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Author Topic: Schedule and Results: 2011 DominionStrategy.com Championships  (Read 92507 times)

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Axxle

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Re: Schedule and Results: 2011 DominionStrategy.com Championships
« Reply #350 on: December 16, 2011, 05:27:25 pm »
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Given all these top matches, I just thought that it would be cool if it was possible to be a kibitzer on isotropic. Or if maybe at least the final could somehow be broadcasted as a livestream (one player could stream it, but (minor problem) would reveal his hand this way to everyone, including his opponent, if he wants to see it).

Is there a way to just livestream a portion of the screen?
Yes.

As I saw from your video later, I guess what I meant was if there was a way to hide a portion of the screen from streaming.  Like put a box over it that you can see through on your screen but doesn't get recorded.  That way you could hide your hand.
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theory

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Re: Schedule and Results: 2011 DominionStrategy.com Championships
« Reply #351 on: December 16, 2011, 05:46:30 pm »
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I planned to ask the players to record their streams and then send me their videos, and I would upload the video on YouTube afterwards.
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WanderingWinder

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Re: Schedule and Results: 2011 DominionStrategy.com Championships
« Reply #352 on: December 16, 2011, 05:56:35 pm »
0

Given all these top matches, I just thought that it would be cool if it was possible to be a kibitzer on isotropic. Or if maybe at least the final could somehow be broadcasted as a livestream (one player could stream it, but (minor problem) would reveal his hand this way to everyone, including his opponent, if he wants to see it).

Is there a way to just livestream a portion of the screen?
Yes.

As I saw from your video later, I guess what I meant was if there was a way to hide a portion of the screen from streaming.  Like put a box over it that you can see through on your screen but doesn't get recorded.  That way you could hide your hand.
I'm not aware of that, but I do know that you can resize the 'camera' - the part of your screen that's getting recorded - to any size rectangle you want. Don't know if that's helpful enough for you or not.

Turambar

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Re: Schedule and Results: 2011 DominionStrategy.com Championships
« Reply #353 on: December 16, 2011, 07:33:15 pm »
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Gardens Divison:

Turambar beats Permanoob 4-3:

Turambar 36  Permanoob 41:
http://dominion.isotropic.org/gamelog/201112/16/game-20111216-154827-bc0b3e91.html

Turambar 16 Permanoob 28:
http://dominion.isotropic.org/gamelog/201112/16/game-20111216-155523-e7db091f.html

Turambar 52 Permanoob 52 (tie, so not counting):
http://dominion.isotropic.org/gamelog/201112/16/game-20111216-160030-f10f8a7e.html

Turambar 35 Permanoob 22:
http://dominion.isotropic.org/gamelog/201112/16/game-20111216-160526-93fe7931.html

Turambar 23 Permanoob 30:
http://dominion.isotropic.org/gamelog/201112/16/game-20111216-160959-81f1f487.html

Turambar 37 Permanoob 27:
http://dominion.isotropic.org/gamelog/201112/16/game-20111216-161509-ce1ea437.html

Turambar 27 Permanoob 25:
http://dominion.isotropic.org/gamelog/201112/16/game-20111216-162041-8a187cdf.html

Turambar 42 Permanoob 37:
http://dominion.isotropic.org/gamelog/201112/16/game-20111216-162417-09c4ea69.html

Thx for the games, really tense ones! I was down 1-3 (after, at least some, really questionable play on my part), and was excpecting to lose, but I managed to come back. Very good opponent considering his rank.
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DG

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Re: Schedule and Results: 2011 DominionStrategy.com Championships
« Reply #354 on: December 16, 2011, 07:38:48 pm »
+1

Open a new thread for the 4th round onwards please.
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painted_cow

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Re: Schedule and Results: 2011 DominionStrategy.com Championships
« Reply #355 on: December 16, 2011, 09:21:41 pm »
+1

How about some kind of coverage of finals or quick-interviews of the Top 4/8. Just to spice things a bit up. I like the idea of streams in finals too.
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Hurr

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Re: Schedule and Results: 2011 DominionStrategy.com Championships
« Reply #357 on: December 17, 2011, 02:46:50 pm »
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Hurr 4 - 3 Dano77, Witch

Another close one. Dano (seed 42) upset the 10th seed in his last round, so I was expecting an easy opponent. Instead, my opponent plays very strong ABC Dominion in some very boring kingdoms and i find myself down 3-1. Game 5 I manage to win thanks to going first, and Game 6 I finally catch a break in there being an actual engine to build (where I feel I'm strongly advantaged), and I Torture him out. Game 7 is another big money kingdom, but my opponent makes one of his few mistakes in opening an Ironworks for his big money deck, and I squeak it out.

Dano77 - http://dominion.isotropic.org/gamelog/201112/17/game-20111217-110634-bb06f171.html
Hurr - http://dominion.isotropic.org/gamelog/201112/17/game-20111217-110957-fe68de17.html
Dano77 - http://dominion.isotropic.org/gamelog/201112/17/game-20111217-111357-f02093a7.html
Dano77 - http://dominion.isotropic.org/gamelog/201112/17/game-20111217-111804-6b4f60eb.html
Hurr - http://dominion.isotropic.org/gamelog/201112/17/game-20111217-112045-a9badf91.html
Hurr - http://dominion.isotropic.org/gamelog/201112/17/game-20111217-112807-665acc77.html
Hurr - http://dominion.isotropic.org/gamelog/201112/17/game-20111217-113324-5949be00.html
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mith

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Re: Schedule and Results: 2011 DominionStrategy.com Championships
« Reply #359 on: December 18, 2011, 10:08:11 am »
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Gardens Division, Round 3 - (6) mith d. (22) Smartie, 4-2

Game 1: Smartie 17-22 mith
Game 2: Smartie 31-14 mith
Game 3: mith 21-37 Smartie
Game 4: mith 28-21 Smartie
Game 5: Smartie 42-49 mith
Game 6: Smartie 24-35 mith

Game 1 was a Mountebank/nothing opening, and we diverged on the first shuffle with Mountebank/Silver vs. Gold/nothing. I transitioned to Cities quickly while he stopped for a Tactician and started buying Gardens. I came up just short on turn 17, with $15 and 6 buys (needing $16 for the remaining Gardens, or 7 buys for the Estates!), but he wasn't able to buy a Province and I finished off the Estates soon after.

Game 2 I rather foolishly tried Sea Hag on an Apprentice/Jack board, and he ramped up quickly with Apprentice/Tournament.

Game 3 was a pretty clear Tactician/Stables/money board, but I saw Talisman/Haggler/Gardens and decided to try something crazy. I made a mistake helping him out with the Provinces rather than just grabbing Gardens and trying to extend the game, but I don't think it would have mattered in the end.

Game 4 was Ironworks/Gardens, and I grabbed a couple Mountebanks to slow him a bit and increase my buying power. I was able to split the Gardens 5-3, and that plus the Curses was the difference.

Game 5 was a fourth Gardens game! He chose Remake (with an early Mint), while I went for Traders/Gardens. I may have again made a mistake here buying a couple Provinces, and after being behind all game I finally got my Gardens up to 4 points to take a slim lead with 1 Province left; fortunately, his deck had too much green and he came up $1 short, while I drew 4 of my 25 Silvers to end it.

Game 6 was really my only convincing win of the match. He went for a Trading Post/Shanty Town/mostly BM build, while I opened Potion/Pawn for Apothecaries, eventually picking up a single Bank and Coppersmith. The +Buys from Pawn were key, as I ended up with 10+P twice.

Very interesting (Gardens heavy!) series, thanks again for the games, Smartie.
« Last Edit: December 18, 2011, 10:10:22 am by mith »
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Smartie

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Re: Schedule and Results: 2011 DominionStrategy.com Championships
« Reply #360 on: December 18, 2011, 12:21:39 pm »
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To Mith:

Thanks for the games! It was really good games, maybe except for game 6 which I wasnt familiar with the power of apothecaries! :)
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DG

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Re: Schedule and Results: 2011 DominionStrategy.com Championships
« Reply #361 on: December 18, 2011, 12:39:00 pm »
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TheO_Ravenheart 4 : 3 DG

TO_R 36 : 51 DG http://dominion.isotropic.org/gamelog/201112/18/game-20111218-071037-dd749427.html
TO_R 23 : 10 DG http://dominion.isotropic.org/gamelog/201112/18/game-20111218-073020-fa894fcc.html
TO_R 17 : 36 DGhttp://dominion.isotropic.org/gamelog/201112/18/game-20111218-073707-ace773f2.html
TO_R 33 : 21 DG http://dominion.isotropic.org/gamelog/201112/18/game-20111218-074502-8deec3fa.html
TO_R 30 : 13 DG http://dominion.isotropic.org/gamelog/201112/18/game-20111218-082908-e69e0e47.html
TO_R 55 : 58 DG http://dominion.isotropic.org/gamelog/201112/18/game-20111218-085229-5d9c9e80.html
TO_R 41 : 12 DG http://dominion.isotropic.org/gamelog/201112/18/game-20111218-090452-37dd4630.html

First game : With mountebank and salvager, no extra action, I took a tactician and managed to harness them a little better. Labs and mountebanks is almost good, but I'd guess you need something other than the terminal trasher. I wasn't initially convinced by the oasis but it's probably good in his deck but not mine.
Second game : I moved for transmutes too soon and should have taken the steward, as my opponent did. This gave him the cities and everything else followed.
Third game : I skipped money for a total upgrade strategy and it came in well with the libraries to finish.
Fourth game : The fortune teller really hits me hard here and none my strategy components ever come together and become too slow to influence the game (trader, talisman, scheme). His labs strategy reinforces this.
Fifth game : This turned into a contest between a golem/warehouse style deck looking for possession and an ambassador style trashing down. My deck didn't produce and he went for a long punishing curse style, escaping possibly at the end since I only needed one fatal possession even with my dreadful deck.
Sixth game : Governor/ghost ship ruled here and I made a mistake in taking some nobles ahead of the governors. First turn advantage lets me get away with it
Seven game : minion/chapel - It's probably gone on draws for me very quickly but I didn't help myself by looking for some highway/talisman goodness that was always going too late. I'd pretty much given up then as Ravenheart had got it all right.

Congratultions to TheO_Ravenheart. Very solid play throughout. Good luck against Fabian.
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mischiefmaker

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Re: Schedule and Results: 2011 DominionStrategy.com Championships
« Reply #362 on: December 18, 2011, 12:46:39 pm »
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ARTjoMS over mischiefmaker 4-3 in the Chapel division. All games played in veto mode.

Game 1: http://dominion.isotropic.org/gamelog/201112/18/game-20111218-073506-4c6f4590.html
We both opened Sea Hag/Silver and went for Tournaments and Hunting Parties, splitting both Curses and HP 5/5. She opted for 3 Tournaments while I only got two and a Salvager. I got the first Province, but she picked up the first two Prizes, taking Trusty Steed and Diadem. I eventually get mine to line up and take Followers. Our decks clog up and stall as we battle for duchies, but I eventually close it out on the 27th turn by buying the last Duchy and Estate, 38-30.

A little bit of swingyness here, but not nearly as much as Sea Hag and Tournament could have been. I think I had the better deck, as I kept the number of different cards trim, and I think Followers was still a strong choice even with Curses gone due to the attack and Hunting Parties to bypass Estates, but first player advantage helped too.

Game 2: (lost log, will edit and post tomorrow)
A Colony game where we both go for early Margrave. She plays straight Margrave BM; I try for some complicated Golem/Margrave/Oasis engine, with Salvagers to try and trim my deck. I draw both my Golems on a hand that gets Margraved, opting to keep Golem-Golem-Margrave, and my first Golem hits both the Salvagers in my deck. Ouch. Not that that would have made a difference; my strategy here was obviously inferior, and though it took 25 turns to finish this game, it was basically over after 10.

I made a huge mistake here not just going Margrave/BM, probably my worst strategic mistake of the series. I'm a little surprised at myself since I am terrible with Golem and generally good at recognizing BM+X situations, although a Margrave/BM mirror match probably had a low chance of success for me too due to going second.

Game 3: http://dominion.isotropic.org/gamelog/201112/18/game-20111218-075822-0480b56a.html
I go for Minions early and get a very smooth draw, picking up 2 early. With her first $5, she takes a Jester, and by turn 9 I'm up 4-0 on the Minion race. She executes a very nice pivot and goes for Harem/Silk Road, with Festival to add +buy for multiple Estates. I panic a little bit and deviate from my strategy despite having a huge Minion advantage, figuring that if I let her get all the Silk Roads, if my deck stalls I'm in big trouble as she picks up Estates. So I contest the smaller green cards, ending up with a 4-4 split on both Silk Roads and Duchies and winning 54-48.

I really don't know if I played this right; I feel like if I'd just plowed ahead with Minions I probably could have won on Provinces since her deck would have been completely clogged with green, but I haven't played enough with Silk Road to have a good feel for its late game power.

Game 4: http://dominion.isotropic.org/gamelog/201112/18/game-20111218-075822-0480b56a.html
We both go for Ghost Ships early. I get 2 and she gets 3, which seems odd to me. We both get an Expand, and then I go for Gold while she gets a second Expand. I'm feeling pretty good about my deck, as I have a huge advantage in treasure while she has a ton of terminals (plus Expand is one of my very best Win Rate Given Available cards, sort of a lucky charm for me), but she takes some Havens to smooth her deck draw and is completely ruthless about trashing with Expand. 4 of her 5 provinces were obtained via Expand, and I couldn't match her speed. She takes this one 38-26 in 20 turns.

I'm sure my deck was better at the end of the game, but she outplayed me in the mid-to-end game by going green early, using the Expands to great effect and constantly putting pressure on me. And I think I probably would have lost even if there were 12 Provinces in the Supply, as she could have kept on buying Duchies and Expanding them to Provinces.

Game 5: http://dominion.isotropic.org/gamelog/201112/18/game-20111218-081308-a6e8c175.html
She comments about how this board looks pretty boring, and I agree. I open Silver/Silver, and after some thought she opens Silver/Chapel. I think that was her one big mistake of this series; there really wasn't an engine of any kind worth building, and a Library/Warehouse/BM deck is pretty strong. I win 33-22 in just 14 turns.

I did get a little lucky, as my turn 4-5-6 draws went Gold-Library-Gold, but I also think my strategy was better.

Game 6: (lost log, will post tomorrow)
This one is going to sting for a while. On a Colony board, we both open Bridge/Silver; she goes for Cities while I get a lucky early Forge and then branch off for Alchemists. In the mid-game, she transitions to Nobles. On turn 19, there are 5 Nobles, a Bridge, and 2 Alchemists left. I draw my entire deck, with Gold, Silver, 3 Copper, 2 Potions, Nobles, Forge, and 3 Bridge, down 7-2. With the match almost certainly hanging on my decision, I think about this for a long time and then do probably the worst (reasonably) possible thing, taking 3 Nobles and an Alchemist. She Forges a Nobles into a Nobles, plays a Bridge, and picks up the last Nobles and Bridge to win 8-7.

I'm still kicking myself here. I had 8 Alchemists and was set up to draw my deck every turn without fail; she had 5 or 6 cities, 3 Nobles, and 6 Bridges. So she still could have beaten me and ended the game with a good draw, but if she hadn't gotten a good draw and I'd just bought a Platinum on that last turn I could have started buying Colonies every turn and won this game going away.  A prime example of the "Know who's the beatdown deck" principle in action.

Still, I was feeling reasonably good about my chances since first player had won every game so far in the series. I take a deep breath and move on to game 7...

Game 7: http://dominion.isotropic.org/gamelog/201112/18/game-20111218-084853-492d389f.html
I feel even better about my chances when she says "Hey, what does this Scheme card do?" With her lack of recent games, I'm hoping the presence of a couple of Hinterlands cards helps tilt things in my favor. We both open Silver/Silver, going for Witches. On 6 we get Border Villages and on 5 Witches until we both have 3. Then, with Curses nearly gone, she makes a brilliant play, going double Tactician/Scheme/Secret Chamber. With the Border Villages and Schemes in her deck, she's able to play the Tacticians fairly consistently and topdeck her other action cards for her Tactician turn. When Secret Chamber lines up, she's able to buy Province/Duchy most times, and Province other times. My deck isn't capable of generating anywhere near that kind of money, and while I valiantly try to salvage the game by getting Philosopher's Stone, Monument, and Harems, I already know the game is over. We spend the last 10 turns or so chatting about the games and wishing each other good luck in the future as she coasts to an easy win, 49-30.

I got a little unlucky here, splitting Curses 6-4 despite first player advantage, as she got BV-Witch-Witch to line up on turns 7 and 10, but I got outclassed in the mid-game by her Scheme-Tactician-Secret Chamber play. Ironic that her superior strategy would have as the linchpin both of the cards from Hinterlands that were in the set!

I'm still grumpy about giving away Game 6 with my poor play, but I feel a little better that I held my own against a level 44 player (other account). The games themselves were great fun and overall I'm reasonably happy with how I played. Best of luck to ARTjoMS in the rest of the tournament and thanks again to theory and rrenaud for putting this together!
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ARTjoMS

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Re: Schedule and Results: 2011 DominionStrategy.com Championships
« Reply #363 on: December 18, 2011, 03:18:07 pm »
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Thank you for posting games.

Some more comments about games.
Game 1. Curses were 6-4. I should have gotten salvager faster.

Game 3. After 1st shuffle it was clear that i won't be able to match in engine making so i went green early, didn't really want to take province that early, but what else you can do with 8 money and one buy. Too bad silk road split 4-4.

Game 4. Don't know how i won that, it felt like actions collided alot and it was either 7 or 5 in the beginning, wasn't delighted to take 3rd ghost ship early, but at least i knew what to do when i draw expand -ghost ship.

Game 5. Going 2nd maybe wasn't that bad, but i didn't feel like going BM. Though a second about smugglers-gardens, but assumed it would be too slow. I thought chapel would make library-warehouse-money a lot faster+you can set chapel aside, but after turn 3: Chapel; Silver;Copper;Copper;Copper it was obviously over. I really don't think my strategy was inferior. Just played a solitaire game with that combo and maybe i got lucky but it was 4 provinces in 11 turns and 5th on 13.

Game 6. It was clear that this will be engine deck, now looking back i would probably open with potion as it is fastest reliable way how to set up engine. I was surprised how successful potion move from my opponent was knowing there is ghost ship around. Didn't felt all that bad about chances to win until realized my opponent can draw entire deck.

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''Especially regarding such an iconic (and somewhat infamous) name that is known as ARTjoMS.'' - shark_bait is boosting my ego.

quasi

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Re: Schedule and Results: 2011 DominionStrategy.com Championships
« Reply #364 on: December 18, 2011, 03:56:50 pm »
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In the Witch division, quasi (2) over WrathofGlod/Michael Harris (15) by a count of 4-3.

quasi 43 Michael Harris 18 http://dominion.isotropic.org/gamelog/201112/18/game-20111218-114829-9a5d2238.html

quasi 2 Michael Harris 19 http://dominion.isotropic.org/gamelog/201112/18/game-20111218-115254-42cdf829.html

quasi 35 Michael Harris 39 http://dominion.isotropic.org/gamelog/201112/18/game-20111218-120221-0a1922f6.html

quasi 49 Michael Harris 27 http://dominion.isotropic.org/gamelog/201112/18/game-20111218-121601-d81ef534.html

quasi 41 Michael Harris 29 http://dominion.isotropic.org/gamelog/201112/18/game-20111218-122515-6a3a5986.html

quasi -100 Michael Harris ~15 Lost the game log for this one, but I was stuck in ambassador hell.

quasi 9 Michael Harris -2 http://dominion.isotropic.org/gamelog/201112/18/game-20111218-123827-8194f509.html

Notes:

Game 1.  His engine building is a little too slow.  Edit: actually I don't know, i'm not sure how much draws played into it.
Game 2.  IGG race.  I got a bit outplayed here.  Not sure what I could have done to win this one.
Game 3.  Similar rough strategies, was a little surprised to lose this one.
Game 4.  His engine building is a little too slow.
Game 5.  Light bishoping into conspirators and stuff beats apothecary
Game 6.  I resign in shame.
Game 7.  Festival/Torturer, my draws were too lucky to beat.

Thanks for the games WrathofGlod.
« Last Edit: December 18, 2011, 04:11:52 pm by quasi »
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shark_bait

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Re: Schedule and Results: 2011 DominionStrategy.com Championships
« Reply #365 on: December 18, 2011, 05:40:23 pm »
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Sharkbait (7) over Festuca (42) in the Chapel Division (4-1)


Game 1:  shark_bait 73 - Festuca 39
http://dominion.isotropic.org/gamelog/201112/18/game-20111218-120904-9941d30d.html

We both open with Spice Merchant/Black Market.  I can't remember the entire BM deck, but the big gun was the kings court.  I honestly thought this game was over when Festuca pulls the KC and 7$ on turn 5.  However, I buy minions and Festuca lets a few chances to buy minions go buy when she buys her KC and later a platinum.  I manage to pull an 8-2 minion split.  I think transition into some black market/minion/native village shenanigans to play my treasure and then draw a new hand.


Game 2:  shark_bait 65 - Festuca 56
http://dominion.isotropic.org/gamelog/201112/18/game-20111218-122225-48dce03d.html

At first look, not too interesting.  A colony game where the only action card with a plus action is haven.  There's steward to trash, but with no engine to be made, we don't use it for trashing that much.  Both of us get a mountebank before the first reshuffle.  I pick up some golds before going for goons, and that helps me get to platinum before she does.  I start greening a little bit before her and think that I can pick up a 3-pile with goons, haven and curses.  She picks up some duchies and VP chips and before I know it, I can't go for the 3-pile because she's close enough to potentially win.  I'm saved by the curse when I discard one and avoid giving Festuca a chance to win by 1-point. 


Game 3:  shark_bait 18 - Festuca 40
http://dominion.isotropic.org/gamelog/201112/18/game-20111218-123159-bce679b1.html

This one's a chapel game where I ignore chapel.  My initial plan was to go lucky chancellor into minions.  Let's just say that it didn't work.  Festuca plays the chapel into torturer/BM.  Her strategy dominates me.


Game 4:  shark_bait 40 - Festuca 28
http://dominion.isotropic.org/gamelog/201112/18/game-20111218-124231-820500dc.html

The simplest way to summarize this one is that 3 Ghost Ships > 1 Ghost Ship.  Other than that (and the fool's gold she bought), we played very close to a mirror match.


Game 5:  shark_bait 36 - Festuca 35
http://dominion.isotropic.org/gamelog/201112/18/game-20111218-125132-f3d7a533.html

Ambassador game with Duke, Monument and Crossroads.  Is it possible to lose the ambassador war and win?   We both get 2 ambassadors early.  She get's another monument and I pick up a couple silvers and menageries hoping to win the ambassador war and transition into a booming treasure map economy.  It works and I'm able to ambassador a province and buy one to end and win by a single point.


Thanks to Festuca for the games!
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mischiefmaker

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Re: Schedule and Results: 2011 DominionStrategy.com Championships
« Reply #366 on: December 18, 2011, 05:44:19 pm »
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Game 5. Going 2nd maybe wasn't that bad, but i didn't feel like going BM. Though a second about smugglers-gardens, but assumed it would be too slow. I thought chapel would make library-warehouse-money a lot faster+you can set chapel aside, but after turn 3: Chapel; Silver;Copper;Copper;Copper it was obviously over. I really don't think my strategy was inferior. Just played a solitaire game with that combo and maybe i got lucky but it was 4 provinces in 11 turns and 5th on 13.
Hm. Played around with the sim, and Library/Warehouse, Library/Warehouse/Chapel, and Warehouse/Chapel all clock in at 15.0 to 15.2 turns to 4 provinces (using the BMU as a base, so it's likely a bit faster in practice if you're not buying Duchies). So I take back what I said, I think both of our strategies were equally good, and I just got lucky plus had first-player advantage.

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monsterbrick

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Re: Schedule and Results: 2011 DominionStrategy.com Championships
« Reply #367 on: December 18, 2011, 08:45:28 pm »
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Gardens division

monsterbrick wins vs. sherwinpr 4-1

http://dominion.isotropic.org/gamelog/201112/18/game-20111218-160955-eb2f1c8a.html

Game #1 sherwinpr wins because his deck is way better than mine.  We open 5/2 trading post/hamlet for us both.  The obvious strategy is to go after minion/grandmarket.  I, being the genius that I am, decide that golem is going to be the card that is going to overcome my second player disadvantage.  Along the way I decide trading post is unnecessary and salvage it away.  I know it's hard to believe that I lost this one, but I did.

http://dominion.isotropic.org/gamelog/201112/18/game-20111218-162238-8f61cd65.html

Game #2 I win because I get lucky with tournament.

http://dominion.isotropic.org/gamelog/201112/18/game-20111218-164219-ce64c429.html

Game #3  I win because I get lucky with tournament.  (I see a pattern developing.)

http://dominion.isotropic.org/gamelog/201112/18/game-20111218-165550-127e0cd6.html

Game #4 is a colony game with mountebank/chapel/watchtower.  With all the trashing, mountebank wasn't a factor.  Sherwinpr and I agree that I won this one because he bought two mountebank and I bought one mountebank, and instead of the second mountebank I bought a mint.  That allowed me gain more plats than him.

http://dominion.isotropic.org/gamelog/201112/18/game-20111218-171817-4254f5c5.html

Game #5 was an interesting hunting party game with alot of useful actions and horn of plenty.  On my last turn I bought two provinces and HoP one province.

Thanks to sherwinpr for a good match and conversation.  He was really cool even though I kept rescheduling.  I really appreciate that.  Thanks again sherwinpr.
« Last Edit: December 18, 2011, 08:52:45 pm by monsterbrick »
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toaster

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Re: Schedule and Results: 2011 DominionStrategy.com Championships
« Reply #368 on: December 18, 2011, 11:07:56 pm »
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(21) toaster defeats (5) hoff 4-3 in a real nail-biter.  I forgot to copy the logs, so I'll post tomorrow with links and commentary.
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Exclams

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Re: Schedule and Results: 2011 DominionStrategy.com Championships
« Reply #369 on: December 19, 2011, 02:27:06 am »
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Gardens division, round 3: papaHav (1) vs. Exclams (4)

Exclams (41) papaHav(16): http://dominion.isotropic.org/gamelog/201112/18/game-20111218-140203-a1d498c2.html
We both open with remodel. I go for FG, he aims for HP/GM. The only thinking I did past the opening decision was picking up a single library on turn 9. My FGs connected a lot, and I have four provinces and a duchy before his engine is full strength. Was I insanely lucky, or is FG/remodel always this fast?

papaHav (68) Exclams (51): http://dominion.isotropic.org/gamelog/201112/18/game-20111218-213823-fa3f0804.html
Colony game, with no overpowering attacks or obvious engine. He opens with cutpurse, and I don't. That'll teach me to ignore attacks! Turns 4 and 6 I'm cutpursed, and buy courtyards I probably should have skipped. I imagined myself balancing this out with villages, but there's no +buy and other purchases (peddlers??) always seem more tempting. While I'm messing around with actions, papaHav buys money, a single vault, and colonies. I never catch up.

Exclams (29) papaHav (25): http://dominion.isotropic.org/gamelog/201112/18/game-20111218-214600-b6af5078.html
We both open chapel/baron. I grab an early crossroads (if I'm going to have estates and terminals anyway) and start an alchemist chain. He smartly embargoes the alchemists and buys money, provinces, and a few crossroads later. My crossroads and baron find estates fairly reliably, my alchemists find the potion frequently, and I take the curses with my alchemists, hoping chapel will save me. My engine matures on turn 12, and I just barely catch up. Again, I suspect good shuffle luck had more to do with my victory than sound choices.

Exclams (49) papaHav (40): http://dominion.isotropic.org/gamelog/201112/18/game-20111218-215217-fa0354ea.html
Colony game with all the flavors (attack, actions, draw, buy, trashing). We both open with remake, and we both pick up a mountebank before our second shuffles. As usual, I fiddle with actions while he focuses more on money. When we start buying colonies, I have a bunch of bazaars and a council room, and he has a bunch of platinum. We each buy a colony every turn for a while, til I choke on the final colony. Luckily for me he chokes in return, and I finish on my next turn; between remake and council room, I've scraped up enough spare VP to win.

Exclams (26) papaHav (22): http://dominion.isotropic.org/gamelog/201112/18/game-20111218-220319-8f90b754.html
Familiar game with no trashing. I open courtyard/potion, he follows silver/potion with a second potion buy. We both pick up familiar on turn 4, and we split curses while accumulating hamlets, rabbles, silver, and courtyards. Our buying power is extremely erratic; I'm not sure why I won here. I buy more hamlets, an extra rabble, and start buying estates towards the end. He buys lots of silver and avoids the estates. Shuffle luck again?

Overall an enjoyable series, although I'm not sure how much credit to give me for these wins. Any simulators care to comment?
« Last Edit: December 19, 2011, 02:29:09 am by Exclams »
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toaster

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Re: Schedule and Results: 2011 DominionStrategy.com Championships
« Reply #370 on: December 19, 2011, 04:27:28 am »
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Ok, here's the full rundown:

Game 1: toaster 40 - 30 hoff
http://councilroom.com/game?game_id=game-20111218-190737-79e3f542.html
A generally money + single draw type game, the early Cutpurse was key in knocking hoff from $6 to $5 or $5 to $4 during the early turns.

Game 2: hoff 50 - toaster 30
http://councilroom.com/game?game_id=game-20111218-191607-e9d62b9b.html
5/2 was a horrible split here, and hoff capitalized on it, splitting Colonies 5-3 for the win.

Game 3: toaster 36 - 21 hoff
http://councilroom.com/game?game_id=game-20111218-192535-8835ae87.html
An interesting board featuring two $4 curse givers, each of which had a hard counter.  Again we differ on our splits...although I won this one, it's not clear to me which split is better on this board.  One of my Sea Hags hitting his only one on turn 11 was probably a key moment.

Game 4: hoff  66 - 51 toaster
http://councilroom.com/game?game_id=game-20111218-193133-c0af84b7.html
hoff grabs a Cutpurse right away this time, and puts away a convincing victory.  I think I bought the Harvest too soon, it collided with Cutpurse a couple of times. which definitely slowed me down.  This was the first of two failed attempts by me at coming back from behind via Dukes.

Game 5: toaster 68 - 43 hoff
http://councilroom.com/game?game_id=game-20111218-194140-243a6489.html
My favorite game of the match, featuring a green explosion: Gardens, Great Hall, Island, and Silk Road.  I think Contraband was a great idea on Hoff's part...there were so many options that I couldn't nearly stop them all, and the +buy was certainly needed.  Early Islands made way for some early development for me: the platinum was probably the difference in the final outcome.

Game 6: hoff 49 - 28 toaster 
http://councilroom.com/game?game_id=game-20111218-195652-80617eb6.html
I still struggle with Ambassador games, a fact clearly on display in this game.  Again I tried to come from behind with Dukes, but was shut down.  Major style points to hoff for ending the game by giving me a Province with Ambassador :)

Game 7: toaster 41 - 36 hoff
http://councilroom.com/game?game_id=game-20111218-200341-c08200e6.html
A rather anti-climatic big money/stables game.  Having three Stables to hoff's one helped a lot...on the other hand, I think the Watchtower was a mistake.


All in all, a *very* close match....you'll note that the first player won every game. (Incidentally, I'd love to see 1st player win statistics by round).  hoff was a pleasure to play with, and this match very easily could've gone the other way.
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Geronimoo

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Re: Schedule and Results: 2011 DominionStrategy.com Championships
« Reply #371 on: December 19, 2011, 04:38:37 am »
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@toaster: Game 7, BM+Rabble is much stronger than BM+Stables.
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theory

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Re: Schedule and Results: 2011 DominionStrategy.com Championships
« Reply #372 on: December 19, 2011, 10:08:52 am »
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NinjaBus v Jimmy Jimmy, I am still waiting to hear back on.  According to Jimmy Jimmy, NinjaBus failed to show up to their initial agreed match time.

ehunt v def will be given a little more time to complete their match, since the opponent was substituted midway through the week.

Since there are so few players left, I might mix the schedule a bit between now and Jan 1, to better allow players to arrange times to play over the holidays.

Please post all new results here.
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theory

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Re: Schedule and Results: 2011 DominionStrategy.com Championships
« Reply #373 on: December 20, 2011, 02:44:38 pm »
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NinjaBus has forfeited his match and Jimmy Jimmy will advance.

Still waiting to hear back from ehunt v def.
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