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Variants and Fan Cards / Cheap, double-edged curser
« on: April 02, 2012, 03:17:23 am »
I did some digging in this sub-forum and found that the idea of self-cursing is not a new one, but I had a thought about a new, perhaps simpler, double-edged curser that doesn't involve curse tokens. Let me know what you think!
Black Magic - $3
Action
+1 Card
+1 Action
Each other player gains a curse.
-------------------------------
When you gain this card, gain a curse.
This is purely an idea, no playtesting at all, but it calls for some interesting decisions. A potential problem is that, unlike a lot of other attacks, it would be a pretty bad idea to pick up a black magic in reaction to an opponent's repeated use. You either get it right up front (or at least beat everyone else to the punch) or find a different way to deal with the curses. Because, if you wait until your opponent has cursed you three times and then pick one up, half the curses (in 2 player) are already gone with 4/5 in your deck. This doesn't give you much hope for a favorable split even if your deck has the potential to play it a lot. I'm not sure if this is a strike against the card or an interesting part of the decision making, though. Also, should it be priced at four? I think the curse-on-gain seems like a pretty heavy punishment as it is, especially if you want to gain a couple/few to spam them, but it is dang powerful for a curser. My last concern is that it's just too much like familiar. It definitely has its own set of decisions and is a lot tougher to spam because each one you buy makes your deck that much worse, but maybe the cantrip curser thing is already done/too hated?
Black Magic - $3
Action
+1 Card
+1 Action
Each other player gains a curse.
-------------------------------
When you gain this card, gain a curse.
This is purely an idea, no playtesting at all, but it calls for some interesting decisions. A potential problem is that, unlike a lot of other attacks, it would be a pretty bad idea to pick up a black magic in reaction to an opponent's repeated use. You either get it right up front (or at least beat everyone else to the punch) or find a different way to deal with the curses. Because, if you wait until your opponent has cursed you three times and then pick one up, half the curses (in 2 player) are already gone with 4/5 in your deck. This doesn't give you much hope for a favorable split even if your deck has the potential to play it a lot. I'm not sure if this is a strike against the card or an interesting part of the decision making, though. Also, should it be priced at four? I think the curse-on-gain seems like a pretty heavy punishment as it is, especially if you want to gain a couple/few to spam them, but it is dang powerful for a curser. My last concern is that it's just too much like familiar. It definitely has its own set of decisions and is a lot tougher to spam because each one you buy makes your deck that much worse, but maybe the cantrip curser thing is already done/too hated?