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Author Topic: Hearthstone puzzles  (Read 31392 times)

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ashersky

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Re: Hearthstone puzzles
« Reply #75 on: July 25, 2014, 12:51:34 am »
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Can Druid even do it?  Can you boost Starfall damage?
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ashersky

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Re: Hearthstone puzzles
« Reply #76 on: July 25, 2014, 12:52:46 am »
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I realized for 10 mana, Warlock can do a 11 damage version with Venture Co. Merc, Power Overwhelming, Shadowflame
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Grujah

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Re: Hearthstone puzzles
« Reply #77 on: July 25, 2014, 01:48:23 am »
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Ancient Watcher/Shadowflame is actually viable play that I see often.  It's 6 mana.

Paladins do it for 5, It's called Wild Pyro - Equality.
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Kirian

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Re: Hearthstone puzzles
« Reply #78 on: July 25, 2014, 09:15:00 am »
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Can Druid even do it?  Can you boost Starfall damage?

Only in the same basic way.  So 2x Kobold, Start all for 9 mana.  Also doable: Thalnos, 2x Kobold, Swipe for 10 mana.  Has the advantage of 7 face damage, or taking out a bigger minion.

Or even sillier:  Poison Seeds, Kobold, Swipe for 10 mana, guaranteed to take out even the biggest minions and also do 5 face damage.
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ashersky

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Re: Hearthstone puzzles
« Reply #79 on: July 25, 2014, 09:47:13 am »
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Can Druid even do it?  Can you boost Starfall damage?

Only in the same basic way.  So 2x Kobold, Start all for 9 mana.  Also doable: Thalnos, 2x Kobold, Swipe for 10 mana.  Has the advantage of 7 face damage, or taking out a bigger minion.

Or even sillier:  Poison Seeds, Kobold, Swipe for 10 mana, guaranteed to take out even the biggest minions and also do 5 face damage.

But it's not possible to match or overtake Flamestrike, which was the puzzle.  That's why the Paladin answer isn't correct, either.

I don't think you can do 4+ damage to all minions with a Druid, unless you can pump up Starfall's 2 to all.
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Lekkit

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Re: Hearthstone puzzles
« Reply #80 on: July 25, 2014, 10:01:13 am »
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Two Kobolds, Thalnos and Swipe is 10 mana but match Flamestrike on all guys and does 3 bonus damage to one.
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HiveMindEmulator

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Re: Hearthstone puzzles
« Reply #81 on: July 25, 2014, 10:13:57 am »
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I don't think you can do 4+ damage to all minions with a Druid, unless you can pump up Starfall's 2 to all.

In early beta before Savagery was removednerfed, you could do Bite+Savagery, which was a common combo, and part of why Druid was even more OP than it is now.
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shraeye

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Re: Hearthstone puzzles
« Reply #82 on: July 31, 2014, 10:28:31 am »
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Here's something I was thinking.  What is the most damaging Fatigue card that could be drawn without either player having lost yet?
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markusin

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Re: Hearthstone puzzles
« Reply #83 on: July 31, 2014, 10:40:43 am »
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Here's something I was thinking.  What is the most damaging Fatigue card that could be drawn without either player having lost yet?
This is why I usually don't bother with Dominion/Hearthstone puzzles. This puzzle depends on how much extra armor can be squeezed out with armorsmith. I'm not even gonna try to calculate that.
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markusin

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Re: Hearthstone puzzles
« Reply #84 on: July 31, 2014, 10:44:19 am »
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Also note that Priest can thoughtsteal the armorsmiths and have multiple Prophet Velen's on the board thanks to Faceless Manipulator.
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Grujah

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Re: Hearthstone puzzles
« Reply #85 on: July 31, 2014, 10:55:58 am »
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One player has 6 armorsmiths and a Cho, other one 7 armorsmiths (do-able with Mindvision + Cho).
Few turns earlier, with Double Cho (you don't necessarily need double cho) , you set up a hand of 7 Whirlwinds and 3 Circle of healing before killing second cho (with old weapon) and replacing it with armorsmith.

So thats 7*7*7 = 343 armor each turn for 7 armorsmith guy, and 294 + 2 from hero power for other guy.

Each player with 6-7 Velens and one Cho and hand of 5 holy lights can gain ~3000 hp each turn, but unfortunately it doesn't go over 30 :P
« Last Edit: July 31, 2014, 11:00:21 am by Grujah »
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Grujah

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Re: Hearthstone puzzles
« Reply #86 on: July 31, 2014, 10:57:14 am »
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If somebody wants to set this up for an awesome youtube video, it could be fun, I'd be in (though I don't have cho) :P
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shraeye

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Re: Hearthstone puzzles
« Reply #87 on: July 31, 2014, 07:44:24 pm »
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So it would have to be armor based (otherwise, it caps out at fatigue of -30, right?), so at least one player needs to be Warrior?  Priest/Warrior is the best matchup, so Circle of Healing can be a factor? Or is Warrior/Warrior good?
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HiveMindEmulator

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Re: Hearthstone puzzles
« Reply #88 on: July 31, 2014, 08:19:13 pm »
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^It has to be Warrior vs Priest so you can get out a ton of Armorsmiths and heal them. Warrior vs Warrior can't get as many or get it up as fast (you have to wait for Faceless) and then you can't really heal them. Darkscale is too expensive.

I think replacing an Armorsmith for each player with a Divine Spirit Pyromancer should improve things. Then you can have 5 WW, 5 Circle and get 15 instances of damage (2 from each WW reducing everything to 1 HP and 1 from each Circle getting them back up to 3), resulting in 15*7*6 = 630 armor per turn for the Priest and 15*7*5+2 = 527 for the Warrior with Cho. Increasing the health further would probably waste too many turns to set up, which is costly if every turn is worth 500+ armor.
« Last Edit: July 31, 2014, 08:22:12 pm by HiveMindEmulator »
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markusin

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Re: Hearthstone puzzles
« Reply #89 on: August 01, 2014, 12:53:34 am »
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I don't think you can do 4+ damage to all minions with a Druid, unless you can pump up Starfall's 2 to all.

In early beta before Savagery was removednerfed, you could do Bite+Savagery, which was a common combo, and part of why Druid was even more OP than it is now.
Man, what were they thinking when they made Savagery the way it is now. It's possibly worse than Moonfire.
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HiveMindEmulator

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Re: Hearthstone puzzles
« Reply #90 on: August 01, 2014, 01:15:56 am »
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I don't think you can do 4+ damage to all minions with a Druid, unless you can pump up Starfall's 2 to all.

In early beta before Savagery was removednerfed, you could do Bite+Savagery, which was a common combo, and part of why Druid was even more OP than it is now.
Man, what were they thinking when they made Savagery the way it is now. It's possibly worse than Moonfire.

They were thinking "Spell Druid is waaaay to strong. Nerfing Ancient of Lore, Starfall, Wrath, Cenarius, and Greenskin won't be enough -- we need to remove some of the cards from the game. Let's go with Savagery and Dalaran Mage."
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KingZog3

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Re: Hearthstone puzzles
« Reply #91 on: August 01, 2014, 01:52:41 pm »
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I don't think you can do 4+ damage to all minions with a Druid, unless you can pump up Starfall's 2 to all.

In early beta before Savagery was removednerfed, you could do Bite+Savagery, which was a common combo, and part of why Druid was even more OP than it is now.
Man, what were they thinking when they made Savagery the way it is now. It's possibly worse than Moonfire.

They were thinking "Spell Druid is waaaay to strong. Nerfing Ancient of Lore, Starfall, Wrath, Cenarius, and Greenskin won't be enough -- we need to remove some of the cards from the game. Let's go with Savagery and Dalaran Mage."

I feel savagery could have a base of 1 damage. Most of the time it'll just be a conditional Holy Smite, but with Claw and Bite it could do more damage.
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blueblimp

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Re: Hearthstone puzzles
« Reply #92 on: September 20, 2014, 02:32:19 am »
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Setup: You have 4 cards in hand (as if P1). Opponent has 5 cards in hand (as if P2, so one is coin). 26 cards remaining in your deck. 10 mana crystals. The board is clear. Both you and your opponent have 30 health.

Goal: This turn, kill yourself using only fatigue damage.

Rules: You may use any legal constructed deck, you may pick a legal constructed deck for your opponent, and you may assume perfect shuffling and RNG luck. Assume this is the first turn in every way except that you have 10 mana crystals to work with. (For example, you can't assume your opponent played Millhouse Manastorm.)

A possible solution:

Play Priest vs Mage.

Opening hand: Mind Vision x2, Thoughtsteal, Mindgames.

Play Mind Vision, receive Sorcerer's Apprentice. (Mana 1/10, drawn 4.)
Play Apprentice. (Mana 3/10.)
Play Thoughtsteal, receive Apprentice x2. (Mana 5/10.)
Play Apprentice x2. (Mana 9/10.)
Play Mindgames, putting Gadgetzan Auctioneer on the board. (Mana 10/10.)
Play Mind Vision, receiving Coin (from opponent), drawing Mindgames (from Auctioneer). (Mana 10/10, drawn 5.)
Play Coin, drawing Thoughtsteal. (Mana 10/11, drawn 6)
Play Mindgames, putting another Auctioneer on the board and drawing some card. (Mana 11/11, drawn 7.)
Play Thoughtsteal, receiving Arcane Intellect x2 and drawing two cards. (Mana 11/11, drawn 9.)

State at this point: three Sorcerer's Apprentices and two Gadgetzan Auctioneers on the board. All mana used. Two Arcane Intellects and three arbitrary cards in hand. 9 cards drawn from our deck (so 21 remain).

The minimum amount of overdraw necessary to die from fatigue is 8 cards, which does 1+2+3+4+5+6+7+8 = 36 damage. So we need to draw a total of 29 additional cards on top of those we've already drawn, using only spells with mana cost at most 3.

Cast both Arcane Intellects to draw 2*(2+2) = 8 more cards, so we need 21 more draws. Cast two Power Word: Shields to draw 2*(1+2) = 6 more cards, so now we need 15 more draws.

It's enough to find 4 Priest spells with mana cost at most 3 that we haven't used already, because by casting each spell type twice, we'd get 8 casts to draw 16 cards. In fact we can find 8:
- Circle of Healing
- Silence -- note: if used, use these last, on a Sorcerer's Apprentice
- Holy Smite -- use these on opponent's face
- Inner Fire
- Divine Spirit
- Mind Blast
- Shadow Word: Pain -- note: if used, use these second last (before silence), on Sorcerer's Apprentices
- Shadowform


Edit: Fixed bug noted by EgorK. (The fix makes the solution a little stronger.) I'm interested to know whether any substantially different solution is possible other than the one above.
« Last Edit: September 20, 2014, 02:39:43 pm by blueblimp »
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EgorK

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Re: Hearthstone puzzles
« Reply #93 on: September 20, 2014, 02:46:49 am »
+1

Seems like you need even less. Arcane intellect should actually draw 4 cards each, pws - 3
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EgorK

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Re: Hearthstone puzzles
« Reply #94 on: September 20, 2014, 02:49:01 am »
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Another puzzle - enumerate ways to achieve mutual defeat

3 obvious are hellfire, eye for eye and auchenai priest with either holy nova or holy fire
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markusin

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Re: Hearthstone puzzles
« Reply #95 on: September 20, 2014, 09:42:18 am »
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Another puzzle - enumerate ways to achieve mutual defeat

3 obvious are hellfire, eye for eye and auchenai priest with either holy nova or holy fire

Abomination, Ysera Awakens spell (5 damage to all other characters), lethal Consecration/Holy Nova that kills a leper gnome when you have <=2 health. It's even possible for Coldlight Oracle to have both players die to fatigue from the card draw.

I'm not sure if this works, but summoning a Flame Imp or Pit Lord when the self damage is lethal, but then Knife Juggler throws a lethal knife to the face from the summoning. By extension, what if you defeat your opponent with a swipe to the face or something that also kills a minion that spawns another minion with deathrattle, triggering lethal Juggler knifes? What if both players have Knife Jugglers and Leeroy and the Whelps both cause lethal knives to be thrown?
« Last Edit: September 20, 2014, 09:47:16 am by markusin »
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blueblimp

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Re: Hearthstone puzzles
« Reply #96 on: December 07, 2014, 11:22:12 pm »
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This reddit post is a Druid P2 turn 3 win in ranked play: http://www.reddit.com/r/hearthstone/comments/2ol0ow/thats_ok_i_didnt_want_to_play_today_anyway/.

Edit: I should have mentioned that it's pre-GvG. Same idea works from P1 seat for a turn 3 win:

Turn 1: Innervate, Murloc Tidecaller x2, Grimscale Oracle. On board: 4/2, 3/2, 1/1.
Turn 2: Murloc Tidehunter. Hit face for 12 damage. On board: 6/2, 5/2, 1/1, 3/1, 2/1.
Turn 3: Murloc Warleader. Hit face for 29 damage. On board: 9/3, 8/3, 3/2, 5/2, 4/2, 4/3.
« Last Edit: December 07, 2014, 11:30:47 pm by blueblimp »
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Drab Emordnilap

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Re: Hearthstone puzzles
« Reply #97 on: June 25, 2015, 03:58:05 pm »
+1

Puzzle! Can you find lethal this turn?





In case it's not clear, your hand is Slam (1 Mana), Firey War Axe (1), Death's Bite (1), Frothing Berserker (3), Dread Corsair x 2 (3 each), Warsong Commander (2), Whirlwind (1). Your board is two 3/2 Grim Patrons. Opponent has 29 health and 2 armor, and a 3/5 Sludge Belcher.

EDIT: Card you draw from Slam isn't needed, if applicable.

This puzzle comes from Trump's stream. Spoilers below:

youtube.com/watch?v=e7glgmM9nuM
« Last Edit: June 25, 2015, 10:17:35 pm by Drab Emordnilap »
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Jorbles

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Re: Hearthstone puzzles
« Reply #98 on: June 25, 2015, 04:23:05 pm »
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Assuming you don't top deck your solution from Slam I think the max damage you can do is the following:

You cast Warsong Commander, Frothing Berserker, Death's Bite, Dread Corsair x 2 (now free), Whirlwind

Your opponent's board should look like this:
Sludge Belcher 3/4
And yours should look like this:
Grim Patron 3/1
Grim Patron 3/1
Grim Patron 3/3
Grim Patron 3/3
Warson Commander 2/2 (can't attack)
Dread Corsair 3/2
Dread Corsair 3/2
Frothing Berserker (9/3)
Death's Bite

Send both 3/1 Grim Patrons in and then one of the 3/3s to finish the Sludge and it's death rattler. Now your board should look like this:
15/3 Frothing
Grim 3/2 (already attacked)
Grim 3/3
Grim 3/3
Dread 3/2
Dread 3/2
Warsong 2/2 (can't attack)
Death's Bite

You send everything face and you have 31 damage.
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ycz6

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Re: Hearthstone puzzles
« Reply #99 on: June 25, 2015, 07:29:56 pm »
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IIRC Trump did find lethal, but it took him like 45 minutes after the game had ended
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