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Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: September 07, 2014, 05:45:57 pm »Hmm, maybe. I'm not sure what top-decking the Conscripts really gets you, though. I do think I see what you mean about feeling more separate, though. I'll try the current version and see if it feels too weird. If you're almost always triggering the Conscripts on the turn you gain it, it's probably too strong anyway, so I can then try your idea of top-decking the Conscripts and giving another bonus.Top-decking Conscripts would allow the Action effect of Barracks to be secondary to the Conscripts since the Conscripts card is so immediate (though not necessarily played in the same turn). It also maintains strength when played in Throne Room variants. You could flatly gain them if you wanted, top decking is simply more like gaining them to hand.
I don't suspect that it will be too weird. However, if the Conscripts pile is going to be on more than one card, you might want Barracks to feel a little bigger on its own than simply giving you Conscripts.
Well the reaction effect can't search for a Reaction (or an Action) without creating a potential endless loop. Discard the Recruiter, take it out of the discard pile, repeat. You have a really good point about having to shuffle immediately, though. I'm just trying to avoid the situation where you don't remember what you have in your discard pile, you discard the Recruiter, and then have nothing to replace it with.Infinitely looping to retrieve your Recruiter does nothing though (just like you can infinitely replace the Silver you're going to gain with a Silver using Trader). If Recruiter could retrieve Reactions (i.e. itself) or Attacks from your discard pile, you can discard it to look through your discard pile and, if you don't have an Attack in your discard pile, you can pull the Recruiter back out. You don't have to remember the contents of your discard pile or miss out playing your Recruiter by messing up its Reaction since it can always retrieve itself. As a bonus, you can pull a different Reaction out to react to the Attack taking place.