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Messages - ednever

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1
Dominion General Discussion / Stalemate
« on: September 24, 2019, 09:34:45 am »
Well almost anyway.

Game 30966178.

Only +actions were Ghost Towns
Haunted Woods meant that if you bought something you couldn't play your Ghost Towns - so only one . action next turn
Bishops for VP
Treasurers to pull Golds from the trash

Eventually both of us got to the point where we could pull a gold from the trash, trash it with Bishop, and play Haunted Wood - but then not be able to buy anything

I was ahead in VP, but didn't see anyway to end the game. If I tried to buy provinces or empty piles, I would lose a turn and he would catch up in points.

Eventually I figured out I was far enough ahead that I could afford to lose a couple of turns, and (very slowly) started buying Hunting Grounds, and then trashing them to Estates. I think it was clear it was going to work eventually by about turn 39 and cider01 resigned. I think it would have been over by around turn 50 or so....


Anyway, the first time I thought I had a stalemate in a LOT of games played.

We talked about ending in an agreed draw. Cider said he knew a way to do it, but we never got to the point of actually learning how to do it.

Ed

2
Dominion Online at Shuffle iT / Re: Captain / Encampment bug
« on: September 06, 2019, 11:30:44 am »
Do you actually know if anything was returned? It seems unlikely that an Encampment you bought was actually returned; those were already in your discard pile. Like Ingix said; it seems more likely that it "returned" the one that was already there; which means it didn't actually do anything.

If that's correct; the only bug here is in the log; not in the actual game. From the looks of the earlier Encampment play; it looks like the normal behavior of the log is to ignore instructions that failed due to Lose Track. Though it would make more sense to me if the log recorded these things as they were ("e failed to set Encampment aside" and e failed to return Encampment to the supply").

It was definitely returned.

I bought three that turn (exposing the treasure I think), and the next turn the other player picked up some more - result was I ended up with 2 for the game and he had 3.

3
Dominion Online at Shuffle iT / Captain / Encampment bug
« on: September 05, 2019, 11:01:11 am »
Game #30346979

This turn:
Turn 9 - ednever
e starts their turn.
e plays an Encampment. (Captain).
e draws a Copper and a Replace.
e gets +2 Actions.
e plays a Silk Merchant.
e draws 2 Coppers.
e gets +1 Buy.
e plays a Silk Merchant.
e draws an Estate and a Replace.
e gets +1 Buy.
e plays a Hideout.
e draws an Estate.
e gets +2 Actions.
e trashes a Copper.
e plays a Replace.
e trashes an Estate.
e gains a Hideout.
e topdecks a card.
e plays a Replace.
e trashes an Estate.
e gains a Silk Merchant.
e gets +1 Villager.
e gets +1 Coffers.
e topdecks a card.
e plays 3 Coppers and a Silver. (+$5)
e uses 1 Coffers. (+$1)
e buys and gains 3 Encampments.
e returns an Encampment to the Encampment pile.
e draws a Copper, an Estate, a Hideout and 2 Silk Merchants.

-=-=-
What happened:
I played a Captain, chose Encampment (did not show a gold)
At the end of the turn I bought 3 Encampments
Then it returned one of the Encampments I just bought to the supply

I am pretty sure this is wrong and I think I know why it happened.

When I played Captain to play the Encampment, it should check to see if I revealed a gold. I did not, so it should set aside and return to the supply at the end of the turn. But Captain says, "Leave it there", which overrules the card so it is not set aside.

That should be the end and the game continues.

But I think there must be code at the end of the turn that SHOULD say: "Are there any Encampments set aside that need to be returned? If so, return them to the supply"

But instead the code must take a short cut and say, "Were any Encampments played this turn and a gold not revealed? If so, return an encampment to the supply."

So (on of) the brand new encampment(s) I purchased was returned.

-=-=
But I have been wrong on these things before...

4
Colonies and Fleet each tweak the game-end condition; on reflection I'm kinda surprised there aren't more things that change it.
I've tried some.

Fleet.

5
I played a few games against Lord B with Captain, BoM, Ferry and then either Highway or Bridge.

I think the way to do it is play ferry on Captain as soon as possible, get the Captain and the Highway/Bridge and then try and connect them (using whatever else is there)

Bridge was MUCH better than Highway - for two reasons. (1) You can't use Captain to play Highway until you have played a Highway first - which means you can't play $5 cards at the start of your turn, and (2) When Captain plays Highway it doesn't activate the cost reduction.

The impact of that is I was generally connecting Highway-Captain around turn 8 or 9. Whereas Captain-Bridge was connecting on turns 4-5.

In all cases after the connection is made the game ended (massively) the next turn. There always seemed to be some set of <$5 cards that when you played an unlimited number of them I was able to empty the provinces (and usually all the duchies and the estates and once all the silvers when that got me VP).

(I did not test Bridge Troll, but Canal came up randomly one time, and I managed to use it.)

I guess none of this is too surprising, but it was interesting (if a little tedious) to see it play out in practice. One "technique" I discovered that was helpful - especially for the Highway version - was switching the Ferry to a different card after you connect the Highway-Captain. It lets you start the next turn playing an unlimited number of the $5-$6 card you choose.

Obviously the chances of this combo ever coming up in a real game is close to zero (I'm sure someone ran the odds), but if it ever does,  boy am I ready!

Ed

6
Dominion General Discussion / Project - card parallels
« on: April 17, 2019, 04:06:20 pm »
A thought I had today (not very original I am sure)

Fair - Market Square :: $4 / $3
Barracks - Village :: $6 / $3
Canal - Highway :: $7 / $5
NA - Lab :: NA / $5

Thoughts:
- They kind of scale the same way (order of value)
- Village is likely underpriced for what it does - but for a good reason - the game is a lot more fun with cheap villages
- Unclear why there isn't a Project for +1 card. Too much overlap with Flag and Hireling?
- +buy is obviously the weakest - except when it is the most important. When there is no other way to get +1 buy Fair is likely the best deal of the bunch. I'll bet it could have been priced higher and it would still be worth buying - when it is worth buying at all

Ed

7
Dominion Online at Shuffle iT / Overlord + Walled Village
« on: April 10, 2019, 12:16:08 am »
Question:
I played Overlord as Walled Village (and one other card)
At the end of the turn I was not given the option to put it back in my hand.
Is that right?

Walled Village under the bar happens in the clean up phase. Should Overlord still be Walled Village during clean up? It hasn't left play yet has it? Or do all cards leave play at the start of clean up?

8
It depends if there is $ based payload. But if there is then Steward is pretty great. It's a $3 lab that can be played for $$$s if you draw your deck.

(But it needs a card to play after you have drawn everything. Something like Goons or Giant or Courier even can work)

9
Dominion Online at Shuffle iT / Re: Monastery + Sewers
« on: January 21, 2019, 04:58:15 pm »
On turn 14 it seemed to work fine.... (And I trashed in play)

10
Dominion Online at Shuffle iT / Re: Monastery + Sewers
« on: January 21, 2019, 04:57:10 pm »
Hm.

On turn 12 it let me do it for the first time. I think what I did differently was trashing a card in my had rather than in play. But Sewers doesn't say anything about "in play"

Still not sure what's going on....


11
Dominion Online at Shuffle iT / Monastery + Sewers
« on: January 21, 2019, 04:55:15 pm »
Is there a reason I can't Sewers after using Monastery?

I don't see why not from the card text. Is it an error on DominionOnline or am I missing something?

Game number: Game #22660523

Thanks,

Ed

12
Variants and Fan Cards / Re: Card Tokens?
« on: January 03, 2019, 12:13:20 pm »
I think one difference between card tokens and action/coin tokens is that you want the extra card right now far more often.

It's easy to have no use for an extra coin right now... it's common to want to buy something that costs less than what you produced. Whether that's because you produced more than this turn when you're into the Province-buying part of the game; or you simply produced buy would rather have a cost than a Gold.

Similarly, with actions; it's plenty likely that you produce more actions than you can play; based on not having terminals in your hand.

But with +cards; unless you have already drawn your deck, then you are almost always going to want those cards right away. Or at the very least; you will always want them at the start of your next turn. So I think +card tokens will end up acting more like Wharf or Haunted Woods.

You are definitely more likely to use them right away, but not always. Having a bigger hand at the start of the turn can be really useful.

It is also handy if you don't want to trigger a re-shuffle

But you are right - the delta between +cards and +card tokens is not as big as +actions/coins and +action/coin tokens


13
Variants and Fan Cards / Play all your cards
« on: January 03, 2019, 11:49:18 am »
An idea I had while out for a run yesterday. Something like this:
'
$5
You may play any number of action cards that do not use "+cards" in their text

Or
$5
Set aside any number of cards from your hand
Play them one by one until all have been played

I was thinking about some version of Black Market or Storyteller but for actions.

Would something like that work?

Too cheap?

14
Variants and Fan Cards / Card Tokens?
« on: January 03, 2019, 11:41:01 am »
It's the obvious missing one. (Buy tokens do not seem very interesting)

Simple cards that might work:

$5
+3 card tokens

$4
+2 card tokens

$2
+1 action
+1 card token

Is it too slow (card decisions take longer I think than coins and actions)?

It doesn't seem too powerful?

Obviously there are more complicated cards out there.

I assume someone has thought of this and there is a thread somewhere?

15
Puzzles and Challenges / Re: Start your turn with three empty piles
« on: October 04, 2018, 03:52:28 pm »
Buy Donate with two empty piles. Trash Catacombs with Donate, gaining the last card in a third pile with Catacombs' on-trash effect.

Yep.

In a real game I emptied Golds in a similar way (for MArketSqaure). I thought the game would end. I was pretty surprised when the other guy got another turn....

16
Puzzles and Challenges / Start your turn with three empty piles
« on: October 03, 2018, 02:55:20 pm »
Just what it says.

We know there are ways to empty three piles but still give your opponent a turn (Page, Peasant, Ambassador, Encampment)

This is not that because they still start their turn with a max of two empty piles.

How do you have them start their turn with three empty piles?

17
Dominion General Discussion / Re: Interview with Donald X.
« on: June 26, 2018, 12:57:22 pm »
While we're talking about art, why is the art for Ruined Village a ruined looking Walled Village? That was a promo so the vast majority of Dominion players will never have played the card and they won't make the connection. Why not, you know... just a ruined version of Village?
That was something Jay did. Note though that Village does appear on Pillage in the same set (and on Scrying Pool). So he may have just been avoiding doing two callbacks to Village at once.

Maybe Ruined Village should have been:

"+1 Action. If you have less than 3 actions in play you may put this back on your deck"

[I know why this is wrong. In so many ways]

18
I'm not entirely sure what you mean with your new case, but I guess you mean it's not worth building an engine because you can't consistently play enough payload cards.

But my point is that there are also cases where you want to and can play payload cards as often as possible, but the only or main way of getting cards is buying them with coins from Silver and Gold. So you want the engine. I don't think that's so uncommon. Or even cases where there are Action-based coins and/or gainers, but also Silver/Gold gainers that you use in addition, to get more buying/gaining power quicker.
My point is that if you want Gold/Silver in your deck, then the engine you can build isn't usually very good. So often you might be able to build an engine, but some form of BM is better.

I don't think I ever* build engines where I want Gold/Silver gainers if there is no TfB. That's just asking for your engine to stall.

*slightly exaggerated

Ok, then that just seems pretty wrong to me. If there is trashing and attacks (and actions and draw), then I usually want an engine even if the only way to gain cards is through buying them with silver and gold. Lack of +buy might make me want to reconsider, but not always.

Does an attack not could as a "payload", or does "payload" only mean $$s?

(i.e., could Hag or Familiar be a "payload" that you want to make sure you play a lot with an engine - but need gold for $$s?)

19
Rules Questions / Re: Inheritance + Island (or Great Hall or Mill)
« on: May 30, 2018, 12:53:02 pm »
You can't Inherit Victory cards.

Duh. Sorry for the distraction. Maybe I will re-read first next time....

20
Rules Questions / Inheritance + Island (or Great Hall or Mill)
« on: May 30, 2018, 09:25:27 am »
If you use Inheritance on Island, are your Estates worth extra VP?

And if so, are they worth 2 VP, or 3 VP (since they "gain" the abilities of the card, they should "gain" the +2VP on top of their normal 1 VP, to make them worth 3VP).

Unless the VP value of the card is not one of the "abilities" of the card?

(Or Nobles with cost reducers)

21
Honestly you could just gain the Silver to your hand. It's not that broken, right?

Would make it better than Explorer. Both would gain a silver to hand (Explorer CAN gain a gold later in the game), but then the Bureaucrat also has an attack.

Which I guess shows how weak Explorer is for a $5.....

22
Or:
"+1, Gain a silver, Other players take the -1 card token"

23
Dominion General Discussion / Re: What should Dominion do next?
« on: March 13, 2018, 11:43:54 am »
I had a dream about this last night.

My "Dream idea" was:

"Tournament Dominon"

There were cards that you could buy that were something like Heirlooms. You bought them in "game 1" and then they started in your deck in "game 2" against the same opponent.

Stuff like this:

$8 Ongoing Silver
Worth $2
____
Replaces a starting copper in your next game
Type: Treasure / Ongoing


-=-=-=-
$6 Ongoing Necropolis
+2 actions
_____
Replaces a starting Estate or Shelter in your next game
Type: Shelter / Ongoing

-=-=-=-



You could imagine lots of variations. Cards that are bad this game, but good the next. Or good this game, but bad in the next (but only if there is another game happening). Cards that stick around multiple games (not just next game). Cards that shift VP from one game to another, etc.


Obviously very different than anything Dominion has done before, could easily be game breaking (lets people who are killing it in a game, get a leg up next game - almost the opposite you would want to happen), and doesn't fit for casual players who will only be playing one game, and what do you do about resigns? Ideally you would want to buy these near the end when you are already ahead.


So likely one of those dreams that will not come true....

Ed
 

24
Game Reports / Overlord + Kinghts
« on: February 07, 2018, 01:20:54 pm »
This was a little nuts and unique in all the games I played:

Forge
Relic
Knights (the VP Dame on top; Second one was Anna - the trashing one)
Port
Navigator
Steward
Cellar
Overlord
City Quarter
Engineer

Plus:
Plan
Aquaduct

It went 29 turns. Almost everything was trashed. A crazy slog.

The full log below.

Mistakes made:
- Trashing too much too early
- Relic wasn't needed
- Using Engineer to get Silvers, and letting TG take the VP from Aquaduct

I'm sure there are a lot more! I don't think it is fun to play, but it's very unique - and it makes it obvious why Knights trash each other.....


Game #11433123, rated.
ednever: 59.89
turtlegods: 52.7

e starts with 7 Coppers and 3 Estates.
t starts with 7 Coppers and 3 Estates.
e shuffles their deck.
e draws 4 Coppers and an Estate.
t shuffles their deck.
t draws 5 cards.

Turn 1 - ednever
e plays 3 Coppers.
e buys a Plan.
e moves Trashing token to the Steward pile.
e draws 3 Coppers and 2 Estates.

Turn 1 - turtlegods
t plays 4 Coppers.
t buys a Plan.
t moves Trashing token to the Steward pile.
t draws 5 cards.

Turn 2 - ednever
e plays 3 Coppers.
e buys a Steward.
e trashes an Estate.
e gains a Steward.
e shuffles their deck.
e draws 4 Coppers and an Estate.

Turn 2 - turtlegods
t plays 3 Coppers.
t buys a Steward.
t trashes an Estate.
t gains a Steward.
t shuffles their deck.
t draws 5 cards.

Turn 3 - ednever
e plays 4 Coppers.
e buys a Steward.
e trashes an Estate.
e gains a Steward.
e draws 3 Coppers, an Estate and a Steward.

Turn 3 - turtlegods
t plays 4 Coppers.
t buys a Port.
t gains a Port.
t gains a Port.
t draws 5 cards.

Turn 4 - ednever
e plays a Steward.
e plays 3 Coppers.
e buys and gains a Relic.
e shuffles their deck.
e draws 3 Coppers, an Estate and a Steward.

Turn 4 - turtlegods
t plays a Steward.
t trashes a Copper and an Estate.
t plays 2 Coppers.
t buys an Overlord.
t takes 8 debt.
t gains an Overlord.
t repays 2 debt (6 remaining).
t shuffles their deck.
t draws 5 cards.

Turn 5 - ednever
e plays a Steward.
e plays 3 Coppers.
e buys a Port.
e gains a Port.
e gains a Port.
e draws 3 Coppers, a Steward and a Relic.

Turn 5 - turtlegods
t plays a Port.
t draws a card.
t plays an Overlord.
t plays a Dame Josephine.
e shuffles their deck.
e reveals a Copper and a Port.
e trashes a Port.
e discards a Copper.
t plays 4 Coppers.
t repays 4 debt (2 remaining).
t draws 5 cards.

Turn 6 - ednever
e plays a Steward.
e draws a Steward and a Port.
e plays a Relic and 3 Coppers.
t moves -Card token to Draw Pile.
e buys a Port.
e gains a Port.
e gains a Port.
e shuffles their deck.
e draws 3 Coppers, an Estate and a Port.

Turn 6 - turtlegods
t plays a Port.
t skips a draw (because of Relic)
t moves -Card token to Token Limbo.
t plays a Steward.
t trashes a Copper and an Estate.
t plays a Copper.
t repays 1 debt (1 remaining).
t shuffles their deck.
t draws 5 cards.

Turn 7 - ednever
e plays a Port.
e draws a Port.
e plays a Port.
e draws a Copper.
e plays 4 Coppers.
e buys a Steward.
e trashes an Estate.
e gains a Steward.
e draws 2 Coppers, 2 Stewards and a Port.

Turn 7 - turtlegods
t plays a Port.
t draws a card.
t plays a Port.
t draws a card.
t plays an Overlord.
t plays a Dame Josephine.
e reveals a Copper and a Relic.
e trashes a Relic.
e discards a Copper.
t plays a Steward.
t plays a Copper.
t repays 1 debt.
t plays a Copper.
t buys a Steward.
t trashes a Copper.
t gains a Steward.
t shuffles their deck.
t draws 5 cards.

Turn 8 - ednever
e plays a Port.
e shuffles their deck.
e draws a Steward.
e plays a Steward.
e draws 2 Coppers.
e plays a Steward.
e draws a Copper and a Port.
e plays 5 Coppers.
e buys a Port.
e gains a Port.
e gains a Port.
e shuffles their deck.
e draws 2 Coppers, a Steward and 2 Ports.

Turn 8 - turtlegods
t plays a Port.
t draws a card.
t plays a Steward.
t plays an Overlord.
t plays a Dame Josephine.
e reveals 2 Coppers.
e discards 2 Coppers.
t plays 3 Coppers.
t buys and gains a Relic.
t shuffles their deck.
t draws 5 cards.

Turn 9 - ednever
e plays a Port.
e draws a Port.
e plays a Port.
e draws a Port.
e plays a Port.
e draws a Steward.
e plays a Port.
e draws a Copper.
e plays a Steward.
e draws a Steward and a Port.
e plays a Port.
e draws a Copper.
e plays a Steward.
e shuffles their deck.
e draws 2 Coppers.
e plays a Steward.
e trashes 2 Coppers.
e plays 4 Coppers.
e buys a Port.
e gains a Port.
e gains a Port.
e shuffles their deck.
e draws a Copper, 2 Stewards and 2 Ports.

Turn 9 - turtlegods
t plays a Port.
t draws a card.
t plays a Steward.
t draws 2 cards.
t plays a Port.
t draws a card.
t plays an Overlord.
t plays a Dame Josephine.
e reveals a Steward and a Port.
e trashes a Port.
e discards a Steward.
t plays a Steward.
t trashes 2 Coppers.
t plays a Relic.
e moves -Card token to Draw Pile.
t plays a Copper.
t buys a City Quarter.
t takes 8 debt.
t gains a City Quarter.
t repays 3 debt (5 remaining).
t shuffles their deck.
t draws 5 cards.

Turn 10 - ednever
e plays a Port.
e skips a draw (because of Relic)
e moves -Card token to Token Limbo.
e plays a Port.
e draws a Copper.
e plays a Steward.
e draws 2 Coppers.
e plays a Steward.
e draws 2 Ports.
e plays a Port.
e draws a Port.
e plays a Port.
e draws a Port.
e plays a Port.
e draws a Copper.
e plays a Port.
e shuffles their deck.
e draws a Steward.
e plays 5 Coppers.
e buys a Port.
e gains a Port.
e gains a Port.
e shuffles their deck.
e draws a Copper and 4 Ports.

Turn 10 - turtlegods
t plays a City Quarter.
t reveals a Steward, a Copper, a Port and an Overlord.
t draws 3 cards.
t plays a Port.
t draws a card.
t plays a Port.
t plays an Overlord.
t plays a Dame Josephine.
e reveals a Steward and a Port.
e trashes a Port.
e discards a Steward.
t plays a Steward.
t plays a Steward.
t plays a Relic.
e moves -Card token to Draw Pile.
t plays 2 Coppers.
t repays 5 debt.
t buys and gains a Silver.
t moves 1 VP from the Silver pile to Aqueduct.
t shuffles their deck.
t draws 5 cards.

Turn 11 - ednever
e plays a Port.
e skips a draw (because of Relic)
e moves -Card token to Token Limbo.
e plays a Port.
e draws a Port.
e plays a Port.
e draws a Steward.
e plays a Port.
e draws a Copper.
e plays a Port.
e draws a Port.
e plays a Port.
e draws a Copper.
e plays a Steward.
e draws a Steward and a Port.
e plays a Port.
e draws a Copper.
e plays a Steward.
e shuffles their deck.
e draws a Copper and a Steward.
e plays a Steward.
e plays 5 Coppers.
e buys an Overlord.
e takes 8 debt.
e gains an Overlord.
e repays 7 debt (1 remaining).
e shuffles their deck.
e draws 2 Coppers, 2 Ports and an Overlord.

Turn 11 - turtlegods
t plays a City Quarter.
t reveals a Steward, a Silver, a Copper and an Overlord.
t draws 2 cards.
t plays a Port.
t draws a card.
t plays a Port.
t draws a card.
t plays an Overlord.
t plays a Dame Josephine.
e reveals a Copper and a Port.
e trashes a Port.
e discards a Copper.
t plays a Steward.
t draws a card.
t plays a Steward.
t plays a Relic, a Silver and 2 Coppers.
e moves -Card token to Draw Pile.
t buys and gains a Dame Josephine.
t takes 1 VP from Aqueduct.
t shuffles their deck.
t draws 5 cards.

Turn 12 - ednever
e plays a Port.
e skips a draw (because of Relic)
e moves -Card token to Token Limbo.
e plays a Port.
e draws a Port.
e plays a Port.
e draws a Port.
e plays a Port.
e draws a Steward.
e plays a Steward.
e draws a Copper and a Steward.
e plays a Steward.
e draws a Copper and a Steward.
e plays a Steward.
e draws 2 Ports.
e plays a Port.
e shuffles their deck.
e draws a Copper.
e plays an Overlord.
e plays a Dame Anna.
e trashes 2 Coppers.
t reveals a Copper and a Dame Josephine.
t trashes a Dame Josephine.
t discards a Copper.
e trashes a Dame Anna.
e plays 3 Coppers.
e repays 1 debt.
e buys an Overlord.
e takes 8 debt.
e gains an Overlord.
e repays 2 debt (6 remaining).
e shuffles their deck.
e draws 2 Coppers, 2 Ports and an Overlord.

Turn 12 - turtlegods
t plays a City Quarter.
t reveals a Relic, a Silver, a Port and an Overlord.
t draws 2 cards.
t plays a Port.
t draws a card.
t plays a Port.
t draws a card.
t plays a Steward.
t plays an Overlord.
t plays a Dame Anna.
t trashes a Copper.
e reveals 2 Ports.
e trashes a Port.
e discards a Port.
t plays a Steward.
t plays a Relic and a Silver.
e moves -Card token to Draw Pile.
t buys and gains a Province.
t shuffles their deck.
t draws 5 cards.

Turn 13 - ednever
e plays a Port.
e skips a draw (because of Relic)
e moves -Card token to Token Limbo.
e plays a Port.
e draws a Port.
e plays a Port.
e draws a Steward.
e plays a Steward.
e draws a Steward and a Port.
e plays a Port.
e draws a Steward.
e plays a Steward.
e plays a Steward.
e plays an Overlord.
e plays a Dame Anna.
e trashes 2 Coppers.
t reveals a Copper and a Silver.
t trashes a Silver.
t discards a Copper.
e repays 4 debt (2 remaining).
e shuffles their deck.
e draws a Copper, 3 Ports and an Overlord.

Turn 13 - turtlegods
t plays a City Quarter.
t reveals a Relic, a Steward, a Province and an Overlord.
t draws 2 cards.
t plays a Port.
t draws a card.
t plays a Port.
t shuffles their deck.
t draws a card.
t plays a Steward.
t plays a Steward.
t plays an Overlord.
t plays a Dame Anna.
t trashes a Copper.
e reveals a Steward and a Port.
e trashes a Port.
e discards a Steward.
t plays a Relic.
e moves -Card token to Draw Pile.
t buys and gains a Gold.
t moves 1 VP from the Gold pile to Aqueduct.
t shuffles their deck.
t draws 5 cards.

Turn 14 - ednever
e plays a Port.
e skips a draw (because of Relic)
e moves -Card token to Token Limbo.
e plays a Port.
e draws a Port.
e plays a Port.
e draws a Steward.
e plays a Port.
e draws a Steward.
e plays a Steward.
e shuffles their deck.
e draws a Steward.
e plays a Steward.
e plays a Steward.
e plays an Overlord.
e plays a Dame Anna.
e trashes a Copper.
t reveals 2 Stewards.
t trashes a Steward.
t discards a Steward.
e repays 2 debt.
e buys an Overlord.
e takes 8 debt.
e gains an Overlord.
e repays 2 debt (6 remaining).
e shuffles their deck.
e draws 2 Stewards, 2 Ports and an Overlord.

Turn 14 - turtlegods
t plays a Port.
t draws a card.
t plays a Port.
t draws a card.
t plays a City Quarter.
t reveals a Relic, a Gold, a Province and an Overlord.
t shuffles their deck.
t draws a card.
t plays a Steward.
t plays an Overlord.
t plays a Dame Anna.
e reveals a Steward and a Port.
e trashes a Steward.
e discards a Port.
t plays a Relic and a Gold.
e moves -Card token to Draw Pile.
t buys and gains a Gold.
t moves 1 VP from the Gold pile to Aqueduct.
t shuffles their deck.
t draws 5 cards.

Turn 15 - ednever
e plays a Port.
e skips a draw (because of Relic)
e moves -Card token to Token Limbo.
e plays a Port.
e draws an Overlord.
e plays a Steward.
e shuffles their deck.
e draws 2 Ports.
e plays a Port.
e plays a Steward.
e plays an Overlord.
e plays a Dame Anna.
t reveals a Gold and a Steward.
t trashes a Gold.
t discards a Steward.
e plays an Overlord.
e plays a Dame Anna.
t reveals a Province and a Port.
t trashes a Port.
t discards a Province.
e repays 2 debt (4 remaining).
e shuffles their deck.
e draws a Steward, 3 Ports and an Overlord.

Turn 15 - turtlegods
t plays a City Quarter.
t reveals a Relic, a Port, a Gold and an Overlord.
t shuffles their deck.
t draws 2 cards.
t plays a Port.
t plays an Overlord.
t plays a Dame Anna.
e reveals a Port and an Overlord.
e trashes a Port.
e discards an Overlord.
t plays a Steward.
t plays a Relic and a Gold.
e moves -Card token to Draw Pile.
t buys an Overlord.
t takes 8 debt.
t gains an Overlord.
t repays 7 debt (1 remaining).
t shuffles their deck.
t draws 5 cards.

Turn 16 - ednever
e plays a Port.
e skips a draw (because of Relic)
e moves -Card token to Token Limbo.
e plays a Port.
e draws a Steward.
e plays a Port.
e shuffles their deck.
e draws an Overlord.
e plays an Overlord.
e plays a Dame Anna.
t reveals a Steward and an Overlord.
t trashes a Steward.
t discards an Overlord.
e plays an Overlord.
e plays a Dame Anna.
t shuffles their deck.
t reveals a Gold and an Overlord.
t trashes a Gold.
t discards an Overlord.
e plays a Steward.
e plays a Steward.
e repays 4 debt.
e buys an Engineer.
e takes 4 debt.
e gains an Engineer.
e shuffles their deck.
e draws a Steward, a Port, an Engineer and 2 Overlords.

Turn 16 - turtlegods
t plays a City Quarter.
t reveals a Relic, a Port, a Province and an Overlord.
t shuffles their deck.
t draws a card.
t plays a Port.
t plays an Overlord.
t plays a Dame Anna.
e reveals a Steward and a Port.
e trashes a Steward.
e discards a Port.
t plays an Overlord.
t plays a Dame Anna.
e shuffles their deck.
e reveals 2 Ports.
e trashes a Port.
e discards a Port.
t plays a Relic.
e moves -Card token to Draw Pile.
t repays 1 debt.
t buys an Overlord.
t takes 8 debt.
t gains an Overlord.
t repays 1 debt (7 remaining).
t shuffles their deck.
t draws 5 cards.

Turn 17 - ednever
e plays a Port.
e skips a draw (because of Relic)
e moves -Card token to Token Limbo.
e plays a Steward.
e shuffles their deck.
e draws a Port.
e plays a Port.
e plays an Engineer.
e gains a Silver.
e moves 1 VP from the Silver pile to Aqueduct.
e plays an Overlord.
e plays a Dame Anna.
t reveals a Province and a City Quarter.
t discards a Province and a City Quarter.
e shuffles their deck.
e draws a Silver, a Steward, a Port and 2 Overlords.

Turn 17 - turtlegods
t plays a Port.
t shuffles their deck.
t draws a card.
t plays a City Quarter.
t reveals a Relic and 3 Overlords.
t draws a card.
t plays an Overlord.
t plays a Dame Anna.
e reveals a Port and an Engineer.
e trashes a Port.
e discards an Engineer.
t plays an Overlord.
t plays a Navigator.
t plays an Overlord.
t plays a Navigator.
t plays a Relic.
e moves -Card token to Draw Pile.
t repays 6 debt (1 remaining).
t shuffles their deck.
t draws 5 cards.

Turn 18 - ednever
e plays a Port.
e skips a draw (because of Relic)
e moves -Card token to Token Limbo.
e plays an Overlord.
e plays a Dame Anna.
t reveals 2 Overlords.
t discards 2 Overlords.
e plays an Overlord.
e plays a Navigator.
e shuffles their deck.
e looks at an Engineer.
e topdecks an Engineer.
e plays a Silver.
e repays 4 debt.
e buys a City Quarter.
e takes 8 debt.
e gains a City Quarter.
e shuffles their deck.
e draws a Port, a City Quarter, an Engineer and 2 Overlords.

Turn 18 - turtlegods
t plays a City Quarter.
t reveals a Relic, a Port, a Province and an Overlord.
t shuffles their deck.
t draws 2 cards.
t plays a Port.
t plays an Overlord.
t plays a Dame Anna.
e reveals a Silver and a Steward.
e trashes a Silver.
e discards a Steward.
t plays an Overlord.
t plays a Dame Anna.
e shuffles their deck.
e reveals a Steward.
e trashes a Steward.
t plays an Overlord.
t plays a Navigator.
t plays a Relic.
e moves -Card token to Draw Pile.
t repays 1 debt.
t buys and gains an Estate.
t takes 3 VP from Aqueduct.
t shuffles their deck.
t draws 5 cards.

Turn 19 - ednever
e plays a Port.
e skips a draw (because of Relic)
e moves -Card token to Token Limbo.
e plays an Engineer.
e gains a Silver.
e moves 1 VP from the Silver pile to Aqueduct.
e plays a City Quarter.
e reveals 2 Overlords.
e shuffles their deck.
e draws a Silver.
e plays an Overlord.
e plays a Dame Anna.
t reveals a Province and an Overlord.
t discards a Province and an Overlord.
e plays an Overlord.
e plays a Navigator.
e plays a Silver.
e repays 4 debt (4 remaining).
e shuffles their deck.
e draws a Silver, a Port, an Engineer and 2 Overlords.

Turn 19 - turtlegods
t plays a City Quarter.
t reveals an Estate, a Port and 2 Overlords.
t shuffles their deck.
t draws 3 cards.
t plays a Port.
t plays an Overlord.
t plays a Dame Anna.
t trashes an Estate.
e reveals a City Quarter.
e discards a City Quarter.
t plays an Overlord.
t plays a Navigator.
t plays an Overlord.
t plays a Navigator.
t plays a Relic.
e moves -Card token to Draw Pile.
t buys and gains a Gold.
t moves 1 VP from the Gold pile to Aqueduct.
t shuffles their deck.
t draws 5 cards.

Turn 20 - ednever
e plays a Port.
e skips a draw (because of Relic)
e moves -Card token to Token Limbo.
e plays an Overlord.
e plays a Steward.
e shuffles their deck.
e draws a City Quarter.
e plays a City Quarter.
e reveals an Engineer, a Silver and an Overlord.
e plays an Overlord.
e plays a Dame Anna.
t reveals 2 Overlords.
t discards 2 Overlords.
e plays an Engineer.
e gains a Silver.
e moves 1 VP from the Silver pile to Aqueduct.
e plays a Silver.
e repays 2 debt (2 remaining).
e shuffles their deck.
e draws a Silver, a City Quarter, an Engineer and 2 Overlords.

Turn 20 - turtlegods
t plays a City Quarter.
t reveals a Relic, a Port, a Province and an Overlord.
t shuffles their deck.
t draws 2 cards.
t plays a Port.
t draws a card.
t plays an Overlord.
t plays a Dame Anna.
e reveals a Silver and a Port.
e trashes a Silver.
e discards a Port.
t plays an Overlord.
t plays a Dame Anna.
e shuffles their deck.
e reveals a Port.
e trashes a Port.
t plays an Overlord.
t plays a Navigator.
t plays a Relic and a Gold.
e moves -Card token to Draw Pile.
t buys and gains a Duchy.
t takes 3 VP from Aqueduct.
t shuffles their deck.
t draws 5 cards.

Turn 21 - ednever
e plays a City Quarter.
e reveals an Engineer, a Silver and 2 Overlords.
e skips a draw (because of Relic)
e moves -Card token to Token Limbo.
e plays an Overlord.
e plays a Dame Anna.
t reveals a City Quarter and an Overlord.
t discards a City Quarter and an Overlord.
e plays an Engineer.
e gains a Silver.
e moves 1 VP from the Silver pile to Aqueduct.
e plays a Silver.
e repays 2 debt.
e buys a City Quarter.
e takes 8 debt.
e gains a City Quarter.
e shuffles their deck.
e draws 2 Silvers, a City Quarter, an Engineer and an Overlord.

Turn 21 - turtlegods
t plays an Overlord.
t plays a Cellar.
t discards 2 other cards and a Gold.
t shuffles their deck.
t draws 3 cards.
t plays a Port.
t draws a card.
t plays an Overlord.
t plays a Steward.
t draws 2 cards.
t plays an Overlord.
t plays a Dame Anna.
e reveals a City Quarter and an Overlord.
e discards a City Quarter and an Overlord.
t plays a Relic and a Gold.
e moves -Card token to Draw Pile.
t buys an Engineer.
t takes 4 debt.
t gains an Engineer.
t repays 4 debt.
t shuffles their deck.
t draws 5 cards.

Turn 22 - ednever
e plays a City Quarter.
e reveals an Engineer, 2 Silvers and an Overlord.
e skips a draw (because of Relic)
e moves -Card token to Token Limbo.
e shuffles their deck.
e draws a City Quarter.
e plays an Engineer.
e gains a Silver.
e moves 1 VP from the Silver pile to Aqueduct.
e plays a City Quarter.
e reveals 2 Silvers and an Overlord.
e draws an Overlord.
e plays an Overlord.
e plays a Dame Anna.
t reveals a Province and a Relic.
t trashes a Relic.
t discards a Province.
e plays an Overlord.
e plays a Navigator.
e shuffles their deck.
e looks at a Silver.
e topdecks a Silver.
e plays 2 Silvers.
e repays 6 debt (2 remaining).
e shuffles their deck.
e draws 3 Silvers, a City Quarter and an Engineer.

Turn 22 - turtlegods
t plays a City Quarter.
t reveals a Duchy, a Gold and 2 Overlords.
t draws 2 cards.
t plays an Overlord.
t plays a Dame Anna.
e reveals 2 Overlords.
e discards 2 Overlords.
t plays an Overlord.
t plays a Cellar.
t discards a Duchy.
t draws a card.
t plays a Port.
t shuffles their deck.
t draws a card.
t plays an Overlord.
t plays a Cellar.
t discards a Province.
t draws a card.
t plays an Engineer.
t gains a Steward.
t trashes an Engineer.
t gains a Steward.
t plays a Gold.
t buys a City Quarter.
t takes 8 debt.
t gains a City Quarter.
t repays 3 debt (5 remaining).
t shuffles their deck.
t draws 5 cards.

Turn 23 - ednever
e plays a City Quarter.
e reveals an Engineer and 3 Silvers.
e draws a City Quarter.
e plays a City Quarter.
e reveals an Engineer and 3 Silvers.
e shuffles their deck.
e draws an Overlord.
e plays an Engineer.
e gains a Steward.
e plays an Overlord.
e plays a Dame Anna.
t reveals a Gold and a City Quarter.
t trashes a Gold.
t discards a City Quarter.
e plays 3 Silvers.
e repays 2 debt.
e buys a City Quarter.
e takes 8 debt.
e gains a City Quarter.
e repays 4 debt (4 remaining).
e shuffles their deck.
e draws 2 Silvers, 2 City Quarters and an Overlord.

Turn 23 - turtlegods
t plays an Overlord.
t plays a Cellar.
t discards a card and a Duchy.
t draws 2 cards.
t plays a City Quarter.
t reveals a Steward, a Port and an Overlord.
t shuffles their deck.
t draws 3 cards.
t plays a Port.
t draws a card.
t plays a City Quarter.
t reveals a Duchy, 2 Stewards and 2 Overlords.
t draws a card.
t plays a Steward.
t plays a Steward.
t plays an Overlord.
t plays a Steward.
t plays an Overlord.
t plays a Steward.
t repays 5 debt.
t buys an Engineer.
t takes 4 debt.
t gains an Engineer.
t repays 3 debt (1 remaining).
t shuffles their deck.
t draws 5 cards.

Turn 24 - ednever
e plays a City Quarter.
e reveals 2 Silvers, a City Quarter and an Overlord.
e draws a City Quarter and an Engineer.
e plays a City Quarter.
e reveals an Engineer, 2 Silvers, a City Quarter and an Overlord.
e draws a Silver, a Steward and an Overlord.
e plays an Engineer.
e gains a Silver.
e moves 1 VP from the Silver pile to Aqueduct.
e plays a City Quarter.
e reveals a Steward, 3 Silvers and 2 Overlords.
e shuffles their deck.
e draws a Silver.
e plays an Overlord.
e plays a Dame Anna.
t reveals a Duchy and a City Quarter.
t trashes a Duchy.
t discards a City Quarter.
e plays an Overlord.
e plays a Dame Anna.
t reveals a Province and an Engineer.
t discards a Province and an Engineer.
e plays a Steward.
e plays 4 Silvers.
e repays 4 debt.
e buys and gains a Relic.
e shuffles their deck.
e draws 2 Silvers, 2 City Quarters and an Overlord.

Turn 24 - turtlegods
t plays a City Quarter.
t reveals 2 Stewards and 2 Overlords.
t shuffles their deck.
t draws 4 cards.
t plays a Port.
t draws a card.
t plays a City Quarter.
t reveals 2 Stewards, an Engineer, a Province and 3 Overlords.
t plays an Engineer.
t gains a Steward.
t trashes an Engineer.
t gains a Steward.
t plays an Overlord.
t plays a Dame Anna.
e reveals a Silver and a Relic.
e trashes a Silver.
e discards a Relic.
t plays a Steward.
t plays a Steward.
t repays 1 debt.
t buys and gains an Estate.
t takes 3 VP from Aqueduct.
t shuffles their deck.
t draws 5 cards.

Turn 25 - ednever
e plays a City Quarter.
e reveals 2 Silvers, a City Quarter and an Overlord.
e draws a Steward and an Engineer.
e plays a City Quarter.
e reveals a Steward, an Engineer, 2 Silvers and an Overlord.
e draws a Silver, a City Quarter and an Overlord.
e plays an Engineer.
e gains a Silver.
e moves 1 VP from the Silver pile to Aqueduct.
e plays a City Quarter.
e reveals a Steward, 3 Silvers and 2 Overlords.
e shuffles their deck.
e draws a Silver and a Relic.
e plays an Overlord.
e plays a Dame Anna.
t reveals a Province and an Overlord.
t discards a Province and an Overlord.
e plays an Overlord.
e plays a Dame Anna.
t reveals a Steward and a City Quarter.
t trashes a Steward.
t discards a City Quarter.
e plays a Steward.
e plays a Relic and 4 Silvers.
t moves -Card token to Draw Pile.
e buys and gains a Forge.
e shuffles their deck.
e draws a Silver, a Relic, a City Quarter and 2 Overlords.

Turn 25 - turtlegods
t plays a Port.
t skips a draw (because of Relic)
t moves -Card token to Token Limbo.
t plays a Steward.
t draws 2 cards.
t plays an Overlord.
t plays a Cellar.
t discards an Estate.
t draws a card.
t plays a City Quarter.
t reveals 2 Stewards and an Overlord.
t shuffles their deck.
t draws 3 cards.
t plays a City Quarter.
t reveals 2 Stewards, an Estate, a Province and an Overlord.
t draws a card.
t plays a Steward.
t plays an Overlord.
t plays a Dame Anna.
t trashes an Estate.
e reveals a Silver and a City Quarter.
e trashes a Silver.
e discards a City Quarter.
t plays an Overlord.
t plays a Dame Anna.
e reveals a Silver and a City Quarter.
e trashes a Silver.
e discards a City Quarter.
t buys and gains an Estate.
t takes 1 VP from Aqueduct.
t shuffles their deck.
t draws 5 cards.

Turn 26 - ednever
e plays a City Quarter.
e reveals a Relic, a Silver and 2 Overlords.
e draws a Silver and an Engineer.
e plays an Overlord.
e plays a Cellar.
e discards 2 Silvers and a Relic.
e shuffles their deck.
e draws a Steward, a Forge and a City Quarter.
e plays a City Quarter.
e reveals a Forge, an Engineer, a Steward and an Overlord.
e draws 2 Silvers, a Relic and a City Quarter.
e plays an Engineer.
e gains a Silver.
e plays a City Quarter.
e reveals a Forge, a Steward, a Relic, 2 Silvers and an Overlord.
e shuffles their deck.
e draws a Silver.
e plays a Forge.
e trashes a Silver and a Relic.
e gains a Province.
e plays a Steward.
e plays an Overlord.
e plays a Navigator.
e shuffles their deck.
e looks at a Province.
e discards a Province.
e plays 2 Silvers.
e buys and gains a Province.
e shuffles their deck.
e draws 2 Silvers, a Steward and 2 City Quarters.

Turn 26 - turtlegods
t plays a City Quarter.
t reveals an Estate, a Province and 2 Overlords.
t draws 2 cards.
t plays a City Quarter.
t reveals an Estate, a Province and 3 Overlords.
t draws 3 cards.
t plays a Port.
t draws a card.
t plays a Steward.
t plays a Steward.
t plays a Steward.
t plays an Overlord.
t plays a Navigator.
t buys and gains a Province.
t shuffles their deck.
t draws 5 cards.

Turn 27 - ednever
e plays a City Quarter.
e reveals a Steward, 2 Silvers and a City Quarter.
e draws a Forge and an Engineer.
e plays a City Quarter.
e reveals a Forge, a Steward, an Engineer and 2 Silvers.
e draws 2 Provinces and an Overlord.
e plays a Steward.
e draws a City Quarter and an Overlord.
e plays an Engineer.
e gains a Navigator.
e plays a City Quarter.
e reveals a Forge, 2 Silvers, 2 Provinces and 2 Overlords.
e shuffles their deck.
e draws a Navigator.
e plays a Navigator.
e plays an Overlord.
e plays a Navigator.
e plays 2 Silvers.
e buys and gains a Province.
e shuffles their deck.
e draws a Silver, a Province, an Engineer and 2 Overlords.

Turn 27 - turtlegods
t plays a City Quarter.
t reveals a Steward, a Province and 2 Overlords.
t draws 3 cards.
t plays an Overlord.
t plays a Cellar.
t discards a card and an Overlord.
t draws 2 cards.
t plays a City Quarter.
t reveals 3 Stewards, an Estate and an Overlord.
t shuffles their deck.
t draws 4 cards.
t plays a Port.
t plays a Steward.
t plays a Steward.
t plays a Steward.
t plays an Overlord.
t plays a Navigator.
t buys and gains a Province.
t shuffles their deck.
t draws 5 cards.

Turn 28 - ednever
e plays an Overlord.
e plays a Cellar.
e discards a Silver and a Province.
e draws a Silver and a City Quarter.
e plays a City Quarter.
e reveals an Engineer, a Silver and an Overlord.
e draws a Province and a Steward.
e plays a Steward.
e draws a Province and a City Quarter.
e plays a City Quarter.
e reveals an Engineer, a Silver, 2 Provinces and an Overlord.
e draws a Navigator and a City Quarter.
e plays a City Quarter.
e reveals an Engineer, a Navigator, a Silver, 2 Provinces and an Overlord.
e shuffles their deck.
e draws a Silver, a Province and a Forge.
e plays an Engineer.
e gains a Cellar.
e plays an Overlord.
e plays a Cellar.
e discards a Province.
e shuffles their deck.
e draws a Province.
e plays a Navigator.
e looks at a Cellar.
e topdecks a Cellar.
e plays 2 Silvers.
e buys and gains a Duchy.
e shuffles their deck.
e draws a Silver, a Cellar and 3 City Quarters.

Turn 28 - turtlegods
t plays a City Quarter.
t reveals a Steward, a City Quarter, a Province and an Overlord.
t draws 3 cards.
t plays a City Quarter.
t reveals 2 Stewards, a Port, 2 Provinces and an Overlord.
t draws 4 cards.
t plays a Port.
t draws a card.
t plays a Steward.
t plays an Overlord.
t plays a Navigator.
t plays an Overlord.
t plays a Navigator.
t plays an Overlord.
t plays a Navigator.
t buys and gains a Province.
t shuffles their deck.
t draws 5 cards.

Turn 29 - ednever
e plays a City Quarter.
e reveals a Silver, a Cellar and 2 City Quarters.
e draws a Silver and 2 Provinces.
e plays a City Quarter.
e reveals 2 Silvers, a Cellar, a City Quarter and 2 Provinces.
e draws a Duchy and a Forge.
e plays a City Quarter.
e reveals a Duchy, a Forge, 2 Silvers, a Cellar and 2 Provinces.
e draws a Steward and an Engineer.
e plays a Steward.
e draws a Navigator and an Overlord.
e plays a Forge.
e trashes a Silver and a Cellar.
e gains a Duchy.
e plays an Overlord.
e plays a Cellar.
e discards 2 Provinces.
e draws a Province and an Overlord.
e plays an Overlord.
e plays a Navigator.
e shuffles their deck.
e looks at a Duchy and 2 Provinces.
e discards a Duchy and 2 Provinces.
e plays a Navigator.
e shuffles their deck.
e looks at a Duchy and 2 Provinces.
e discards a Duchy and 2 Provinces.
e plays a Silver.
e buys and gains a Duchy.
e shuffles their deck.
e draws a Navigator, a Forge, 2 City Quarters and an Overlord.

Turn 29 - turtlegods
t plays a City Quarter.
t reveals 2 Stewards, a Province and an Overlord.
t draws 3 cards.
t plays a Port.
t draws a card.
t plays an Overlord.
t plays a Cellar.
t discards 2 other cards and a Province.
t draws 3 cards.
t plays a City Quarter.
t reveals 3 Stewards, an Estate and a Province.
t shuffles their deck.
t draws 3 cards.
t plays an Overlord.
t plays a Cellar.
t discards a card and a Province.
t draws 2 cards.
t plays an Overlord.
t plays a Navigator.
t shuffles their deck.
t looks at 2 cards.
t topdecks 2 cards.
t plays a Steward.
t plays a Steward.
t plays a Steward.
t buys and gains a Province.
t shuffles their deck.
t draws 5 cards.

25
Dominion Articles / Re: Turbo-Treasure-Map Combo: Plan+Engineer
« on: January 30, 2018, 02:54:47 pm »
I can't think of many cases where I would want 6 activated treasure maps...

But it might be a nice start to get Two TMs that give you trash+economy and then let you transition into something else...

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