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 11 
 on: Today at 04:29:23 pm 
Started by GendoIkari - Last post by estwdjhn
Games with no + actions, no trashing, Travelers, Mill (only cantrip), Enoy, Sulk, Gollum on the board.

I buy up 7 of 8 Mills (including discipling one), and via their deck cycling run through the travelers really fast, get my teacher. Buy a couple of envoys waiting for the teacher to come through the shuffle, knowing I'll have a pretty unbreakable Mill/Envoy engine as soon as I get +actions on the Mill. Opponent meanwhile has gone for a couple of Sulk's for economy, then is going for a Gollum type engine (which is some turns off firing), and is some way behind on getting his teacher. Game pretty much in the bag unless I really mess up, or so I thought.

Then this happens... opponent plays one of the Sulks. Hits Locusts (1 in 12 chance). Hits the teacher (1 card in a deck of about 20). To say I was irritated didn't do the situation justice... to add insult to injury, my opponent finally gets his teacher just before a shuffle, and of course it's in the next hand he draws >:(

I think I lost by about 20 points...


 12 
 on: Today at 03:55:47 pm 
Started by Davio - Last post by math
While my opponent decides what this turn's purchase will be, I realized that the synergy Goons and Worker's Village is probably key to winning this game, but I don't have any Goons, there are no Goons left in the supply, no Goons in the trash, and all of my opponent's Goons are on his Island Mat.  But by the time my opponent is done deciding, I've already realized that's A-OK.  A dozen turns later, I play four Goons in a turn and pile out the Estates for a win.

What happened?

All those factors would be technically true if Goons was not in the Supply, so:

Goons is available in the Black Market deck.

You buy the only one, then KC the Goons for 3 plays, while calling RC for the fourth.


Hmm, if this is correct, then I dislike the puzzle, because it simply comes down to a trickery of "all of my opponent's Goons" actually means "no Goons", because my opponent doesn't have any. Guess what, all of my opponent's Goons are also Victory cards that are on his Tavern Mat, and are worth 100 at game end! It's too much like this: https://xkcd.com/169/.

It might be just a matter of preference.  I actually like this kind of vacuous logic, although my math background does play into that as well (often the wording of theorems needs to take into account that edge cases like this exist).

 13 
 on: Today at 03:50:30 pm 
Started by Davio - Last post by GendoIkari
While my opponent decides what this turn's purchase will be, I realized that the synergy Goons and Worker's Village is probably key to winning this game, but I don't have any Goons, there are no Goons left in the supply, no Goons in the trash, and all of my opponent's Goons are on his Island Mat.  But by the time my opponent is done deciding, I've already realized that's A-OK.  A dozen turns later, I play four Goons in a turn and pile out the Estates for a win.

What happened?

All those factors would be technically true if Goons was not in the Supply, so:

Goons is available in the Black Market deck.

You buy the only one, then KC the Goons for 3 plays, while calling RC for the fourth.


Hmm, if this is correct, then I dislike the puzzle, because it simply comes down to a trickery of "all of my opponent's Goons" actually means "no Goons", because my opponent doesn't have any. Guess what, all of my opponent's Goons are also Victory cards that are on his Tavern Mat, and are worth 100 at game end! It's too much like this: https://xkcd.com/169/.

 14 
 on: Today at 03:50:09 pm 
Started by Davio - Last post by math
While my opponent decides what this turn's purchase will be, I realized that the synergy Goons and Worker's Village is probably key to winning this game, but I don't have any Goons, there are no Goons left in the supply, no Goons in the trash, and all of my opponent's Goons are on his Island Mat.  But by the time my opponent is done deciding, I've already realized that's A-OK.  A dozen turns later, I play four Goons in a turn and pile out the Estates for a win.

What happened?

Is it that super weird situation involving Inheritance and Ambassador where you can manage to actually play one of your opponents Estates (while your opponent is Inheriting Goons, thanks to cost reduction).

From this thread.

That doesn't work since you are playing an Estate, which has the abilities and types of Goons but isn't called Goons.  Also, that would mean your opponent has one Goons that isn't on the Island mat - it's the one set aside by Inheritance in the first place.

Edit: Looks like you realized this and edited your post while I was posting.

 15 
 on: Today at 03:43:02 pm 
Started by Davio - Last post by GendoIkari
While my opponent decides what this turn's purchase will be, I realized that the synergy Goons and Worker's Village is probably key to winning this game, but I don't have any Goons, there are no Goons left in the supply, no Goons in the trash, and all of my opponent's Goons are on his Island Mat.  But by the time my opponent is done deciding, I've already realized that's A-OK.  A dozen turns later, I play four Goons in a turn and pile out the Estates for a win.

What happened?

Is it that super weird situation involving Inheritance and Ambassador where you can manage to actually play one of your opponents Estates (while your opponent is Inheriting Goons, thanks to cost reduction).

From this thread.

*Edit* I guess that doesn't actually count for the puzzle, because the Estates you play wouldn't actually be "playing Goons", it would be playing Estates that have the types and abilities of Goons.

 16 
 on: Today at 03:38:22 pm 
Started by Davio - Last post by scolapasta
While my opponent decides what this turn's purchase will be, I realized that the synergy Goons and Worker's Village is probably key to winning this game, but I don't have any Goons, there are no Goons left in the supply, no Goons in the trash, and all of my opponent's Goons are on his Island Mat.  But by the time my opponent is done deciding, I've already realized that's A-OK.  A dozen turns later, I play four Goons in a turn and pile out the Estates for a win.

What happened?

All those factors would be technically true if Goons was not in the Supply, so:

Goons is available in the Black Market deck.

You buy the only one, then KC the Goons for 3 plays, while calling RC for the fourth.

 17 
 on: Today at 03:27:23 pm 
Started by Davio - Last post by popsofctown
While my opponent decides what this turn's purchase will be, I realized that the synergy Goons and Worker's Village is probably key to winning this game, but I don't have any Goons, there are no Goons left in the supply, no Goons in the trash, and all of my opponent's Goons are on his Island Mat.  But by the time my opponent is done deciding, I've already realized that's A-OK.  A dozen turns later, I play four Goons in a turn and pile out the Estates for a win.

What happened?

 18 
 on: Today at 01:58:15 pm 
Started by blueblimp - Last post by GendoIkari
Garden-Out at Sea:  I'll answer your second question: you will not need to make any new sentences after crossing the belt yourself.

Chasm-Automated Doors: you are right about the level design - you will need to use the text in Wall is Stop.

I don't think those hints spoil too much.  Let me know if they did, or if they were too vague and you want more.

Those both sound like great level hints. The idea is we still have to work at figuring out the answer, but we don't have to waste a bunch of time going down a completely wrong path. I'll get back to you after I get a chance to play again. Thanks!

 19 
 on: Today at 01:52:16 pm 
Started by Doom_Shark - Last post by King Leon
Consulate by King Leon
Perhaps I am missing something but this looks too weak.
Suppose you gain a Curse to hand and are able to trash it during the same turn. Then this is better than Sea Hag (one more Coin).
Suppose you gain a Curse to hand and are unable to trash it during the same turn. Then this is worse than Fortune Teller (one less Coin).
Suppose you gain a Copper to hand and don't trash it. Then this is like a terminal Silver that comes with a downside for everybody.
Gaining $3s to hand seems OK but not that brilliant (unless you are able to pull off tricks familar from Messenger like Humble Castle).
Making the card a terminal Silver would be one way to potentially fix it.
This card is actually a terminal Gold if you gain Silver to the hand. I tried +$1 +1 Action and +$2, but both variants were too strong.
Also a terminal Silver which "Sea Hag"s a Copper would be too strong, if it costed $3. So $4 is the correct price.

Runner-up: Lancers by Kudasai
Winner: Gremlin by faust
Anyway, congratulations to faust, Kudasai and all other participants.

 20 
 on: Today at 01:47:33 pm 
Started by shytey - Last post by Ingix
Thanks Wizard_Amul! That would correspond to an initial φ of 0.75. I know some change was implemented later to what was written in the posting I linked to.

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