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GokoDom / Re: Kirian's Bracket, Week 3 -- Vacation Edition
« on: April 10, 2012, 11:40:11 pm »
Ednever wins 5 (10 points) and Insomniac-X wins 2 (4 points).
1: ednever: 41 - Insomniac-X: 37
2: Insomniac-X: 62 - ednever: 28
3: ednever: 61 - Insomniac-X: 37
4: Insomniac-X: 44 - ednever: 17
5: ednever: 23 - Insomniac-X: 8
6: Insomniac-X: 29 - ednever: 37
7: Insomniac-X: 22 - ednever: 34
Game 1:
Key Cards: Ambassador, Shanty Town, Ghost Ship
http://dominion.isotropic.org/gamelog/201204/10/game-20120410-182021-65198262.html
A slow Ambassador/Ghost Ship game that dragged on for 40 turns. Between Moneylender and a double Ambassador to get my deck down to 6 cards and started loading up golds. Then a picked up a few provinces. Then Insomniac started hitting me consistently with his Ghost Ship (no extra actions, but very small decks). Eventually it dragged into Shanty Towns and Alchemists to get extra cards. It ends very close on piles - all the Estates, Duchies and Shanty Towns are gone - and there is only one province left that neither of us seemed to be able to reach with our messy green decks.
Game 2:
Key Cards: Pirate Ship / Wharf /Gardens
http://dominion.isotropic.org/gamelog/201204/10/game-20120410-182857-3ae55025.html
Insomniac played this perfectly. Opening Silver/Silver and diving into Big Money supported by Wharfs. I thought the lack of actions would let a Pirate Ship / Ambassador play work. I was wrong. While I was able to kill a bunch of I's money, it wasn't nearly enough. By the time my PS's were strong enough to pick up provinces there weren't enough left. I was left buying Gardens in a desperate attempt to catch up. To no avail.
Game 3:
Key Cards: King Court, Wharf, Conspirator, Loan, Merchant Ship, Embargo, Bazaar
http://dominion.isotropic.org/gamelog/201204/10/game-20120410-184501-c1a5dc91.html
What a game! All 10 KC's in play for some crazy mega-turns. I think my picking up Loan on the opening is what gave me this game. By the end my only money was a loan and 2 copper, but when you KC-KC-KC-KC-Wharf-Conspirator-Conspirator-Merchant Ship-Merchant ship-Merchant Ship-Bazaar-... you can produce some serious coin... My second favorite game of the series.
Game 4:
Key Cards: Fool's Gold, Nomad Camp, Tactician
http://dominion.isotropic.org/gamelog/201204/10/game-20120410-185150-11f2ab80.html
Insomniac totally outplayed me here again (44-17!). I thought I could use Nomad Camp to pick up a ton of Fool's Gold and then use Tactician to pull off a mega turn (Nomad Camp-Nomad Camp-FGx6 = $25 and 4 buys), but his Big Money+Tactictian was just too fast again. I was left scrambling to use Bishop or Island or something to come back. Again, to no avail.
Game 5:
Key Cards: Fishing Village, Wharf, Sea Hag, Upgrade
http://dominion.isotropic.org/gamelog/201204/10/game-20120410-190431-529b8a54.html
We both open FV-Hag. Insomniac supplements with a Steward to clean out the curses. I decide to double down on Sea Hag thinking I can Upgrade her when she's finished being useful. A good thing I did as that barely saves me from being on the wrong side of the curses which we split 5-5. I get lucky and pick up a couple of early gold, which when combines with Wharf-Fishing Village lets me pull into the lead 2-1 provinces. I load up on some duchies and then end the game on piles by picking up the last 4 Pearl Divers in my last two turns.
Game 6:
Key Cards: Horn of Plenty, Native Village, Tactician, Young Witch (Cellar Bane), Warehouse, Black Market (+Tournament)
http://dominion.isotropic.org/gamelog/201204/10/game-20120410-194205-5c5b069d.html
My favorite game by far. The turns took forever. The score jumped back and forth. So many great combos here. Insomniac opened YW-BM. My initial play was to Pick up a bunch of Horns and Native Villages and then unload them all at once using Tactician for an enabler for a mega turn of Provinces and trashed Horns. I opened Tactician-Cellar (to product from the YW) then started building. It wasn't until a third of the way into the game that I realized the right play was Double Tactician-Black Market. I tried to shift in that direction, slowly building up my Horns and NVs, but I slipped up not once, but twice and played too many actions to play both BM and T (once Discarding everything, once mis-clicking and not playing the T at all). The game came down to the wire when, down by 13 I came off a Tactician, emptied my Native Villages, Ironworked a Estate, Horned two Provinces and bought a couple of Duchies. I think it took me 8 minutes to play the turn correctly. Thanks Insomniac for your patience! I was sweating.
Game 7:
Key Cards: Salvager, Ambassador, Island
http://dominion.isotropic.org/gamelog/201204/10/game-20120410-195117-654d5bac.html
I love Salvager. I think it is one of the most underrated cards by top players.
This game was my turn to play big money. We both opened with Ambassador (I picked up two, but quickly killed one with my Salvager). Both my trashed Ambassador and a trashed Silver bought me a Golds. From there I picked up a Province and didn't hesitate to kill it to the Salvager. It was my turn to be ahead with barely enough points on the board for Insomniac to catch up (I also trashed a Duchy for another Duchy). I think Insomniac was going for a double-Tactician supported by Bazaars and Navigators, but he never had time to set it up.
A great set of games. Insomniac was fun to play with, and Seaside (and the way the cards landed) allowed for some really neat interactions. Tactician seemed to play the biggest role in the games, but Ambassador, Fishing Village and Wharf all played a part.
Looking forward to the next round.
Ed
1: ednever: 41 - Insomniac-X: 37
2: Insomniac-X: 62 - ednever: 28
3: ednever: 61 - Insomniac-X: 37
4: Insomniac-X: 44 - ednever: 17
5: ednever: 23 - Insomniac-X: 8
6: Insomniac-X: 29 - ednever: 37
7: Insomniac-X: 22 - ednever: 34
Game 1:
Key Cards: Ambassador, Shanty Town, Ghost Ship
http://dominion.isotropic.org/gamelog/201204/10/game-20120410-182021-65198262.html
A slow Ambassador/Ghost Ship game that dragged on for 40 turns. Between Moneylender and a double Ambassador to get my deck down to 6 cards and started loading up golds. Then a picked up a few provinces. Then Insomniac started hitting me consistently with his Ghost Ship (no extra actions, but very small decks). Eventually it dragged into Shanty Towns and Alchemists to get extra cards. It ends very close on piles - all the Estates, Duchies and Shanty Towns are gone - and there is only one province left that neither of us seemed to be able to reach with our messy green decks.
Game 2:
Key Cards: Pirate Ship / Wharf /Gardens
http://dominion.isotropic.org/gamelog/201204/10/game-20120410-182857-3ae55025.html
Insomniac played this perfectly. Opening Silver/Silver and diving into Big Money supported by Wharfs. I thought the lack of actions would let a Pirate Ship / Ambassador play work. I was wrong. While I was able to kill a bunch of I's money, it wasn't nearly enough. By the time my PS's were strong enough to pick up provinces there weren't enough left. I was left buying Gardens in a desperate attempt to catch up. To no avail.
Game 3:
Key Cards: King Court, Wharf, Conspirator, Loan, Merchant Ship, Embargo, Bazaar
http://dominion.isotropic.org/gamelog/201204/10/game-20120410-184501-c1a5dc91.html
What a game! All 10 KC's in play for some crazy mega-turns. I think my picking up Loan on the opening is what gave me this game. By the end my only money was a loan and 2 copper, but when you KC-KC-KC-KC-Wharf-Conspirator-Conspirator-Merchant Ship-Merchant ship-Merchant Ship-Bazaar-... you can produce some serious coin... My second favorite game of the series.
Game 4:
Key Cards: Fool's Gold, Nomad Camp, Tactician
http://dominion.isotropic.org/gamelog/201204/10/game-20120410-185150-11f2ab80.html
Insomniac totally outplayed me here again (44-17!). I thought I could use Nomad Camp to pick up a ton of Fool's Gold and then use Tactician to pull off a mega turn (Nomad Camp-Nomad Camp-FGx6 = $25 and 4 buys), but his Big Money+Tactictian was just too fast again. I was left scrambling to use Bishop or Island or something to come back. Again, to no avail.
Game 5:
Key Cards: Fishing Village, Wharf, Sea Hag, Upgrade
http://dominion.isotropic.org/gamelog/201204/10/game-20120410-190431-529b8a54.html
We both open FV-Hag. Insomniac supplements with a Steward to clean out the curses. I decide to double down on Sea Hag thinking I can Upgrade her when she's finished being useful. A good thing I did as that barely saves me from being on the wrong side of the curses which we split 5-5. I get lucky and pick up a couple of early gold, which when combines with Wharf-Fishing Village lets me pull into the lead 2-1 provinces. I load up on some duchies and then end the game on piles by picking up the last 4 Pearl Divers in my last two turns.
Game 6:
Key Cards: Horn of Plenty, Native Village, Tactician, Young Witch (Cellar Bane), Warehouse, Black Market (+Tournament)
http://dominion.isotropic.org/gamelog/201204/10/game-20120410-194205-5c5b069d.html
My favorite game by far. The turns took forever. The score jumped back and forth. So many great combos here. Insomniac opened YW-BM. My initial play was to Pick up a bunch of Horns and Native Villages and then unload them all at once using Tactician for an enabler for a mega turn of Provinces and trashed Horns. I opened Tactician-Cellar (to product from the YW) then started building. It wasn't until a third of the way into the game that I realized the right play was Double Tactician-Black Market. I tried to shift in that direction, slowly building up my Horns and NVs, but I slipped up not once, but twice and played too many actions to play both BM and T (once Discarding everything, once mis-clicking and not playing the T at all). The game came down to the wire when, down by 13 I came off a Tactician, emptied my Native Villages, Ironworked a Estate, Horned two Provinces and bought a couple of Duchies. I think it took me 8 minutes to play the turn correctly. Thanks Insomniac for your patience! I was sweating.
Game 7:
Key Cards: Salvager, Ambassador, Island
http://dominion.isotropic.org/gamelog/201204/10/game-20120410-195117-654d5bac.html
I love Salvager. I think it is one of the most underrated cards by top players.
This game was my turn to play big money. We both opened with Ambassador (I picked up two, but quickly killed one with my Salvager). Both my trashed Ambassador and a trashed Silver bought me a Golds. From there I picked up a Province and didn't hesitate to kill it to the Salvager. It was my turn to be ahead with barely enough points on the board for Insomniac to catch up (I also trashed a Duchy for another Duchy). I think Insomniac was going for a double-Tactician supported by Bazaars and Navigators, but he never had time to set it up.
A great set of games. Insomniac was fun to play with, and Seaside (and the way the cards landed) allowed for some really neat interactions. Tactician seemed to play the biggest role in the games, but Ambassador, Fishing Village and Wharf all played a part.
Looking forward to the next round.
Ed