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51
Dominion General Discussion / Re: 4 card deck by turn 2
« on: June 21, 2013, 03:38:10 pm »
The same overpay of Doctor with the same Estate trashing, playing Doctor on turn 2 leaves you with 2 more Coppers, but a 4 (or 3) card in exchange. I think that, depending on the board, this might be a faster open.

52
I played a number of all-Guilds games last night and then started mixing in the other cards and came to the opposite conclusion. The Guilds-only boards were neat to learn cards, but were Soothsayer-BM and then Advisor, Masterpiece-BM (with some Butcher anti-stall assistance).
However, mixing Guilds into all the cards, I got to do some crazy-fun things. I lost a Minion split 3-7 I think and then won with Mystic and Plaza helping me to snag 6 of the Colonies before my opponent* emptied the Provinces. I ran a Herald-Goons deck with only Loan for trashing against an opponent who was overloading on Tunnels. It was almost as fun as the Heralds-Goons-Caravan-Advisor game. :) Games with Stonemason and Candlestick Maker are built-in 3-pile red alerts.
The Guilds cards, to me, are not in-your-face powerful, but are more subtle and seem to have the ability to turn many dull boards into amazing. 

*oppenents were bots, and seemed rather incompetent, but perhaps an interesting backdrop nonetheless.

53
I think, in time, we will, but for now my laziness overwhelms my desire to honor the helpers. As I play with them more and learn their names better, I will switch over. But, I agree with your sentiment to honor those who helped out. That being said, we often don't bother to use Donald's name on these forums - DXV is all too common. Someone even converted that to Roman numerals and used the Arabis expression of it - 515 was it?

54
Dominion General Discussion / Re: Homage to the Best Card
« on: June 19, 2013, 04:20:27 pm »
Even more than a trap or nombo, it's impossible* to trigger MS with Count!

* nothing comes to mind at least - any edge casers care to think of a way?

55
Goko Dominion Online / Re: Scavenger bug?
« on: June 16, 2013, 01:11:01 am »
If I understand your question correctly, then you have the same mis-perception I did. First, you choose whether or not to discard your deck. Second, irrespective of the choice made, you select a card from your discard to place atop your deck. The second bit is not dependant on the first bit.

56
Dominion: Guilds Previews / Re: Guilds Art Discussion
« on: June 12, 2013, 03:53:29 pm »
This has always been my problem with art - it is too..... artistic.  The same piece can really appeal to one person and not to another with no way to quantify or objectively judge.  ;)

57
Dominion Articles / Re: Rebuild Mirrors
« on: June 11, 2013, 01:28:40 pm »
Very well written article, thank you!

2. How do attacks affect Rebuild? I haven't played enough Rebuild games to have a good feel on this.
I haven't either, but my guess would be that the best counters would be trashing attacks. Having your Rebuilds swindled into Mines or Counting Houses or whatever probably disrupts the strategy a bit.

Saboteur is the attack that is strongest against the Rebuild approach, I believe. You have relatively few Silvers, perhaps, no Gold, and a bunch of Rebuilds, Provinces, and/or Duchies (depending on the game state). Hitting any of those is a distinct advantage. Unfortunately for Sabotteur, it costs $5, so I don't know how best to integrate it into your deck. Perhaps as an early purchase after the Duchy race?

58
Dominion: Guilds Previews / Re: Preview #4: Butcher
« on: June 06, 2013, 05:55:03 pm »
Hm, Possessions interaction with coin-token cards is kind of interesting.  The possessor gains the cards, but the possessed player gains the coin tokens. I wonder if there will be Guilds cards where the token gaining happens at times other than when you play the action (i.e., when you buy cards).  There is no real harm in playing Baker during your Possession turn as you can just spend the coin tokens, so it's not as bad as the VP tokens.  But you would have to avoid a card that says "While this is in play, when you buy a card, gain a coin token" or something to that effect.

Its not that new, same thing happened with VP chips.

The nuance here is that if the possessing player wants access to those coins, he has to do it during that same possessed hand - he doesn't get to add them to his deck (like a gained card) or token pile (sans mat). It is sort of a half-step between VP chips, which he doesn't get, and cards, which he does get. Tokens, he doesn't get, but he can use.

59
Dominion: Guilds Previews / Re: First small Guilds Spoiler
« on: June 06, 2013, 04:57:58 pm »
Oh, I think I get it. There were two cards that started with Ta, so the first and third letters were used. I'm guessing Tavern and Tax Collector. If so, I have two fan cards to rename.
Tavern seems like a likely candidate for the village.

60
Dominion: Guilds Previews / Re: Preview #4: Butcher
« on: June 06, 2013, 03:58:02 pm »
It looks like these coin-gainers are going to like Poor House. Actually, I said that backwards - PH like coins, since they are not in your hand, they don't count agaist you.
I guess, but are the coin tokens really any stronger than any other virtual money here, like Peddler for instance? I guess it's pretty nice that owning any coin tokens makes any PH turn a guaranteed $5, given that this is a considerable step up from the usual guaranteed $4.

I don't think coins offer anything over virtual coin in that situation other than the flexibility as already discussed. Perhaps being non-card based, so it doesn't take an action is helpful, since DC is terminal.
I was just pointing out an interaction, attempting to lure the conversation back from the grammar pit.

61
Dominion: Guilds Previews / Re: Preview #4: Butcher
« on: June 06, 2013, 01:59:11 pm »
It looks like these coin-gainers are going to like Poor House. Actually, I said that backwards - PH like coins, since they are not in your hand, they don't count agaist you.

62
Dominion: Guilds Previews / Re: Preview #1: Baker
« on: June 03, 2013, 06:26:00 pm »
Yeah, but I'm pretty sure you can spend your opponent's tokens.
just spend all your tokens at the turn you opponent buys possesion and buy a province or something and you are good to go.

Yeah but that still means you start losing the utility of them after the possessing starts. The whole point of having them in the first place is to be able to save them. But with a Possession in your opponent's deck saving them is a liability. It's not as bad as having an Ambassador or a Masquerade but it's still going to hurt.

My initial impression is that you are going to want to spend the coins quickly - they are like short-term loans or something. The longer you hold on to them, the less utility you are getting from the Baker. If you can play Baker and then quickly invest the coin into a better card and start cycling the card, then Baker helped you very much over the rest of the game. If you sit and accumulate coins, then you aren't improving you deck as rapidly. If played in that manner, then Possession is an annoyance and can be frustrating, but you wouldn't necessarily rush to trash your Baker just because your opponent bought Possession.

63
Dominion: Guilds Previews / Re: Preview #1: Baker
« on: June 03, 2013, 01:30:48 pm »
A use of Baker that has been hinted at, but not overtly stated is for money-poor decks. Whether that is multi-player Thief or Pirate Ship, or if you are doing a Festival/Library deck, a Scrying Pool deck, or any other situation where you want to spend $, but don't want treasures in your deck. Seems Baker fits there delightfully.

64
Dominion General Discussion / Re: Unusual uses for remake
« on: May 24, 2013, 12:06:23 pm »
Quote from: clb link=topic=8216.msg245863#msg=1369408716
Quote from: Kirian link=topic=8216.msg245830#msg=1369400279
Quote from: Davio link=topic=8216.msg245820#msg=1369397398
Quote from: SheCantSayNo link=topic=8216.msg245795#msg=1369394350
Remaking Remakes into  cards is also very common. Or Silvers into Conspirators or Scouts -villages. And random  cards into Duchies in the end-game.
I once played a game in which I tried the old Masquerade pin in a unique way.
The problem was, there was no handsize decreaser. My opponent completely ignored it and steadily built up to take the first.
By that time I had my deck down to KC-KC-KC-KC-Masq and started chomping at his deck.
When he had nothing left I spent, Copper, Copper, Copper, Remake.
Once I had the Remake, my opponent resigned.

Oh that's just the epitome of evil.

Maybe it is too early in the morning, but I am not making the logical leap here - what were you going to do - Remake KC into Provinces? He already had 4; had you been able to steal/trash any of his already?

Key words: "Once he had nothing left"

Ah, yes, that would do it. Somehow I latched on to "no handsize decreaser" and figured it was a partial pin, so didn't read carefully enough. Thanks for setting me straight.

65
Dominion General Discussion / Re: Unusual uses for remake
« on: May 24, 2013, 11:18:36 am »
Remaking Remakes into $5 cards is also very common. Or Silvers into Conspirators or Scouts $4-villages. And random $4 cards into Duchies in the end-game.
I once played a game in which I tried the old Masquerade pin in a unique way.
The problem was, there was no handsize decreaser. My opponent completely ignored it and steadily built up to take the first 4 Provinces.
By that time I had my deck down to KC-KC-KC-KC-Masq and started chomping at his deck.
When he had nothing left I spent 5 turns buying Copper, Copper, Copper, Copper, Remake.
Once I had the Remake, my opponent resigned.

Oh that's just the epitome of evil.

Maybe it is too early in the morning, but I am not making the logical leap here - what were you going to do - Remake KC into Provinces? He already had 4; had you been able to steal/trash any of his already?

66
My experience is that I play between 150 and 200 IRL games of Dominion a year for the last two years. The rate is likely to tail off over the next year or so. My parents play 3 or so games every Sunday, with some exceptions, so they are in the same ballpark. However, we often encounter people who fall into the category of having played maybe 5 games of Dominion before we get them addicted. They likely never would have gone back and played more than a few more games over their life.

67
Goko Dominion Online / Re: How long would he have to wait...?
« on: May 16, 2013, 05:09:40 pm »
:)

But maybe Rabid or Mic Qsenoch would join as training for their Base Round 5 of Gokodom 1.
(Assuming they still don't have sets as noted in Tournament Spreadsheet.)

Atm, they're playing Base + Nobles. :)
(chapel, moat, village, woodcutter, thief, council room, market, witch, adventurer, nobles)

What an ignoble loss that will be for either of these great players!

68
Dominion: Guilds Previews / Re: Needed card titles
« on: May 16, 2013, 02:57:52 pm »
If you've ever played Amun Re, the icons that represent the cards look like cheese wedges to me so that's what I call them.

I have also heard them called wedges, particularly when they aren't being used for draw, "+3 VPs for seven wedges."  That's also what we call the tokens in Trivial Pursuit.

Funny. We use the german expression Käseecken (which means cheese wedges) for Trivial Pursuit tokens, too. Cheese is international.

Ecken is wedges? I would have guessed corners (from my rusty High School German, which is to say, ignorance). Man, I wish I knew German better.

69
Other Games / Re: Suggestions?
« on: May 16, 2013, 02:52:36 pm »
Look at the can of worms I opened...

Munchkin is fun if you aren't actually trying to play a game.  It's basically a hilarious multiplayer game of rock paper scissors.  Which is great for people who don't really care about strategy.  What i've found with people is that they only play the strategy games I play once, and then they don't come back to it, or if they do it is much later and it becomes impossible to actually become good at a game.  But munchkin is fine for that crowd.  So I have a copy of it to play with people who aren't interested in learning all the intricacies of a game, they just want to do something "fun".

This sounds like a perfect crowd for that game "This has not been playtested" or whatever it is called.

Main reason I don't like Munchkin and Killer Bunnies is that in every game I played (granted, 2 or 3 of each), at least one player got killed, tried to enter the game again, drew something ridiculous that killed him again, and so on, for a significant part of the game. Basically, that player was just waiting for other players to finish their turns, after which he couldn't do anything in his own turn, rinse, repeat. Even though eventually the player will get out of the rut, and even have a chance of winning, it pretty much just means that this player is WAITING rather than PLAYING through (part of) the game. Not too much fun, if you ask me. I'd much rather play Bohnanza, Take5!, Pickomino, heck even a kids game like Chicken Cha Cha Cha: at least everybody is actually PLAYING through the whole game.

This was more or less my experience with Munchkin the first time I played. I was dealt a +1 level card, and then never in the rest of the game, whether through kicking down doors, looting rooms, etc, etc, did I ever see a monster, and so i spent the whole game drawing and discarding cards, occasionally making someone else's life moderately more interesting. I did play again and fare better, but I like my fluff games a little more fluffy - I am too easily beguiled into thinking it should be a real game and not a parody of one.

70
Dominion: Guilds Previews / Re: A month away...
« on: May 15, 2013, 07:41:21 pm »
I have the impression Goko won't get the cards before official release this teame, probably due to leaking them for DA.
I think they said on getsatisfaction theyre gonna implement it after the physical release.

https://getsatisfaction.com/goko/topics/guilds-1mh3vp

Quote
We will have Guilds too and the only reason there would be a delay is if there are other important projects whose releases need attention at the same time (e.g. mobile/tablet platforms.) But ideally, it will be online shortly after the physical game.

If they had the information already, they'd be aiming for a synchronous release

If they want to get it out shortly after release, I hope that means they have programmed the cards and have been testing them, or that "shortly" means something along the lines of "after a minimal amount of delay as necessitated by ensuring that the cards don't break the game."

71
Dominion General Discussion / Re: gman314 rating system :D
« on: May 14, 2013, 01:45:11 pm »
Do you think you will be able to get Goko to incorporate your rating system?  I will need to download your logs and start studying correct behavior.
Also, could you please comment on how you intend to deal with people trying to cheat your system?
Thank you.

72
Dominion General Discussion / Re: Homage to the Best Card
« on: May 10, 2013, 06:39:36 pm »
Maybe he means
_-_-_-_ombo breaker?

73
Help! / Re: thoughts on this board?
« on: May 10, 2013, 05:52:54 pm »
Monument-IGG looks like a pretty straight-forward strategy. As does just Governor. But with Forager (non-terminal slow trash, +buy), Ambassador (junk, trash-ish), 2 villages (one of which Cities, which may counter well the IGG), and maybe Govenor to help draw, I think a highly-skilled player could create an engine that would leave an IGG rush smarting, especially if the engine could return multiple Curses in a turn, meaning that the IGG and Curse piles dont simultaneously empty. It would be a no-brainer if there were better draw than Oracle, Governor, or activated Cities. The Oracle may just be enough, though. I think I would take my chances and go either Monument-IGG or Governor.

74
Dominion General Discussion / Re: Homage to the Best Card
« on: May 10, 2013, 05:31:23 pm »
The whole "but you are the government" got me thinking; If you're the king, why can't you just take all the stuff you want?
You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion!  In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.

But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn’t be proud, but your grandparents, would be delighted.
-DXV

75
Dominion: Guilds Previews / Re: Needed card titles
« on: May 10, 2013, 05:27:37 pm »
Why? It was just a cheesy pun.

I think it was a pretty gouda one.

I think we should wait to say more until we find a cheddar one.

Guys any way we slice cut it, these jokes stink.

(I think the intended pun is more obvious with this wording)

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