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 11 
 on: Today at 12:12:35 am 
Started by kru5h - Last post by kru5h
I added images for ALL of my fan cards. Click page 1 of this thread to see the new art and wording.

Please let me know if you find any errors.

 12 
 on: August 15, 2018, 11:29:50 pm 
Started by kru5h - Last post by Freddy10
Edit: Does anybody have a good template for Action - Treasure cards? The one I'm using looks terrible. I want to give this card an image, but I can't with my current template.
Have you tried VioletCLM's card generator? https://shemitz.net/static/dominion3/

 13 
 on: August 15, 2018, 11:10:01 pm 
Started by crj - Last post by ackmondual
Given the cards listed, Moat may be boring, but it's tried and true.


If it doesn't have to be a Reaction card, Cellar has been nice to have against junkers (although it is nice to avoid getting the bad stuff in the first place).

 14 
 on: August 15, 2018, 11:05:21 pm 
Started by ackmondual - Last post by ackmondual
Id throw out half the landscape cards before Id agree to play. I can do more than 2 sometimes, but thats too much man.

Not against the rules, and even then, this is STILL the sub-forum for such a case.

 15 
 on: August 15, 2018, 10:43:35 pm 
Started by gloures - Last post by k1511asd
Shuffle.it: k1511asd
Discord: sweating#3568
Timezone: Asia/Taipei(UTC+8)
Last Played in tournament: Never

 16 
 on: August 15, 2018, 10:33:26 pm 
Started by Kuildeous - Last post by Mic Qsenoch
Does anybody have suggestions on things like Skype that are entirely browser based?  When I google I just get things like chat roulettes.

Well there's web.skype.com, or Google Hangouts.

 17 
 on: August 15, 2018, 10:33:05 pm 
Started by kru5h - Last post by kru5h
Challenges: Create a treasure/action card that isn't Crown.  Create a pure debt-cost card.

I created an Action/Treasure card for my Conspiracy set, but it's pretty boring.

Quote
Dagger Action - Treasure,
If it's your Action phase, trash a card from your hand.
If it's your Buy phase, +1 Buy.
---
When you discard this from play, you may shuffle it into your deck.

Edit: Does anybody have a good template for Action - Treasure cards? The one I'm using looks terrible. I want to give this card an image, but I can't with my current template.

 18 
 on: August 15, 2018, 10:23:32 pm 
Started by Awaclus - Last post by Sheogorath
I was just browsing through the Interview thread and found this from a few years back:

Quote
Quote
No guarantees that Gathering cards will ever appear outside of Empires, but should they remain strictly tied to VP?  Gathering with coin tokens seems like an obvious thing that could work.
For me Gathering cards want to be things that Defiled Shrine is specifically dodging putting tokens on. So, cards that put VP tokens on their pile. "Gathering with coin tokens" runs into the problem of interacting with Trade Route, but that aside, would get a different type if it happened.

Perhaps renaming coin tokens to Coffers gets around this and we can see gathering with Coffers in Renaissance?

 19 
 on: August 15, 2018, 10:15:20 pm 
Started by kru5h - Last post by trivialknot
I am bad at card names, but

Quote
Vulture - $3 Reaction
When another player gains a card, you may reveal and discard this from your hand to gain a cheaper non-victory card, or to draw a card.

Pawnbroker looks pretty cool, but if you're able to stack it, it could get nasty fast.  Imagine playing it 3 times per turn, opponents aren't going to want to trash down to 2 cards.

Challenges: Create a treasure/action card that isn't Crown.  Create a pure debt-cost card.

 20 
 on: August 15, 2018, 09:51:28 pm 
Started by Commodore Chuckles - Last post by Commodore Chuckles
Thoughts:

player 1's deck could be used for memory; Silvers for on bits and Coppers for off bits, since those are the biggest piles in the game.

Player 2's deck would store the instructions. Masquerade can be used to flip bits by switching out Silvers and Coppers from Player 1's hand.

Something like Shanty Town would be used for decision making; I'm not sure how exactly that could work. There also has to be a way to jump to any part of Player 2's deck so that instructions can be executed; I'm also not sure about that.

Player 2 would have to manipulate Player 1's hand so that memory can be read. Hands in Dominion are unordered, but this can be fudged a bit by saying the bit read/written is the last card drawn. Governor can draw Player 1's cards. The Fear Hex can force them to top deck (We'll say they have to top deck in reverse order they drew, to keep things in order) but the randomness factor of the Hexes would also have to be fudged somehow.

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