I just played the first game I think was worthy of a post.
http://dominion.isotropic.org/gamelog/201202/06/game-20120206-113145-f40b4517.htmlCards were alchemist, council room, courtyard, familiar, island, loan, possession, potion, salvager, scheme, and shanty town.
I lucked out early with a 6th turn possession, using his council room plus my courtyard. I immediately stacked schemes and cycled possession into almost every turn of the game from there on.
Familiar junked our decks hard, and we both made the mistake of Loaning our coppers to dangerously low levels. I played round after round of possession, abusing his council room to give myself extra cards, his salvager for money. I set aside his council room with an island.
Though I bought silvers and a gold, he had managed to nail me with enough familiars that I took 7 of the curses. I didn't want to risk losing turns in a low-action game trashing them, and figured I could turn the tables with my nonstop possession spam as soon as he built an engine of anything.
Spoiler alert: he didn't. I didn't realize until he painstakingly cleared the estates what he was doing. With neither of our decks could I manage above, say, $4. I made a last ditch effort to snag some duchies, but it was too late- he emptied the courtyards with the +buy from salvager, and won on stacks.
There's a lesson to be learned here, but damned if I see it.