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Messages - Galzria

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101
Non-Mafia Game Threads / Re: Codenames XIII
« on: January 27, 2022, 06:19:27 pm »
Swordsman: 2

102
Non-Mafia Game Threads / Re: Codenames XIII
« on: January 27, 2022, 06:19:12 pm »
Bee is Red

103
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: January 27, 2022, 05:00:37 pm »
The quick brown fox jumps over a lazy dog.

Mr. Jock, TV quiz PhD., bags few lynx.

Two driven jocks help fax my big quiz.

Waltz, nymph, for quick jigs vex Bud.

My girl wove six dozen plaid jackets before she quit?

Sixty zippers were quickly picked from the woven jute bag.

Sphinx of black quartz, judge my vow.

A wizard’s job is to vex chumps quickly in fog.

Brown jars prevented the mixture from freezing too quickly.

The jay, pig, fox, zebra and my wolves quack!


104
Forum Games / Re: BM33: Cosmic Encounter Mafia (gauging interest phase)
« on: January 27, 2022, 04:17:46 pm »
Bumping open enrollment games.

105
Forum Games / Re: M137: Dungeon Crawl Mafia (signups)
« on: January 27, 2022, 04:17:28 pm »
Bumping open enrollment games.

106
Forum Games / Re: RMM62: Uncleeurope's First Idea Mafia
« on: January 27, 2022, 04:17:12 pm »
Bumping open enrollment games.

107
Forum Games / Re: RMM ??: Stargate Mafia (Gauging Interest Phase)
« on: January 27, 2022, 03:10:09 pm »
Ash, is this setup lost to QT?

108
Non-Mafia Game Threads / Re: Codenames XIII
« on: January 27, 2022, 11:52:38 am »
I think new york and lock is possible if swowl missed jail, but rikers specifically clearly points to new york so let’s go

new york -> jail

Blue & Blue

109
Mafia Game Threads / Re: BM 34: Groundhog's Day Mafia
« on: January 26, 2022, 06:43:22 pm »
So yeah. I mean, two things going on here. One, the setup was more scum-sided than I anticipated and I should have buffed up town more.

But also, town no-exiled twice. Hard to imagine town ever winning a game that way. And scum managed to eliminate town's most powerful role on night 1.

So, you know, you can't blame me for everything.

You were supposed to get half of the flips -- the ones from exiles -- which I thought would give enough info to make the game playable. And scola had a secret secondary ability that would tell him if players were dead if he copped them. But then you guys only ever managed one exile so you only ever got one flip.

I actually thought the setup was really inspired and has a TON of potential nuance. In a non-BM more open setup where the general mechanic is known, there’s a lot to play around with here. Clearly throwing away our only known means of obtaining information TWICE was never going to result in a town win.

To expand on this:

I loved the concept of dead players still being able to participate and voice their opinions. I loved the concept behind not knowing who was actually dead. I thought everybody was on the same page with what was going on due to the VC’s - although apparently I was wrong on that. I loved that dead votes still appeared in the VC. I think it opens up a fun nuance on trying to figure out who is alive and who is dead. An exiled town becomes an IC with no vote. An exiled scum … well, who knows what’s optimal to their play? I think the entire setup lends itself to a fantastic version of play with a lot of new, nuanced VCA. Plus the uncertainty of any given player’s PR still being in play or not. Mass claims FEEL like they would significantly help scum more than town, but that’s unclear. I almost want to play a more vanilla game (Rolecop/Goon vs Jailkeeper/Doctor/5 VT) with this setup.

110
I knew with 100% certainty Didds wasn’t lying about her role. And I knew with 100% certainty that she and EFHW weren’t both town. I just really didn’t think Didd’s PR could be scum! 🤣

How did you know??

That you weren’t lying? That sort of lie isn’t in your skill set. It’s bold, somewhat checkable, and puts you in a position of having to either prove it, or argue why your inability to do so isn’t scummy. It draws attention in a way scum!you doesn’t like to answer for.

Why couldn’t you both be town? Seemed highly unlikely that town was given two separate day altering abilities, both of which were, in theory, checkable. And if one of those were to be a scum power, it mostly *had* to be EFHW for balance reasons.

As it turns out, wrong, but then that was pretty much the only unbalanced part of this setup.

111
I knew with 100% certainty Didds wasn’t lying about her role. And I knew with 100% certainty that she and EFHW weren’t both town. I just really didn’t think Didd’s PR could be scum! 🤣

112
Mafia Game Threads / Re: BM 34: Groundhog's Day Mafia
« on: January 26, 2022, 01:17:35 pm »
So yeah. I mean, two things going on here. One, the setup was more scum-sided than I anticipated and I should have buffed up town more.

But also, town no-exiled twice. Hard to imagine town ever winning a game that way. And scum managed to eliminate town's most powerful role on night 1.

So, you know, you can't blame me for everything.

You were supposed to get half of the flips -- the ones from exiles -- which I thought would give enough info to make the game playable. And scola had a secret secondary ability that would tell him if players were dead if he copped them. But then you guys only ever managed one exile so you only ever got one flip.

I actually thought the setup was really inspired and has a TON of potential nuance. In a non-BM more open setup where the general mechanic is known, there’s a lot to play around with here. Clearly throwing away our only known means of obtaining information TWICE was never going to result in a town win.

113
Mafia Game Threads / Re: BM 34: Groundhog's Day Mafia
« on: January 26, 2022, 01:11:43 pm »

114
Non-Mafia Game Threads / Re: Codenames XIII
« on: January 25, 2022, 05:58:14 pm »
Red & Red

115
Mafia Game Threads / Re: BM 34: Groundhog's Day Mafia
« on: January 24, 2022, 12:05:43 pm »
I mean unless dayvig happens in the discord and so WCD has done her shot and it's just joth not around.

But I'd still think WCD would tell us here.

Only hope at this point.

Well, and not only hope. Worst here is just that we no-exiled, which means we’re in ExLo tomorrow with no additional information, but at least the game continues.

116
Mafia Game Threads / Re: BM 34: Groundhog's Day Mafia
« on: January 24, 2022, 12:00:24 pm »
I mean unless dayvig happens in the discord and so WCD has done her shot and it's just joth not around.

But I'd still think WCD would tell us here.

Only hope at this point.

117
Mafia Game Threads / Re: BM 34: Groundhog's Day Mafia
« on: January 24, 2022, 12:00:04 pm »
Diiiiiiiiiiiiiiiiiiiiiids!

118
Mafia Game Threads / Re: BM 34: Groundhog's Day Mafia
« on: January 24, 2022, 11:59:32 am »
Diiiiiiids! Come shoot me!!!!

119
Mafia Game Threads / Re: BM 34: Groundhog's Day Mafia
« on: January 24, 2022, 11:59:19 am »
How is no one around??? 3 minutes to DL. I don't think there's anything I can do here on my own.

😢

120
Mafia Game Threads / Re: BM 34: Groundhog's Day Mafia
« on: January 24, 2022, 11:43:17 am »
Answer to how the dayvig works! The kill happens and the day resets.

This is the quote - “Reset” is normally synonymous with “restart”, which is what I took it to mean - although I suppose that could be wrong - In which case shooting me would likely end the game same as exiling me.

121
Mafia Game Threads / Re: BM 34: Groundhog's Day Mafia
« on: January 24, 2022, 11:37:29 am »
My phone is at 11% - throwing it on the charger and taking a quick shower. I think deadline is in 20 minutes?

Didds - if you get here, you need to shoot me. That’s far preferable to a no-exile, as we’ll hopefully get my flip (and if it doesn’t go through, means you’re either lying scum (unlikely in my book - scum!you doesn’t fake claim that), or a previously NK’d townie, which IC’s you for tomorrow).

The best order of things goes:

Didds shoots scum
Scum-Exile
Didds shoots town
No-Exile
Mis-Exile

Anything above the last option either keeps us in MyLo, or at worst moves to us ExLo. Only the last option should end the game.

122
Mafia Game Threads / Re: BM 34: Groundhog's Day Mafia
« on: January 24, 2022, 11:25:04 am »
In this case:

We started with 9. Assuming I’ve not blocked a NK:

No Exile 1-D1, Scum NK brings us to 8 Alive.
Exile Swowl on 2-D1, scum NK brings us to 6 Alive.

So we’re likely in MyLo.

However, if WCD can shoot me, and it skips night resetting the day, then we’ll replay with 5 Alive in ExLo.

123
Mafia Game Threads / Re: BM 34: Groundhog's Day Mafia
« on: January 24, 2022, 11:22:39 am »
Can someone remind me again what ExLo and Mylo are? (i.e. what's the difference)

MyLo - 6 Alive, 2 scum: (Mis-Exile and Lose) - if you Exile incorrectly you go to Night with 5 players alive, scum kills one and the game is over because scum controls half the town. In the Case of a no Exile with 6, scum kills at night and the game continues with 5 players the following day in…

ExLo - 5 Alive, 2 scum: (Exile or Lose) - You must Exile correctly in ExLo. A No-Exile results in scum shooting and controlling half the town. A mis-exile ends the game as well.

124
Mafia Game Threads / Re: BM 34: Groundhog's Day Mafia
« on: January 24, 2022, 11:18:56 am »
Then there's Galz's post to consider. Scum could prefer to exile someone already dead because we wouldn't have time to scramble up a new exile and town wouldn't get a flip. And then it's not one of them. The information about who has been nk'd isn't all that valuable and not a bad trade for a no exile. Finally, trying to avoid some town exiles narrows the focus, making a scum exile more likely.  Galz also doesn't follow up with any implications of his point for scumhunting. This does sound like something scum would consider while looking for a voting strategy, but I doubt it would be at all significant or discernible in their play. This fits right into my belief that Galz is scum..

This is wrong on literally every level.

Bold - Town WOULD effectively get a flip, because they would know that the player in question is town.

Italicized - They would learn this information at the (potential) expense of an Exile, as you say, but that’s not a bad trade for town at all, because it would put us at ExLo tomorrow with another IC along Swowl. Whereas a mis-exile ends the game.

Underlined - You’re right. So scum not advocating for exile within the 1:1 would definitely be making noise about controlling the exile somewhere else to make sure it doesn’t fall on them. Now I wonder who’s been doing that…


125
Mafia Game Threads / Re: BM 34: Groundhog's Day Mafia
« on: January 24, 2022, 11:08:41 am »
My problem with Didds shooting is that if exiling is the only way to establish a flip, that kind of puts us in a rough spot.

I think that is unlikely given that we think the dayvig is there to compensate for a lack of voters. But I also think exile is better if we can manage it, for vca later.

I won't be on at deadline, but will be earlier in the day.

There is no VCA later if I’m mid-exiled, which I’ve pointed out earlier in the day and you’ve conveniently ignored. The game will be over in a Scum win. Didds 100% needs to shoot and reset the day - either hopefully hitting Scum, or at worst putting us into ExLo instead of MyLo.

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