1601
Variants and Fan Cards / Event Deck
« on: January 29, 2013, 07:37:49 pm »
Donald X said that intrigue originally had an Event Deck, which had some things that affected all players. I think it's a good idea.
THE EVENTS:
There's a deck of cards. If a card asks you to "resolve an event", then you reveal the top card of the event deck and resolve the text on it. After you've resolved it, put it on the bottom of the event deck.
Bring Out Your Dead!:
Each player may trash a card
Meeting!:
Each player draws a card
Silver Rush!:
Each player gains a Silver
Excavation!:
Each player may discard any number of cards from his hand. +1 card for each card he discarded this way.
Exhibit!:
Each player may look through his discard pile, and put a card from it on top of his deck.
Forecast!:
Each player looks at the top 5 cards of his deck, and either discards them all or puts them back.
Alms!:
Each player gains a copper, putting it in his hand.
Riots!:
Each player reveals the top 3 cards of his deck, discards the actions and treasures and puts the other cards back in any order
Inquisition!:
Each player may discard 2 cards from his hand. If he doesn't, he gains a Curse, putting it in his hand
Inspection!:
Each player puts a Victory or Curse card on top of his deck (or reveals a hand with no such cards).
The following cards can trigger events:
Town Crier:
Action - $5
+$3
Resolve an event
Scribe:
Action - $4
+2 Cards
Put an Event face down on your Scribe mat
---
In games using this, at the start of your turn, you may reveal and resolve an Event from your Scribe mat. You may look at the events on your mat at any time.
Master of Ceremonies:
Action/Duration - $6
Put your deck into your discard pile
Now and at the start of your next turn: Each player gains a Gold. Put yours in your hand.
---
While this is in play, when a player gains a Province, resolve an Event.
EDIT: Got rid of the coloured backs and rouser, got rid of the Witch and Knight events and added the Navigator and Scavenger events, and Scribe/MoC.
THE EVENTS:
There's a deck of cards. If a card asks you to "resolve an event", then you reveal the top card of the event deck and resolve the text on it. After you've resolved it, put it on the bottom of the event deck.
Bring Out Your Dead!:
Each player may trash a card
Meeting!:
Each player draws a card
Silver Rush!:
Each player gains a Silver
Excavation!:
Each player may discard any number of cards from his hand. +1 card for each card he discarded this way.
Exhibit!:
Each player may look through his discard pile, and put a card from it on top of his deck.
Forecast!:
Each player looks at the top 5 cards of his deck, and either discards them all or puts them back.
Alms!:
Each player gains a copper, putting it in his hand.
Riots!:
Each player reveals the top 3 cards of his deck, discards the actions and treasures and puts the other cards back in any order
Inquisition!:
Each player may discard 2 cards from his hand. If he doesn't, he gains a Curse, putting it in his hand
Inspection!:
Each player puts a Victory or Curse card on top of his deck (or reveals a hand with no such cards).
The following cards can trigger events:
Town Crier:
Action - $5
+$3
Resolve an event
Scribe:
Action - $4
+2 Cards
Put an Event face down on your Scribe mat
---
In games using this, at the start of your turn, you may reveal and resolve an Event from your Scribe mat. You may look at the events on your mat at any time.
Master of Ceremonies:
Action/Duration - $6
Put your deck into your discard pile
Now and at the start of your next turn: Each player gains a Gold. Put yours in your hand.
---
While this is in play, when a player gains a Province, resolve an Event.
EDIT: Got rid of the coloured backs and rouser, got rid of the Witch and Knight events and added the Navigator and Scavenger events, and Scribe/MoC.