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Author Topic: 13 Outpost turns in one game  (Read 817 times)

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hsiale

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13 Outpost turns in one game
« on: February 06, 2014, 07:45:28 pm »
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http://dom.retrobox.eu/?/20140206/log.50893139a2e67cff211cd7e5.1391733418377.txt

The kingdom was: Scheme, Throne Room, Outpost, Steward, Pawn (main cards), Noble Brigand (main nuisance), Tunnel (used only during endgame), Workshop, Masterpiece, Embargo (not used at all, though maybe Workshop could be interesting to have some control over 3-piling).

The game was standard trashing with Steward, getting Schemes/TRs to have a village. I got Pawns seeing Noble Brigand on the board. He got some cash so I bought Noble Brigand. I stole his Gold and junked him with Copper, he responded with a Brigand of his own. More or less at the same time he realised that Outpost will be strong here, as small but schemed hand can work. I had to do the same and for some time, before junking made our engines less reliable, we both took two turns in a row repeatedly. Finally we went into endgame, I started greening a bit earlier and managed to get 8th Province while ahead.
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