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 1 
 on: Today at 02:18:57 am 
Started by Violet CLM - Last post by faust
the big mystery is what is the chain of languages that was able to turn Black Market's + into Snack's +...
Well, somewhere in the text you reveal 3 cards. I assumed that's what caused it.

 2 
 on: Today at 02:07:07 am 
Started by senneth - Last post by faust
Ferry.  Plan.

Ferry works in the way that Alms works, by having a similar effect without technically working. Plan doesn't work at all? Unless you just mean that it lets you do something different/new on the first 2 turns.. but it doesn't change what you can afford on turn 2.
Hand on T1 is 3 Copper, Pouch, Overgrown Estate. Buy Plan on Poor House, then Poor House and trash Overgrown Estate. I don't see a way to make it work on 5/2 without any of the other cards though.

 3 
 on: Today at 12:56:26 am 
Started by Burning Skull - Last post by Burning Skull
vs Sicomatic

Noble Brigand is one of the most devastating attacks: seriously underrated by community! (that's not true)
Actually, b-crat would have been also fine, hmm even better, hmm way better actually. (that's true)

 4 
 on: Today at 12:40:01 am 
Started by Cave-o-sapien - Last post by enfynet
I definitely would never play a game that quickly. But I guess the "serious" players are more focused on the game, while I use it as a way to relax. Rarely would I be doing zero other things at the same time.

 5 
 on: Today at 12:11:51 am 
Started by senneth - Last post by senneth
Certainly there are cards which change it, or which you can buy -- but it remains true that most of the time that happens, regardless of which deck I have up. I just posted it because it's funny, and sometimes a pain in the arse. =D I did mean to post it here, but forgive me if it was the wrong spot.

 6 
 on: November 22, 2017, 11:54:54 pm 
Started by amoffett11 - Last post by Saaket
in

Saaket
India

 7 
 on: November 22, 2017, 11:32:34 pm 
Started by Seprix - Last post by Awaclus
Caravan isn't comparable because it only gives you one card at the start of your next turn, making it only half as strong.

Caravan is directly comparable to Den of Sin's on-play.  Caravan provides a non-terminal one card now (replacing itself) and one card next turn.  Den of Sin is a non-terminal stop card that provides two cards next turn.  Den of Sin is a Caravan variant.  If Den of Sin cost $4 and didn't have its on-gain ability, I think it would have a similar power level as Caravan.  Of course, Den of Sin's on-gain ability makes it very attractive, even at $5.

Den of Sin is as good as two Caravans for your next turn.

 8 
 on: November 22, 2017, 11:27:08 pm 
Started by Seprix - Last post by aku_chi
Caravan isn't comparable because it only gives you one card at the start of your next turn, making it only half as strong.

Caravan is directly comparable to Den of Sin's on-play.  Caravan provides a non-terminal one card now (replacing itself) and one card next turn.  Den of Sin is a non-terminal stop card that provides two cards next turn.  Den of Sin is a Caravan variant.  If Den of Sin cost $4 and didn't have its on-gain ability, I think it would have a similar power level as Caravan.  Of course, Den of Sin's on-gain ability makes it very attractive, even at $5.

 9 
 on: November 22, 2017, 10:49:23 pm 
Started by Seprix - Last post by Awaclus
You are right. A Treasure that says At the start of the turn after the next one: +$3 would not be technically strictly weaker than Gold as there could be weird situations in which it is better. But common sense suffices to realize that such a card would be a sucker compared to Gold.

Cards are not coins. It doesn't matter whether you receive coins at the start of your turn or in your buy phase because you can't use them before your buy phase anyway.

I don't see how you can compare a Lab variant like Stables or Hunting Party that are situationally stronger or weaker than Lab with a definitely weaker duration Lab variant like Caravan or the hypothetical Action version of Den of Sin.

Because Den of Sin is not "definitely weaker". Caravan isn't comparable because it only gives you one card at the start of your next turn, making it only half as strong.

If you nearly draw your deck you play those durations a little more frequently than every 2nd turn whereas a Lab could be played every turn.

You can't play Durations more frequently than every 2nd turn, but that's not the point. The point is that you are guaranteed to get the cards at the start of your turn, which probably means you are drawing your entire deck for sure, whereas a Lab could be the bottom card of your deck and do nothing at all.

 10 
 on: November 22, 2017, 10:21:50 pm 
Started by rickert - Last post by Hockey Mask
Nocturne is in the house!

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