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Messages - ednever

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51
General Discussion / Re: O
« on: October 30, 2013, 09:11:20 pm »
His brother used to play too. Anyone remember his name?

52
Rules Questions / Re: Questions on technical matters
« on: October 25, 2013, 10:50:27 am »
Thank you for the answers. Especially, the part about Band of Misfits has been very helpful and is very important information.

I was assuming that the "when you trash this" part triggers when the card goes in the trash, therefore not letting Band of Misfits mimic that effect.

Incorrect.
If you play a BoM as Mining Village and then choose to trash it, you gain +$2, and the BoM (as MV) goes to the trash. THEN it turns back into BoM.

It gets more complicated if you Throne Room a BoM and it gets trashed along the way. In that case, in a very complicated series if decisions, the TR "locks in" the card and the BoM is played as the same card twice. I'm sure someone can find the entire conversation somewhere on here.

Ed

53
Dominion Articles / Re: Exploiting Asymmetry
« on: October 24, 2013, 09:14:12 pm »
Two thoughts:

1- There is something unique about Bag of Gold: its a "gainer". Gainers can be really important on some boards with the right trash for benefit cards. Think Apprentice or Remodel. Both love gold gaining.

2- the other asymmetry in the game is ruins. 99% of the time ruins are just bad. But every now and then they will be the only source of +buy. I so at least one game by building an engine and holding on to a ruined market for a come from behind victory (it may have involved a King's Court for action of buys). Even more rare is when you need the other ruins. But if there is no virtual cash on the board and you have an otherwise good KC board ruined Mine could be used, or evenRuined Village if there is no other +action. But realistically it will usually just be the +buy you need to watch out for.

(I remember now - it was actually an apothecary engine that I needed the +buy for!)

Ed

54
Other Games / Re: Time Masters on BGA
« on: October 18, 2013, 02:09:51 pm »
Knowing no more than what is written here:
The one issue I see is with powerful cards being both expensive, powerful and give VP.
The result is more "acceleration" where the person who gets ahead ends up speeding even faster ahead.

The nice thing about Dominions VP mechanic is that it acts as a decelerator.

Still, worth trying.

Ed

56
My first thought is Android Netrunner.
I haven't played it yet, but ive heard very good things, and its the next game on my list I want to try.

And it's very very asymmetric.

Ed

57
Dominion Articles / Re: Request: Rogue
« on: September 24, 2013, 09:48:55 am »
It's a 2-card combo that, after you play both cards, results in +1 Action, +$4. Quite powerful effect, definitely too strong to appear on a single card. I played this once and it worked really well.
Actually just $4,  since Mining Village gives +2 Actions and playing MV and Rogue costs 2 Actions.

Mining Vilage: +1 card, +2 actions, +$2, trash
Rogue: +$2, gain MV

Total if it was on one card:
+1 card, -1 card = no card effect
+2 actions, - 1 action = +1 action
+$2 +$2 = +$4
Lose MV, gain MV = no effect

So if it appeared on one card it would be:
+1 action, +$4 (for a card cost of $9 and an extra buy)

Can we do better with $9 and two buys? What about this:
Border Village, Mandarin, tournament
+2 actions, +1 action -2 actions = +1 action
+1 card, +1 card, -1 card, -2 cards = -1 card
+$3, +$1 = +$4

And it takes $10 to get, not $9.

Another attempt:
BV, market, duchess (cost: $8)
Actions: +2, +1, -2 = +1
Cards: +1, +1, -2 = 0
$: +1, +2 = +$3

So $1 cheaper, but provides +$3 instead of +$4.


So I think there is a synergy from Rogue+MV. It's not huge though, but it might be the cheapest way to produce that exact effect from a $9 two-card combo.

Ed




58
Goko Dominion Online / Blacklisting
« on: September 19, 2013, 03:59:55 pm »
So we all know those threads where people bad-mouth each other can get bad and eventually shut-down.

The nice thing is there is a blacklist function on the salvager that solces that. But you still end up playing with the people you don't want to play with that first time.

My suggestion is this:
In this thread, just post people you have blocked and why.

People can use your own reputation on whether they want to follow your lead or not.

Is that too harsh?

I'd sure like to know the players who have slow-rolled Sharkbait or Robz or WW or a dozen other people on here.

Ed

59
Dominion Articles / Re: Stonemason
« on: September 18, 2013, 05:21:12 pm »
Thought I would share this Stonemason turn:
http://dom.retrobox.eu/?/20130918/log.516d0e09e4b082c74d7aacc1.1379538889026.txt

I was worried that I made the wrong call ignoring Soothsayer, but the Foragers kept it reasonably at bay. And then the last turn made me very happy:

ednever   plays King's Court
ednever   plays King's Court
ednever   plays Advisor
ednever   reveals: Forager, Advisor, Stonemason
pt6776   discards Advisor
ednever   places cards in hand: Forager, Stonemason
ednever   plays Advisor
ednever   reveals: King's Court, King's Court, King's Court
pt6776   discards King's Court
ednever   places cards in hand: King's Court, King's Court
ednever   plays Advisor
ednever   reveals: Forager, Hamlet, Advisor
pt6776   discards Advisor
ednever   places cards in hand: Forager, Hamlet
ednever   plays King's Court
ednever   plays King's Court
ednever   plays King's Court
ednever   plays Market
ednever   draws Market
ednever   plays Market
ednever   shuffles deck
ednever   draws Advisor
ednever   plays Market
ednever   draws King's Court
ednever   plays King's Court

-> At this point I realized I could do something fun...

ednever   plays Stonemason
ednever   trashes King's Court
ednever   gains Pillage
ednever   gains Soothsayer

-> Nothing better than gaining a card and then playing it the same turn for a surprise attack. Actually there is...

ednever   plays Stonemason
ednever   trashes Forager
ednever   gains Hamlet
ednever   gains Hamlet
ednever   plays Stonemason
ednever   trashes Forager
ednever   gains Hamlet
ednever   gains Hamlet
ednever   plays King's Court
ednever   plays Advisor
ednever   reveals: Advisor
ednever   shuffles deck
ednever   reveals: Hamlet, Pillage
pt6776   discards Advisor
ednever   places cards in hand: Hamlet, Pillage
ednever   plays Advisor
ednever   reveals: Hamlet, Hamlet, Soothsayer
pt6776   discards Soothsayer
ednever   places cards in hand: Hamlet, Hamlet
ednever   plays Advisor
ednever   reveals: Hamlet
ednever   shuffles deck
ednever   reveals: Soothsayer, Advisor
pt6776   discards Advisor
ednever   places cards in hand: Hamlet, Soothsayer

-> ...gaining a card and then playing it three times on the same turn.

ednever   plays King's Court
ednever   plays Soothsayer
ednever   gains Gold
pt6776   gains Curse
pt6776   draws Silver
ednever   plays Soothsayer
ednever   gains Gold
pt6776   gains Curse
pt6776   draws Hamlet
ednever   plays Soothsayer
ednever   gains Gold
pt6776   gains Curse
pt6776   draws Gold

-> ...Followed by playing the other card three times to discard 3 cards with Pillage...

ednever   plays King's Court
ednever   plays Pillage
ednever   trashes Pillage
pt6776   reveals Copper, Advisor, Forager, Soothsayer, Advisor, Silver, Hamlet, Gold
pt6776   discards Advisor
ednever   gains Spoils
ednever   gains Spoils
ednever   plays Pillage
ednever   trashes Pillage
pt6776   reveals Copper, Advisor, Forager, Soothsayer, Silver, Hamlet, Gold
pt6776   discards Advisor
ednever   gains Spoils
ednever   gains Spoils
ednever   plays Pillage
ednever   trashes Pillage
pt6776   reveals Copper, Forager, Soothsayer, Silver, Hamlet, Gold
pt6776   discards Hamlet
ednever   gains Spoils
ednever   gains Spoils

-> And then drawing the 3 gold and 3 Spoils that I just gained with the cards I gained earlier...

ednever   plays King's Court
ednever   plays Market
ednever   shuffles deck
ednever   draws Spoils
ednever   plays Market
ednever   draws Spoils
ednever   plays Market
ednever   draws Spoils
ednever   plays Hamlet
ednever   draws Spoils
ednever   plays Hamlet
ednever   draws Spoils
ednever   plays Hamlet
ednever   draws Advisor
ednever   plays Advisor
ednever   reveals: Gold, Gold, Gold
pt6776   discards Gold
ednever   places cards in hand: Gold, Gold
ednever   plays Hamlet
ednever   draws Spoils
ednever   plays Hamlet
ednever   shuffles deck
ednever   draws Gold
ednever   plays 4 Gold
ednever   plays Spoils
ednever   plays Spoils
ednever   plays Spoils
ednever   plays Spoils
ednever   plays Spoils
ednever   plays Spoils

-> And then end on piles by using the Stonemason a second time...

ednever   buys Stonemason
ednever   overpays for Stonemason with 7 coins
ednever   gains King's Court
ednever   gains Stonemason
ednever   buys Stonemason
ednever   overpays for Stonemason with 2 coins
ednever   gains Hamlet
ednever   gains Hamlet
ednever   gains Stonemason
ednever   buys Stonemason
ednever   overpays for Stonemason with 2 coins
ednever   gains Hamlet
ednever   gains Stonemason
ednever   gains Stonemason
ednever   buys Stonemason
ednever   overpays for Stonemason with 2 coins
ednever   gains Stonemason
ednever   gains Stonemason
ednever   gains Stonemason
ednever   buys Colony
ednever   gains Colony
ednever   buys Estate
ednever   gains Estate
ednever   buys Estate
ednever   gains Estate
ednever   shuffles deck
ednever   draws Colony, Soothsayer, Market, King's Court, Hamlet


Fun with breaking rocks!

Ed

60
Dominion General Discussion / Fun Kingdom
« on: September 06, 2013, 01:37:57 pm »
Thought I would share this one. Played it random and I think it looks like it was designed:
Moat, Loan, Market Square, Bishop, Horse Traders, Procession, Spice Merchant, Knights, Rogue, Soothsayer,

Only thing that doesn't fit is Horse Traders (But maybe that one if you decide getting to $5 early is important). The rest makes for a really really interesting game with lots of different strategies that show off the effect of the different cards, and trade-offs you need to make at different points in the game.

Ed

61
Game Reports / Re: Finding the combo
« on: September 04, 2013, 12:15:38 am »
Why not just open Chapel/Remodel?

Chapel clears out the starting stuff. Remodel gives you silver or lighthouse. Then remodel turns chapel into Fortress and Fortress into BV+a second remodel.

Then you are off to the races. Keep turning Fortress into BV+either fortress or remodel or Smithy. Pretty soon you can draw your deck and you turn four BV into four provinces. Them just clean up (worse case remodeling provinces into provinces )

On a mirror it gets really interesting on timing. Hard to say when you "go off".

Ed

62
Goko Dominion Online / Re: goko rankings in multiplayer
« on: September 03, 2013, 10:52:48 pm »

63
Goko Dominion Online / Re: goko rankings in multiplayer
« on: September 03, 2013, 10:43:44 pm »
Trying it right now...

64
Goko Dominion Online / Re: goko rankings in multiplayer
« on: September 03, 2013, 10:40:06 pm »
Quote
If the extension programmers can make it so that Goko only matches me with trustworthy people who are guaranteed to play out a three and four-player game, that would be truly impressive.

The bots are waiting for you.

Not sure if that's tongue-and-cheek or not, but it might be interesting:
Play 3p with two humans and a bot.

Solves a lot of the drop out problem (and the speed of the game). While opening up the strategy to how 3p works a little more (which I think in general is relatively weak in this community). Has anyone tried it?

Ed 

65
Dominion General Discussion / Re: Use for Fortress without Trash-for-Benefit
« on: September 03, 2013, 10:36:43 am »
I find Lookout + Fortress a less than stellar combination, I mean, all you're doing is just discarding one and keeping one on top, almost like a cheaper version of Cartographer.

I've used this trick, but only when I didn't have good things to trash anymore.

I do admit that it's neat if you can find your village this way to kick off your terminal draw engine.

I think the key thing is that while it isn't a combo in itself, it's a nice positive synergy. If you deck happens to contain Lookout from earlier in the game (or whatever) and now involves Fortresses, the Fortresses make the lookout plays somewhat safer. Still not safe, obviously, but you can probably risk playing them and getting a positive result for longer.

Exactly. I think I used it in a goons game. Let me kill coppers, but still pull villages into hand later in the game so lookout wasn't a 2-card hand.

Ed

66
Dominion General Discussion / Use for Fortress without Trash-for-Benefit
« on: August 28, 2013, 11:31:16 am »
Fortress is fantastic with Trash for Benefit, but otherwise it's generally a simple village (with some defense against trash attacks).

I've found two other uses for it though.

The first is with Lookout.
If you set it up right you can use Lookout to pull Fortress into your hand. Lookout becomes:
- Look at your top three cards, put Fortress in your hand, discard a card, put one on top of your deck (then draw it with Fortress)

It's a fun little combo.

The second I found this morning:
http://dom.retrobox.eu/?/20130828/log.516d0e09e4b082c74d7aacc1.1377703536847.txt

In a game with no +draw it's hard to build an engine. Here there was chapel though which drives in that direction. And then picking up a Forager makes sense to kill the chapel and get some +buys.
The coppers, silvers and spoils had all been trashed and Forager became a 'trash a card, +1 buy, +3$'
Pretty good - excepy by that point I had nothing left to trash.

Enter: Fortress
When I drew Fortress with Forager I could use it without losing one of my (valuable) cards.

Just a small thing I thought I'd share.

Ed

67
Dominion General Discussion / Re: Doctor overpay
« on: August 27, 2013, 08:42:19 pm »
I like opening Dr overpay with 4/3.
I've never done it with 3/4.

I think I've only bought Dr after turn 1 once. I can remember why.

But Dr is only really good if you can use it early to kill Estates and Coppers (or you have excess actions and some way to monitor your deck).

Over-paying for Dr is good I guess, but then it's a trade off for other cards. Most useful if it's a weak kingdom I guess?
It would be good with a slog where you have a bunch of curses to get rid of, but when are you going to draw $8 on a slog like that and want an over-paid Dr over a Province?

There are likely edge cases, but I'll bet in general not a good choice.

Ed

68
Goko Dominion Online / Re: Attention-whoring thread.... I did it!!
« on: August 27, 2013, 08:14:17 pm »
Like Qvist, it may not last long, but I finally hit the #1 spot on the leaderboard:

...and yet I still don't know how to post an image on f.ds....

Ah well. The image is saved for my children to appreciate.

Ed

69
Dominion General Discussion / Re: WW's Power Rankings
« on: August 25, 2013, 12:53:11 pm »
I looked around on the Internet for something like this and couldn't find it:

A tool where you upload words or images.
Then it feeds it back to you two at a time, and you choose which if the two are "better"
If you do it enough times it should be able to create a ranking for you.
(And humans are much better at this than creating a really long ranking in one step)

Anyone know if this exists somewhere?

Ed

70
Goko Dominion Online / Re: Extension Suggestion
« on: August 25, 2013, 12:49:08 pm »
Or even more simple:
Be able to assign player order in casual games.

Ed

71
Dominion General Discussion / Re: WW's Power Rankings
« on: August 23, 2013, 08:42:32 pm »
The middle-of-the-road-ishness of guilds may be because it's so new still. There's a tendency to play it safe with unfamiliar cards so I expect some of them will drift more towards the higher or lower end as time goes on.

Or it could be that Donald has got better at creating cards so that there are less really weak or really overpowering ones?

Ed
(The again it wasn't that long ago we got Rebuild...)

72
General Discussion / Re: rrenaud is getting married!
« on: August 23, 2013, 08:32:20 pm »
Congrats man!

I'm plunging into marriage just 3 weeks behind you!

Ed

73
Dominion General Discussion / Re: Goko rating system is very frustrating
« on: August 21, 2013, 12:44:29 am »
All that said, there is WAY more fluctuation on goko.

On my personal results I fluctuate from rank 100 to 10 on any given day.
On iso I would fluctuate from level 30-10.

And that change from day to day would be maybe 1/10th of that range vs I can swing the entire distance on goko on a good/ bad day.

Ed

74
Dominion Articles / Re: Short Article on Advisor
« on: August 18, 2013, 05:23:25 pm »
It's even worse than that.

If you draw Advisor and Chaptl together on Turn 4, you may not want to play Advisor. It causes a reshuffle and will cause both the Advisor and Chaple to miss Turn 5 (and maybe 6).

It may be the right chocd to play the Advisor, but the fact it's not obviously better means that its one more case where the purchase sure isn't helping you.

Ed

75
Dominion Articles / Re: Short Article on Advisor
« on: August 16, 2013, 07:29:00 pm »
Good point. It is more Hunting Grounds than Smithy. Updated now!

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