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Author Topic: Hearthstone puzzles  (Read 31397 times)

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blueblimp

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Re: Hearthstone puzzles
« Reply #25 on: February 16, 2014, 07:10:54 am »
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3. Did solutions for the classes that haven't been discussed yet. The Warlock solution needs more cards in hand than the 7+coin that we actually have, though. If anyone can find a legit solution for either Hunter or Warlock, that'd be interesting.

Priest (fixed to not steal Mage spells, since we're playing vs Druid):
2x Thoughtsteal
2x Force of Nature
2x Savage Roar

That's 36 damage from the trees, plus another 2 from your hero.

Didn't need Coldlight Oracle.


Rogue:
2x Sprint to increase from initial 4+2+1=7 non-coin cards to 13 non-coin cards.
Headcrack x2 for 2+2 (consumes 2 cards)
Shiv x2 for 1+1 (consumes no cards)
Eviscerate x2 for 4+4 (consumes 2 cards)
Sinister Strike x2 for 3+3 (consumes 2 cards)
Coin + Dagger + 2x Deadly Poison for 1+2+2 (consumes 2 cards and the coin)
Blade Flurry for 1+2+2 (consumes 1 card and weapon)

Total = 30 damage exactly (!) using 9 cards and the coin


Shaman:
Far Sight draws Leeroy Jenkins, whose cost is reduced to 1
Play Leeroy, which has 6 attack base
Cast Windfury on Leeroy
2x Rockbiter Weapon on Leeroy to raise his attack to 12
Bloodlust to raise Leeroy's attack to 15

Leeroy attacks twice to do 30 damage
Initial cards needed in hand = 5 (so Coldlight Oracle wasn't required)


Warlock (requires too many cards in hand):
Bluegill Warrior for 2
Soulfire x2 for 4+4
Power Overwhelming x2 for 4+4
Drain Life x2 for 2+2
Hellfire x2 for 3+3
Bane of Doom x2 for 2+2

Total damage = 2 + 2*15 = 32
Cards needed = 13 including coin

One card could be dropped while still hitting 30.

Sense Demons x2 brings cards+coin count from initial 8 to 10, but that's not enough.


« Last Edit: February 16, 2014, 07:25:18 am by blueblimp »
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Jorbles

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Re: Hearthstone puzzles
« Reply #26 on: February 19, 2014, 05:29:01 pm »
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1. I assume we're only allowed legal constructed decks.

Everyone else seems to be assuming this also, but how does it change with Arena decks? Can people find better solutions?
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Jorbles

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Re: Hearthstone puzzles
« Reply #27 on: February 19, 2014, 05:47:12 pm »
+1

1. I have an alternate Druid Player 1 Turn 3 win.

Starting hand: Innervate, Raging Worgen, Moonfire.
Turn 1: Draw Mark of the Wild. Cast Innervate, Raging Worgen, Moonfire->damage Worgen.
Turn 2: Draw Mark of Nature. Mark of the Wild on Raging Worgen. (12 damage)
Turn 3: Mark of Nature on Raging Worgen. (20 damage)
« Last Edit: February 19, 2014, 05:58:17 pm by Jorbles »
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Jorbles

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Re: Hearthstone puzzles
« Reply #28 on: February 19, 2014, 05:59:36 pm »
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1. Shaman Player 1 Turn 3.

Opening hand: Dust Devil, Wisp, Rockbiter Weapon.
Turn 1: Draw Rockbiter Weapon. Cast Dust Devil, Wisp.
Turn 2: Draw Flametongue Totem. Cast Rockbiter Weapon->Dust Devil. (13 damage)
Turn 3: Cast Rockbiter Weapon->Dust Devil, Flametongue Totem. (19 damage)
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Jimmmmm

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Re: Hearthstone puzzles
« Reply #29 on: March 20, 2014, 09:14:13 pm »
+1

Player 2, Turn 1.

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HiveMindEmulator

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Re: Hearthstone puzzles
« Reply #30 on: March 21, 2014, 12:40:18 am »
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Don't know how I never saw this thread before. Seems like fun!

Yeah.  Thoughsteal uses the 30 card deck that entered the game to begin with.  Don't know whether it's a bug or a feature.

This is wrong. Thoughtsteal hits only the draw deck. If the draw deck is empty, you won't get any cards.
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popsofctown

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Re: Hearthstone puzzles
« Reply #31 on: March 21, 2014, 01:16:49 am »
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Don't know how I never saw this thread before. Seems like fun!

Yeah.  Thoughsteal uses the 30 card deck that entered the game to begin with.  Don't know whether it's a bug or a feature.

This is wrong. Thoughtsteal hits only the draw deck. If the draw deck is empty, you won't get any cards.
Are you sure I was wrong when I posted that?
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HiveMindEmulator

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Re: Hearthstone puzzles
« Reply #32 on: March 21, 2014, 01:17:36 am »
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^No I'm not. But I have never experienced it not behaving the way it currently does or seen it in patch notes.

1. Warlock: Player 2 turn 3
starting hand: 2x flame imp, wisp, demonfire, coin
turn 1: draw power overwhelming, play coin, all 3 minions
turn 2: draw power overwhelming, play demonfire on flame imp, hit for 5+3+1=9 (21 life left)
turn 3: draw soulfire, play 2x power overwhelming on wisp, hit for 5+3+9=17 (4 life left), soulfire for 4


1. Warrior: player 2 turn 3
starting hand: 2x wisp, infiltrator, raging worgen, coin
turn 1: draw inner rage, play 2x wisp, infiltrator
turn 2: draw inner rage, play coin, raging worgen, hit for 2+1+1 (26 life left)
turn 3: draw rampage, play 2x inner rage, rampage on raging worgen. hit for 2+1+1+11x2=26

« Last Edit: March 21, 2014, 01:29:57 am by HiveMindEmulator »
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HiveMindEmulator

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Re: Hearthstone puzzles
« Reply #33 on: March 21, 2014, 10:26:59 am »
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Improvements to (1):

Priest: player 1 turn 3
(vs rogue)
turn 1: play dhawk
turn 2: play mindvision(cold blood), play cold blood, hit for 5x2 (20 left)
turn 3: play mindvision(cold blood), play cold blood, hit for 9x2 (2 left), holy smite


Warlock: player 1 turn 3
turn 1: play dhawk
turn 2: play 2x abusive, hit for 5x2 (20 left)
turn 3: play 2x power overwhelming on dhawk, hit for 9x2+2+2=22


Any (neutral minions only) -- also solves (2): player 2 turn 3
starting hand: 2x dhawk, 2x wisp, coin
turn 1: draw abusive, play coin, 2x dhawk, 2x wisp
turn 2: draw abusive, play 2x abusive, hit for 5x2+1x2+1+1 (16 left)
turn 3: draw and play raid leader, hit for 2x2+2x2+2+2+3+3=18


If we can use Arena rules (more than 2 copies of a card):

Warlock: player 2 turn 2
starting hand: dhawk, 3x power overwhelming, coin
turn 1: draw soulfire, play dhawk
turn 2: draw anything, play coin, 3x power overwhelming, soulfire (26 left), hit for 13x2=26


Rogue: player 2 turn 2
starting hand: dhawk, 3x cold blood, coin
turn 1: draw eviscerate, play dhawk
turn 2: draw prep, play coin, 3x cold blood, prep, eviscerate (26 left), hit for 13x2=26

« Last Edit: March 21, 2014, 10:53:36 am by HiveMindEmulator »
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HiveMindEmulator

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Re: Hearthstone puzzles
« Reply #34 on: March 21, 2014, 11:27:49 am »
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Oh and another arena one:

Druid: player 1 turn 1
starting hand: 3x innervate
turn 1: draw auctioneer, play 2x innervate, auctioneer, 8x innervate, force, 3x roar, hit for 8+8+8+6=30
« Last Edit: March 21, 2014, 11:39:28 am by HiveMindEmulator »
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blueblimp

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Re: Hearthstone puzzles
« Reply #35 on: May 27, 2014, 07:52:02 pm »
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Here's a puzzle coming from an arena game I just played.

Goal: Find a good play.

His board: Amani Berserker (5/1 because it took 2 damage); Dread Corsair; Windfury Harpy
Your board: 2 Violet Apprentices
Your hand: Abusive Sergeant; Ancient Brewmaster; Northshire Cleric; Shadow Word: Death
Mana available: 10

Edit: Originally I didn't specify other things that could matter like your life totals and your opponent's hand size. In reality, I think I was in the ~15 sort of range of life, my opponent maybe around 20 or so, and my opponent had maybe 3-ish cards in hand. I also had 1-2 cards apart from the ones I mentioned, but I can't remember what they were.
« Last Edit: May 27, 2014, 09:04:31 pm by blueblimp »
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heron

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Re: Hearthstone puzzles
« Reply #36 on: May 27, 2014, 08:18:13 pm »
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Abusive Sargeant and Shadow Word: Death on the harpy, then heal the berserker. I guess play the cleric before the heal.
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Twistedarcher

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Re: Hearthstone puzzles
« Reply #37 on: May 27, 2014, 08:40:12 pm »
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This doesn't seem challenging, you have tons of options.

I'd go with Abusive Sergeant on the Harpy, Shadow Word: Death it, Violet Apprentice attacks Dread Corsair, Northshire Cleric, heal the Berserker, throw the other Violet Apprentice into it. Clears his board, you get 2 1/1s, and nothing you have dies.
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blueblimp

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Re: Hearthstone puzzles
« Reply #38 on: May 27, 2014, 09:00:31 pm »
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Hm interesting. It didn't occur to me at the time to heal the Berserker to de-enrage it and draw a card from the Cleric. Still, I don't think that can be part of the best play. Drawing a single card from the Cleric and allowing it to die nearly for free on your opponent's turn doesn't seem appealing.

This doesn't seem challenging, you have tons of options.

I'd go with Abusive Sergeant on the Harpy, Shadow Word: Death it, Violet Apprentice attacks Dread Corsair, Northshire Cleric, heal the Berserker, throw the other Violet Apprentice into it. Clears his board, you get 2 1/1s, and nothing you have dies.
They're Violet Apprentices, 1/1s, not Violet Teachers.
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Twistedarcher

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Re: Hearthstone puzzles
« Reply #39 on: May 27, 2014, 10:16:05 pm »
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Oh, well that changes everything.


Abusive sergeant the harpy, Shadow word:death it, play brewmaster and bounce the sergeant, play sergeant on a 1/1 and trade it into the dread corsair, trade the 1/1 into the 5/1. And then drop the Cleric with the extra mana I suppose
« Last Edit: May 27, 2014, 10:19:03 pm by Twistedarcher »
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KingZog3

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Re: Hearthstone puzzles
« Reply #40 on: May 28, 2014, 01:53:27 am »
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Oh, well that changes everything.


Abusive sergeant the harpy, Shadow word:death it, play brewmaster and bounce the sergeant, play sergeant on a 1/1 and trade it into the dread corsair, trade the 1/1 into the 5/1. And then drop the Cleric with the extra mana I suppose


Save the Cleric. I almost never drop cleric unless I can get cards out of it. It's too valuable to lose easily.
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blueblimp

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Re: Hearthstone puzzles
« Reply #41 on: May 31, 2014, 02:07:04 pm »
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Oh, well that changes everything.


Abusive sergeant the harpy, Shadow word:death it, play brewmaster and bounce the sergeant, play sergeant on a 1/1 and trade it into the dread corsair, trade the 1/1 into the 5/1. And then drop the Cleric with the extra mana I suppose

Yep, this is what I had in mind. I like how it works out so cleanly.

Here's an arena endgame puzzle adapted from a game that I just played.

You: Mage at 16 life; Water Elemental on board. 2 cards left in deck: a Gurubashi Berserker, and a Pint-Sized Summoner.
Opponent: Priest at 24 life; empty board. 1 card left in deck.

Opponent turn: He draws his last card, and plays it: a Sea Giant for 9 mana.
Your turn: You draw the Gurubashi Berserker.

Objective: Win the game.
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Jdaki

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Re: Hearthstone puzzles
« Reply #42 on: May 31, 2014, 04:13:38 pm »
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Seems simple enough, but I find it hard to visualise these situations completely:
Fireblast berserker to take it to 5 attack, attack giant with elemental and then next turn with berserker(can be fireblasted again if he healed the giant back to 7), each subsequent turn hit him with the summoner and fireblast.
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ashersky

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Re: Hearthstone puzzles
« Reply #43 on: May 31, 2014, 07:57:29 pm »
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heron: Puzzle #3 assumes Millhouse Manastorm was played by player 1 on turn 1.

1. Druid improvement -- Player 1 Turn 3 win.

Method:
6 cards needed:
  Rocketeer, Leeroy, Alarm-o-bot, Innervate, Savage Roar, Wisp

Starting hand: Innervate, Alarm-o-bot, Wisp

T1:
Draw Rocketeer
Play Wisp, Innervate, Alarm-o-bot

T2:
Alarm-o-bot swaps with Rocketeer
Draw Leeroy
Play Innervate, Leeroy
Attack for 5+6+1=12 dmg -> opponent at 18 life

T3:
Draw Savage Roar
Play Savage Roar
Attack for 5+6+1+2*3=18 dmg -> opponent at 0 life

...and apparently I forgot that Savage Roar also gives your hero attack in both these solutions. So improvement may be possible using that.


Where's the T2 innovate coming from?
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HiveMindEmulator

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Re: Hearthstone puzzles
« Reply #44 on: June 03, 2014, 11:48:14 am »
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Seems simple enough, but I find it hard to visualise these situations completely:
Fireblast berserker to take it to 5 attack, attack giant with elemental and then next turn with berserker(can be fireblasted again if he healed the giant back to 7), each subsequent turn hit him with the summoner and fireblast.

Yeah I think the right play is easy enough to find. There's really nothing else you can do. Calculating if it will win or not is the harder part.
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blueblimp

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Re: Hearthstone puzzles
« Reply #45 on: June 03, 2014, 03:08:06 pm »
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Seems simple enough, but I find it hard to visualise these situations completely:
Fireblast berserker to take it to 5 attack, attack giant with elemental and then next turn with berserker(can be fireblasted again if he healed the giant back to 7), each subsequent turn hit him with the summoner and fireblast.
Yep, this is what I had in mind. It didn't occur to me during the game though that his having a higher life and a more fatigue-effective hero ability might cause me to lose anyway, despite me having a minion. Since I forgot the exact life totals, I adjusted the numbers here to ensure things work out.
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markusin

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Re: Hearthstone puzzles
« Reply #46 on: June 24, 2014, 11:48:45 am »
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Puzzle:
I present to you three possible candidates for "Really Bad Hearthstone Card Ideas":

-----
Card X
3 mana - Spell

Restore 10 health to the enemy hero

-----
Card Y
3 mana - Spell

Silence your minions, then destory them

-----
Card Z
3 mana - Spell

Discard your hand. Your opponent discards the same number of cards you discarded.

-----

Besides appealing to masochists, the 3 cards above have a similar function. What is that function?

I was thinking of starting a "Really Bad Hearthstone Card Ideas" thread to showcase these cards, but decided against it. Who am I to say we are ready for such a thread.
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Grujah

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Re: Hearthstone puzzles
« Reply #47 on: June 24, 2014, 11:59:13 am »
+2

Each one stops a Giant from being cast?
(Molten, Sea and Mountain respectfully).
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markusin

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Re: Hearthstone puzzles
« Reply #48 on: June 24, 2014, 12:48:35 pm »
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Each one stops a Giant from being cast?
(Molten, Sea and Mountain respectfully).

Yup. Nice job.
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theory

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Re: Hearthstone puzzles
« Reply #49 on: June 24, 2014, 02:50:25 pm »
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Can't remember the exact board situation, but the other day I won a game because of Force of Nature -> attack to the face -> Innervate -> Ironbeak Owl one of the Truants -> Mark of the Wild.
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