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Variants and Fan Cards / Your New Mechanic for Dominion
« on: July 27, 2011, 04:45:20 am »
Dominion cards have several Mechanics, you can draw, attack, react, get actions, money and buys, discard, trash, gain cards and do whatever else the card tells you to do (mainly based on these previous mechanics).
The SeaSide expansion "revolutionized" the Dominion world with its orange Duration cards, which was a very cool thing. Hey, Throne Rooming or King's Courting Duration cards is a bliss. KC a Merchant Ship and basically be guaranteed 2 Province buying turns. KC a Wharf and draw your entire deck twice with multiple buys.
My question for you is: Which new Mechanic would you like to see in Dominion? Not cards, mechanics.
Do you like the mechanics that are out there and don't think Dominion needs any more? Tell us why.
Donald X. still has some expansions up his sleeve so a new mechanic may not be that far fetched to see in future sets.
Maybe you're a fan of Magic (I know a lot of you on this forum are) and would like to see some cards that you can put in play permanently?
Example: Second Chance, cost $6(?)
Action - Permanent
Text: Second Chance stays in play for the rest of the game. You may discard one card and draw another card at the end of every clean-up phase.
Example: Scrooge, cost $6(?)
Action - Permanent
Text: Scrooge stays in play for the rest of the game. If you have played no action cards this turn, + 2$
These are just some examples, please don't criticize them based on what they do or cost (it's the best I could come up with in 1 minute), but share with us if you like this mechanic.
We could always just combine some types with other types, so we could get:
Action - Curse
Treasure - Curse
Treasure - Reaction
Curse - Reaction
Victory - Reaction
Victory - Curse (kind of makes no sense, but I guess you could do a fixed number for one type and a calculated number for the other).
Treasure - Duration
Okay, let's see yours!
The SeaSide expansion "revolutionized" the Dominion world with its orange Duration cards, which was a very cool thing. Hey, Throne Rooming or King's Courting Duration cards is a bliss. KC a Merchant Ship and basically be guaranteed 2 Province buying turns. KC a Wharf and draw your entire deck twice with multiple buys.
My question for you is: Which new Mechanic would you like to see in Dominion? Not cards, mechanics.
Do you like the mechanics that are out there and don't think Dominion needs any more? Tell us why.
Donald X. still has some expansions up his sleeve so a new mechanic may not be that far fetched to see in future sets.
Maybe you're a fan of Magic (I know a lot of you on this forum are) and would like to see some cards that you can put in play permanently?
Example: Second Chance, cost $6(?)
Action - Permanent
Text: Second Chance stays in play for the rest of the game. You may discard one card and draw another card at the end of every clean-up phase.
Example: Scrooge, cost $6(?)
Action - Permanent
Text: Scrooge stays in play for the rest of the game. If you have played no action cards this turn, + 2$
These are just some examples, please don't criticize them based on what they do or cost (it's the best I could come up with in 1 minute), but share with us if you like this mechanic.
We could always just combine some types with other types, so we could get:
Action - Curse
Treasure - Curse
Treasure - Reaction
Curse - Reaction
Victory - Reaction
Victory - Curse (kind of makes no sense, but I guess you could do a fixed number for one type and a calculated number for the other).
Treasure - Duration
Okay, let's see yours!