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Topics - Davio

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Variants and Fan Cards / Credit or: $6 is the new $7
« on: February 02, 2013, 03:14:40 am »
I had an idea for a card and am interested what you guys think about it.

Credit - $1

When you buy this, you may play it immediately.
If you do, +$1 and +1 Buy

You may only buy one copy of Credit per turn.

The idea behind it is that you can get $1 extra to spend, but as punishment you get an extra Copper in your deck.
So let's say you have $7, you buy this and play it immediately. It costs $1 so you have $6 left, but you get $2 from Credit so now you have $8, huzzah a Province!

Now you can always get a $5 in the opening, but I don't know if that's good or bad.
The limit of one per turn is so that you can't empty the pile in one go.

I think it's pretty fun to have an instant Copper for when you need just that $1 more.


Variants and Fan Cards / Gifter
« on: January 30, 2013, 06:28:58 am »
It appeared to me that there are a lot of ways to let other players do things out of turn:

- Trash/Gain with Bishop and Governor
- Discard/draw with Vault, Council Room and Governor
- Gain with Saboteur and Governor

I like Governor's idea of "a lot for yourself, a little for the others" so here's a take on it a la Workshop:

Gifter - $5

Gain a card costing up to $5
Each other player may gain a card costing up to $3

So you could get a free Silver, Fishing Village, Scheme, or what have you.

This card is possibly very strong with Minions, Labs, Markets and such because the $3- cards often aren't very good and the $5's often are quite powerful. So it may need some tweaking, but I like the idea of: One for me, one for you (but not as good as the one for me).

Variants and Fan Cards / Savings
« on: January 23, 2013, 05:00:13 am »
Here's a thought that popped into my head:

Unlike Loan, which can trash cards from your deck, how about setting them aside?
You know, saving them.

Savings - $5

Worth $1 per card on your Savings mat
When you gain this, reveal the top three cards from your deck.
If you revealed any Treasure cards, set one of them aside on your Savings mat.
Discard the other revealed cards.
Return the set aside cards to your deck at the end of the game.

So the first time you buy it, it's a Copper, the second time it's a Silver and the third time a Gold etc.
The fifth time is a Platinum, pretty sweet!

What do you guys think? Should it cost $6? The "removing the treasure from your deck" part can be pretty good unless you reveal say a single Platinum or no Treasure cards at all.

Forum Games / A Note to Forum Game Hosts
« on: January 15, 2013, 07:38:22 am »
I have a request.

Would it be a good idea to always have the current game state on the first page, preferably in the second post?

In a couple of my games I find myself constantly switching back and forth between several pages as the first one will have the starting setup and the rules and the last or next to last one has the current game state. Sometimes a few posts come after the last update and you have to browse back to where that last image was.

For me it would be nice if I could have the rules on the same page as the current state. Sometimes I need to keep checking the rules since as I keep forgetting them.  ;D

Okay guys, I have some networking questions.

This might not be the best place to ask these questions, but you seem like a knowledgeable bunch and there may be some among you with experience. In any case, I think you are a good user base to start.

Here's the thing.

I have a media player near my TV in my living room, it's an AC Ryan PlayOn HD Mini (original 1st version), which is based on a Realtek chip.
My wireless router is in the closet where all the power lines come into my home, they're about 5 meters apart as the crow flies (hope he doesn't in our home). The router is a Linksys WRT320N capable of 300Mbit which my laptop sometimes gets when I sit on the couch (not far from the TV).

In our previous appartment my router was near the TV so I could just hook up the media player through Ethernet. Alas, this is no longer the case.

I've purchased a fairly reasonable Wireless dongle for the media player, but the results are less than stellar. Even with Wireless-N the movies skip all the time. I guess this is because the AC Ryan doesn't buffer very well and the wifi is of course prone to interference especially since it's close to other electrical devices.

I really don't like the idea of taking an Ethernet cable from the closet to my TV, it would look awful and be a lot of work. I'd have to go behind and underneath all sorts of stuff.

So I've seen several options on which I ask your opinion:

- Powerline adapters: Our house has only been built this year so the wiring is probably very suitable for this; the router and media player are on different electrical groups though.
- Ethernet over Coax: I just read that this was an option. As there is a coax outlet for the TV already there this might be possible.
- Wireless Bridge: I don't think this will solve my problem, but if it can give a stable output, it might be good?

Anyway, do you guys have any experience with these techniques and if so, were they positive or negative? What would you choose, other than taking that 10 meter Ethernet cable all around the house?

Variants and Fan Cards / What Kind of Card would fill a Void?
« on: January 10, 2013, 07:30:00 am »
I'm wondering about the design space left and feel we have discussed parts of this, but not in a way I'd like to and maybe with Dark Ages out and Guilds around the corner this warrants a new topic.

My question is simple: In all of your games, have you experienced a certain "void" in the available cards? What kind of card could fill this void? Or, if you haven't, what's left that hasn't been done before?

With Guilds around the corner it's time to look for a definitive storage solution. There's a reason I've waited this long. I wanted to be able to fit everything. Not like those James Bond collections where you have a beautiful case with 25 DVDs and with more coming out you either have to buy another expensive case or get a loose copy, ugh.

We know Guilds will have 150 cards total, but there may or may not be extra items like mats or tokens (although I doubt it).

So what's the grand total of Dominion cards? I'm only looking at Dutch versions, so no "Base Cards".
Base: 500
Intrigue: 500
Alchemy: 150
Seaside: 262
Prosperity: 250
Cornucopia: 150
Hinterlands: 266
Dark Ages: 500
Guilds: 150
Total: 2728

With all the mats and tokens I guess it makes sense to aim for a round 3000 cards, with some wiggle room for another expansion if RGG can squeeze some more out of Donald. Also these card totals factor in randomizers and blank cards which can be removed if needed.

I'm not a very good DIY kind of guy, although I'm not entirely useless. Any of you looking into this at the moment?
Maybe a big suitcase or a tool case?

Simulation / Dark Ages Big Money Simulations
« on: January 03, 2013, 03:57:53 am »
Are there any simulators capable of running Dark Ages simulations with especially the big money type cards?

I'm interested in Rebuild, Catacombs, Count and Hunting Grounds initially, but possibly some others too.
It would be nice to get a table with every BM card listed on each axis to see how they match up against each other as well as how they dominate the regular no action card BMU.

Forum Games / Average Joe (Double Submission Game) 6/10
« on: December 26, 2012, 02:35:49 am »
Here's another simple DSG (Double Submission Game).

You can submit any integer value you want, ranging from -Infinity to +Infinity (exclusive of course).
Whoever submits a value that is closest to the average of all submitted values, wins the first round.

After the first round all submissions and the players who submitted them are revealed and round 2 starts with that information. So we have a "blind" first round and the second round where you can see what everyone was going for.

Points per round:
#1: 16
#2: 12
#3: 9
#4: 7
#5: 5
#6: 4
#7: 3
#8: 2
#9: 1
#10: 0

Ties will result in the tied players getting the higher number of points with the player below that skipping a spot. So if 2 players are #1 they each get 16 points with number #2 getting #3's points, which is 9.

Most number of points at the end of round 2 wins.

There are 10 spots, just post "/in" to participate and send me a PM with your number.

Important: "Trash" talking and bluffing is specifically allowed and encouraged. You are allowed to say: "I'm going to submit 0" and of course this isn't binding in any way and you could submit something else or still 0.


Forum Games / Small World
« on: December 06, 2012, 07:33:25 am »
I'd really like to play this over the forums, but alas I have no time to moderate.

Anyone care to moderate or play?

The game:
There are a lot of expansions for it, so we'd have to agree on the format, but I'll let any potential moderator decide.

General Discussion / Random Stuff
« on: December 04, 2012, 08:34:15 am »
Topic intent: Every little random tidbit that doesn't deserve its own topic can be posted here.
Especially posts that don't warrant a lengthy discussion.

I'll start with: Tsunami Bomb - Take The Reigns would make a great song for Guitar Hero.

Dominion Isotropic / Taking a Break
« on: November 15, 2012, 02:19:33 am »
Hey guys, I've decided to take a break from online Dominion.

You might say: How is this so interesting that it needs a topic?
Well, there may be other people having the same issues that I do, so at least it lets them know they're not alone.

There are a couple of reasons why I'm abstaining from playing online.

The first is: Playing has become less and less fun for me. I'm very happy that I got all the way up to lvl 41 and #29 in the world, but that's about it for me. I accepted pretty much any match-up against ranked players, so when I lost one against a lower rated opponent, I didn't always handle it with class. I was only enjoying winning, not just playing. I actually thought to myself: "Why can't I just say gg at the end of a game, but always have to complain about luck?" Playing became compulsory, I always had to end on a win. So if I lost 5 games in a row, I had to play a 6th and before you know it, an hour had passed.

That brings me to my next reason: Time. A single 2p Iso match takes about 5-10 minutes, but the occasional slogfest can increase it to 30 mins easily. I just don't have the time to play competitively anymore and yet I still wanted to do it, it doesn't work.

The third is: There has been a lot going on in my life lately, we had a (very lovely) kid, we're moving to a nice new home, crunchtime at work. A lot of excitement, but also a lot of stress. I want to stop now before it really starts eating at my responsibilities, like when the baby needs his bottle and I'm like "I gotta finish this game first!" That's not good. I don't want that to happen. Because of this, I have been rude to a lot of opponents and for that I apologize. That's not who I am, I'm actually a very enjoyable person to be around, but the anonymity of the internet, my little sleep and stress may have caused me to act way too arrogant over what still is a simple game. So if you're among the players I've been out of line against, I'm sorry, it wasn't personal.

So I'm taking a break from it all. I don't know if I'll ever come back, since I've pretty much decided Goko isn't for me, but that may change. I'll still stay an active member of this community although that may dwindle as well.

Don't read this as some sort of suicide note, it really isn't that negative, I'm just going to focus on other parts of my life for the time being.

I still love the game of Dominion and playing it in real life with 3 players is still the best way, but online Dominion, we've had fun, but unfortunately I have to let you go.  ;)

Dominion Articles / Possible Combo: Count/Duke
« on: November 07, 2012, 05:10:09 pm »
This isn't really an article, more of a question.

Has anyone tried Count/Duke?

It would seem to me that one of Count's first options "Put a card back" can be helpful with multiple Counts and you could use the second for either +$3 or a Duchy.


Game Reports / Passing on Ambassador
« on: October 20, 2012, 05:01:33 pm »
Let the kingdom be: Ambassador, Courtyard, Fairgrounds, Familiar, Mandarin, Philosopher's Stone, Potion, Rabble, Talisman, Venture, and Watchtower

Ambassador is a dominant card, but sometimes I like to go out of my way to try something different even when it horribly fails. Trying and failing is almost as fun as trying and winning.

My opponent opened with the default move: Ambassador, snore.
Hmmmm, what to do, what to do? There isn't some kind of mega engine to transition into, I mean he could go with Familiar later once he sees that I'm not following him or he could get a Rabble to put those pesky Estates on my deck.

I opened Potion, not to get Familiar, but to get.... Philosopher's Stones!
I figured that with the incoming crap from his Ambassador-Ambassador opening I could reach $3 pretty quickly and would ramp up to $4/$5 soon enough.

He got Ventures and was hitting the Provinces hard. Luckily I had started early on the Duchies figuring they wouldn't hurt me much and I needed the points fast.

I was relieved to tie him on T17 with the last Province due to the Estates he sent me, here is the full report.

I'm sure I made some small mistakes - Ambassadoring the Estate probably wasn't necessary and may have cost me the win, but I didn't figure the game would be over THAT quickly - , but it was a lot of fun straying from the hated and loved Ambassador opening and using a card which doesn't see a lot of play to soft-counter it.  ;D

I think that's an interesting question.

I'm no expert Backgammon player, but the Wikipedia article on Backgammon says: "Although luck is involved and factors into the outcome, strategy plays a more important role in the long run." I think this is true for Dominion as well, but the luck factor may be higher.

In Backgammon, a Doubling Cube is used to offer more strategic choices.

Would 2 player Dominion benefit from such a thing? Why would it? Why not?

Game Reports / Firsts
« on: October 08, 2012, 05:00:25 am »
After having played over 3000 games on Iso, every once and a while I still run into something I'm doing for the first time.

Just a couple of minutes ago, I played a game with University and Vineyards. There was another interesting card: Remodel. To win the Vineyards split 6-2 and end the game, I remodeled a University down to a Vineyards. I don't remember ever Remodeling a Potion card down to a Vineyards before, but it was certainly a neat trick. Remodeling down doesn't happen very often and this may have been my first at that too.

It just amazes me that after so many games, there are still things I do for the first time.

What are some of your memorable firsts? Obviously beginning players will have a lot more firsts, but feel free to post anything that you found interesting.

Game Reports / Counting House, Really?
« on: October 05, 2012, 09:04:30 am »
Imagine a kingdom where Counting House is useful.
Done? Okay, now take away Mountebank.

I played this Colony game which featured a lot of options and was very very VERY interesting.

Cards: Counting House, Crossroads, Duke, Fairgrounds, Goons, Harem, Hoard, Library, Platinum, Trade Route, and Worker's Village

There's a lot of support for an alt VP strategy here: Hoard, Trade Route, Crossroads. So you may be inclined to go Hoards->Harem or rush Dukes or something. Well, yeah, that's cute and all that, but it's a Colony game and those Golds are nice, but not super and while you're rushing, your opponent may grab 2 or 3 Colonies and stop you dead in your tracks. Trade Route might also be massive with so many alt VP cards. Heck, even Fairgrounds can be 6 VP easily.

What else is there? Goons, or like WanderingWilder pronounces it: Goooooons.

And............... Counting House! Really, Counting House? Ya rly!

I set off to pursue the almighty unstoppable Goons + Worker's Village + Counting House supercombo! I imagined that buying Coppers with Goons in play might not be so bad as Counting House could pick them from my discard. Also I thought that I could grow my deck enough this way to not shuffle as often and provide an even better boost for Counting House. I guess a good Counting House strategy is similar to Philosopher's Stone. You want to play it often, but you need a large deck thus you can play it less often. Buying more Counting Houses is easier than buying more Philosopher's Stones though.

In the end, my opponent tried to do something similar, but he was too late. I chose to go for Provinces as this would probably be shorter and safer although I could easily have gone for Colonies.

Thoughts on this interesting kindom? Would you do something similar or try for any of the alt VP strategies?

Council Room Feedback / Council Room Datamining
« on: October 02, 2012, 09:33:27 am »
I'm curious about the current state of Council Room and when/if it's expected to come back etc...

But let's assume that Council Room is going to come back, with such large pool of data we can do a lot of interesting data mining.

I'm curious about the answers to the following questions for example:
- Which cards are the most dominant (easy to answer by looking at Gain% and possibly weight them according to user ratings)?
- Which expansion has the highest gain% average per card?
- Which cards can make bad cards better without being dominant? I mean, Gardens makes Workshop better, but G/W is also a dominant strategy on its own

Game Reports / To Rejoice or not to Rejoice?
« on: September 28, 2012, 06:58:02 am »
That's the question.

I played this game vs. Roger Rabbit:

On turn 16 I had the option to end it with a tie as player 2. Pawn was the only source of +Buy, but none of us bought one.
I actually thought for a bit whether to play it safe or play for the win. I really thought that my deck was a bit better so it might be worth it to grab a Duchy, hope he doesn't buy the last Province or a Duchy himself and get the last Province.

Already, there are a lot of if's and buts and in the end I chose certainty and grabbed the tie.
What would you have done here? Would you have played for the win or taken the tie?

Deck stats:
Opponent: [26 cards] 2 Caravans, 2 Rabbles, 2 Villages, 1 Throne Room, 7 Coppers, 2 Silvers, 3 Golds, 3 Estates, 4 Provinces
Me: [26 cards] 3 Caravans, 2 Rabbles, 2 Throne Rooms, 2 Villages, 1 Adventurer, 1 Mine, 4 Coppers, 1 Silver, 3 Golds, 3 Estates, 3 Provinces

I have an extra Caravan, an extra Throne Room, less Coppers a Mine and an Adventurer which could help against his Rabbles and with my own greening. Both of us are at new clean shuffles at this point. He has just reshuffled and I would do the same after this turn.

In hindsight, we can see he has Rabble collision on Turn 16 and would be hard pressed to grab even a Duchy. My draw was also less than stellar but I could have bought a Duchy. All of this was of course not known when I to make a decision.
Also consider that once I start dipping for Duchies, grabbing the last Province isn't automatic anymore, but I had Mine which could have helped with that.

Dominion General Discussion / An Attempt at Theme Discussion
« on: September 25, 2012, 03:14:19 am »
Something Dominion's always been criticized for, is its lack of theme.
Well, the actual problem with Dominion is not that it has no theme, but that the actual gameplay and theme seem so disjointed.

I mean, there's some medieval thing going on, but if you would have slapped a random license on it (Star Wars/Trek, Lord of the Rings, Harry Potter, Manga!) it would still be a great game, so the theme is pretty much interchangeable.

There are some things about the theme and how they connect with the mechanics that I don't understand. That's what this topic is for.

I know your entire deck represents your kingdom to which you add land (Victory cards), infrastructure (Bridge, Highway), people (Smithy, Witch), settlements (Village, City), buildings/rooms (Laboratory, Throne Room) and coin for your vault.
So far, so good!

What I don't understand is:
1. Why don't you lose the money you spend? To me this seems counter intuitive and I don't know what this represents. I mean, I understand it gameplay wise, but I find it curious that you can spend 3 Copper and get 3 Copper and a Silver back, profit!!! To me, it would have made more sense if the treasure cards were actually treasure providing cards.
So, instead of Copper, Silver and Gold, have a Coppermine, Silvermine and Goldmine. Themewise, this would mean that everytime you play a treasure mine it generates some coin for you which you can immediately spend.

2. What does it mean to draw cards, discard cards and just cycling your deck? Is this you taking a walk through your kingdom and encountering various people and places? But you don't know what you'll come across at what time so you're walking with a blindfold on unless you have a Scout looking ahead?

3. What do +Actions represent? I know it has something to do with population as Villages provide more workers and thus more actions. But how about Festival? Are the carnies temporary workers who travel through your kingdom?

4. How about +Cards? A smithy provides cards, so it may have something to do with workers? Then again, a Council Room provides cards so it may have something to do with rooms and buildings. But a Margrave also gives cards, so I'm pretty confused what drawing cards actually means.

This is enough to start, I think.

Mini-Set Design Contest / Contest Idea: Unique Mechanic
« on: September 21, 2012, 07:53:13 am »
Here's an interesting idea for the Design Contest: Design a card with a mechanic that's not yet used in the game.

You could use dexterity (a bad idea, but go for it if you will), passing the card you played to your neighbors, a card that's an action on one turn and a treasure on the next, etc....

The card still has to fit within the rules of the game and be playable with any of the other cards currently available.

Some cards with unique abilities currently in the game: Masquerade, Possession, Black Market, Young Witch, Native Village, Island, Pirate Ship, Haven, Tactician, Tournament, Band of Misfits. If we loosen the definition, the list could be bigger, it doesn't matter really.

What I mean is that we've seen cards that reveal, have an on-something event, give cards, actions, buys and coins in some way, discard, trash, gain, etc... You could call Pearl Diver a unique card, because it's the only one that lets you look at the bottom, but it's just another form of revealing.

I'm just curious as to what unexplored space there still is and challenge all designers to boldly go you-know-where.


An example:

Tax Collector
Action-Duration $2

Discard a Treasure card from your hand.
During the buy phase of your next turn this is played as a Treasure giving as much $ as the Treasure discarded.

Don't pay any attention to the wording or any rule weirdness or whether it would be actually useful, it's just an example.

Game Reports / My Biggest Comeback
« on: September 14, 2012, 04:40:02 pm »
I played this game vs. Fumanchu, we're both lvl 30+ players.

I will post the log on the bottom, but here's how it went down.

On a board with a lot of juicy $5's like Market, Highway, Tactician and Stables and some helpful side cards like Warehouse and Loan my opponent chooses to play a simple BM+Envoy.

I think to myself: "Surely not! There must be an engine that can beat that!"
I'm no stranger to BM decks myself and often choose them if I think there's no engine.
The thing is, I'm more and more convinced there's often a small engine even when you think there's none. Trying to build one and failing horribly is also more fun than losing a boring mirror match.

And BM+Envoy (as does any BM engine) tends to slow down a good deal past a couple of Provinces, just because the Golds get smudged out and you can deny a critical Gold on an Envoy play.

My plan is to build the engine, let him get a couple of Provinces and make a nice comeback with some big turns.

But then he starts eating Provinces.....
On turn 15 he buys his 6th Province, wow, that's fast!!!

I'm plugging away with Highways and Markets and a single Tactician. I had planned on double Tac, but Fumanchu's Province chugging speed made me nervous and I focused more on Highway and Market. I had opened Loan/Silver to be able to string more of those action cards together. I'm often highly suspicious of Loan, but I chose to go with it.

Finally, it was time for my comeback.
I didn't dare to buy the PPR, not because I was afraid he could buy the last one - in fact, if he bought the 7th one he would have won anyway -, but because I needed an insane amount of Duchies to not be mathematically shut out.

On my turn 15 I bought 5 Duchies and 3 more on turn 17.
Luckily, he was stalling hard and could only buy Estates.
I was anxiously watching the point counts, as long as he was under 44 there would still be a chance for at least a tie.

On turn 19 I finally was able to buy the last Province and the last Estate for a 43-43 tie.
I ended up with 2 Provinces, 8 Duchies and 7 Estates to his 6 Provinces and 7 Estates.

So you see you never ever have to give up if there's even a remote possibility of a comeback. Once decks start greening, they start stalling and you can try to catch up.

Here's the log:

General Discussion / Programming
« on: September 14, 2012, 06:16:36 am »
Something I often find with games like Dominion, is that it seems to attract a lot of computer programmers. We programmers like to challenge ourselves to find elegant solutions to difficult programs and Dominion provides a way to do just that.

To us, programming is almost like poetry and the cleaner the algorithm, the better we feel about it.

So I decided to create this topic for general programming chit chat.

Are you a programmer?
Is it your job or just a hobby?
What kind of programming do you do?
Are you working on any exciting projects?

I'll start off.

I've been a professional (employed) programmer for almost 4 years now and in that period of time I've worked on a wide variety of projects with a wide variety of programming languages. In the early days of my working life I used a language called "Progress OpenEdge". This is a language you will only find in businesses who have been using their homemade software for a long time. It's rarely used for new projects. For me it was quite a switch as I had learned Java at university, but I picked it up quite easily.

After a couple of years, I started specializing myself in C# and .NET as I like those best. I like working with Visual Studio and I'm a Windows guy. I don't have anything against Apple or Linux, I've just used Windows my entire life and feel comfortable with it so I don't feel a need to switch over. Besides, a lot of companies we do business with use Windows and Windows applications, so it's easier for me to use it as well. And I don't have anything against Java, but like I said, I just wandered in the C# direction. If more of our clients would have demanded Java applications, I might as well have gone with Java.

Recently, I got my Microsoft certificate signed by Steve Balmer himself which says I am a Microsoft Certified Technology Specialist when it comes to .NET 4.0 Windows Development. I'm very proud of this achievement, although I doubt its value. It looks nice on your resume, but doesn't say much about your day to day programming skills. The certification, in my view, just says how good you can learn from a book and do practice exams. I'm studying for my next certificate which is Windows Communication Foundation and hope to end up as a Microsoft Certified Professional Developer for the Windows platform.

With the new technologies arriving in the form of Windows 8, .NET 4.5 and the move towards more mobile devices and more targets for applications, I may make a similar move in the near future. I like to stay on top of current and future technologies. Not just because it increases my position in the market, but also because new technologies are a keen interest of mine.

Currently I'm working on programming the software for an embedded computer to be used in taxis. A law has been passed in the Netherlands specifying that all taxis should have this computer. Lucky for me, the company where I do this is only 5 minutes from my house.  ;D

Puzzles and Challenges / Is There Ever Something NOT Missing?
« on: September 11, 2012, 03:15:02 am »
The answer is no, something has gone missing again!

In fact, more than one card has gone missing.
If you discover the common quality, you will discover the missing cards.

The given cards are, in alphabetical order:

Band of Misfits (posing as any listed $4- card of course, listed for completeness)

I'm looking for 3 Missing Cards and an Honorable Mention.
Can you find them all?

Game Reports / 8 Provinces in 14 Turns
« on: September 10, 2012, 05:14:10 am »

King's Court, Wharf, Outpost with assistance from Crossroads.
Double Provincing on Outpost turns is awesome.

I think this may be the least amount of turns in which I have piledriven the Provinces.

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