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 91 
 on: April 13, 2024, 07:04:25 pm 
Started by Axxle - Last post by silverspawn
Ok so YMS had a review of this and it's like "uninteresting story but directing is fantastic"... which yeah I guess, but then he gave it an 8 and that doesn't compute for me at all. I guess if you watch a gazillion movies and really care about the artform, you pay a lot more attention to how information is presented. To me, I mean if the script is good that might matter more, but if the script is bad then competent directing is gonna do very little, even though I think I notice at least some of it. Maybe if the directing was worse it would be a 2 instead.

 92 
 on: April 13, 2024, 06:51:33 pm 
Started by Axxle - Last post by silverspawn
Srsly how do you go from a 10 straight to a 3? Shouldn't you at least make something sort of good first?

But this is not that unusual, many amazing artists drop off rapidly.

I'm still gonna watch some more of his stuff probably, but eh. I mean I didn't super like Thirst either, but (a) that was before The Handmaiden, and (b) at least that movie was so bizarre that you can't say he did something boring.

 93 
 on: April 13, 2024, 06:48:25 pm 
Started by Axxle - Last post by silverspawn
Well Ray is still making interesting music. At least someone hasn't totally lost it.

 94 
 on: April 13, 2024, 06:44:02 pm 
Started by Axxle - Last post by silverspawn
If you like view this movie as a piece of abstract art and judge it on its technical merits, it may be quite good. Unfortunately I much prefer stories that feel real.

 95 
 on: April 13, 2024, 06:40:48 pm 
Started by Axxle - Last post by silverspawn
Decision to Leave (2022)

I'm so disappointed with this one. It's from Park Chan-wook who directed, wrote, and produced The Handmaiden. And I was like, let's not do this attention splintering thing and watch this in one sitting -- then I could about halfway through before it was just too boring.

The Handmaiden had maybe the greatest script of any movie I've ever seen. I don't know how you can write that and then you take six years to write another movie and this is the best you come up with? Come on.

So this is like a romnatic thriller, and the movie really needs you to buy into the romance angle to work because everything is really overdramatic otherwise. Like, it requires an incredibly high buy-in from you for the romance stuff, and it doesn't do anything to deserve it. And even if I did buy into it, I guess that would make it okay, but still nothing special.

Having seen this, I'm now forced to think about his other two films I've seen (Thirst, The Handmaiden) and recognize that they also had romances that did a lot of heavy lifting. But both of those movies have settings that make it much more understandable, and in the Handmaiden there are also several other reasons why I completely bought into it, which still hold up in retrospect. This movie is just about two regular people in regular modern Korea. So like... does Park Chan-wook use this as a plot device in all his movies whether it works or not? Is this the only kind of story he can write? Did he just get lucky that it worked so well before? Or did the Handmaiden only work so well because it was based on a book?

I don't know. But the fact that my main takeaway from this is to make me question how he managed to have written the script for The Handmaiden is not good. Also there were a few weird out of place comedic moments and unnecessary gross moments, both of which don't make sense in what is clearly trying to be a very serious story. And the ending sucked too, it's peak undeserved and overdramatic. Not. Good. 3/10.

 96 
 on: April 13, 2024, 04:37:56 pm 
Started by Chris is me - Last post by Melon
Innovation + Colonnade allows you to get 2% whenever you buy anything.

 97 
 on: April 13, 2024, 03:34:41 pm 
Started by Tiago - Last post by segura
It feels like Sheepdog and Stowaway had a love child but gave them their worst genes.

 98 
 on: April 13, 2024, 12:38:42 pm 
Started by Tiago - Last post by Melon
Golden Retriever
$2 Action - Reaction
+2 Cards
-
When any player gains a Reaction card, you may play this from your hand.
I like this, but it feels a note too similar to Sheepdog in my opinion.

 99 
 on: April 13, 2024, 11:37:43 am 
Started by Tiago - Last post by stars

Golden Retriever
$2 Action - Reaction
+2 Cards
-
When any player gains a Reaction card, you may play this from your hand.

Please give advice! This is my second submission so I'm still getting used to card making.

 100 
 on: April 13, 2024, 10:27:29 am 
Started by GendoIkari - Last post by Jesster
I’ve thought for a while that Potion would be a bit better if it came with +Buy. Makes the Potion more interesting if you wanted the Alchemy card but couldn’t trash the Potion, and also opens up the edge cases where even if you don’t care about the Alchemy card, you might be desperate enough for +Buy to purchase the Potion anyways.

Looking forward to Shadow cards. Maybe they shuffle face-up and play themselves automatically?

More debt is interesting. Wonder if they’ll expand in a new direction entirely or if they’ll be more vanilla-leaning.

I think a separate back, as with Stash, is more likely. It would be too easy to forget (or intentionally "forget") to put them face-up when shuffling. But I agree that it sounds like they play themselves automatically. So perhaps there's a special back, and when the top card is a Shadow card, and/or when you draw a Shadow card, it automatically plays itself? Cards that play themselves automatically could have some interesting strategic questions, as, depending on what they do, there might be times when you don't want to play them

I was thinking similar that they might just automatically go into play when drawn no matter how/when they are drawn.  If this were the case, you wouldn't need a special back to the card.  You wouldn't know when one was going to come out until you drew it.  I could see that as being described as "leaping out of your deck" ...and into play.

This would require players to both be honest, and to always notice a card as they draw it.

Yeah, and Dominion already has a long history of requiring verification for cards with special conditions, as with Shanty Town requiring you to reveal your hand, or Cutpurse having "or reveals a hand with no Copper". It would be weird at this point to have a whole new type of card being on the honor system so to speak

True, but if they were a special color to remind you to play them, and they were almost always cards you wanted to play I don't think the "honor system" would be an issue.  It would be more of a detriment to you if you didn't play them rather than your opponent.  I'm just really skeptical of the alternate back hypothesis, I got the impression from discussions about Stash that that wasn't something Donald wanted to do again.

If they were "almost always cards you wanted to play" then you wouldn't need a special type for them

What do you mean?  Special types rarely have anything to do with whether or not you want to play a card.  There are lots of cards that you would almost always want to play.  Special types are typically tied to special rules mechanics that only apply to that type of card.  In this case, the speculation is that the shadow type causes cards to be instantly played automatically as soon as they're drawn..

He's just saying that there wouldn't be a reason to come up with a new type that forces you to play a card when you draw it, if it were a card you want to play every time you draw it anyway. Like, imagine if Market had a special type or extra rule that said "whenever you draw this card, you must play it immediately". The rule would have very little effect on game play, because you were going to play that Market anway. Thus, for Shadow cards to make sense as a new rule, it must be on cards you might not want to play (assuming that the rule/type forces you to play them).

You can't always play Market immediately whenever you draw it, only if it's your turn and you're in your Action phase. If Shadow cards can/must be played immediately when drawn (in whatever phase, whether it's your own turn or not), they do need a special type, even if they're always helpful.

Exactly.  The speculation is that shadow cards get played immediately when drawn regardless of which turn/phase they are drawn and don't require an action to play them.  In fact, if that's the case, then probably one of the most common situations would be to play them in your cleanup phase while drawing your hand for next turn.  I'd say that definitely warrants a special card type and probably a special card color.

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