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Messages - jamuspsi

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26
Dominion Articles / Re: How to lose ranks
« on: June 18, 2012, 12:10:40 pm »
Get annoyed and stop thinking.

Stubbornly try to prove that your losing strategy from a previous game can work (regardless of the kingdom).

Try to play a new game in the way an opponent beat you recently, without understanding how or why.

Is everyone guilty of this sometimes?  Because that would make me feel much better.

27
Dominion General Discussion / Re: Homage to the Best Card
« on: May 29, 2012, 04:57:01 pm »
The crossbow's stats were: +1 Card, +1 Action and some other randoms.
Wouldn't that be
Attack speed +Infinity

Sounds legit

28
Help! / Re: Help me!
« on: May 24, 2012, 12:52:08 pm »
cantrips are worse with terminal draw. Especially true of non-village cantrips. With terminal draw you reasonably often will draw your card dead in which case it is no better than a curse.

I've been playing off and on for a few months now, and just recently crawled out of the level <=0 abyss.  And while I've experienced what you said, and it makes total sense now, it took seeing you say it like that to really sink in.  Terminal draw can actually *mess up* your deck if you draw e.g. treasuries dead.

Uhm, thanks!

29
Game Reports / Re: Mutually Assured Destruction
« on: February 09, 2012, 04:54:01 pm »
Even worse here is the presence of Courtyard, which he can use against you.  Since he knows you'll likely Possess every turn, he can top-deck green cards, making his hands bad when you use them.

You know I actually missed that, and it totally makes sense.  Thanks for the clarity.

30
Game Reports / Re: Mutually Assured Destruction
« on: February 06, 2012, 04:50:29 pm »
At that point I had started to realize how messed up my own deck was, and was afraid his council room would pull him too far ahead of me with a lucky buy.  But you're right, that was probably the wrong move, especially because by that point he was grabbing estates.

31
Game Reports / Mutually Assured Destruction
« on: February 06, 2012, 02:41:06 pm »
I just played the first game I think was worthy of a post.

http://dominion.isotropic.org/gamelog/201202/06/game-20120206-113145-f40b4517.html

Cards were alchemist, council room, courtyard, familiar, island, loan, possession, potion, salvager, scheme, and shanty town.

I lucked out early with a 6th turn possession, using his council room plus my courtyard.  I immediately stacked schemes and cycled possession into almost every turn of the game from there on.

Familiar junked our decks hard, and we both made the mistake of Loaning our coppers to dangerously low levels.  I played round after round of possession, abusing his council room to give myself extra cards, his salvager for money.  I set aside his council room with an island.

Though I bought silvers and a gold, he had managed to nail me with enough familiars that I took 7 of the curses.  I didn't want to risk losing turns in a low-action game trashing them, and figured I could turn the tables with my nonstop possession spam as soon as he built an engine of anything.

Spoiler alert: he didn't. I didn't realize until he painstakingly cleared the estates what he was doing.  With neither of our decks could I manage above, say, $4.  I made a last ditch effort to snag some duchies, but it was too late- he emptied the courtyards with the +buy from salvager, and won on stacks.

There's a lesson to be learned here, but damned if I see it.

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