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 on: Today at 11:30:20 am 
Started by AJD - Last post by weesh
young witch is my are safe if you hide in your cellar!

 on: Today at 11:24:11 am 
Started by rinkworks - Last post by Commodore Chuckles
Golden Sombrero
Event - $0

If this is your fourth turn, and you have played only Coppers, Shelters and Heirlooms on this turn and all of your previous turns, gain a Gold.

 on: Today at 11:22:54 am 
Started by Gazbag - Last post by Gazbag
I got chance to do a test game with Meld last night. Unfortunately there was another card we tested at the same time that was completely broken which somewhat overshadowed Meld, but it still got bought and seemed fun. We used a version of Nimble Chimera that was:
+1 Action
Reveal the top 3 cards of your deck and put the revealed Actions into your hand.

That was just too strong as the $4 Chimera, it turns out limiting Scrying Pool to 3 cards is still super strong. The other worries with Meld were the swing factor of lining up 2 Estates and the engine-in-one nature of the pile. I might get rid of the Raging Chimera attack and make this Majestic Chimera be the expensive one and think of something new for the $4 one. I am also thinking of changing Meld to trash differently named cards to alleviate the 2 Estates thing.

Finally here is another card that uses a Chimera:

It is a Smithy that Remodels the 3rd card that it draws, if you trash it you get a free Chimera! This was super fun in the game we played  and seemed at a reasonable power. The game we played involved Rats and Forge, even with Rats this didn't seem too over the top.

 on: Today at 11:15:48 am 
Started by dominator 123 - Last post by AJD
It’s not a “newer mechanic”, but Distant Lands could easily (and arguably more straightforwardly) have been “trash this; if you do +4 VP” in Empires rather than a Reserve card in Adventures.

 on: Today at 10:57:56 am 
Started by drsteelhammer - Last post by markus
A: markus 4-2 drsteelhammer

I'll be back for next season.

 on: Today at 10:54:00 am 
Started by dominator 123 - Last post by terminalCopper
Some cards cost 7$ or more, because at 5$, they would be too swingy if one player opens 5$ and the other doesn‘t. This risk can be solved by debt. Example given, Forge could be priced 7 debt. Similarly, Prince would be more interesting as a debt card.

 on: Today at 10:45:19 am 
Started by Seprix - Last post by Seprix

 on: Today at 10:06:35 am 
Started by Davio - Last post by dominator 123
With all 13 Imps in their pile at the start of your turn, gain all of them in one action phase.

Never mind, I messed something up. May still be possible, just haven't thought of it.

Found a way again, but not 100% sure it actually works due to potential wording issues.

 on: Today at 09:49:06 am 
Started by Chris is me - Last post by Commodore Chuckles
Sacrifice + Island/Mill

It's neat that you can trash those two for the village effect and still keep the VP as chips. Might or might not be worth it, depending on the board.

 on: Today at 09:41:23 am 
Started by ehunt - Last post by Eran of Arcadia
I always make the implicit assumption that everyone here looks like their F.DS avatar in real life.

Well, I sure do.

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