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101
Dominion Articles / Re: Rebuild
« on: April 15, 2013, 02:34:14 pm »
    My friend loves Rebuild, but he plays it by buying Estates. He gets 2 Rebuilds and then Duchies whenever he gets $5, but plans on not having that much and just buying Estates.
    What is the consensus on this approach? Too slow because of the added step?
    What if the Rebuild player takes this approach and concentrates on Estate -> Duchy (naming Duchy) to eliminate the choke point and win the Duchy split in a mirror?
    Maybe I have been playing Rebuild wrong (or relying on it too heavily), but I often have a hard time hitting $5 consistently when I am focusing on building a cycling deck to get back around to my Rebuilds.
Great halls: they seem quite good to me in a rebuild deck. Without them I'm probably forced to buy some estates into my own deck, and I really don't like that. Buying great halls in stead should be much better.[/li][/list]
Great halls make you pick up cards. You don't want to risk drawing Duchies, so I think Great Halls would be just as dead as Estates.
I don't think you will be likely to draw all of your Duchies into your hand - chances are you will have more than one or two, and the cycling can only help. Every hand that doesn't have $5 or a Rebuild wants to do all it can to get to one of those, and I think the Great Halls will help. Perhaps Navigator is a particularly strong Rebuild enabler?
[sorry if I am repeating things from the discussion - January was too long ago for me to remember.]

102
Oh thank God.

That Qvist has returned to good health and has posted more list, or that Witch wasn't on the list?

Actually I had a relapse (is this the correct word?) and lying here with low fever again.  :(

I am sorry to hear that!
I think relapse is the right word; I usually hear it with chronic illnesses, but I see no reason it wouldn't fit here.
Here's hoping you get better quickly.

103
Oh thank God.

That Qvist has returned to good health and has posted more list, or that Witch wasn't on the list?

104
I guess it matters especially for Forge since you could indeed potentially draw extra cards you'd want to trash off the Cultist.

I guess the timing is something like:

1. Play Forge, select cards to trash from hand and put them all aside
2. Resolve on-trash effects in any order from all of the "trashed" cards
3. You could reveal Market Square here as a reaction to "one of your cards" being trashed (even if multiple cards are trashed)
4. Continue resolving Forge, gain a card with cost in coins equal to the sum of the trashed cards
5. When you're all done with Forge, move all of the cards to the actual trash

So let's assume you are Forging a single a single Rats (costing $4) and 10 Curses.
1. Rats makes you draw a card
2. Since on-card effects have priority over external reactions, in this case Market Square, we could only now reveal and discard MS to gain a Gold
3. Now we can gain a card costing exactly $4
4. For the heck of it, let's gain a Rats and reveal Watchtower to trash it, we must resolve this Rats
5. We're drawing a card, <shuffle>, hey, it's the same MS as before!
6. Since we've now fully resolved trashing that Rats, we could reveal the same MS to gain yet another Gold

This is all allowed, right?

Based on my understanding, you have the right of it.
It makes sense for IRL games to have a sort of limbo where cards go on their way to the trash. It seems like one of those things you can do, like oplaying durations sideways, to help make sure you don't miss or skip something.

105
I think Donald made that ruling as he was testing DA and shared it with us just before its release. You cannot play a Forge, trash a Cultist, draw 3 cards, then trash a Silver (to the previously played Forge) to gain a Province. You select cards to trash from your hand, trash them, and then decide what order to resolve on-trash instructions.
I believe Remake is worth mentioning because it says "do this twice", the two cards are not trashed simultaneously, and you are allowed to trash the same Fortress twice with a Remake.
I will see if I can find the thread.

106
Dominion: Guilds Previews / Re: Butcher - frist spoiler?
« on: April 10, 2013, 10:44:12 am »
If I have nothing in my hand to trash, I can try to trash it and then spend coins to gain a card

What? No, you can't. If you play a Remodel and have nothing in hand to trash, you don't gain a card costing up to $2. You gain nothing.

It all depends on how it is worded, right? Forager let's you use the virtual coin regardless of having a card to trash. Feast let's you gain a second 5 when throned despite not being around to trash again. The point is simply that, depending on how Butcher is worded, you may be able to spend coins to gain a card without trashing. (The card is not even released, but I am edge-casing).
For example.
Trash a card.
You may spend Tokens to gain a card costing up to $1 more than the card you trashed per Token.

If I have no cards to trash, I would think that I could gain a card costing up to X Tokens more than 0. It is sort of like the butcher has a built-in Salvager, but in my mind, I can start at 0.

I may be flat out wrong. And the point may be moot. Either way, it's speculation.

107
Dominion: Guilds Previews / Re: Butcher - frist spoiler?
« on: April 10, 2013, 09:12:04 am »
If I have nothing in my hand to trash, I can try to trash it and then spend coins to gain a card (Village, Butcher, KC-Butcher, trashing one card, spending my 8 tokens, and gaining a Province). Of course, that will depend on the exact wording and any "if you do"s.

108
Goko Dominion Online / Re: Bizarre bot strategies?
« on: April 09, 2013, 03:36:17 pm »
Bots definitely don't understand what is the bane card and how it influences their decision if they should buy Young Witch.

I played two YW games today. In the first one there was Squire (as bane), Lighthouse and Vineyard (and Market+Festival to strengthen the Vineyard strategy even more). First thing I did was piledriving Squires, with Lighthouses after that. Still the bot went heavy YW (3 or 4 of them). I ended the game with 8 Vineyards worth 14 points each and all 10 Curses still in the Supply.

The second game had Oasis as bane and Watchtower in addition to this, which not only was a good YW defense, but also protected from Ghost Ship and allowed a "trash Copper, trash Copper, topdeck Cache" trick. This time at least 4 YWs managed to give me 4 Curses, half of which I trashed with Apprentice.

It has been a little while, so perhaps has been fixed, but the last YW game I played against a bot featured Scheme as the bane. I felt that 1 or 2 were enough (I don't remember the board - I ended up doing some money strategy, I think), but the bot felt it needed all 8 or 9 of the other Schemes.

109
Dominion General Discussion / Re: "Buy"s as currency.
« on: April 07, 2013, 10:27:26 pm »
You perhaps could just re-word BM to indicate that playing BM reduces the cost of cards in the BM deck by 1 "buy".

Edit: nevermind - you would then buy multiple BM cards which is wrong

110
Dominion: Guilds Previews / Re: Image teaser?
« on: April 05, 2013, 06:15:36 pm »
Here is another image from the RGG site - the Breadmakers Guild?


http://www.riograndegames.com/uploads/Game/Centerpiece_1265.jpeg

111
Happened to be reading the FAQ for Possession, and came across this.

You only gain cards he would have; you do not gain tokens he would have (for example
from the Dominion: Seaside card Pirate Ship).

Hello, Guilds. :)

112
Perhaps something akin to Pirate Ship? You either gain a Token or give out X Curses for YX Tokens?

113
I think there are very few (personally, 2) cards that count as re-done. I consider the rest "variations on a theme of _______".

114
Stop being so critical.  It's still a beta, right?
upvoted by poe's law
Touché, and an upvote for you.

115
No, if it were beta we would still have Iso.  :'(

116
Dominion General Discussion / Re: Homage to the Best Card
« on: April 04, 2013, 12:32:49 pm »
With 3 players going hard Beggar-Garden, the Copper, Beggar, and Gardens piles can empty in 8 or 9 turns. Since it basically becomes a toss-up as to which person wins, I am exploring ways to beat the strategy. Playing in 2p does give you a lot more time, but it also gives the Beggar-Garden person time to bloat the deck and he can easily start in on the Duchy pile. Now I feel like making a chart showing the per-turn score of an Beggar-Garden deck...  ::)


117
Treasure Hunts / Re: Ozle Google Maps Challenge 6
« on: April 02, 2013, 12:27:59 pm »
Abraham (biblical) was from Ur which is either the capitol of Babylon (in Iraq or Iran now - I forget) or somewhere to the NW of there, according to many scholars.
The only connection I can see those bands as having is having all played at the same venue or concert somewhere or a recording studio (abby road?). Illinois would make that easier than "somewhere in Mesopotamia".
I have no leads on the horticulturist - there are only a few famous plant people though, I presume.
But none of my Abraham starting points let me head south and get someplace west of England - is that one a play on words or literal?

118
Dominion: Guilds Previews / Re: Types of cards that you hope exist
« on: March 29, 2013, 02:22:31 pm »
Options are always awesome - that would have to be an expensive card. $7?

119
Dominion General Discussion / Re: Bishop + market square
« on: March 29, 2013, 02:20:55 pm »
Okay, all the VP, none of the clog, and no risk of emptying the cheap pile as with Watchtower.

120
Dominion General Discussion / Re: Bishop + market square
« on: March 29, 2013, 01:48:35 pm »
...if you use the empty silver pile trick...
This isn't ringing a bell for me - what trick are you referring to?

121
Rules Questions / Re: Native village: can you look at the top card?
« on: March 29, 2013, 11:28:56 am »
Guys, its not clear, can I look at the top card or not?

You can. The rest of us may not. But, if you do look, you must post an image of it and give us cryptic instructions on how to find it ourselves.

122
Rules Questions / Re: Native village: can you look at the top card?
« on: March 29, 2013, 10:56:27 am »
And, also, there is no instruction on the card or elsewhere to look at the top card of your deck, so what would give you the authority to do that? You can look at the contents of the NV mat whenever you like, but by the time the card is there to look at, you have already made your choice.

123
I wanted to give you 2 more +1s, so I will have to go find some random posts of yours to respect.

124
Dominion General Discussion / Re: Amazing what small bonuses can do
« on: March 28, 2013, 05:38:30 pm »
Vault, which is a Secret Chamber without the reaction ability and $3 more expensive... except it gets +2 Cards. Vault is awesome but Secret Chamber is horrible.

I like that essentially combining all the text on Moat and Secret Chamber makes $4 card with 2 reactions, but the card that actually combines their effects costs $5, doesn't have the reactions, and even gives a benefit to opponents.

And the card that combines Secret Chamber with Cellar trades the reaction for a buy and only costs $3 - it must be a steal, or over-powered!

125
Dominion General Discussion / Re: Amazing what small bonuses can do
« on: March 28, 2013, 01:40:46 pm »
I suspect that understanding the value of these sorts of bonuses may go a long way to helping you wisely spend your Guilds coins.

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