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 91 
 on: July 22, 2019, 06:34:13 pm 
Started by Doom_Shark - Last post by Kudasai
Quote from: spineflu
(also what is proc?)

Proc as in to make an occurance or event happen. In this case satisfying the condition to proc the +$3.

 92 
 on: July 22, 2019, 06:30:13 pm 
Started by Doom_Shark - Last post by Kudasai
CHALLENGE #37 - CREATE A CARD WITH AN EXISTING HEIRLOOM - SUBMISSION

I did a lot of baseline testing for this years ago and it really can put out a lot of VP on the right board, but the amount of kingdoms that worked well with it was limited. The big issue is you end up not playing most of your Coppers to ensure your Action/Treasure amounts are equal. This makes for some fun but tough game play decisions. Do you play out all your Treasure to maximize your coin, or take the extra VP? Ultimately it was a lot of fun and seemed balanced, but was not often useful enough.

Then it dawned on me that Lucky Coin might be a great fix! Silver flooding greatly increases your options for getting a good baseline, mix of coin and VP during your turns. Smart and thoughtful play should still prevail though.



Feels a bit too strong. Since it's not an action or treasure, you can play any number of these (which is easy since it's non-terminal). Not too hard to have your actions and treasure and actions balanced since you could always hold back a treasure if necessary . With a well built engine, it wouldn't be crazy to get 6 actions and 6 treasures (in some cases even more) and then play 4 of these for 24 points. This could easily allow for endless games, since victory cards are going to slow down your ability to get more points per turn, and it might not be worth it buy more actions or treasures if your deck can't afford them to keep your point engine going.

All the cards that give point tokens push the game to finish by either making you gain cards, or making you trash cards, which puts a cap on how long it can go on for. The only exceptions are monument, which is terminal and only gives a single point which makes it hard (though not impossible) to win only on monument, chariot race, which doesn't always give you points, plunder, of which there only 5 of which are available late in the game (and can be covered by encampment) and again only give 1 point (and since it's a treasure can't be TR of KC), and wedding, which costs too much to just use it for points.

Could be. If I can recall all my baseline testing from years ago, Liminal Arch averaged about 7-8VP with (1) cards that enable Action/Treasure balance and (2) early Liminal Arch purchases. This may seem strong, but a lot of things have to align to get these numbers and you have to build your deck in a way that is very susceptible to duding.

Simply not playing all of your Treasures is the easiest way to get your Action/Treasure balance, but you're generally harming your hand to achieve this. Players who can both play all of their cards in hand and get the A/T balance should prevail. Other than that, getting a proper A/T balance is quite hard and is probaby a lot harder to achieve than people think. Most decks are mostly Actions. If Treasures are needed for payload they are usually inttoduced late game.

As for leading towards an end game, Liminal Arch requires you to buy Actions and Treasures to work. Generally a lot of them to get good VP amounts. Particularly cantrips and such kind of cards that your deck can handle a lot of. I.e. card piles that can easily empty and lead to a game's end.

These are my conclusions from about 10-20 baseline tests. All it takes though is for one actual game to prove this all wrong. ;)

 93 
 on: July 22, 2019, 06:00:04 pm 
Started by ashersky - Last post by MiX
Quoting is hard on mobile, so here's my reply to SA.

FWIW, a quick note to players and mod, I much prefer being "Space" rather than "SA", if possible :-) Thanks!

"I think it's entirely reasonable, knowing nothing about pubby, to assume that it could be a rookie attempt at number-fishing by scum, yes."

I agree.

Just to clarify, are you agreeing that he looked a little scummy, or just that I'm justified in thinking it's a lottle scummy given that I don't know his play?

The latter, Space

I don't like short posts, so here's some filler: do you like how I adressed both parts in one line???

 94 
 on: July 22, 2019, 05:49:52 pm 
Started by ashersky - Last post by SpaceAnemone
Quoting is hard on mobile, so here's my reply to SA.

FWIW, a quick note to players and mod, I much prefer being "Space" rather than "SA", if possible :-) Thanks!

"I think it's entirely reasonable, knowing nothing about pubby, to assume that it could be a rookie attempt at number-fishing by scum, yes."

I agree.

Just to clarify, are you agreeing that he looked a little scummy, or just that I'm justified in thinking it's a lottle scummy given that I don't know his play?

 95 
 on: July 22, 2019, 05:26:30 pm 
Started by Doom_Shark - Last post by NoMoreFun
Drawbridge
Night/Duration - $3
From your deck, set aside (face down) a card, plus an additional card for each unused Buy you have. At the start of your next turn, put the set aside cards in your hand.
-
This is gained to your hand instead of your discard pile
Heirloom: Pouch

i like the interplay between "leave buys on the table this turn for a bigger turn next turn" but if you run like...the Market pile with this in your deck, you could have every turn be a Tactician.

Plus, consider like, using multiples of them - you leave two buys on the table and get... 4? 6? 8?! cards on your next turn.

Also you may want to revise the wording on the "From your deck, set aside (face down) a card" lead-in to "... (face down) the top card,..." so it's less ambiguous as to whether you could go through and pull out all the Stashes from your deck.

There are limits to how much you can draw as they have to be set aside at the end of the turn, so you can't reliably draw your deck every turn with Drawbridges. You also can't set aside Drawbridges that will be cleaned up this turn with other Drawbridges.

It's more a card that can be set up around for a megaturn or just one good hand than I put in the free card (even if you have zero buys) so it wouldn't be junk on the turns when it isn't set up well.

It will combo incredibly well with some cards, similar to Rats. The best it can possibly do however is drawing your deck - a great outcome but compared to Bridge (instantly winning the game) or Merchant Guild (setting you up for the rest of the game), it's modest.

I also wanted it to be a relevant consideration on boards where the only +buy you get is the Pouch, including working with Workshop variants. On turns you get the Pouch, it is an Expedition that will occasionally deliver for you later on (in fact I'm going to bump the cost up to $4 just so it isn't strictly better than Expedition.)

The "from your deck" wording is straight from Research (just moved around a bit).


 96 
 on: July 22, 2019, 04:38:44 pm 
Started by ashersky - Last post by MiX
Don't like the hedge; otherwise I agree wholeheartedly with this post and it somewhat explains my read on pubby right now.
I have read all of your post and still have no idea what that read is.

Town.

 97 
 on: July 22, 2019, 04:22:55 pm 
Started by Doom_Shark - Last post by spineflu
Drawbridge
Night/Duration - $3
From your deck, set aside (face down) a card, plus an additional card for each unused Buy you have. At the start of your next turn, put the set aside cards in your hand.
-
This is gained to your hand instead of your discard pile
Heirloom: Pouch

i like the interplay between "leave buys on the table this turn for a bigger turn next turn" but if you run like...the Market pile with this in your deck, you could have every turn be a Tactician.

Plus, consider like, using multiples of them - you leave two buys on the table and get... 4? 6? 8?! cards on your next turn.

Also you may want to revise the wording on the "From your deck, set aside (face down) a card" lead-in to "... (face down) the top card,..." so it's less ambiguous as to whether you could go through and pull out all the Stashes from your deck.

 98 
 on: July 22, 2019, 04:05:53 pm 
Started by ashersky - Last post by faust
Don't like the hedge; otherwise I agree wholeheartedly with this post and it somewhat explains my read on pubby right now.
I have read all of your post and still have no idea what that read is.

 99 
 on: July 22, 2019, 03:40:46 pm 
Started by Doom_Shark - Last post by GendoIkari
wedding, which costs too much to just use it for points.

Well, Wedding will eventually run out the golds, which does lead toward the end of the game.

True. But it could continue to be bought after the golds run out and still give points. So it's not contingent on gaining cards, that's why I included it in the exceptions.

For Monument, simply giving you + is considered enough to "lead toward the end of the game", because it gives you money to buy stuff. I think Wedding giving you Golds counts the same; it's not that it can run out the Gold pile; it's that it puts in your deck which lets you eventually buy Provinces.

 100 
 on: July 22, 2019, 03:37:39 pm 
Started by Doom_Shark - Last post by mail-mi
wedding, which costs too much to just use it for points.

Well, Wedding will eventually run out the golds, which does lead toward the end of the game.

True. But it could continue to be bought after the golds run out and still give points. So it's not contingent on gaining cards, that's why I included it in the exceptions.

You are right good sir

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