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Author Topic: Best Dominion Moments 2014  (Read 100292 times)

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shark_bait

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Re: Best Dominion Moments 2014
« Reply #50 on: March 06, 2014, 10:49:29 am »
+1

No WV play on Turn 14???  :(

He didn't have it anymore, his opponent did the mini pin on turn 13.

Ahhh, I didnt' catch that.  I wonder if it would have been better to keep KC/WV, then Turn 14 isn't a wash.
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TrojH

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Re: Best Dominion Moments 2014
« Reply #51 on: March 06, 2014, 10:51:54 am »
0

Maybe so. That was a tough call.
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Stealth Tomato

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Re: Best Dominion Moments 2014
« Reply #52 on: March 07, 2014, 01:19:24 pm »
+2

http://www.gokosalvager.com/static/logprettifier.html?/20140307/log.505de22f0cf2ef979299a5d8.1394216022622.txt

In which Chapel/Bandit Camp vs. Urchin/Urchin doesn't just lose, it loses the trashing race. Badly.

By Turn 6, Merc has trashed more Estates (2/0). Chapel trashes its first Estate on... Turn 15, by which time the opponent has four Provinces, no Copper, and no Estates, partly thanks to Mint and a 5-Copper draw on Turn 7.

Total trash count: 4 Copper and an Estate (3 Copper T5; 1 Copper T9; 1 Estate T15)
« Last Edit: March 07, 2014, 01:21:20 pm by Stealth Tomato »
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Rabid

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Re: Best Dominion Moments 2014
« Reply #53 on: March 09, 2014, 04:07:00 pm »
+8

Possession vs 3 rebuild + masq hand!
Code: [Select]
Rabid: turn 15 [possessed]
Rabid plays Rebuild
Rabid names Estate
Rabid reveals Copper, Province
Rabid discards Copper
Rabid trashes Province
Hoam gains Province
Rabid plays Rebuild
Rabid names Estate
Rabid reveals Province
Rabid trashes Province
Hoam gains Province
Rabid plays Rebuild
Rabid names Estate
Rabid reveals Rebuild, Copper, Silver, Silver, Copper, Duchy
Rabid discards: Rebuild, Copper, Silver, Silver, Copper
Rabid trashes Duchy
Hoam gains Province
Rabid plays Masquerade
Rabid draws Province, Province
Rabid passes Province
Hoam passes Silver
Rabid trashes Province
Rabid plays 1 Copper, 1 Silver
Rabid buys Estate
Hoam gains Estate
Rabid shuffles deck
Rabid draws Duchy, Copper, Copper, Rebuild, Silver

http://www.gokosalvager.com/static/logprettifier.html?/20140309/log.505dd328fca2e44e30819afd.1394395273567.txt
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ragingduckd

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Re: Best Dominion Moments 2014
« Reply #54 on: March 09, 2014, 04:13:00 pm »
+2

Possession vs 3 rebuild + masq hand!

How inconsiderate of you to win anyway!
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blueblimp

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Re: Best Dominion Moments 2014
« Reply #55 on: March 09, 2014, 04:44:41 pm »
0

This was suboptimal play by Hoam:
Code: [Select]
Rabid trashes Province
Trashed cards aren't returned until after drawing the next hand during clean-up, so it's better to trash a card that you want to prevent your opponent from drawing next turn. In this case it likely didn't matter.
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SCSN

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Re: Best Dominion Moments 2014
« Reply #56 on: March 23, 2014, 08:52:53 pm »
+27

SheCantSayNo: turn 13
...
SheCantSayNo   plays Scout
SheCantSayNo   reveals: Great Hall, Great Hall, Great Hall, Great Hall
SheCantSayNo   places cards in hand: Great Hall, Great Hall, Great Hall, Great Hall

http://gokologs.drunkensailor.org/static/logprettifier.html?20140323/log.505d732a51c359e6597efeb8.1395621875733.txt
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GendoIkari

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Re: Best Dominion Moments 2014
« Reply #57 on: March 24, 2014, 11:11:12 am »
+2

SheCantSayNo: turn 13
...
SheCantSayNo   plays Scout
SheCantSayNo   reveals: Great Hall, Great Hall, Great Hall, Great Hall
SheCantSayNo   places cards in hand: Great Hall, Great Hall, Great Hall, Great Hall

http://gokologs.drunkensailor.org/static/logprettifier.html?20140323/log.505d732a51c359e6597efeb8.1395621875733.txt

+4 cards, +1 action, for $4? Scout is seriously overpowered...
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Re: Best Dominion Moments 2014
« Reply #58 on: March 24, 2014, 11:18:10 am »
+3

SheCantSayNo: turn 13
...
SheCantSayNo   plays Scout
SheCantSayNo   reveals: Great Hall, Great Hall, Great Hall, Great Hall
SheCantSayNo   places cards in hand: Great Hall, Great Hall, Great Hall, Great Hall

http://gokologs.drunkensailor.org/static/logprettifier.html?20140323/log.505d732a51c359e6597efeb8.1395621875733.txt

Awaclus

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Re: Best Dominion Moments 2014
« Reply #59 on: March 24, 2014, 01:15:18 pm »
+9

http://www.gokosalvager.com/static/logprettifier.html?/20140324/log.510d7890e4b0ac7a7a0be611.1395681145942.txt

I open Doctor/Silver with my 6/4 opening, gain 5 Provinces in 12 turns... and lose.
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serakfalcon

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Re: Best Dominion Moments 2014
« Reply #60 on: March 25, 2014, 02:52:28 am »
0

http://www.gokosalvager.com/static/logprettifier.html?/20140324/log.510d7890e4b0ac7a7a0be611.1395681145942.txt

I open Doctor/Silver with my 6/4 opening, gain 5 Provinces in 12 turns... and lose.

I got lucky in the end with that one. I have to say though, Count really made a difference for me there.
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Titandrake

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Re: Best Dominion Moments 2014
« Reply #61 on: March 25, 2014, 03:53:21 am »
0

SheCantSayNo: turn 13
...
SheCantSayNo   plays Scout
SheCantSayNo   reveals: Great Hall, Great Hall, Great Hall, Great Hall
SheCantSayNo   places cards in hand: Great Hall, Great Hall, Great Hall, Great Hall

http://gokologs.drunkensailor.org/static/logprettifier.html?20140323/log.505d732a51c359e6597efeb8.1395621875733.txt

Maybe it's just me but I'm so sad this didn't end in a win for the Scouts.

(Okay to be fair it's really more about Upgrade + Mystic here, but this is a surprisingly plausible Scout engine.)
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SCSN

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Re: Best Dominion Moments 2014
« Reply #62 on: March 27, 2014, 06:09:15 pm »
+4

A game I played yesterday but it only occured to me now how remarkable it is to see your opponent resign after you got your 7th... Navigator.
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KingZog3

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Re: Best Dominion Moments 2014
« Reply #63 on: March 27, 2014, 07:50:04 pm »
+2

A game I played yesterday but it only occured to me now how remarkable it is to see your opponent resign after you got your 7th... Navigator.

But he didn't resign because of the Navigators. He resigned because your engine was awesome possum and he knew he couldnt win at that point.
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Stealth Tomato

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Re: Best Dominion Moments 2014
« Reply #64 on: March 29, 2014, 03:40:53 am »
+2

DSC and I slog through a 21-turn game with stupid Altar decks on a terrible board.

The board in question:
Candlestick Maker, Secret Chamber, Oasis, Shanty Town, Throne Room, Mine, Rogue, Venture, Adventurer, Altar

It's not instantly obvious that the entire board is terrible. Altar isn't useful because you don't want any of the $5s en masse (except possibly Venture). Rogue doesn't have the deck density to be really strong. Throne Room has mediocre targets. Oasis is a straight trap. Shanty Town is basically a Necropolis. CMs are easy to overbuy. So naturally, between us, we make literally all of those mistakes, prompting us to play the board again, restricted to Rogue-BM vs. Mine-BM.

WE PROGRESS TO GAME 2!
We beat our previous selves by five turns.

Game 2 transcript:
ST:   should we start CM or Silver?
dsc:   i'm going silver+CM
dsc:   coins are cumulative
dsc:   early is better!
dsc:   see, my T3 seems way better
dsc:   ... unless you hit my MINE next turn
ST:   ah, the classic Doublemine strategy
I immediately hit one of the Mines with Rogue.
dsc:   ...
ST:   HA
ST:   bet you're glad you took that second Mine
dsc:   yes.
dsc:   i also hired some extra adventurers to work it
dsc:   nooo
I play the Rogue, picking up the Silver over the Mine.
ST:   I don't even want your !@#$!@#$ Mine
dsc:   your disdain stings
I play the Rogue again and take the Mine.
dsc:   SUCKA
ST:   this is my favorite
ST:   a classic for the ages
dsc:   DOUBLEMINE
dsc:   UNSTOPPABLE
ST:   I WIN
dsc:   SHOCKING
dsc:   okay.
dsc:   thank god
dsc:   MINE *really was* a terrible buy
ST:   Notice the turn count.
dsc:   yeah
dsc:   21
ST:   We were both at least four turns better than last time
dsc:   last time
dsc:   i would have CRUSHED you with D-MINE
ST:   I'm posting this to Greatest Moments
dsc:   i wonder if it's possible to build a winning deck on this board that contains MINE
dsc:   *bonus points for maximal number of mines purchased
ST:   Well, obviously, it depends on the quality of your opponent's play
dsc:   i'm thinking like: what part of the spread can MINE-X beat?
dsc:   30% of the decks? 60%
dsc:   it clearly loses to adequate/non-exhausted players piloting BM
ST:   I mean, the only lesson to be learned here is that sometimes we overcomplicate ****
dsc:   ...and that most the cards here sucked as bad as we thought
dsc:   thank goodness we tested how hard that wall was with our skulls!
ST:   haha.
dsc:   i suppose it could have been slightly worse
dsc:   we could have had Possession
ST:   well
ST:   there are all sorts of things we could have had that would have made this less bad
dsc:   which goes nicely with rogue
ST:   either by making it even worse and preventing our stupidity
ST:   or by making it better
dsc:   ha
dsc:   oh man
dsc:   i wonder how we could make this board MORE trap-y
ST:   the best part about this board is that it's not instantly obvious that it is truly awful
dsc:   exactly!
dsc:   i think it really needs Market Square
dsc:   all the trashing is $5+
dsc:   Maybe Pirate Ship? oo! or University!
dsc:   University: Worse Than Altar!
ST:   ...University would be horrifying]
ST:   although I wonder if you add more trap cards if it just makes the trap-ness more obvious
ST:   like, I'd start considering University and then wonder what the **** I intend to pick up with University
ST:   then stop and go Rogue-BM
dsc:   ALL THE SHANTYS
dsc:   it's funny
dsc:   the board really hinges on having Existant But Implausible trashing
ST:   "Implausible Trashing" should be a standard Dominion term
dsc:   like if you add even ******* Trade Route, all of a sudden the Venture loop is quite good
ST:   you have strong trashing like Steward, weak trashing like Develop, and implausible trashing like Altar
dsc:   my
dsc:   favourite
dsc:   is getting out from under Cultist with Procession
dsc:   people are like ...
dsc:   BUT IT WORKS
dsc:   (*for some definition of "works")
ST:   It works
ST:   it's just, well, glacial
dsc:   i forget why i ended up doing it
ST:   while you're doing that I could build a Scout-Great Hall deck without +Buy
dsc:   oh ****
ST:   hm?
dsc:   i know what Trapville needs
dsc:   motherfscking DEATH CART
ST:   I feel like Death Cart would be actively helpful after the opening
ST:   gets you to $8, clears out the bad decisions you made earlier
« Last Edit: March 29, 2014, 03:44:24 am by Stealth Tomato »
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Polk5440

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Re: Best Dominion Moments 2014
« Reply #65 on: March 29, 2014, 08:35:49 am »
0

How do you retrieve the chat log? Do you just remember to copy and paste at the end of the game?
« Last Edit: March 29, 2014, 08:37:32 am by Polk5440 »
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Stealth Tomato

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Re: Best Dominion Moments 2014
« Reply #66 on: March 31, 2014, 11:13:41 am »
+2

How do you retrieve the chat log? Do you just remember to copy and paste at the end of the game?

You like it so much you type up the entire damn thing.
(it's not embedded directly in the page, I don't know of a Salvager extension that does that, and I can't code one in ten minutes)
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hsiale

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Re: Best Dominion Moments 2014
« Reply #67 on: April 03, 2014, 04:36:51 am »
+1

I was playing a Wandering Mistrel/Ghost Ship mirror and after 6 turns decided it's time to get some cash as I could go through most of my deck but lacked buying power. So I nearly decided to get a Silver, but then noticed a card in the corner of the board.

Code: [Select]
hsiale: turn 7
(...)
hsiale plays 4 Copper
hsiale buys Treasure Map
hsiale gains Treasure Map
(...)
hsiale: turn 8
(...)
hsiale plays 3 Copper, 1 Silver
hsiale buys Treasure Map
hsiale gains Treasure Map
(...)
hsiale_: turn 9
(...)
hsiale plays Ghost Ship
hsiale draws Treasure Map, Treasure Map
hsiale plays Treasure Map
hsiale trashes Treasure Map, Treasure Map
hsiale gains Gold
hsiale gains Gold
hsiale gains Gold
hsiale gains Gold
hsiale plays 3 Copper, 1 Silver
hsiale buys Ghost Ship
hsiale gains Ghost Ship
hsiale draws Gold, Gold, Gold, Gold, Estate
Another nice synergy was that when my opponent played Ghost Ship on me turn after, I could move one Gold to the top of my deck and not have it wasted with 12 coins and no +buy.

http://gokologs.drunkensailor.org/static/logprettifier.html?20140403/log.50893139a2e67cff211cd7e5.1396513455621.txt
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yed

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Re: Best Dominion Moments 2014
« Reply #68 on: April 08, 2014, 01:11:45 pm »
+9

Code: [Select]
...
yed plays Highway
yed plays Highway
yed plays Highway
yed plays Highway
...
now 1 action left, only draw card in hand is Steward
yed draws Procession
yed plays Procession
yed plays Ruined Village
yed plays Ruined Village
yed trashes Ruined Village
yed gains Highway
yed plays Steward
yed draws Copper, Cartographer
...
http://www.gokosalvager.com/static/logprettifier.html?/20140408/log.51102b6ee4b06719e45eef9d.1396976651562.txt
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flies

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Re: Best Dominion Moments 2014
« Reply #69 on: April 08, 2014, 05:06:50 pm »
+1

...Oasis is a straight trap. Shanty Town is basically a Necropolis....
Idno about this.  Oasis and ST go rather well together as you can mitigate ST collision.  I mean, better than silver?  Maybe not on this board.  I'd like to see a ST/Oasis/Altar/Venture deck here...
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Awaclus

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Re: Best Dominion Moments 2014
« Reply #70 on: April 08, 2014, 11:00:21 pm »
+7

http://www.gokosalvager.com/static/logprettifier.html?/20140408/log.50ba29b8e4b015dcbac5f45a.1397012016697.txt

One way of defending against a 5/2 first player Cultist opening is to win the game before your deck gets junked.
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Polk5440

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Re: Best Dominion Moments 2014
« Reply #71 on: April 11, 2014, 08:53:37 am »
+1

http://www.gokosalvager.com/static/logprettifier.html?/20140408/log.50ba29b8e4b015dcbac5f45a.1397012016697.txt

One way of defending against a 5/2 first player Cultist opening is to win the game before your deck gets junked.

My masq buy was not so good, though. It should have been a Hermit. But, yeah, I really enjoyed watching you pull off that deck. I was pretty confused on how to play this one.

I wonder if I would have had more of a chance if I didn't get anymore cultists after the first and just transitioned into Hermit-Madman-Bridge immediately?
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prom_vrt

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Re: Best Dominion Moments 2014
« Reply #72 on: April 11, 2014, 11:35:18 pm »
0

http://www.gokosalvager.com/static/logprettifier.html?/20140411/log.516d0776e4b082c74d7a8f69.1397273606613.txt

5 junks (4 curses + 1 ruin) on turn 16...I was almost about to click "resign" but I realized that the game was very close to its end.
 :'( :'( :'( :'( :'( :'(


http://www.gokosalvager.com/static/logprettifier.html?/20140412/log.516dd247e4b082c74d7ca785.1397289708195.txt



Turn 3, my pirate ship hit both initial two buys of my opponent! I didn't get a token but he thought it was his bad luck :(
« Last Edit: April 12, 2014, 04:04:30 am by prom_vrt »
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Joseph2302

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Re: Best Dominion Moments 2014
« Reply #73 on: April 17, 2014, 08:32:54 am »
+3

http://gokosalvager.com/static/logprettifier.html?20140416/log.5062f3dc51c3843e7939eb9f.1397677167083.txt

won game by emptying the scout pile- although in fairness, my opponent buying 7 scouts made my victory practically inevitable!! ;)
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KingZog3

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Re: Best Dominion Moments 2014
« Reply #74 on: April 17, 2014, 12:55:20 pm »
0

http://gokosalvager.com/static/logprettifier.html?20140416/log.5062f3dc51c3843e7939eb9f.1397677167083.txt

won game by emptying the scout pile- although in fairness, my opponent buying 7 scouts made my victory practically inevitable!! ;)

I think your opponent forgot that Scout doesn't draw Ruins.
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