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« on: July 22, 2012, 10:43:12 am »
I freely admit that I don't know if you have considered this mechanic before (I haven't come across it on these forums), but I though it was a fairly unique way of making slightly different cards that didn't require a potion cost (and therefore don't require a dead potion card or the infamous 2+P problem with Familiar). However, as it is easier to do, the cards can't be quite as powerful as the potion cost ones. I'm thinking ones with a cost of 0 or 2 with this restriction, as they will be accessible on more boards.
Such as
Victory
$2 - Action/Attack
+1 card
+1 action
Each other player gains a curse to their hand or discards a curse, putting a Silver on top of their deck
You may not buy this card if you have any treasure cards in play
I liked the idea of a non-spammable cantrip, was considering it without the restriction with a Gold replacing the Silver, but then thought it would almost never get played.
View
$2 - Victory
Worth 1VP for every 5 treasure cards in your deck.
You may not buy this card if you have any treasure cards in play
What I thought was an interesting mix between having to buy more treasure to power the card, and having to buy actions to get the card in the first place. Is 5 treasures = 1VP enough?
Barterer
$0 - Action
+1 action
+1 buy
+$2
You may not buy this card if you have any treasure cards in play
A spin on the grand market idea, less powerful, but harder to get. Might combo too well with a good $2? Makes duchess and embargo more useful, but the lack of +cards stops it being overpowered? Or should it be costed at $2 (same restriction)?
Thoughts on the idea?