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Topics - Jfrisch

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26
Dominion Articles / Counter Vault-Ambassador
« on: April 18, 2012, 12:23:22 pm »
Ambassador has two uses. It effectively trashes your deck while simultaneously junking your opponents decks. The power of the card is in getting both of these uses to activate simultaneously. The trashing offered by ambassador is too slow to be effective, and the attack, in general is much weaker than cursers or hard discarders (torturer/militia/ghost ship), being bloated with extra copper's and estates is nowhere near as bad as being stuffed with curses. Thus in order to fight ambassador it suffices to counter one of the aspects. Vault does this very effectively by turning a deck filled with junk into one filled with provinces and duchies. A single gold (or 2 silvers) is all that is necessary for vault to get a province. This means that estates (and, if your opponent uses the ambassador/curse combo, late curses) instead of destroying your buying power, are merely a minor inconvenience. Vault's downside of allowing your opponent to cycle through there own junk with a 2 for 1 discard becomes much more insignifigant when your opponent has gotten rid of the mediocre cards in there deck of there own accord.

This combo, is, however, not sufficient reason in and of itself to ignore ambassador. If a strong counter to Vault (i.e., a discard attack) is present ambassador can lead to that's counter being played (almost) every turn, turning your vault deck dead. Similarly if a sufficiently strong engine is  present (+buy is a necessity) ambassador's pseudo-trashing effecting may be worthwhile despite the weakened strength of the attack. However if neither a strong engine nor discard attacks are available Vault is sufficient reason to ignore ambassador.

When playing this combo, green significantly earlier than you otherwise would. With your deck filled with junk from your opponents ambassador, as well as Vault to mitigate the damage of the junk, greening hard becomes far less detrimental.

Sample game: in this game against WanderingWinder, we both ignore sea-hag (do to the presence of ambassador) and I ignore ambassador because of the presence of Vault, despite using ambassador/curse to get me 9 curses, my early VP lead proves insurmountable.
http://dominion.isotropic.org/gamelog/201204/18/game-20120418-072033-c9d06f03.html

27
Help! / 8 provinces in 21 turns with mountebank and jack
« on: April 14, 2012, 12:26:10 am »
http://dominion.isotropic.org/gamelog/201204/13/game-20120413-211658-099b3202.html
So I just lost a colony game with mountebank against a province rush. I would have thought mountebank is a sufficient counter to stop a province rush from being viable but I got crushed with my opponent getting 8(!) provinces in 21 turns. Is there something deep going on here?  Does jack so utterly fight single mountebank (aided by a single counting house and upgrade) that it is necessary to ignore colonies on this board? (my opponent claimed that farmland acted as an accelerant but this doesn't make much sense to me because whenever he got a farmland he could have bought a gold which should lead to more province buying power than farmland (which, in essence, acts like a silver).

28
Game Reports / Black Market deck
« on: April 12, 2012, 05:13:47 am »
So I've read the forums for a long time but haven't had a game worthy of posting.
http://councilroom.com/game?game_id=game-20120412-020107-873bd5ac.html

When given the choice between a hard to pull off engine and a BM strategy I ordinarily play Big money. When evaluating the game the lack of anything exceptionally powerful on the board (besides haggler) and the attack filled big money deck made some sort of haggler/black market/ some attack out of the market, seem the most viable. I do get to 3 provinces by turn 14 and did steal the Goons from the black market so I feel like I probably should win this. Thus my opponent creates an absolutely ridiculous (and desperately wanting fairgrounds) deck with over a dozen cards from the black market based on the synergy of menagerie, nobles, walled village, and a deck filled with single copies. Needless to say I get absolutely crushed.

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