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 1 
 on: Today at 02:59:29 am 
Started by Polk5440 - Last post by drsteelhammer
This thread is  further prove of Betteridge's law of headlines ;)

I remember Dan Brooks saying that Events should be automatically ranked 10 spots higher than where you would put them [in the card rankings] just because they're events. And I'm pretty sure he's onto something there.

If you want to decide whether you want a card it's basically calculating whether its upside of playing/having the card  outweighs the opportunity cost of gaining the card aswell as, most importantly, the opportunity cost of having the card in your deck. Funnily, Scout is the best example of that. There is almost no downside to playing Scout, and sometimes you could have easily gained them. Why didn't we? Cause it took up space in our deck which wasn't worth the upside. If you were gifted a princed scout, you would be winning the vast majority of your games since all the downsides of scout would be gone.

Of course, this is also true for events. They have no similar opportunity cost, so we only have to measure the upside of buying that event. Additionally, you can decide how often you use it and be done with it. If you gain your Golds via cards, you stuck with a dead one if you don't want more Golds or go out of your way to get rid of the gainer.

It doesn't surprise me that the treasure gainers are still the worst events, since most others are just insanely good. Yes, in most games you don't want those, but they don't hurt when they're available (Scout makes 9 card kingdoms, Quest doesn't, aka opportunity cost of being in the kingdom). So Events are either strong or meaningless and never bad like Kingdom card are.


Quest is most likely the weakest one, the six card option is just so strange (it means you have draw in the kingdom and your average card is worse than copper), the others are still ok in sloggy games or as a cheap gold gainer for engines.

Banquet will be close but atleast it has some decent synergies.

edit: Annex is fine is thick decks, where does all the hate come from? Removing five cards produces a lot more money!

We still have plenty of useless cards to choose from if we need a new scout meme, just look at Harvest, Stash, Duchess, Cache etc, those have real negative impact.





 2 
 on: Today at 02:22:20 am 
Started by werothegreat - Last post by Awaclus
I had it happen earlier today. Refreshing the page doesn't help, but closing and reopening the tab fixes it. Still not sure if it's anything to do with this site, or just a Chrome thing.

Pretty sure it's just a Chrome thing, I had it happen multiple times when I was using Chrome for a short while and I haven't ever had it on Opera.

 3 
 on: Today at 01:21:02 am 
Started by popsofctown - Last post by popsofctown
Cool little mini RTS.  You generate 1 mana per second, and just buy one of the 4 units in your hand when you have enough, or save up for a better one, and try to control space. 

It bills itself as a deckbuilder, but feels a bit more like a spellbook game since the deck isn't shuffled and you cycle through it over and over again.

It's only 5 bucks early access and I'm pretty sure they are going to need to stop giving out as much f2p currency as they currently give.  You can also not even pay the five dollars just by watching a stream, keys are being given away like wild.

 4 
 on: Today at 01:08:25 am 
Started by Beyond Awesome - Last post by Beyond Awesome
I started a blog. Let me know what you guys think. You can view it here http://beyondominion.blogspot.com.

Also, here is my first entry.

Quote
Well, here it is. My first official Dominion Blog. I hope you guys like it. In the future, I plan on adding some strategy discussion and also some lists. Lists​ are fun. I really liked jsh's idea for categorizing junking attacks. Qvists lists are fun, but something can be said for trying to figure out what trasher to buy or what village. Some list ideas I have are for best villages, best trashers and best alt VP. If you guys like those lists, I will create more.

Anyway today's post is more or less to say hi to everyone, and just write some random stream of thoughts pertaining to Dominion. Also, I promise future entries will be better. I'm typing this one from my phone. It's never a good idea to write an entire blog from one's phone.

I'm pretty excited about Dominion at the moment. Dark Ages shaked the game up a lot. And, Empires seems to be doing the same. Adventures also shaked up the game, but mostly by providing a lot of OP cards (Lost Arts, Peasant, Page, Save, Pathfinding). Whereas Dark Ages made people better players. While Empires doesn't have as many OP cards as Adventures, I do think it is changing the way we play the game and analyze boards. At least, for me, it's changing the way I play. For instance, I'm starting to notice estate pileouts, and I'm taking Gardens more seriously than before. Essentially, when there is any alt. VP, I give a moment to think of how that can impact the game moreso than I have in the past.

Speaking of Empires, Fortune is really nice. It's very strong, but does best in Engines that can reliably draw. Doubling your money is REALLY good. Though, I think City Quarter is the real Empires winner for best card (not counting Donate). With enough of these, you draw your entire deck and have all the Actions you need. And, man, you can spend an extra buy to get one and pay off the debt next turn. Debt is great.

One thing that bothers me about Empires is that I don't feel it got all the testing it needed. I feel some Landmarks and Events could have been improved or dropped from the game. Annex is weak. Conquest seems okay but almost never gets bought, at least by me.  Banquet is rarely good. People complain about Tax, but I actually like how it changes the game. Dominate and Donate also change the game a lot, especially Donate. I've heard people complain about Donate, but as far as Dominion cards go, I think it's balanced despite being crazy strong. Hey, it never misses the shuffle.

And, yah Landmarks. Some are game changing, but some just randomly give a VP edge to a player that was most likely ahead. I'm looking at you Colonnade. Right now, I like Mountain Pass. A lot of players don't know how to bid, the moment. A good strategy is to buy the first Province and then continue building an engine from there. Usually, players either underbid or overbid. If they underbid, take the debt, and if they overbid, they will likely have a hard time coming back after paying off the debt.

Speaking of cards not having enough play testing, Sauna/Avanto seems as if it may not have gotten all the testing it needed, but that's a post for another day.

That's all for today. Comments are appreciated.


 5 
 on: April 25, 2017, 10:20:04 pm 
Started by LaLight - Last post by amoffett11
amoffett11 defeats NZacharias 3-1.  NZacharias picked first and was P1 game 1

Dark Ages/Base NZacharias wins
Empires/Cornucopia amoffett11 wins
Alchemy/Seaside amoffett11 wins
Intrigue/Hinterlands amoffett11 wins


 6 
 on: April 25, 2017, 09:31:31 pm 
Started by drsteelhammer - Last post by schadd
C1


schadd 5-1 NZacharias

 7 
 on: April 25, 2017, 09:06:15 pm 
Started by drsteelhammer - Last post by traces Around
Playing Rabid in a bit under 18 hours (19 UTC).

 8 
 on: April 25, 2017, 08:57:50 pm 
Started by Kuildeous - Last post by Witherweaver
By the way, do we have anyone here that lives in Tokyo, or elsewhere in Japan?

 9 
 on: April 25, 2017, 08:34:43 pm 
Started by drsteelhammer - Last post by drsteelhammer
Hey everyone,

since the suggestion of shorter seasons was somewhat popular among some of our players, we decided to get some more opinions about this issue. The League has been 6 game machtes for 21 seasons now, but removing duds and adding engine cards for the last two expansions added some complexity which extended the average length of the matches, atleast it is perceived that way. So what do you think? Feel free to vote aswell if you're not currently in the League, aslong as you have the intention of possibly joining under one format.

Some clarification:

match= Player A vs. Player B
game=one game of dominion

Option 2: adding some time opposed to shortening matches is the other thing that could be done do reduce the dominion time per week, also it might be possible to schedule 3 games per session if they take longer since you have more freedom in scheduling.

option 4: was thrown into account for the added variance that 4 game matches bring in, how exactly that format would be implemented would have to be seen.

option 5: probably not going to happen, but I'm glad you like playing dominion! (votes for this probably only tilt the results to the status quo, since we don't want to alienate too many people)

option 6: You would sign up with your desired amount of games you would like to play. If you want to play 4, you will play everyone in your division for four games. If you sign up with more games, you will play more games against opponents who did the same, and 4 games against people who only play short seasons.

Feel free to suggest other alternatives, or discuss the options provided.


 10 
 on: April 25, 2017, 06:48:48 pm 
Started by theory - Last post by Cave-o-sapien
How good a Dominion player are you?

(objectively and/or subjectively)

Asked and answered way back when: http://forum.dominionstrategy.com/index.php?topic=5799.msg148786#msg148786

Thanks! I actually searched for this question, assuming it had been asked, but my search terms weren't nuanced enough to find it.

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