Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1] 2 3 ... 5  All

Author Topic: Hearthstone puzzles  (Read 20475 times)

0 Members and 1 Guest are viewing this topic.

popsofctown

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5477
  • Respect: +2850
    • View Profile
Hearthstone puzzles
« on: December 18, 2013, 02:30:42 am »
0

I know I could find a Hearthstone forum and put my musings there, but Dominion players chew puzzles up and spit them out.  I think there's enough of you guys playing Hearthstone to answer one or two of these.  I'm interested in the best answers.

1. What's the earliest kill moment for each of the 9 classes, assuming the opponent doesn't do anything at all. (Earliest kill moment means earliest turn of the game, a Player 1 turn 4 kill is better than a Player 2 turn 4 kill)
2. Same question for priest, except assuming the opponent's deck contains nothing but Core Hounds and similarly useless cards. (using the priests own cards to kill, essentially).
3. Which classes can kill on the second turn of the game against an opponent who starts with Innervate Innervate Coldlight Oracle Millhouse Manastorm? (about as good helpmate as you can get.)


I will do a couple class kills.
With Paladin I think the earliest kill moment is Player 1's 3rd turn
To achieve this Turn 1 Young Dragonhawk, Turn 2 Double Hand of Might, fourteen damage.  Turn 3, Two Abusive Sergeants and a Light's Justice, 23 damage.


Logged

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
  • Respect: +1172
    • View Profile
Re: Hearthstone puzzles
« Reply #1 on: December 18, 2013, 08:00:41 am »
0

1.
 Rogue - 3rd turn, 1st player. Dragonhawk. Preparation -> Cold Blood -> Cold Blood, attack for 18. Attack for 18.


3.
Mage - 2nd player, 1st turn. 2x Pyroblast, 2x Fireball
Paladin - 2nd player, 1st turn. 2x "That card that reveals the top card and deals that much damage". Reveal two molten giants.
or Pig with charge, 2x+4/+4,2x +3/+0, Divine Favor, 2x Double the attack.

Warrior 2nd player, 1st turn. Coin -> Mana Addict. Inner flame, Rampage, Rampage, 2x All your cantrips (Shield Block?, Command Should, Battle Rage), Charge.

Gotta run now, will revisit in a hour or so.
Logged

popsofctown

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5477
  • Respect: +2850
    • View Profile
Re: Hearthstone puzzles
« Reply #2 on: December 18, 2013, 11:54:26 am »
0

Preparation's discount doesn't spread over two spells
Logged

popsofctown

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5477
  • Respect: +2850
    • View Profile
Re: Hearthstone puzzles
« Reply #3 on: December 18, 2013, 12:04:25 pm »
0

My math has your Warrior solution falling short. 20 damage from spellcasts + 8 from spell effects + 1 Normal mana addict attack damage.
There is a Coldlight Seer as posed in the problem, so all you have to do is throw a Mortal Strike on there.
You could actually get even more insane amounts of damage if you Upgrade and attack Millhouse, doubling Battle Rage's draw.. but 30 is enough.
Logged

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
  • Respect: +1172
    • View Profile
Re: Hearthstone puzzles
« Reply #4 on: December 18, 2013, 04:12:38 pm »
0

Preparation's discount doesn't spread over two spells

Doesn't matter. Solution is over 3 turns. You can cast any 0 spell cost and 2 cold bloods on turn 2, preparation was just the one that I came to my mind first.

@Warrior - just throw another Inner Rage in in that case.
Logged

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
  • Respect: +1172
    • View Profile
Re: Hearthstone puzzles
« Reply #5 on: December 18, 2013, 04:22:39 pm »
0

1 and 2.
Priest 1st player 4th turn. Turn 1 Shieldbearer. Turn 2 2x PW: Shield. Turn 3: Double the Health + Inner Flame = 16/16 creature. Attack. Attack again on 4th turn.
Logged

popsofctown

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5477
  • Respect: +2850
    • View Profile
Re: Hearthstone puzzles
« Reply #6 on: December 18, 2013, 09:18:29 pm »
0

The answer to two is definitely not a subset of the answer to one.
Here is my best answer to 1 for Priest.

Player 2's third turn.

Turn 1, Draw Wisp, Mind Vision, Thoughsteal, Mind Blast. Play Mind Vision hitting Preparation.  Don't use coin.
Turn 2, Draw the other Thoughtsteal. Prepare a Thoughsteal, hitting two Perparations.  Prepare another Thoughsteal, hitting Edwin Van Cleef and Shadowstep.  Prepare a Mind blast for 5 damage.  Play a Wisp.  Shadowstep the Wisp.  Play a Wisp. Play coin.  Play Edwin Van Cleef 22/22.
Turn 3 Topdeck the other Mind Blast and play it, attack with the Wisp, and deal 22 damage with Edwin.
Logged

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
  • Respect: +1172
    • View Profile
Re: Hearthstone puzzles
« Reply #7 on: December 18, 2013, 09:38:48 pm »
0

You sure that you can do that? (hit a card in their hand with Mind Vision, that 2 of that same card from their with Thoughtsteal)
Logged

popsofctown

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5477
  • Respect: +2850
    • View Profile
Re: Hearthstone puzzles
« Reply #8 on: December 19, 2013, 01:10:19 am »
0

Yeah.  Thoughsteal uses the 30 card deck that entered the game to begin with.  Don't know whether it's a bug or a feature. 
Logged

heron

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1044
  • Shuffle iT Username: heron
  • Respect: +1163
    • View Profile
Re: Hearthstone puzzles
« Reply #9 on: January 24, 2014, 11:30:32 pm »
0

Here is a puzzle:

Assuming that your opponent just passes, what ways are there to deal unlimited damage in a single turn?
I have one solution so far.
Logged

popsofctown

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5477
  • Respect: +2850
    • View Profile
Re: Hearthstone puzzles
« Reply #10 on: January 25, 2014, 02:22:53 am »
0

Here is a puzzle:

Assuming that your opponent just passes, what ways are there to deal unlimited damage in a single turn?
I have one solution so far.
That is a better puzzle.  To the best of my knowledge there is only one way to do it, and I didn't figure it out myself, I heard about it.

I would be happy to discover a second method but I think there probably isn't another due to the uniqueness of the effect used.

Blizzard doesn't really seem to be a big fan of combo decks, sadly.
Logged

popsofctown

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5477
  • Respect: +2850
    • View Profile
Re: Hearthstone puzzles
« Reply #11 on: January 25, 2014, 02:31:02 am »
0

Wait, I did come up with another one! 


Play Anduin. Play Lorewalker Cho turn 2 and Mind Vision and Mana Addict turn 3. The Mind Vision copies a Mind Vision.
Turn 4 play Thoughsteal, grabbing Sorcerer's Apprentice and Wisp. 

Turn 5, Play Sorcerer's Apprentice, then play Mind Vision an infinite number of times.  With arbitrarily large amounts of luck, you can hit Mind Vision each time and repeat the Loop.  Mana Addict gets so big that Blizzard's servers crash and then we all go play roguelike games 

Logged

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
  • Respect: +1172
    • View Profile
Re: Hearthstone puzzles
« Reply #12 on: January 25, 2014, 06:19:20 am »
0

Actually, you can't do infinite damage, I believe max = MAX_INT = 2^31 -1. After that it overflows and gets into negatives.

@pops - you can do the same with Questing Adventurer

Have 3 Sorc App in play, (1 Stolen, 2 coppied) opponent is down to 2 cards in deck, Thoughtsteal and <something> and abuse that. Like thing that doubles HP + lightspawn, anything + mana addict/QA..
Logged

heron

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1044
  • Shuffle iT Username: heron
  • Respect: +1163
    • View Profile
Re: Hearthstone puzzles
« Reply #13 on: January 25, 2014, 09:38:20 am »
+1

My answer was:

Play 2 sorcerer's apprentice's, copy them with faceless manipulators, play archmage antonidas, and you then have unlimited fireballs.
Logged

popsofctown

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5477
  • Respect: +2850
    • View Profile
Re: Hearthstone puzzles
« Reply #14 on: January 26, 2014, 09:50:11 pm »
0

Actually, you can't do infinite damage, I believe max = MAX_INT = 2^31 -1. After that it overflows and gets into negatives.

@pops - you can do the same with Questing Adventurer

Have 3 Sorc App in play, (1 Stolen, 2 coppied) opponent is down to 2 cards in deck, Thoughtsteal and <something> and abuse that. Like thing that doubles HP + lightspawn, anything + mana addict/QA..

Coding practices aren't as universal as you seem to think Grujah, values other than 2^31-1 are used frequently and the overflows can occur earlier or later.

Your solution is wrong because it requires your opponent to have both Thoughtsteal and Sorcerer's Apprentice in his deck.  That's not a legal deck.
« Last Edit: January 28, 2014, 12:43:40 am by popsofctown »
Logged

heron

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1044
  • Shuffle iT Username: heron
  • Respect: +1163
    • View Profile
Re: Hearthstone puzzles
« Reply #15 on: January 26, 2014, 10:26:14 pm »
0

Actually, you can't do infinite damage, I believe max = MAX_INT = 2^31 -1. After that it overflows and gets into negatives.

@pops - you can do the same with Questing Adventurer

Have 3 Sorc App in play, (1 Stolen, 2 coppied) opponent is down to 2 cards in deck, Thoughtsteal and <something> and abuse that. Like thing that doubles HP + lightspawn, anything + mana addict/QA..
Since you want to be a silly head Grujah, I'll prove you wrong.

Coding practices aren't as universal as you seem to think Grujah, values other than 2^31-1 are used frequently and the overflows can occur earlier or later.

Your solution is wrong because it requires your opponent to have both Thoughtsteal and Sorcerer's Apprentice in his deck.  That's not a legal deck.

I do know that minion health does cap between 2^30 and 2^31, so it is likely that this is the cap for other numbers too. (Search 1 billion HP hearthstone minion for source, skip to ~halfway)

Logged

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
  • Respect: +1172
    • View Profile
Re: Hearthstone puzzles
« Reply #16 on: January 27, 2014, 05:12:46 am »
0

Yeah, that's the video that I based my guess on.

And yeah, you are right about solution. Argh.
Logged

blueblimp

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2835
  • Respect: +1532
    • View Profile
Re: Hearthstone puzzles
« Reply #17 on: January 27, 2014, 06:26:13 pm »
0

1. I assume we're only allowed legal constructed decks.

Druid -- Player 2 Turn 3 kill.

Method: Starting hand: Wisp, Voodoo Doctor, Leper Gnome, Leper Gnome, Coin

Turn 1.
Draw Innervate.
Play Innervate, Wisp, Voodoo Doctor, Leper Gnome, Leper Gnome.

Turn 2.
Draw Savage Roar.
Play Coin, Savage Roar.
Attack for 1+2+2+2+(4*2) = 15 damage to reduce opponent to 15 life.

Turn 3.
Draw Savage Roar.
Play Savage Roar.
Attack for 15 damage again to kill opponent.
« Last Edit: January 27, 2014, 11:05:58 pm by blueblimp »
Logged

blueblimp

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2835
  • Respect: +1532
    • View Profile
Re: Hearthstone puzzles
« Reply #18 on: January 27, 2014, 06:39:28 pm »
0

3. Druid helpmate P2 turn 1 win:

Hand (coin, 5 cards base plus 2 from oracle):
  Malygos, Innervate, Innervate, Nourish, Nourish, Starfire, Starfire, Coin

Play 2x Innervate, Coin, 2x Nourish for crystals, for a total of 10 mana including your starting 1 mana.
  (I think Nourish crystals start full, right?)
Play Malygos.
Play 2x Starfire for 20 damage, drawing 2x Moonfire.
Play 2x Moonfire for 12 damage, reducing opponent to -2 life.
Logged

heron

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1044
  • Shuffle iT Username: heron
  • Respect: +1163
    • View Profile
Re: Hearthstone puzzles
« Reply #19 on: January 27, 2014, 06:45:17 pm »
0

Uh, what?
Nourish costs 5, Malygos costs 9, Starfire costs 6... There is no way you'll get close to enough mana.


Uh... nevermind.
« Last Edit: January 27, 2014, 08:18:21 pm by heron »
Logged

blueblimp

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2835
  • Respect: +1532
    • View Profile
Re: Hearthstone puzzles
« Reply #20 on: January 27, 2014, 06:58:59 pm »
+1

heron: Puzzle #3 assumes Millhouse Manastorm was played by player 1 on turn 1.

1. Druid improvement -- Player 1 Turn 3 win.

Method:
6 cards needed:
  Rocketeer, Leeroy, Alarm-o-bot, Innervate, Savage Roar, Wisp

Starting hand: Innervate, Alarm-o-bot, Wisp

T1:
Draw Rocketeer
Play Wisp, Innervate, Alarm-o-bot

T2:
Alarm-o-bot swaps with Rocketeer
Draw Leeroy
Play Innervate, Leeroy
Attack for 5+6+1=12 dmg -> opponent at 18 life

T3:
Draw Savage Roar
Play Savage Roar
Attack for 5+6+1+2*3=18 dmg -> opponent at 0 life

...and apparently I forgot that Savage Roar also gives your hero attack in both these solutions. So improvement may be possible using that.
« Last Edit: January 27, 2014, 11:35:20 pm by blueblimp »
Logged

blueblimp

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2835
  • Respect: +1532
    • View Profile
Re: Hearthstone puzzles
« Reply #21 on: January 27, 2014, 11:32:22 pm »
0

1. Another Priest solution. Same speed as popsofcftown's solution and pretty much same idea, but a little more straightforward. Player 2 Turn 3

Method:
Turn 1:
Mind Vision -> Preparation
Coin, Preparation -> Mindgames -> Deathwing
(I don't think Mindgames should trigger battlecries, but it doesn't matter.)

Turn 2:
Deathwing does 12, Mind Blast for additional 5

Turn 3:
Same and win.
Logged

popsofctown

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5477
  • Respect: +2850
    • View Profile
Re: Hearthstone puzzles
« Reply #22 on: January 28, 2014, 12:48:57 am »
0

I really love your solutions blueblimp! Even the one overlapping mine.

@Grujah, I went and reread my post and I had an adversarial "I'll prove you wrong" there that I failed to edit out.  I actually thought I had an infinite damage solution regardless of the integer cap, one that could repeatedly generate minions to damage in a loop.  Unfortunately I realized my solution required 8 minion slots, and removed it without removing the boast.  Sorry about that.
Logged

blueblimp

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2835
  • Respect: +1532
    • View Profile
Re: Hearthstone puzzles
« Reply #23 on: February 06, 2014, 06:05:37 am »
0

3. Can almost do it with Hunter, but 1 card short in hand and 1 card excess on board.


2x Unleash for 4 hounds do 4 damage base
2x Kill Command for 10 damage
Animal Companion for Huffer does 4 damage base
2x Timber Wolf add 10 damage
Animal Companion for Leokk adds 5 damage

But that's 8 cards and we only have 7. It also puts 8 minions on the board.

Alternatively, we could spend our 2 mana on a Starving Buzzard instead of the wolves. Then we'd have 11 total cards to use, but without the wolf buffs, there aren't enough Hunter hero damage spells to do the trick.
« Last Edit: February 06, 2014, 09:32:13 am by blueblimp »
Logged

Jimmmmm

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1759
  • Shuffle iT Username: Jimmmmm
  • Respect: +2001
    • View Profile
    • LynchPool
Re: Hearthstone puzzles
« Reply #24 on: February 07, 2014, 03:16:20 am »
0

Logged
Come and play Forum Mafia at LynchPool!
Pages: [1] 2 3 ... 5  All
 

Page created in 0.073 seconds with 22 queries.