http://dom.retrobox.eu/?/20131229/log.5122b3cbe4b0b5ff61e0c4ec.1388352083663.txtSquire, Stonemason, Fishing Village, Watchtower, Horse Traders, Ironmonger, Catacombs, Margrave, Mountebank, Outpost
Watchtower is simply amazing here. Counter Mountebank and Margrave with your first Watchtower, then use your second Watchtower to buy a Stonemason for $4, gain and trash a Squire, gain and topdeck a Margrave, gain and topdeck a Squire and gain and trash a Stonemason. Also, Catacombs provided lots of versatility with $7 Stonemasons, too. Playing this game almost felt like solving a Dominion puzzle rather than actually playing Dominion. Too bad my opponent resigned mid-turn, because I think I could have figured out how to 3-pile there.
EDIT: In a longer game, Outpost would have been pretty good too, since you could have always bought and topdecked some terminal draw before your Outpost turn, or use Watchtower to replenish your hand during the Outpost turn.