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Author Topic: MXXXIX: Adventure Time! Mafia (Town Wins on D5!)  (Read 128318 times)

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ashersky

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MXXXIX: Adventure Time! Mafia (Town Wins on D5!)
« on: January 08, 2014, 05:48:43 pm »

Welcome to MXXXIX: Adventure Time! Mafia!

Mods: ashersky, teproc (back-up)


This game will use Asher9++, a setup based on C9++ that I've tweaked with the intention of keeping the randomization of PRs intact while making it harder to "solve" the setup.  The entirety of the setup is listed in Post #2.

This game is for 12 players, and will not start until two of the four games ahead of it finish, or are in its final death throes.


Players:
1.  Eevee - inhabiting the body of The Lich, was a Town Cop, removed from the party on Night 2.
2.  scott_pilgrim
3.  Robz888
4.  mail-mi
5.  yuma - inhabiting the body of Lady Rainicorn, was the Mafia Godfather, sent to sleepy town on Day 2.
6.  mcmcsalot - inhabiting the body of Marceline, a Vanilla Townie, got really sick from brown goo on D3.
7.  A Drowned Kernel - inhabiting the body of Gunter the Penguin, was a Town Cop, removed from the party on Night 3.
8.  pingpongsam - inhabiting the body of BMO, a Vanilla Townie, got really sick from brown goo on D4.
9.  raerae - inhabiting the body of The Ice King, was the Mafia Strongman, sent to sleepy town on Day 1.
10. AndrewisFTTW - inhabiting the body of The Goliad, was a Vanilla Townie, removed from the party on Night 1.
11. shraeye - inhabiting the body of Princess Bubblegum, was a 1-Shot Doctor, removed from the body on Night 4.
12. Axxle - inhabiting the body of Jake the Dog, the Mafia Roleblocker, was sent to sleepy town on Day 5.

Spectators Tagged: Jimmmmm, liopoil, Voltaire, Walrus

Day starts/ends:

D1: Start | End
D2: Start | End
D3: Start | End
D4: Start | End
D5: Start

ashersky's Mafia Ruleset

The Golden Rule:
This is a game.  Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun.  Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.  Read The Civility Pledge before signing up for this game.  If you have not /pledged there, you cannot play here.

The Standard Rules:
1.  No communication between players outside of the game thread or QTs at any time.  This includes passing references, jokes, or cases in other games or threads.
2.  If the game thread or QT is locked, do not post.  If you are unsure if something is locked, ask the mod by PM.
3.  Direct or verbatim quoting of mod-provided information is strictly forbidden.  Paraphrasing is okay.
4.  Town night actions must be submitted by PM to the mod within 24 hours of day's end.  The most recent order will always be valid.
5.  Scum night actions must be submitted in QT within 24 hours of day's end.  Any team member may submit all night actions.  The most recent order(s) will always be valid.
6.  Players must post once every 24 hours.
7.  Do not edit or delete posts, ever.  If you need to clarify or correct something, post again.
8.  Invisible text, fonts size less than 8, and spoiler tags are not allowed.
9.  Cryptography is not allowed.
10.  The time between a lynch being reached and a flip being provided is called twilight.  All players may continue posting during this time, including the lynched player.
11.  Dead players may not post in thread or QT.  A lynched player is not "dead" until a flip has been provided.

The Voting Rules:
1.  Votes should be in this format: Vote: Playername.  Unambigiuous nicknames are acceptable.
2.  Unvotes should be in this format: unvote or Unvote: Playername.
3.  Unvotes are not required if changing your vote from one player to another.
4.  You may vote: no lynch if you prefer.
5.  Lynches occur when a simple majority (rounded up) of living players is reached.  Once reached, a lynch cannot be undone.

The Deadlines:
1.  Days will last 10 consecutive 24-hour periods.
2.  Nights will last two consecutive 24-hour periods.
3.  Adjustments may be made to ensure days do not start or end on a Friday or Saturday. 

The Rest:
1.  Bold, maroon (or blue) text is reserved for the Mod(s).  Players may not use them.
2.  If you have an issue or problem with the game, please PM the Mod.  Do not post complaints in the game thread.
3.  Mods make mistakes - please point them out gently.  If they can be corrected, they will.  If irreversible, they will stand as final to be commiserated over after the game.
4.  If a mod error disadvantages one faction greatly, the game may be called off.
5.  Bold all in-thread Mod questions and requests so that they don’t get missed.
6.  Prods of inactive players will be issued automatically after 48 hours.  A prodded player has 12 hours to respond or risks replacement.
7.  Players may request a prod after 24 hours without a post.
8.  A player who has been prodded 3 times is subject to replacement without further notice.
9.  In reference to 6-8, "inactive" is defined as not having posted in the game thread AND not having provided notice in the VLA Thread.
10.  All rule violations will be dealt with according to their severity, as determined by the mod.
« Last Edit: March 23, 2014, 06:58:51 pm by ashersky »
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ashersky

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Re: MXXXIX: Adventure Time! Mafia (Sign-ups Open)
« Reply #1 on: January 08, 2014, 05:48:53 pm »

Asher9++ is a semi-open setup for 12 players. Setup generation is a randomized process that is open and explained below.

All games include a Universal Back-Up and a Godfather. The remaining 10 roles are determined by rolling six random numbers from 1-100. Each roll is separate. The following number ranges are assigned letters as shown:

1-50: T (Townie. This directly influences scum power roles.) (50/100)
51-60: E (“Either” Cop or Doctor) (10/100)
61-65: C (Cop) (5/100)
66-70: D (Doctor) (5/100)
71-80: V (Vigilante) (10/100)
81-90: M (Mason) (10/100)
91-100: B (Blocker) (10/100)

After the letters have been assigned, the mod refers to the list below to determine which power roles are included.

E Roles*
E = 1-Shot Doctor OR 1-Shot Cop
EE = 1-Shot Doctor OR 1-Shot Cop x2
EEE = Doctor OR Cop; 1-Shot Doctor OR 1-Shot Cop
EEEE = Doctor OR Cop; 1-Shot Doctor OR 1-Shot Cop x2
EEEEE = Doctor OR Cop x2; 1 -Shot Doctor OR 1-Shot Cop
EEEEEE = Doctor OR Cop x2; 1-Shot Doctor OR 1-Shot Cop x2

C Roles
C = 1-Shot Cop
CC = Cop
CCC = Cop; 1-Shot Cop
CCCC = Cop; 1-Shot Cop x2
CCCCC = Cop x2; 1-Shot Cop
CCCCCC = Cop x2; 1-Shot Cop x2

D Roles
D = Doctor
DD = Doctor; 1-Shot Doctor
DDD = Doctor; 1-Shot Doctor x2
DDDD = Doctor x2; 1-Shot Doctor
DDDDD = Doctor x2; 1-Shot Doctor x2
DDDDDD = Doctor x3

Vigilante Roles
V = 1-Shot Vigilante
VV = Vigilante
VVV = Vigilante; 1-Shot Vigilante
VVVV = Vigilante; 1-Shot Vigilante x2
VVVVV = Vigilante x2; 1-Shot Vigilante
VVVVVV = Vigilante x2; 1-Shot Vigilante x2

Mason Roles
M** = 1 Mason
MM = Innocent Child (Confirmed at start of Day 1)
MMM = 2 Masons
MMMM = 2 Masons; Innocent Child
MMMMM = 3 Masons
MMMMMM = 2 Masons; 2 Masons (i.e. two separate pairings)

Blocker Roles
B = Roleblocker
BB = Roleblocker; 1-Shot Roleblocker
BBB = Roleblocker; 1-Shot Roleblocker x2
BBBB = Roleblocker x2; 1-Shot Roleblocker
BBBBB = Roleblocker x2; 1-Shot Roleblocker x2
BBBBBB = Roleblocker x3

Scum Roles (In addition to the Godfather)
TTTTTT*** = Goon x2
TTTTT*** = Goon x2
TTTT = 1-Shot Strongman; Roleblocker
TTT = 1-Shot Strongman; Roleblocker
TT = Strongman; Roleblocker
T = Strongman; Roleblocker
0 Ts = Strongman; Roleblocker; 1-Shot Bulletproof****

After power roles are determined from the table above, Vanilla Townies are added to arrive at 12 players.

* "Or" roles are determined randomly
** Single M rolls result in the Universal Backup converting to a Mason
*** 5 or 6 T rolls result in a scum team of Goon - Goon - Godfather. During N0, the team may elect to have one of the two Goons be 1-Shot Bulletproof. This is optional and not required.
**** If there are zero Ts, one member of the mafia team is randomly 1-Shot Bulletproof.

Clarifications:

--If a 1-Shot PR is the first PR to die, the UB will inherit that role, even if the shot was used up. The UB will not receive a new shot.
--If the Universal Backup converts to a Mason due to a single M roll, that player will not be informed of the conversion.
--Mafia Strongman modifier defeats one doctor protection or roleblocker. If two or more doctors successfully protect the target, the kill will fail. If a doctor protects the target and the Strongman is blocked, the kill will fail.  If two roleblockers target the Strongman, the kill will fail.
--The Bulletproof modifier will be revealed upon death, if selected or assigned.
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WalrusMcFishSr

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Re: MXXXIX: Adventure Time! Mafia (Sign-ups Open)
« Reply #2 on: January 08, 2014, 05:59:09 pm »

/in
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Re: MXXXIX: Adventure Time! Mafia (Sign-ups Open)
« Reply #3 on: January 08, 2014, 06:03:48 pm »

why yes, please
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Re: MXXXIX: Adventure Time! Mafia (Sign-ups Open)
« Reply #4 on: January 08, 2014, 06:04:58 pm »

/in
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Re: MXXXIX: Adventure Time! Mafia (Sign-ups Open)
« Reply #5 on: January 08, 2014, 06:35:20 pm »

/in!
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Re: MXXXIX: Adventure Time! Mafia (Sign-ups Open)
« Reply #6 on: January 09, 2014, 08:31:43 pm »

auto-/in into ash games

PS: What is adventure time and should I be watching it? (it is something you watch yes?)
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WalrusMcFishSr

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Re: MXXXIX: Adventure Time! Mafia (Sign-ups Open)
« Reply #7 on: January 09, 2014, 08:41:51 pm »

It is a TV show. Ostensibly for children but also quite humorous for adults I think. I really enjoy it.
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ashersky

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Re: MXXXIX: Adventure Time! Mafia (Sign-ups Open)
« Reply #8 on: January 09, 2014, 09:41:52 pm »

auto-/in into ash games

PS: What is adventure time and should I be watching it? (it is something you watch yes?)

What Walrus said.  It is hilarious and awesome and smart, so definitely good for adults.

Also, no knowledge is necessary whatsoever to play.  The set-up is flavor independent.  I'm just going to use the flavor for fun.
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Re: MXXXIX: Adventure Time! Mafia (Sign-ups Open)
« Reply #9 on: January 09, 2014, 09:57:16 pm »

/tag
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Re: MXXXIX: Adventure Time! Mafia (Sign-ups Open)
« Reply #10 on: January 10, 2014, 09:53:20 am »

/in love adventure time! Setup looks great too!
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

ashersky

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Re: MXXXIX: Adventure Time! Mafia (Sign-ups 6/12 Open)
« Reply #11 on: January 13, 2014, 04:42:09 pm »

Quick update: flavor setting/story is done.  As mentioned, it's completely irrelevant to the playing of the game, but should be enjoyable to those who watch the show.
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Re: MXXXIX: Adventure Time! Mafia (Sign-ups 6/12 Open)
« Reply #12 on: January 13, 2014, 04:53:28 pm »

/tag
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Re: MXXXIX: Adventure Time! Mafia (Sign-ups 6/12 Open)
« Reply #13 on: January 13, 2014, 04:54:00 pm »

/tag
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Re: MXXXIX: Adventure Time! Mafia (Sign-ups 6/12 Open)
« Reply #14 on: January 13, 2014, 05:37:05 pm »

/tag
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Re: MXXXIX: Adventure Time! Mafia (Sign-ups 6/12 Open)
« Reply #15 on: January 20, 2014, 11:54:44 pm »

Is a total mafia newbie welcome? If so then /in.
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ashersky

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Re: MXXXIX: Adventure Time! Mafia (Sign-ups 6/12 Open)
« Reply #16 on: January 21, 2014, 12:41:45 am »

Is a total mafia newbie welcome? If so then /in.

This set-up is fine for newbies.  Just ask me any questions after it starts up.
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Re: MXXXIX: Adventure Time! Mafia (Sign-ups pen: 7/12 Slots Taken)
« Reply #17 on: January 21, 2014, 09:48:46 am »

/in

I really should not be signing up for another game but damnit, it's Adventure Time, of which I am a huge fan. Of course, I could probably be suckered by just about any other cartoon theme.

I want to be either Ice King or Tree Trunks.
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ashersky

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Re: MXXXIX: Adventure Time! Mafia (Sign-ups pen: 8/12 Slots Taken)
« Reply #18 on: January 21, 2014, 09:54:28 pm »

For the newbie(s) interested, I've put together this quick summary of this mafia game.  I think every mod should/could provide this sort of text for their games, just editing the set-up specific stuff for their own games.

Quote
Forum mafia, in its simplest form, is a social deduction game with an uninformed "good" majority (called "Town") and an informed "bad" minority (called "Mafia").  "Town" and "Mafia" are called alignments.  Town members are aware only of their own alignment.  Mafia members are aware of (and can communicate with) the other Mafia, and as such know the alignment of all players in the game.  Players spend "days" posting in the game's forum thread, trying to deduce the alignment of the other players in an effort to meet their win condition.

In this game, there are nine Town members and three Mafia members.  To win, the Town must eliminate all Mafia from the game, generally through a process called lynching.  For the Mafia to win, they must eliminate enough Town members to ensure that they have complete control over the game, generally by comprising at least half of all living players (i.e., if 3 Mafia are alive and 3 Town are alive, the Mafia would win).  They do this through mislynching town members, as well as choosing players to "kill" at night.  A lynch is performed when a majority of living players agree upon a player to be removed from the game.  Agreement is shown through votes, which are tallied by the moderator.  If the lynch target is a town member, a mislynch has occurred.

All players have an alignment, as seen above.  In addition, all players have a role.  The standard role for a Town member is the Vanilla Townie.  The standard role for Mafia is the Mafia Goon.  Other than having the Town or Mafia alignment, a Vanilla Townie or Mafia Goon has no other powers or actions.  However, other roles, called "Power Roles," do have actions to take, generally at night.  These power roles are generally explained by the moderator when assigned, and may have a large or small impact on the game, depending on their use.  The existence of certain power roles could affect whether a win condition for either alignment is met, as well.

In this game, two power roles are guaranteed to be included: a Town Universal Backup and a Mafia Godfather.  All other power roles are determined using the randomization process described in Post #2.  Assigned roles are known only to the players who receive them.  Action are taken at night only, via PM to the moderator, who follows a natural order of resolution when applying them to the game.

The game ends when all Mafia members have been lynched (or otherwise killed) or when Town has an equal or fewer number of living players as Mafia (and no power to stop death).
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Re: MXXXIX: Adventure Time! Mafia (Sign-ups pen: 8/12 Slots Taken)
« Reply #19 on: January 23, 2014, 06:13:33 pm »

I'll need to /out here, ashersky. Hopefully I'll be able to rejoin!
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ashersky

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Re: MXXXIX: Adventure Time! Mafia (Sign-ups pen: 7/12 Slots Taken)
« Reply #20 on: January 26, 2014, 06:05:28 am »

Alright, I'm itching to mod again, and we have a newbie here!  Let's get this party started!
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Re: MXXXIX: Adventure Time! Mafia (Sign-ups pen: 7/12 Slots Taken)
« Reply #21 on: February 04, 2014, 04:52:15 pm »

Opening flavor is written, and it is hilarious.
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Re: MXXXIX: Adventure Time! Mafia (Sign-ups pen: 7/12 Slots Taken)
« Reply #22 on: February 09, 2014, 10:48:26 am »

..............In...............
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Re: MXXXIX: Adventure Time! Mafia (Sign-ups pen: 7/12 Slots Taken)
« Reply #23 on: February 09, 2014, 10:55:46 am »

..............In...............

:OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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Re: MXXXIX: Adventure Time! Mafia (Sign-ups pen: 7/12 Slots Taken)
« Reply #24 on: February 09, 2014, 11:36:53 am »

Hey it's raerae!
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