So after looking at the contests that have been going on, I added a bunch of fan-made cards to a list of cards I plan to use with proxies a lot of times when I play. I thought I'd give some testing feedback to the authors of the cards. So in the past couple days, I played three games using the cards Investment (by LastFootnote) and Voyage (by markusin). I ended up modding both of the cards from their original forms in ways that I think makes an improvement.
Investment: The first game I played with just myself using three characters (I choose a strategy and a little personality for each player and play in-character). The investment card was a dead card the first couple times it was drawn because it was either drawn as the only action in a hand, or just drawn without an action I wanted to invest. So, when I played with two real players in the second two games, I added a +$1 at the top, so it would do something on the turn that you play it (even if you play it without another action in hand). I think that was the only tweak I made:
Investment
$5 cost Action
+1$. You may choose an Action card from your hand. Set aside this and the chosen card (face up). Return them to your deck at end of game. When you play an Action card, +$1 per copy of it you have invested.
It worked very well in the two games we played with it, fun and useful but not overpowered. Of course, it works best with a cheap cantrip (or village), like wishing well. In the game I invested in wishing wells, pawns were the only source of +Buy on the board, but I had a couple big turns playing 3 or 4 wishing wells and then a pawn. Anyway, we liked the card.
Voyage: There was originally a weird part at the bottom of the card which would run out the pile of Voyages really fast. I knew I wouldn't like that part, so I dropped it. Then, in the first game with myself, it was slightly disappointing with the same problem investment had at first -that it usually didn't do anything on the turn it was played, even though it was nice for the next turn. So here's the version we used in the second two games:
Voyage
$5 cost Action-Duration
Reveal cards from the top of your deck until you reveal 3 costing from $3 to $6. Put those cards on top of your deck in any order. You may put one revealed card costing less than $3 into your hand. Discard the rest. At the start of your next turn, +2 Cards.
It seems a minor change to allow the player to keep one of the revealed cheap cards in hand and it makes the card do something helpful for the turn it's played (even when you don't have extra actions to draw the cards you just put on top). This also worked well in the games we played.
Both cards were put to good use.
So... I was thinking about continuing to do this kind of post when I play with cards designed by the community here. Is posting this feedback helpful? Do you think anyone might be offended when I make tweaks to their card when I use it?