- Terminal Action - A card that, when played, decreases the number of additional terminal actions you can play on the same turn.
You kinda have to add a special rule to the game that stipulates "When you cannot play any additional actions on your turn, you cannot play any additional non-terminals on that turn either". Notice the emphasis on the current turn. I'll explain why I define them like that shortly.
Well, that should say "When you cannot play any additional terminal actions on your turn...", or "when you have 0 available actions...". With that exception, I don't see how the above statement is wrong.
Wouldn't it be easier to say nonterminal actions either give more actions or play actions immediately? Splitters are a special case of nonterminal actions that give more than +1 action. Terminal actions are not nonterminal.
Possibly, but that would sort of make Cultist nonterminal, when it's really just a terminal chain effect. I wanted to be as general as possible. Also, my working definition helps distinguish from TR (an action splitter) and a hypothetical card that said "play an action card from your hand immediately" (non-terminal but not an action splitter).
Well, you could specify nonterminal to be +{any number of actions} or play an arbitrary action immediately, and splitter to be +{more than one action} or play more than one arbitrary action (or the same action more than once)
Edit: Okay Golem is terminal this way, but change arbitrary to one that need not be the same card, or something.
I could change the definition like that, but I just don't like the +{any number of actions} part. It's a bit specific to certain cards where my definition seeks to encompass the
consequences of receiving +{any number of actions}. The result is a nice 1-line definition.
Anyway, I only came up with that definition for the purposes of analyzing the duration cards and their place in the terminal/non-terminal categories.