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 1 
 on: Today at 09:47:56 am 
Started by xyz123 - Last post by emtzalex

This is cool, but I worry about gaining Golds with this. It's pretty easy to do as you can just play the remaining Golds after this, and a Gold gainer at $4 may be too powerful (and this can even gain Platina). You could restrict it to just Actions? Alternatively it would work as a Night card, but then you can't have the +$1.

Could it do its duplicating at the start of Clean-up (in the style of Improve)? Like:

Quote from: Ring
$1
At the start of Clean-up, gain a card that you have exactly 1 copy of in play.

This blocks the Magic Lamp trick of playing one copy of a Treasure before triggering the ability that cares about their only being one copy of that Treasure in play, then playing the other copies after. (Unfortunately it makes it less useful for Buy phase abilities that care about cards you've gained like Triumph and Destrier).

 2 
 on: Today at 09:30:38 am 
Started by GendoIkari - Last post by GendoIkari
Had a small local board game convention last week/weekend. Stuff I played, with my favorite 2 games I played for the first time in bold:

Roam - Neat little puzzly area control type game.

Dragon's Interest - From the guy that made Q.E.. Also involves the concept of non-fixed values.

Sequoia - Very light area dice-based area control.

Innovation - Fun classic, has not gotten old.

Red Cathedral - Pretty unique game I learned recently; quite good.

Century Eastern Mountains - The Golem Edition of Eastern Wonders. I like this a lot; more than the original Spice Road.

Greed - You know this one.

Cooper Island - Very unique worker placement game; with a focus on very limited resources and maximizing every action.

Trajan - One of my favorite Felds.

Lost Ruins of Arnak - Great game! Maybe the only deck builder that didn't make me go "sure this is fine, but here's why Dominion is better". The deck building aspec is only a small part of it; not the focus at all. And of course as a Dominion player I tried to over-play the deck building part of it while ignoring most other things, and lost because of it.

Pick-omino - A fun press-your-luck game from Reiner Knizia.

Roll Player - Finally learned this. A dice-drafting game; it was fine but not a favorite.

Red7 - Fine if you want to play a game and only have 3 minutes available.

6 nimmt - Not very good with only 3 people; needs more.

Skull - Just learned this recently; pretty good light game. Better with more people.

Feast for Odin - Finally played the new Harvest mini expansion along with the enhanced 6-round setup rules. Still a great game.

Architects of the West Kingdom - Another great game; looking forward to playing more. Action-selection where actions get better the more you do them; but with a press-your-luck aspect where people have an incentive to take all your workers if you have too many gathered in the same spot. Very nice flow with no downtime, and pretty unique. First in a series of 3 games by the same designer.

Temporum - Another one you know. I won with Alien Egypt by getting to $100 quite quickly. Had Black Market in my opening hand, and played 2 more "Black Markets" using Age of Cybernetics. Along with a Gang of Pickpockets, each turn I simply played a card in order to draw a card get an extra $6 on top of the card value/effect. It was nuts.

Yokohama - Learned this recently; good game.

Battledome - 4-player competitive pinball. This: https://www.youtube.com/watch?v=oRdg5uUP1Z8

Wingspan - I didn't like this the first time I played it a while ago. Still not a big fan. Too many little things where the game emphasizes theme and form over function. Also very punishing to new players when playing with people who know what they're doing.

Hallertau - A somewhat new Uwe Rosenberg game that I learned recently and loved. Still great on the second play.

The Isle of Cats - Finally learned this one. It was ok; I'd play again but not sure if I love it.

Tichu - Played multiple games of Tichu, of course.

 3 
 on: Today at 07:57:34 am 
Started by xyz123 - Last post by mandioca15
Visigoth (Action, $4)

+$2
+1 Buy

If all the cards you have in play are differently named, +1VP per card you have in play and trash this.

 4 
 on: Today at 05:42:00 am 
Started by Jeebus - Last post by Dominionaer
Before the new rule for playing cards, how does this interaction work? You play Captain, and next turn you play a Smithy in the supply, leaving it there, then Citadel replays it - and puts it into play? Meaning that the Smithy is now yours without you having gained it?

After the rules change, I guess it's very similar. You play Captain, and next turn you choose a Smithy, but instead of Captain playing it, Citadel plays it and puts it into play, and then plays it again. You get the Smithy.

Am I missing something?
This is correct and of course not intended.

My tentative fix is "The first time you play an Action card from your hand during each of your turns, play it twice instead."

I don't know for sure if copies of Renaissance were printed with the errata, but that's my best guess, that they went out months ago.

Playing a card puts it into play, and if it wasn't yours before, it's yours now. However you can't put the card into play (and thus can't play it) if it isn't where it's expected to be.

Wouldn't it be easier to add somthing bracketed like "( a "leaving it there" clause continues)"?

 5 
 on: Today at 05:06:04 am 
Started by xyz123 - Last post by faust

Quote
Trophy - $5
Treasure/Gathering

+$2
Add 1VP to the Trophy Supply pile.
If you have more differently named cards in play than there are tokens on that pile, you may trash this to take those tokens.

 6 
 on: Today at 04:15:13 am 
Started by xyz123 - Last post by faust

This is cool, but I worry about gaining Golds with this. It's pretty easy to do as you can just play the remaining Golds after this, and a Gold gainer at $4 may be too powerful (and this can even gain Platina). You could restrict it to just Actions? Alternatively it would work as a Night card, but then you can't have the +$1.

 7 
 on: Today at 04:06:08 am 
Started by xyz123 - Last post by NoMoreFun
Zebra
Action - $3
+1 Action
If you have an odd number of cards in play, +2 cards.

 8 
 on: Today at 03:37:52 am 
Started by Chris is me - Last post by ycz6
I used Captain, Throne Room, and Inventor to gain Dame Natalie with Dame Natalie (before my action phase):

 9 
 on: September 19, 2021, 11:59:58 pm 
Started by emtzalex - Last post by emtzalex
Submissions closed!

(Post with submissions list here. Please let me know if I have missed anything.)




 10 
 on: September 19, 2021, 11:19:08 pm 
Started by xyz123 - Last post by Gubump

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