optimization problems. It's not so much about clicking for cookies than it is about math and problem solving.
Oh, and to this:

Quote
And SirPeeles likes math, and I think he'll enjoy solving optimization problems. It's not so much about clicking for cookies than it is about math and problem solving.

No game is about clicking for <experience, storyline progression, etc.>, that's just a mechanism.  I like playing RPGs (Final Fantasy-like) because I like to build and design characters and have them grow in power.  Not because I like clicking to cause a sword to swing.

That was more about the depth of the game. Just because you can get complicated about it doesn't mean it's actually complicated. I'd elaborate, but I really gtg. Killing too much time here right now :P
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Grujah

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Re: Cookie Clicker?
« Reply #19 on: February 14, 2014, 11:06:41 am »
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I've done one run (got Elder Santa and most of the achievements) restarted with 300 heavenly chips and got bored.. meh.
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Re: Cookie Clicker?
« Reply #20 on: February 14, 2014, 11:07:35 am »
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Quote
And SirPeeles likes math, and I think he'll enjoy solving optimization problems. It's not so much about clicking for cookies than it is about math and problem solving.

No game is about clicking for <experience, storyline progression, etc.>, that's just a mechanism.  I like playing RPGs (Final Fantasy-like) because I like to build and design characters and have them grow in power.  Not because I like clicking to cause a sword to swing.

That was more about the depth of the game. Just because you can get complicated about it doesn't mean it's actually complicated. I'd elaborate, but I really gtg. Killing too much time here right now :P

Well, yes, that's kind of the point.  Depth isn't exactly an objective feature of the game, it's something that is experienced by the user while playing the game.  Kind of something shared between the player and the record left by the creator.  Like reading a story.  Playing a game mandates a certain amount of suspension of disbelief... it requires us to, at least partially, immerse ourselves in the rules and world of the game.  Cookie clicker (and other such things) are kind of forcing you to face that issue by presenting a game in one of the most simplistic forms. 
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Kirian

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Re: Cookie Clicker?
« Reply #21 on: February 14, 2014, 11:33:52 am »
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Well, they're popular enough to have their own subreddit:

http://www.reddit.com/r/idleclickinggames/

So let's talk about how to define a "game."

https://en.wikipedia.org/wiki/Game#Definitions

Personally, I like the Costikyan definition:  "A game is a form of art in which participants, termed players, make decisions in order to manage resources through game tokens in the pursuit of a goal."  By this definition, SMBC's Sisyphus Quest and Progress Quest are not games.  Cookie Clicker, however, is:  it has a goal, requires decisions, and invovled resource management.  And most other things termed games fit that definition, including JRPGs (where the goal is to complete the story, and the resources are characters, levels, and equipment), generalized RPGs (in which the goal is often nebulous or may be manifold:  WOW and KoL do not have one specific goal in mind when you play them, but each person might choose a goal), and of course board games.

Cookie Clicker has goals in the same way WOW has goals.  There's no storyline to complete, but collecting achievements, optimizing buildings to go faster than other people, figuring out how to gain minor advantages that will make cookies faster are goals that are just as valid as WOW goals like... collecting achievements, optimizing equipment to kill things faster than other people, and figuring out how to gain minor advantages that will gain you gold or prestige.

Or Dominion, where the goals are to collect achievements (winning), optimizing your deck to win faster, and figuring out how to gain minor advantages that will gain you VP faster than your opponents.

But here are some thing to compare with the question "Is Cookie Clicker a game?"

Is Tag a game?  (My kids certainly think so)
Is War (the card game) a game? (Again, my 4-yr-old would say yes.)
Is War (the... war) a game?
Is a tabletop RPG a game?
Is a slot machine a game?
Is Farmville a game?

I think the answer to all of these is probably Yes.

Perhaps a better question to ask is "Do I enjoy this game?"  I mean, the answer can most definitely be no.  I certainly don't enjoy War (either type), but then I don't like Catan, or even multiplayer Dominion!

If you don't enjoy idle games like this, I totally wouldn't blame you!  I think they can be amusing for a few days, at least the more intricate ones (see: CivClicker).  But then I also played Mafia Wars for quite a while until I realized that hey, this is just clicking buttons optimally!  Which evolved into idle games like Candy Box, and then Cookie Clicker.
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Re: Cookie Clicker?
« Reply #22 on: February 14, 2014, 12:08:32 pm »
+1

I'm pretty sure it's not a boardgame however.
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Re: Cookie Clicker?
« Reply #23 on: February 14, 2014, 12:23:29 pm »
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I'm not terribly concerned about whether or not Cookie Clicker is a "game", I'm just surprised that what seems like a parody of video games has people genuinely invested in it. Which I guess shouldn't surprise me, people can and do get invested in just about anything. I suppose I'll take it as a zen thing- you lose yourself in the pursuit of cookies.
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Re: Cookie Clicker?
« Reply #24 on: February 14, 2014, 12:35:42 pm »
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OK, so, challenge:  Create a deeper idle game, ideally one with a goal!  Though CivClicker does a reasonable job, so you need to be deeper than that, I think.
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Re: Cookie Clicker?
« Reply #25 on: February 14, 2014, 12:44:05 pm »
+1

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Re: Cookie Clicker?
« Reply #26 on: February 14, 2014, 12:56:04 pm »
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I think cookie clicker IS a parody, intentional or not. But parodies are often entertaining.
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Re: Cookie Clicker?
« Reply #27 on: February 14, 2014, 01:28:51 pm »
0

Dude, I've once played something called Idle quest, where the goals was to be idle in a IRC channel, the longer you idle the faster your RPG character progresses. So, there's that. In CC you at least click.

And oh, now there are prisms!
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Re: Cookie Clicker?
« Reply #28 on: February 14, 2014, 04:02:12 pm »
0

I would say that a game is any activity that you think is fun.  That is an extremely broad description, but it's the one that I like.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Cookie Clicker?
« Reply #29 on: February 14, 2014, 04:07:34 pm »
0

I would say that a game is any activity that you think is fun.  That is an extremely broad description, but it's the one that I like.

My wife enjoys gardening.  I do not think anyone would call that a game.
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Re: Cookie Clicker?
« Reply #30 on: February 14, 2014, 04:33:37 pm »
0

I would say that a game is any activity that you think is fun.  That is an extremely broad description, but it's the one that I like.

My wife enjoys gardening.  I do not think anyone would call that a game.

It could be for her.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Cookie Clicker?
« Reply #31 on: February 14, 2014, 04:51:48 pm »
+7

I would say that a game is any activity that you think is fun.  That is an extremely broad description, but it's the one that I like.

My wife enjoys gardening.  I do not think anyone would call that a game.

It could be for her.

Gardening is just Farmville LARP
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Re: Cookie Clicker?
« Reply #32 on: February 14, 2014, 06:01:06 pm »
0

My definition for game:

A game is a piece of art in which a player or players interact with the game itself or with each other under a set of artificial rules which allow the players to complete goals and to fail at it, depending on how the players interact with the game or each other.

By my definition, Cookie Clicker isn't a game because you can't lose. Tag is a game, War the card game (without a variant or house rule that adds interactivity) isn't, War the... war isn't, a tabletop RPG is, most slot machines are but not all of them, and I don't know what Farmville is so I can't tell if or not it's a game. And, quite ironically, The Game is not a game because you can't win (and by the way, you just lost it).

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Re: Cookie Clicker?
« Reply #33 on: February 14, 2014, 08:15:10 pm »
+5



Awaclus, that definition is too narrow. You can't lose at Rollercoaster Tycoon but it's considered a game.
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Re: Cookie Clicker?
« Reply #34 on: February 15, 2014, 03:24:46 am »
0

For those who just want to see what's behind the curtain, open up a a Javascript console and type Game.cookies = 9999... etc, you even get an achievement. :)
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Re: Cookie Clicker?
« Reply #35 on: February 15, 2014, 05:18:32 am »
+1

Awaclus, that definition is too narrow. You can't lose at Rollercoaster Tycoon but it's considered a game.
Not in the sandbox mode, but in the (what was it called) actual game, there are goals that you need to complete and you can fail at some of them. I certainly wouldn't consider designing a fireworks display in the sandbox mode "playing a game".
« Last Edit: February 15, 2014, 05:19:43 am by Awaclus »
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Re: Cookie Clicker?
« Reply #36 on: February 15, 2014, 05:41:26 am »
0

A game is not defined by the one designing it, but by the one playing it.
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Re: Cookie Clicker?
« Reply #37 on: February 15, 2014, 06:36:03 am »
0

a tabletop RPG is

You can't lose at an tabletop RPG.
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Re: Cookie Clicker?
« Reply #38 on: February 15, 2014, 07:07:54 am »
0

a tabletop RPG is

You can't lose at an tabletop RPG.
You can. It's possible to fail at defeating an enemy you were supposed to defeat, it's possible to fail at picking a lock you were supposed to pick, it's possible to fail at swimming a long distance you were supposed to swim, it's possible to run out of water in the middle of a desert etc.

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Re: Cookie Clicker?
« Reply #39 on: February 15, 2014, 09:03:08 pm »
0

A game is a rules-based leisure activity, typically involving progress to a stated or user-defined goal.
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Re: Cookie Clicker?
« Reply #40 on: February 15, 2014, 10:21:42 pm »
+10

Random stuff thread: Let's all talk about Cookie Clicker!*

Cookie Clicker thread: Let's define 'game'!

Go F.DS?

*Cookie Clicker may not have been a topic of discussion in random stuff for a while
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Re: Cookie Clicker?
« Reply #41 on: February 15, 2014, 10:40:25 pm »
+2

Random stuff thread: Let's all talk about Cookie Clicker!*

Cookie Clicker thread: Let's define 'game'!

Go F.DS?

*Cookie Clicker may not have been a topic of discussion in random stuff for a while

Game defining thread: Let's talk about random stuff!
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Re: Cookie Clicker?
« Reply #42 on: February 15, 2014, 11:10:41 pm »
+1

Random stuff thread: Let's all talk about Cookie Clicker!*

Cookie Clicker thread: Let's define 'game'!

Go F.DS?

*Cookie Clicker may not have been a topic of discussion in random stuff for a while

Game defining thread: Let's talk about random stuff!
That's too easy, we've got to have at least three more layers.
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Re: Cookie Clicker?
« Reply #43 on: February 16, 2014, 03:16:13 pm »
0

Finally got Black cat's paw  :D
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Re: Cookie Clicker?
« Reply #44 on: February 16, 2014, 09:55:32 pm »
0

Peebles, I'm surprised!  I thought you were my biggest rival (in the non-hatred sense, where I simply mean we have a similar amount of cookies).  I got black cat's paw a while back, so I just assumed you were right there with me.
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Re: Cookie Clicker?
« Reply #45 on: February 16, 2014, 10:20:41 pm »
0

I might be wrong, but I suspect Peebles mostly plays by idling.

Also I tried to open Cookie Clicker again the other day (with the new announcement and all) and found all my data gone. Sad times.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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Re: Cookie Clicker?
« Reply #46 on: February 16, 2014, 10:44:21 pm »
0

I might be wrong, but I suspect Peebles mostly plays by idling.

Also I tried to open Cookie Clicker again the other day (with the new announcement and all) and found all my data gone. Sad times.

That has happened to me twice.  I just cheat the cookies back in.  That's the only time I cheat them in.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Cookie Clicker?
« Reply #47 on: February 17, 2014, 06:55:20 am »
0

I was thinking about resetting after the prisms farmed a ton of cookies, but if I see that correctly, I can't get the upgrades from Halloween and Christmas in the next game until I'm at 5k heavenly chips.

So the current game has 2k chips, I could upgrade to 3.5k, but if I calculate that correctly, I lose 5.12 multiplier from 7 Halloween cookies + 7 rendeer Cookies + Santa upgrades, and lose 5% milk, which would give me total multiplier of 380 instead of my current 375, so if that's true it's not worth it and I should farm myself to the 12 fantastillion cookies for 5k chips (from currently 6) without resetting?

And on top I lose half of my income from grandmas, which is anther percent missing.
« Last Edit: February 17, 2014, 06:58:58 am by DStu »
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Re: Cookie Clicker?
« Reply #48 on: February 17, 2014, 10:38:34 am »
+1

you don't lose achievements when you reset. And remember that when you reset you are going to be multiplying your cps by 75% from the heavenly chips. Not being able to get all those upgrades probably doesn't hurt you enough that it won't be worth it. Remember that the cookie upgrades give you an increase only on your base cps, the amount you get without any sorts of multipliers at all, which is actually pretty small. They do not stack. So I think it is probably worth it to reset.
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Re: Cookie Clicker?
« Reply #49 on: February 17, 2014, 10:41:15 am »
0

Yeah, probably you don't want to reset. After my first reset with the Valentine update, I also lost quite a bit of CpS.
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Re: Cookie Clicker?
« Reply #50 on: February 17, 2014, 10:43:14 am »
0

Well, it is possible that you are going to continue gaining HC fast because of the prisms, and so it might be worth it to continue, but it is going to be worth it before you get to 5k HC.
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Re: Cookie Clicker?
« Reply #51 on: February 17, 2014, 10:51:36 am »
0

you don't lose achievements when you reset. And remember that when you reset you are going to be multiplying your cps by 75% from the heavenly chips. Not being able to get all those upgrades probably doesn't hurt you enough that it won't be worth it. Remember that the cookie upgrades give you an increase only on your base cps, the amount you get without any sorts of multipliers at all, which is actually pretty small. They do not stack. So I think it is probably worth it to reset.

I know they don't stack. At the moment, I have a multiplier of (Heavenly + Cookie ) * Kitten
(39.92 +13.57) * 7.02 = 375.7
Resetting I get with 3.5k heavenly chips, but without the seasonal upgrades
(70 + 8.45) * 6.54 = 513.06 ???


Oh, I think last time I did this I took the wrong cell and multiplied with Milk and not with the kitten multiplier.  Thanks for having me calculating this again...

Edit: Ok, maybe I will not reset now, but at least there is some point before the 5k where it make sense to reset and gaining cps
« Last Edit: February 17, 2014, 10:56:22 am by DStu »
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Re: Cookie Clicker?
« Reply #52 on: February 17, 2014, 11:04:00 am »
0

Heavenly chips multiply your cps after all other multipliers, cookies, kittens, etc. have been applied I believe.
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Re: Cookie Clicker?
« Reply #53 on: February 17, 2014, 11:12:40 am »
0

Heavenly chips multiply your cps after all other multipliers, cookies, kittens, etc. have been applied I believe.
No, they add with cookies and multiply with kitten.  At least this method gives consistently the same number that the game tells me....
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Re: Cookie Clicker?
« Reply #54 on: February 17, 2014, 11:17:43 am »
0

hmmmm, interesting. That makes it so the cookies become less and less valuable as the game progresses...

how exactly do the kittens work? I know they give cps for achievements, but what's the formula?
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Re: Cookie Clicker?
« Reply #55 on: February 17, 2014, 11:23:03 am »
0

hmmmm, interesting. That makes it so the cookies become less and less valuable as the game progresses...

how exactly do the kittens work? I know they give cps for achievements, but what's the formula?

http://cookieclicker.wikia.com/wiki/Upgrade#Kitten_Upgrades

A =Number of achievements
M = Milk = A/25  (or 1.05*A/25 with Santa's 5% upgrade to Milk)
mul = (1+0.05*M)*(1+0.1*M)*(1+0.2*M)^2 (where each factor comes from a kitten upgrade)
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Re: Cookie Clicker?
« Reply #56 on: February 17, 2014, 11:44:58 am »
0

I actually just looked at that page, then came here and saw you posted a link to it. Thanks. So, I'll try that with my game...

cookies = 10.35 - this is all of the cookies, so the cookies are worth just over 500 HC total, which becomes less and less significant as you get more and more HC.
HC = 207.26
Sum of the above: 217.61
Milk = 4.6
kittens are: 1.23, 1.46, 1.92, and 1.92
multiply the kittens and sum of HC/cookies: 217.61*1.23*1.46*1.92*1.92 ~ 1440.59. multiply by 100 to get a percentage, 144,059%

The game says my multiplier is 157,327%. This is close enough that I think I just made a small error... maybe I miscounted my cookies...
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Re: Cookie Clicker?
« Reply #57 on: February 17, 2014, 11:46:54 am »
0

nope, the wiki confirms I added my cookies correctly.
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Re: Cookie Clicker?
« Reply #58 on: February 17, 2014, 11:54:29 am »
0

Some non-cookie upgades (from Research facility) also give CpS. 15% CpS, I think.
« Last Edit: February 17, 2014, 11:57:00 am by Grujah »
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Re: Cookie Clicker?
« Reply #59 on: February 17, 2014, 11:58:26 am »
0

Oh right! also a couple santa upgrades, yes?
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Re: Cookie Clicker?
« Reply #60 on: February 17, 2014, 12:06:47 pm »
0

Oh right! also a couple santa upgrades, yes?

I get to 13.57 with all cookies, santa and whatever additive multiplicator (excluding heavenly chips), that's
Code: [Select]
Cookie mul 5% 7 0.35
Cookie mul10% 3 0.3
Cookie mul15% 14 2.1
Cookie mul 20% 4 0.8
Cookie mul20% ghost 7 1.4
Cookie mul 25% 15 3.75
Cookie mul Bingo 0.15
Cookie mul rendeer 7 1.4
Cookie mul Xmas 0.82
Cookie mul Santa 15 1.5
« Last Edit: February 17, 2014, 12:12:40 pm by DStu »
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Re: Cookie Clicker?
« Reply #61 on: February 17, 2014, 12:31:41 pm »
0

Where are you getting this:

Code: [Select]
Cookie mul rendeer 7 1.4

Also, what about Santa's milk and cookies, which makes milk 5% more powerful?
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Re: Cookie Clicker?
« Reply #62 on: February 17, 2014, 12:44:47 pm »
0

Where are you getting this:

Code: [Select]
Cookie mul rendeer 7 1.4

Also, what about Santa's milk and cookies, which makes milk 5% more powerful?
This adds 5% to Milk, which is a 6.4% buff
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Re: Cookie Clicker?
« Reply #63 on: February 17, 2014, 01:07:56 pm »
0

Oh right! also a couple santa upgrades, yes?

Each santa is 10%, if you have that one upgrade that does that.
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Re: Cookie Clicker?
« Reply #64 on: February 17, 2014, 01:12:50 pm »
0

Oh right! also a couple santa upgrades, yes?

Each santa is 10%, if you have that one upgrade that does that.
Yepp, that's the last line the post above
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Re: Cookie Clicker?
« Reply #65 on: February 17, 2014, 01:54:18 pm »
0

Code: [Select]
Game.CalculateGains=function()
{
Game.cookiesPs=0;
var mult=1;
for (var i in Game.Upgrades)
{
var me=Game.Upgrades[i];
if (me.bought>0)
{
if (me.type=='cookie' && Game.Has(me.name)) mult+=me.power*0.01;
}
}
mult+=Game.Has('Specialized chocolate chips')*0.01;
mult+=Game.Has('Designer cocoa beans')*0.02;
mult+=Game.Has('Underworld ovens')*0.03;
mult+=Game.Has('Exotic nuts')*0.04;
mult+=Game.Has('Arcane sugar')*0.05;

if (Game.Has('Increased merriness')) mult+=0.15;
if (Game.Has('Improved jolliness')) mult+=0.15;
if (Game.Has('A lump of coal')) mult+=0.01;
if (Game.Has('An itchy sweater')) mult+=0.01;
if (Game.Has('Santa\'s dominion')) mult+=0.5;

if (Game.Has('Santa\'s legacy')) mult+=(Game.santaLevel+1)*0.1;

if (!Game.prestige.ready) Game.CalculatePrestige();
var heavenlyMult=0;
if (Game.Has('Heavenly chip secret')) heavenlyMult+=0.05;
if (Game.Has('Heavenly cookie stand')) heavenlyMult+=0.20;
if (Game.Has('Heavenly bakery')) heavenlyMult+=0.25;
if (Game.Has('Heavenly confectionery')) heavenlyMult+=0.25;
if (Game.Has('Heavenly key')) heavenlyMult+=0.25;
mult+=parseFloat(Game.prestige['Heavenly chips'])*0.02*heavenlyMult;

for (var i in Game.Objects)
{
var me=Game.Objects[i];
me.storedCps=(typeof(me.cps)=='function'?me.cps():me.cps);
me.storedTotalCps=me.amount*me.storedCps;
Game.cookiesPs+=me.storedTotalCps;
}

var milkMult=Game.Has('Santa\'s milk and cookies')?1.05:1;
if (Game.Has('Kitten helpers')) mult*=(1+Game.milkProgress*0.05*milkMult);
if (Game.Has('Kitten workers')) mult*=(1+Game.milkProgress*0.1*milkMult);
if (Game.Has('Kitten engineers')) mult*=(1+Game.milkProgress*0.2*milkMult);
if (Game.Has('Kitten overseers')) mult*=(1+Game.milkProgress*0.2*milkMult);

var rawCookiesPs=Game.cookiesPs*mult;
for (var i=0;i<Game.cpsAchievs.length/2;i++)
{
if (rawCookiesPs>=Game.cpsAchievs[i*2+1]) Game.Win(Game.cpsAchievs[i*2]);
}

if (Game.frenzy>0) mult*=Game.frenzyPower;

var sucked=1;
for (var i in Game.wrinklers)
{
if (Game.wrinklers[i].phase==2) sucked-=1/20;
}
Game.cpsSucked=(1-sucked);

if (Game.Has('Elder Covenant')) mult*=0.95;

Game.globalCpsMult=mult;
Game.cookiesPs*=Game.globalCpsMult;

Game.computedMouseCps=Game.mouseCps();

Game.recalculateGains=0;
}
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Cookie Clicker?
« Reply #66 on: February 17, 2014, 02:15:46 pm »
0

When should I reset?

http://www.reddit.com/r/CookieClicker/comments/1wrudk/a_theoretical_analysis_of_when_should_i_reset_in/

Quote
Reset when:

2 times "how many more trillions of cookies I'd have if I had this much cps since the start of the reset" = "how many heavenly chips I'd gain if I reset right now" squared.
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Re: Cookie Clicker?
« Reply #67 on: February 17, 2014, 02:22:59 pm »
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I dont think this applies here as some upgrades are not gainable anymore after the reset
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Re: Cookie Clicker?
« Reply #68 on: February 17, 2014, 02:51:15 pm »
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It should still hold assuming you have >5k Heavenly chips and access to all the upgrades. I would say, the christmas upgrades are powerful enough you should hold off on a reset until 5k HC. I had about 1200 HC's at the update, and got to over 5k for the reset fairly quickly. Prisms are powerful enough that getting 12 quintillion cookies isn't all that difficult.
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Re: Cookie Clicker?
« Reply #69 on: February 17, 2014, 02:56:23 pm »
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It should still hold assuming you have >5k Heavenly chips and access to all the upgrades. I would say, the christmas upgrades are powerful enough you should hold off on a reset until 5k HC. I had about 1200 HC's at the update, and got to over 5k for the reset fairly quickly. Prisms are powerful enough that getting 12 quintillion cookies isn't all that difficult.

Greater 5 it certainly holds. Im not sure if i will reset with say 4k hcs, depends if i want to idle or play i guess. At 4k its still a 50percent buff for me, and its more fun to rebuild and have a bit more cps than farming golden cookies for no new buildings
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Re: Cookie Clicker?
« Reply #70 on: February 17, 2014, 10:35:58 pm »
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wait so how does one get heavenly chips?
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Re: Cookie Clicker?
« Reply #71 on: February 17, 2014, 11:21:46 pm »
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Reset the game with at least one quadrillion cookies baked I believe. Then you end up with Heavenly Chips equal to the square root of the number of quadrillion cookies you've ever baked.
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Re: Cookie Clicker?
« Reply #72 on: February 18, 2014, 12:22:48 am »
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wait so how does one get heavenly chips?

Basically, when you reset, your total cookies baked (all time) determine how many heavenly chips you will have upon reset. The exact formula is can be found here: http://cookieclicker.wikia.com/wiki/Heavenly_Chips. You get your first one for 1 Trillion cookies and each successive HC takes more cookies.
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Re: Cookie Clicker?
« Reply #73 on: February 18, 2014, 02:03:30 am »
+1

I find it surprising that people actually play this play this more than once.
But you can find a challenge in anything I guess...
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Re: Cookie Clicker?
« Reply #74 on: February 18, 2014, 09:21:18 am »
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So, resetted with 4k (from 2k) HC and got from 9e12 to 12e12 cps in <3hours despite losing the seasonal upgrades. Had to farm 4e18 more chips to get to the 5k, that's 5e5 seconds = 138 hours with the original cps and  90 hours with the new (and in this game there is still potential to increase cps with new buildings), saved 48 hours.

Now of course the 3 hours here would have farmed more than 3 hours of chips because of golden cookies etc., but I doubt that you get an average multiplier of 12 with golden cookies, but I'm not entierly sure how much you can make with frenzy+cklicking frenzy.
Anyway, I would not have farmed golden cookies for 3 hours...
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Re: Cookie Clicker?
« Reply #75 on: February 18, 2014, 09:32:20 am »
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I find it surprising that people actually play this play this once.
FTFY
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Re: Cookie Clicker?
« Reply #76 on: February 18, 2014, 09:50:12 am »
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Well, I played it once out of sheer curiosity to see what the fuss was all about, I even installed the CookieMaster browser add-on to optimize stuff. And then I just hacked it in, bought everything and was pretty much done.
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Re: Cookie Clicker?
« Reply #77 on: February 18, 2014, 01:02:09 pm »
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My definition for game:

A game is a piece of art in which a player or players interact with the game itself or with each other under a set of artificial rules which allow the players to complete goals and to fail at it, depending on how the players interact with the game or each other.

By my definition, Cookie Clicker isn't a game because you can't lose. Tag is a game, War the card game (without a variant or house rule that adds interactivity) isn't, War the... war isn't, a tabletop RPG is, most slot machines are but not all of them, and I don't know what Farmville is so I can't tell if or not it's a game. And, quite ironically, The Game is not a game because you can't win (and by the way, you just lost it).

Why isn't War a game in your definition? You can lose in the card game, when the other player gets all the cards. It's pure random luck, but you call slot machines a game. Or is the decision of when to pull the lever enough for you? There still isn't any skill involved.

Real war fits your definition too. The rules are reality, the players are all people. You can certainly lose in a war.

You can even fit Cookie Clicker in your definition, because you CAN fail at it. The goal is to get certain achievements and you can certainly play poorly enough to fail at that.
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Re: Cookie Clicker?
« Reply #78 on: February 18, 2014, 03:19:00 pm »
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My definition for game:

A game is a piece of art in which a player or players interact with the game itself or with each other under a set of artificial rules which allow the players to complete goals and to fail at it, depending on how the players interact with the game or each other.

By my definition, Cookie Clicker isn't a game because you can't lose. Tag is a game, War the card game (without a variant or house rule that adds interactivity) isn't, War the... war isn't, a tabletop RPG is, most slot machines are but not all of them, and I don't know what Farmville is so I can't tell if or not it's a game. And, quite ironically, The Game is not a game because you can't win (and by the way, you just lost it).

Why isn't War a game in your definition? You can lose in the card game, when the other player gets all the cards. It's pure random luck, but you call slot machines a game. Or is the decision of when to pull the lever enough for you? There still isn't any skill involved.

Real war fits your definition too. The rules are reality, the players are all people. You can certainly lose in a war.

You can even fit Cookie Clicker in your definition, because you CAN fail at it. The goal is to get certain achievements and you can certainly play poorly enough to fail at that.
"Most slot machines are but not all of them" means that the ones that don't have any interactivity aren't games. Pretty much all of the slot machines here do involve making decisions other than pulling a lever, though.

Real war is not a piece of art and doesn't have artificial rules.

Are there achievements in Cookie Clicker that become unavailable if you make a mistake?

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Re: Cookie Clicker?
« Reply #79 on: February 18, 2014, 05:19:51 pm »
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Yes. Neverclick, Hardcore, Speed Baking I through III, and perhaps others.

Although, of those only Neverclick is a legitimate achievement. The others are all shadow achievements.
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Re: Cookie Clicker?
« Reply #80 on: February 18, 2014, 05:40:20 pm »
0

My definition for game:

A game is a piece of art in which a player or players interact with the game itself or with each other under a set of artificial rules which allow the players to complete goals and to fail at it, depending on how the players interact with the game or each other.

By my definition, Cookie Clicker isn't a game because you can't lose. Tag is a game, War the card game (without a variant or house rule that adds interactivity) isn't, War the... war isn't, a tabletop RPG is, most slot machines are but not all of them, and I don't know what Farmville is so I can't tell if or not it's a game. And, quite ironically, The Game is not a game because you can't win (and by the way, you just lost it).

Why isn't War a game in your definition? You can lose in the card game, when the other player gets all the cards. It's pure random luck, but you call slot machines a game. Or is the decision of when to pull the lever enough for you? There still isn't any skill involved.

Real war fits your definition too. The rules are reality, the players are all people. You can certainly lose in a war.

You can even fit Cookie Clicker in your definition, because you CAN fail at it. The goal is to get certain achievements and you can certainly play poorly enough to fail at that.
"Most slot machines are but not all of them" means that the ones that don't have any interactivity aren't games. Pretty much all of the slot machines here do involve making decisions other than pulling a lever, though.

Real war is not a piece of art and doesn't have artificial rules.

Are there achievements in Cookie Clicker that become unavailable if you make a mistake?

what kind of decisions do those slot machines have?  Is it actually possible to be skilled at playing them, such that a skillful player has more success than a poor player?

"Art" itself can have a very broad definition.  But fair enough.

As for Cookie Clicker, I haven't played it myself, but Tables has answered.  I also expect that there are achievements for reaching absurdly high numbers which you could only do in a reasonable time frame with the right decisions.  Put another way, your definition means that the difference between a game and a non-game could be as little as a simple time limit.
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Re: Cookie Clicker?
« Reply #81 on: February 18, 2014, 10:40:43 pm »
+1

Real war is not a piece of art and doesn't have artificial rules.

A guy named Sun Tzu would like to have a word with you on both of those counts, and the Geneva Conventions would like to talk about the second one in particular.
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Re: Cookie Clicker?
« Reply #82 on: February 19, 2014, 12:39:52 pm »
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Yes. Neverclick, Hardcore, Speed Baking I through III, and perhaps others.

Although, of those only Neverclick is a legitimate achievement. The others are all shadow achievements.

Oh. I guess it's a game then.

A guy named Sun Tzu would like to have a word with you on both of those counts, and the Geneva Conventions would like to talk about the second one in particular.

I didn't know that Sun Tzu used warfare as a tool for artistic expression, and ultimately it's possible to break the rules.

what kind of decisions do those slot machines have?  Is it actually possible to be skilled at playing them, such that a skillful player has more success than a poor player?

"Art" itself can have a very broad definition.  But fair enough.

As for Cookie Clicker, I haven't played it myself, but Tables has answered.  I also expect that there are achievements for reaching absurdly high numbers which you could only do in a reasonable time frame with the right decisions.  Put another way, your definition means that the difference between a game and a non-game could be as little as a simple time limit.

Well, it looks like the meaning of "slot machine" in English is more narrow than that of the Finnish word "rahapeliautomaatti" even though they are the only possible translations for each other. In any case, there's for example a game called Payazzo in which you insert a coin and try to flick it into one of the winning slots (you do the flicking manually and get to control the initial speed of the coin, the angle is predetermined). And then there are multiple variants of solitaire poker, and even the slot machines which are based on wheels pretty much always involve some sort of a decision (typically, each round you spin the wheels twice and get to lock some of them after the first spin).

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Re: Cookie Clicker?
« Reply #83 on: February 19, 2014, 12:59:06 pm »
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http://en.m.wikipedia.org/wiki/The_Art_of_War

Or wasnt that the thread where we explian all the jokes?
« Last Edit: February 19, 2014, 01:00:16 pm by DStu »
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Re: Cookie Clicker?
« Reply #84 on: February 19, 2014, 03:26:29 pm »
+1

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Re: Cookie Clicker?
« Reply #85 on: February 19, 2014, 04:29:54 pm »
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http://en.m.wikipedia.org/wiki/The_Art_of_War

Or wasnt that the thread where we explian all the jokes?

http://en.m.wikipedia.org/wiki/The_Game_of_War does not exist.  Argument settled.

Possibly, but Joshua sure liked his War Games...

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Re: Cookie Clicker?
« Reply #87 on: February 20, 2014, 07:30:46 am »
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I recently got to one sextillion cookies, and now my total is written in scientific notation.  I'm not a fan of that.
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Re: Cookie Clicker?
« Reply #88 on: February 20, 2014, 07:37:18 am »
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Nice!  I expect to hit that later today, I'm just 20 some quint away
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Re: Cookie Clicker?
« Reply #89 on: February 20, 2014, 10:06:55 am »
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Wow. I'm still at 178 quint total... although it's growing much faster now with prisms.
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Re: Cookie Clicker?
« Reply #90 on: February 20, 2014, 11:21:55 am »
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done! yeah, that scientific notation isn't as fun as strings of numbers, though it is informative.  Cookie clicker has taught me to appreciate the magnitude of large numbers.  Before, I'd have to count out sets of zeros to know what 1e21 was called.  And I couldn't even fathom how large that really was.
« Last Edit: February 20, 2014, 11:24:23 am by shraeye »
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Re: Cookie Clicker?
« Reply #91 on: February 20, 2014, 01:33:16 pm »
0

I decided to load up Cookie Monster for the first time the other day. It pretty much just does what my spreadsheet already did, except with more lag. Well, that's not entirely true, the Golden Cookie features are really helpful. I like that I can put numbers into 'scientific notation' but it bugs me that they don't actually use proper standard scientific notation, since it does [1-1000)*10^(3x) and not [1-10)*10^x as it should. If I could work out how, that's one thing I'd change with it.
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Re: Cookie Clicker?
« Reply #92 on: February 20, 2014, 01:37:14 pm »
0

I decided to load up Cookie Monster for the first time the other day. It pretty much just does what my spreadsheet already did, except with more lag. Well, that's not entirely true, the Golden Cookie features are really helpful. I like that I can put numbers into 'scientific notation' but it bugs me that they don't actually use proper standard scientific notation, since it does [1-1000)*10^(3x) and not [1-10)*10^x as it should. If I could work out how, that's one thing I'd change with it.

That's called engineering notation. And personally I prefer it, but I can see why you might prefer scientific. If you try the CookieMaster extension I think they have the option for normal scientific.
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Re: Cookie Clicker?
« Reply #93 on: February 20, 2014, 02:09:51 pm »
+1

It seems like if you don't play cookie clicker for a month or two you lose your save?  I guess it's stored in.. well, cookies?
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Re: Cookie Clicker?
« Reply #94 on: February 20, 2014, 02:13:55 pm »
0

I decided to load up Cookie Monster for the first time the other day. It pretty much just does what my spreadsheet already did, except with more lag. Well, that's not entirely true, the Golden Cookie features are really helpful. I like that I can put numbers into 'scientific notation' but it bugs me that they don't actually use proper standard scientific notation, since it does [1-1000)*10^(3x) and not [1-10)*10^x as it should. If I could work out how, that's one thing I'd change with it.

That's called engineering notation. And personally I prefer it, but I can see why you might prefer scientific. If you try the CookieMaster extension I think they have the option for normal scientific.

CookieMaster? Hmm... I'll look into it I suppose.

Edit: It doesn't have an option for it, but it at least has nicer looking numbers which I'm more used to comprehending (e.g. billion, trillion, quadrillion), plus it doesn't lag out the game, so gonna stick with that.
« Last Edit: February 20, 2014, 03:02:27 pm by Tables »
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Re: Cookie Clicker?
« Reply #95 on: February 20, 2014, 02:50:08 pm »
0

It seems like if you don't play cookie clicker for a month or two you lose your save?  I guess it's stored in.. well, cookies?

Older saves are stored in cookies, newer saves are stored locally, so you shouldn't have the problem anymore.
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Re: Cookie Clicker?
« Reply #96 on: February 20, 2014, 08:04:57 pm »
0

Over most of the last hour, I've managed to lose cookies, simply because my Wrath Cookies decided to chain Ruin-Clot-Ruin-Clot without a single good event in between except a single Lucky.

Well, I have been technically gaining cookies because Wrinklers, but it's still pretty annoying to just see no progress getting made.
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Re: Cookie Clicker?
« Reply #97 on: February 20, 2014, 08:25:48 pm »
0

I feel like frenzy + lucky and the occasional frenzy+click frenzy makes elder pact the better option, though I haven't done the math.
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Re: Cookie Clicker?
« Reply #98 on: February 20, 2014, 08:29:53 pm »
0

I feel like frenzy + lucky and the occasional frenzy+click frenzy makes elder pact the better option, though I haven't done the math.
It used to be, the wrinklers add a wrinkle to the math though.
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Re: Cookie Clicker?
« Reply #99 on: February 21, 2014, 01:28:43 am »
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I just only get One Mind.  You can get the Golden Cookies together often, and you get wrinklers.
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Re: Cookie Clicker?
« Reply #100 on: February 21, 2014, 08:20:09 am »
0

If you click cookies a lot, going full grandmapocolapse is slightly better because of the potential reindeer + elder frenzy combo.
« Last Edit: February 21, 2014, 10:26:58 am by liopoil »
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Re: Cookie Clicker?
« Reply #101 on: February 21, 2014, 12:16:41 pm »
0

It seems like if you don't play cookie clicker for a month or two you lose your save?  I guess it's stored in.. well, cookies?

Older saves are stored in cookies, newer saves are stored locally, so you shouldn't have the problem anymore.

So before I lost my save I had gotten all the Christmas and Halloween updates.. can I get them back?  I had to start again from almost the beginning (no HCs).
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Re: Cookie Clicker?
« Reply #102 on: February 21, 2014, 12:19:17 pm »
0

You need to get to 5K HCs so you can buy the season switcher. Thanks to Prisms, getting to 5K is actually not so bad any more.
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Re: Cookie Clicker?
« Reply #103 on: April 04, 2014, 10:55:29 pm »
+1

And there's been an April Fool's update which has a shit ton of achievements, though they seem rather tricksy to get.
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Re: Cookie Clicker?
« Reply #104 on: April 05, 2014, 07:58:36 am »
0

And there's been an April Fool's update which has a shit ton of achievements, though they seem rather tricksy to get.

There was only one added achievement.

Edit:  Oh, there's a new new one.
« Last Edit: April 05, 2014, 10:06:46 am by SirPeebles »
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Re: Cookie Clicker?
« Reply #105 on: April 06, 2014, 08:55:38 am »
0

These new achievements are brutal.  I unlocked the Farm immediately, and the Factory one just a few minutes ago.  I should unlock Mines on Thursday.
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Re: Cookie Clicker?
« Reply #106 on: April 08, 2014, 06:02:56 pm »
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Now that the wrinklers stay after refreshing the page, the clot cookie seems so pointless. You can just refresh to make it go away, and why would I ever do otherwise? It's hardly a hinderance, it just gets my hopes up that it'll be something better.

Plus, it seems like comes up like twice as often as everything else. :'(




(I fully realize that the last bit is almost definitely just frustration and confirmation bias talking)
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Re: Cookie Clicker?
« Reply #107 on: April 09, 2014, 02:08:36 pm »
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THE PAGE ISN'T LOADING BECAUSE OF THE NEW UPDATE ;_;
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Re: Cookie Clicker?
« Reply #108 on: April 09, 2014, 02:20:55 pm »
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It seems like such an awesome update too, from the early reports.  Apparently Orteil took it down because there was a bug wiping everyone's heavenly chips.
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Re: Cookie Clicker?
« Reply #109 on: April 09, 2014, 02:48:33 pm »
+1

It seems like such an awesome update too, from the early reports.  Apparently Orteil took it down because there was a bug wiping everyone's heavenly chips.

It's back up now!  I'm liking the design for the new upgrade tier.
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Re: Cookie Clicker?
« Reply #110 on: April 09, 2014, 03:07:30 pm »
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Kitten managers!
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Re: Cookie Clicker?
« Reply #111 on: April 09, 2014, 03:35:11 pm »
0

Kitten managers!

That are made of slime, apparently.
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Re: Cookie Clicker?
« Reply #112 on: April 09, 2014, 04:06:06 pm »
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I had to sell a Prism to buy the Kitten Managers, but it more than doubled my cps.  Best use of selling a building since the grandma.
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Re: Cookie Clicker?
« Reply #113 on: April 23, 2014, 02:02:11 pm »
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Hopefully Orteil gets better soon so that he can release the Easter update.  :(
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Re: Cookie Clicker?
« Reply #114 on: April 29, 2014, 07:57:35 am »
+4

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Re: Cookie Clicker?
« Reply #115 on: May 16, 2014, 08:48:12 pm »
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The Easter Update is finally up on the beta.  Nonillion cookies...
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Re: Cookie Clicker?
« Reply #116 on: May 16, 2014, 08:50:25 pm »
+3

Upgrade: Graham Crackers

Costs one Graham's number of cookies
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Re: Cookie Clicker?
« Reply #117 on: May 22, 2014, 12:28:34 pm »
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I have the app running on my iPad now. No where near as complex or good as the web version, but it's nice cause it just runs, and I just check it every once in a while.
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Re: Cookie Clicker?
« Reply #118 on: May 28, 2014, 04:40:10 pm »
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The Easter Update is finally up on the beta.  Nonillion cookies...

Have you managed to get every egg yet?
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Re: Cookie Clicker?
« Reply #119 on: May 28, 2014, 05:12:06 pm »
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The Easter Update is finally up on the beta.  Nonillion cookies...

Have you managed to get every egg yet?

I'm at 19...
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Re: Cookie Clicker?
« Reply #120 on: May 28, 2014, 05:28:50 pm »
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I'm confused. What's the most recent version that I should be playing? v.1.0465? of the beta which is in the top corner that says "Try the beta." The beta doesnt load my save saying its an old game, so I figured it was an older version. It also say v.1.0463, but with a BETA next to it.
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Re: Cookie Clicker?
« Reply #121 on: May 28, 2014, 09:49:35 pm »
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The Easter Update is finally up on the beta.  Nonillion cookies...

Have you managed to get every egg yet?

Yesterday I finished getting every upgrade and got Transcendence (Reset your game with 1 septillion cookies baked).  All that's left are Dr. T (400 Cursors) and Obliterate (Reset your game with 1 octillion cookies baked), neither of which feels plausibly attainable.
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Re: Cookie Clicker?
« Reply #122 on: May 29, 2014, 12:39:30 am »
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The Easter Update is finally up on the beta.  Nonillion cookies...

Have you managed to get every egg yet?

Yesterday I finished getting every upgrade and got Transcendence (Reset your game with 1 septillion cookies baked).  All that's left are Dr. T (400 Cursors) and Obliterate (Reset your game with 1 octillion cookies baked), neither of which feels plausibly attainable.

You got 200 Prisms?
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Cookie Clicker?
« Reply #123 on: May 29, 2014, 01:41:32 am »
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The Easter Update is finally up on the beta.  Nonillion cookies...

Have you managed to get every egg yet?

Yesterday I finished getting every upgrade and got Transcendence (Reset your game with 1 septillion cookies baked).  All that's left are Dr. T (400 Cursors) and Obliterate (Reset your game with 1 octillion cookies baked), neither of which feels plausibly attainable.

I'm guessing those should get easier when Orteil adds the new buildings he's been hinting at.
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Re: Cookie Clicker?
« Reply #124 on: May 29, 2014, 07:03:55 am »
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The Easter Update is finally up on the beta.  Nonillion cookies...

Have you managed to get every egg yet?

Yesterday I finished getting every upgrade and got Transcendence (Reset your game with 1 septillion cookies baked).  All that's left are Dr. T (400 Cursors) and Obliterate (Reset your game with 1 octillion cookies baked), neither of which feels plausibly attainable.

I'm closing in on Transcendence and should hit it later today or tomorrow.  Those other two achievements are insane.
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Re: Cookie Clicker?
« Reply #125 on: May 29, 2014, 01:00:31 pm »
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The Easter Update is finally up on the beta.  Nonillion cookies...

Have you managed to get every egg yet?

Yesterday I finished getting every upgrade and got Transcendence (Reset your game with 1 septillion cookies baked).  All that's left are Dr. T (400 Cursors) and Obliterate (Reset your game with 1 octillion cookies baked), neither of which feels plausibly attainable.

You got 200 Prisms?

Yup, on Sunday.
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Re: Cookie Clicker?
« Reply #126 on: August 25, 2014, 12:35:59 pm »
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New update in beta!  Three new buildings!  More achievements!  Revamped prestige!  I'm making over 100 sextillion cookies per second!  Ahhhh!
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Re: Cookie Clicker?
« Reply #127 on: August 25, 2014, 12:39:31 pm »
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New update in beta!  Three new buildings!  More achievements!  Revamped prestige!  I'm making over 100 sextillion cookies per second!  Ahhhh!

Which one should I be playing? the beta or the live version?
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Re: Cookie Clicker?
« Reply #128 on: August 25, 2014, 12:43:22 pm »
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New update in beta!  Three new buildings!  More achievements!  Revamped prestige!  I'm making over 100 sextillion cookies per second!  Ahhhh!

Which one should I be playing? the beta or the live version?

Beta.  Live hasn't been updated yet.  You can import your live save into the beta - I'm planning on export my current beta save back into the live version once it updates, with all the niggling bugs fixed.
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Re: Cookie Clicker?
« Reply #129 on: August 26, 2014, 02:05:31 am »
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Bicentennial with the beta update. Everything except Black Cat's Paw!
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Re: Cookie Clicker?
« Reply #130 on: August 27, 2014, 09:42:12 am »
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But I have the impression that buildup is much slower now.  Made a mistake by to taking the golden cookie upgrades with me from my HCs but the best kitten and prisms update.
Now I'm sitting here with 3 time machines and building up to the Frenzy+Lucky cap, still now Prisms in sight for a long time.  But at least I have the golden updates myself, but I guess it's much faster to get there if you have the expensive ones from the beginning.

Anyway I can really imagine how that scales much better than before, already have 180 grandmas without them buffing Timemachines, and there are still ACs and Prisms (and Bingo) to come to make them more efficient, and each 15 grandmas counteract the price increase of buying a building...

edit: also, I could already afford prisms, but I'm still buying Portals as they are more efficient once you have all the buffs than the first Prism (presumely, don't know the efficiency actually, as I haven't bought one, but TM is less efficient), so that sounds promising for the power of the buffs.

edit2: The pink multiplier upgrade for bank seems to be missing, or?
« Last Edit: August 27, 2014, 09:52:57 am by DStu »
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Re: Cookie Clicker?
« Reply #131 on: September 18, 2014, 01:38:36 pm »
+1

This is the best part of the source code:

Code: [Select]
Game.baseSeason='';//halloween, christmas, valentines, fools, easter
//automatic season detection (might not be 100% accurate)
var day=Math.floor((new Date()-new Date(new Date().getFullYear(),0,0))/(1000*60*60*24));
if (day>=41 && day<=46) Game.baseSeason='valentines';
else if (day>=90 && day<=92) Game.baseSeason='fools';
else if (day>=304-7 && day<=304) Game.baseSeason='halloween';
else if (day>=349 && day<=365) Game.baseSeason='christmas';
else
{
//easter is a pain godd***
var easterDay=function(Y){var C = Math.floor(Y/100);var N = Y - 19*Math.floor(Y/19);var K = Math.floor((C - 17)/25);var I = C - Math.floor(C/4) - Math.floor((C - K)/3) + 19*N + 15;I = I - 30*Math.floor((I/30));I = I - Math.floor(I/28)*(1 - Math.floor(I/28)*Math.floor(29/(I + 1))*Math.floor((21 - N)/11));var J = Y + Math.floor(Y/4) + I + 2 - C + Math.floor(C/4);J = J - 7*Math.floor(J/7);var L = I - J;var M = 3 + Math.floor((L + 40)/44);var D = L + 28 - 31*Math.floor(M/4);return new Date(Y,M-1,D);}(new Date().getFullYear());
easterDay=Math.floor((easterDay-new Date(easterDay.getFullYear(),0,0))/(1000*60*60*24));
if (day>=easterDay-7 && day<=easterDay) Game.baseSeason='easter';
}
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Cookie Clicker?
« Reply #132 on: February 05, 2016, 11:01:35 pm »
0

So, uh, sorry to maybe ruin your life, but it's been updating...
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Re: Cookie Clicker?
« Reply #133 on: February 06, 2016, 01:06:19 am »
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So, uh, sorry to maybe ruin your life, but it's been updating...

Uh oh.  Luckily it's only the beta.
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Re: Cookie Clicker?
« Reply #134 on: February 20, 2016, 05:56:28 pm »
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Dominion clicker?
Click those harems
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Re: Cookie Clicker?
« Reply #135 on: April 06, 2016, 04:23:02 pm »
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yeah, i clicked again
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Re: Cookie Clicker?
« Reply #136 on: April 07, 2016, 03:35:00 am »
0

This is the best part of the source code:

Code: [Select]
Game.baseSeason='';//halloween, christmas, valentines, fools, easter
//automatic season detection (might not be 100% accurate)
var day=Math.floor((new Date()-new Date(new Date().getFullYear(),0,0))/(1000*60*60*24));
if (day>=41 && day<=46) Game.baseSeason='valentines';
else if (day>=90 && day<=92) Game.baseSeason='fools';
else if (day>=304-7 && day<=304) Game.baseSeason='halloween';
else if (day>=349 && day<=365) Game.baseSeason='christmas';
else
{
//easter is a pain godd***
var easterDay=function(Y){var C = Math.floor(Y/100);var N = Y - 19*Math.floor(Y/19);var K = Math.floor((C - 17)/25);var I = C - Math.floor(C/4) - Math.floor((C - K)/3) + 19*N + 15;I = I - 30*Math.floor((I/30));I = I - Math.floor(I/28)*(1 - Math.floor(I/28)*Math.floor(29/(I + 1))*Math.floor((21 - N)/11));var J = Y + Math.floor(Y/4) + I + 2 - C + Math.floor(C/4);J = J - 7*Math.floor(J/7);var L = I - J;var M = 3 + Math.floor((L + 40)/44);var D = L + 28 - 31*Math.floor(M/4);return new Date(Y,M-1,D);}(new Date().getFullYear());
easterDay=Math.floor((easterDay-new Date(easterDay.getFullYear(),0,0))/(1000*60*60*24));
if (day>=easterDay-7 && day<=easterDay) Game.baseSeason='easter';
}
The date of Easter is easy to calculate, just add 6 weeks to Carnival.
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Re: Cookie Clicker?
« Reply #137 on: July 08, 2017, 09:33:49 pm »
0

A new beta has rolled out, adding mini-games for a couple buildings.  I'm trying it now.
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Re: Cookie Clicker?
« Reply #138 on: July 08, 2017, 10:09:48 pm »
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nah
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