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Messages - LastFootnote

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6901
Mini-Set Design Contest / Re: Mini-Set Design Contest, Part 1!
« on: July 12, 2012, 11:04:00 am »
I would change the wording of the last sentence to: "Trash all cards on your Soothsayer mat at the end of the game."

I wouldn't. It's clear to anybody that it only means the cards set aside by Soothsayer, and the FAQ can clarify. On a card like this, you need to economize words as much as possible.

6902
Mini-Set Design Contest / Re: Mini-Set Design Contest, Part 1!
« on: July 12, 2012, 10:54:59 am »
For what it's worth, I'm with rinkworks on this. That would also make the card wording slightly shorter, which is good.

Soothsayer
Types: Action – Attack
Cost: $4
+2 Cards. Each other player gains a Curse, setting it aside on his Soothsayer mat.

In games using this, at the start of your Buy phase you may discard a Treasure from your hand. If you don't, discard all cards on your mat. Trash the set aside cards at the end of the game.

I'll mock up a card to see if it's concise enough.

EDIT: It's not concise enough, at least for the normal font sizes. I'll mess with some alternatives.

6903
Variants and Fan Cards / Re: Scholars
« on: July 11, 2012, 12:21:35 am »
Are you sure that isn't insane?  It's pretty easy exp growth.

KC Scholars -> 24 cards in hand?

18, since you only have 3 more to discard assuming we're talking about starting out the turn this way.

No, 24 is correct. Discard 3 and draw 6. Discard 6 and draw 12. Discard 12 and draw 24.

6904
Mini-Set Design Contest / Re: Mini-Set Design Contest, Part 1!
« on: July 10, 2012, 10:31:25 am »
If that's the route people want to go with the card, that's fine. I suggest this wording:

Soothsayer
Types: Action – Attack
Cost: $4
+2 Cards. Each other player gains a Curse, setting it aside on his Soothsayer mat.

In games using this, at the start of your Buy phase you may discard a Treasure from your hand. If you don't, discard all cards on your mat. Return all set aside cards to your deck at the end of the game.

It's more concise, keeps the set-aside wording of Island and Native Village, and includes the clause to return the cards to your deck at end-game.

Also, thanks to everybody who voted for my card! I'm really glad so many people liked it.

6905
Mini-Set Design Contest / Re: Mini-Set Design Contest, Part 1!
« on: July 09, 2012, 03:43:54 pm »
I have a question about Soothsayer. Do the cards on your mat count for scoring purposes? And how would it interact with Trader and Watchtower?
#1 - Soothsayer by LastFootnote with 21 points (Proteus)
$4 - Action-Attack
+2 Cards
Each other player puts a Curse from the Supply on his Soothsayer mat.
--
In games using this, at the start of your Buy phase you may discard a Treasure from your hand. If you don't, gain all the cards on your Soothsayer mat.

The way I understand it, you don't immediately gain the curses, so they don't count towards your score until you choose to gain them. And, since they're in limbo on the mat, you can wait until you have Trader or Watchtower in hand to take the curses, but can't reveal either when Soothsayer is played. (But you can still play other reactions).

The Watchtower/Trader interaction you mentioned is correct, but I just realized that once you have Curses on your mat, you can reveal a Trader to gain a Silver for each one, and they all stay on your mat. I guess that's not the end of the world. Just don't buy Soothsayer when Trader is available, like you wouldn't buy Masquerade in a Possession game.

As for if they count toward scoring, I hadn't decided and when I submitted the card, I forgot to specify one or the other. I'll leave it up to the community to decide that when these cards get tweaked.

EDIT: I lean toward not gaining the Curses at game-end, but I'd like to test it both ways.

6906
Dominion General Discussion / Re: Should Chapel cost $3?
« on: July 06, 2012, 04:22:04 pm »
What do people think of Mine for $4? I think I remember Donald even hinting at this one before too...

What he said was that there was one $5 card in the base set that he might try at $4. People just assumed it was Mine. Granted, it's hard to see it being any of the other $5 cards in that set. A $4 Council Room might be interesting, though.

EDIT: I think Mine at $4 would be a great opener in most games without really good deck thinning. Although, it does have a lot of competition, even at $4 (Militia, I'm looking at you).

6907
Dominion General Discussion / Re: Intermediate Card Questions
« on: July 05, 2012, 03:33:02 pm »
Farmland is like a Harem that only can spend its money for Provinces, and that does something useful immediately when you buy it.

If you buy a Farmland, trash an Estate and turn it into a useful 4, you've replaced an estate with a 4$ card and a Silver with a restriction.  So it's kind of like you underspent your 6 on a 4 so you could turn an estate into a Silver that can only pay for Provinces.

Depends on the 4.  Much less useful card in sets with good trashing.

Trashing Estates is almost never a worthwhile use of Farmland. Trashing early-game $4 cards to get Gold? Sure. Trashing a Curse for an Estate nets you 4 VP.

6908
Variants and Fan Cards / Re: Action that functions similar to Hoard
« on: July 05, 2012, 12:56:55 pm »
My thoughts are that the card has too many moving parts. If you don't want Estates to be spammable, just ax the +1 Buy. The cost increase also seems superfluous.

6909
Goko Dominion Online / Re: Playdominion.com/base exists now, sort of
« on: July 03, 2012, 02:17:05 pm »
I really wouldnt be surprised if it was a pay per expansion type thing though with how some of the beta menus are set up.

Huh.  That would be terrible.

What? Why would that be terrible? Call me old-fashioned, but I'd much rather pay once for each set rather than pay a monthly fee (which as far as I can see is really the only other reasonable option for them).

6910
Goko Dominion Online / Re: Playdominion.com/base exists now, sort of
« on: July 03, 2012, 11:07:31 am »
So, for QuickPlay purposes, is one player randomly determined as the host, and the cards in the game are taken from the pool of cards he/she owns?

6911
Mini-Set Design Contest / Re: Mini-Set Design Contest, Part 2!
« on: July 03, 2012, 11:05:43 am »
I actually prefer the current system, which already seems slow to me. But if people want more time, I can't really begrudge them that. More time for thought should lead to better cards, after all!

6912
Mini-Set Design Contest / Re: Mini-Set Design Contest, Part 1!
« on: July 02, 2012, 07:43:35 pm »
To start off discussion, here's a list of peddler cards I think are too strong or too weak to get an approval point.

Canopus,
Vega,
Procyon(weak),
Archernar(weak),
Hadar,
Capella(weak), 
Altair(weak),
Antares,
Formalhaut(weak),
Deneb,
Regulus,
Adara(altVP-strong,Provweak),
Shaula,
Mirfak,
Wezen(weak),
Alhena(weak),
Murzim,
Alphard,     

Of the cards on your list, I gave approval votes to Regulus and Wezen. I agree that Regulus is a bit strong, but I think Wezen is perfect at $3.

Also, what makes you think Murzim is too strong? $4 is a balanced cost for a vanilla +1 Card/+1 Action/+$1. The cost-increase makes it too weak, in my opinion.

6913
Obviously not.  But why not make the discussion interesting?

I think the answer as to which $5 could cost $4, by the way, should be clear.  Duchy

Whoa, interesting thought. What's your logic behind this?

6914
Mini-Set Design Contest / Re: Mini-Set Design Contest, Part 1!
« on: June 27, 2012, 11:15:08 am »
I have so many ideas I don't  know which one to submit!

Wow, really? I already submitted a cursing card, but so far I'm drawing a blank on a Peddler variant. The necessity of +1 Card, +1 Action, +$1, but never more than that seems really restrictive. Not that that makes it a bad category for this contest. Probably I'm just not good at coming up with that sort of card.

6915
Mini-Set Design Contest / Re: Mini-Set Design Contest, Part 1!
« on: June 26, 2012, 02:16:51 pm »
If I write you a C program that can calculate the alternative vote system for you, would you use it?

Dude, just let rinkworks use his compromise vote system. It's a good middle ground.

This is obviously false. I like candidate A best, but B is, I guess, okay. There's, I don't know, 4 candidates. I vote A and B. B beats A by a single approval. I have harmed the chances that my favourite won by voting for B. Of course, going in, I could have only voted A, but then this makes it more likely I get C or D. Now, I do think people will vote for more than just their favourite, but I was responding to LF's answer to my previous objection, which is my main thrust, and which I believe still stands.

I guess I don't see this as a drawback. If you voted for Card B, then you have no right to complain when Card B wins. For each card, just ask yourself, "If this card wins, will I be pleased or disappointed?"

6916
Variants and Fan Cards / Re: Delayed Throne Room
« on: June 26, 2012, 02:05:43 pm »
For some situations, it's much better than Throne Room, because it turns (for example) a Smithy a super-Wharf minus buys.
But takes two cards rather than one, and you still need them to collide.
But more importantly, it is not at all clear to me that this is indeed better than double the smithy NOW (which I want to let you know, I mean to shout like that bratty girl from Willy Wonka).

Veruca Salt.

6917
Mini-Set Design Contest / Re: Mini-Set Design Contest, Part 1!
« on: June 26, 2012, 10:27:16 am »
If you go too far one way, like towards LastFootnote's system, you'll knock out the most objectionable cards, which can at some point include the best options.

Wait, what? How does this make any kind of sense? Could you give an example of how this could happen?

I'm trying to follow your train of logic. How is it that the most 'objectionable' cards can include the 'best options'? If people think a card is objectionable, they won't vote for it. If they think a card is one of the best options, they will vote for it. If what you mean is that the cards that people vote for aren't actually the best options, then no sensible democratic voting system is going to give you what you're looking for.

If what you're worried about is that everyone will vote for not only the interesting cards they like, but also all the boring cards that they see as 'good enough', then that's a problem with the voters themselves. However, I don't think we have to worry about this, because I think most people will find boring cards 'objectionable' and will therefore not vote for them. If people genuinely like the 'boring' cards, then who are we to argue?

6918
Prince's Court
Action
Cost: 7
You may choose a non-proscribed card in your hand and play it thrice.
______________
Set-up: Before the game starts, every player chooses a card to be proscribed.

Eh, you get the idea. Notice that you can play this on treasures.

Technically, you can play Victory cards, too, which could lead to some rules weirdness.

6919
Um, this is the Variants forum. I think you misposted?  :D

6920
Mini-Set Design Contest / Re: Mini-Set Design Contest, Part 1!
« on: June 25, 2012, 02:57:44 pm »
rinkworks, how do you feel about using an approval voting system for this? A.K.A., each voter may vote for as many cards as they choose, but may not vote for any card more than once. It might provide a little more smoothness to the curve if we have a small number of voters and also would eliminate "third party candidate syndrome". By that I mean that if cards A and B are very similar and the vote ends up being Card A: 30%, Card B: 30%, and Card C: 40%, Card C wins even though 60% of people preferred the basic concept of cards A and B.

6921
Goko Dominion Online / Re: General Information
« on: June 23, 2012, 04:22:58 pm »
People who asked FunSockets directly for an invite.

Wow, that'll teach me. I assumed they were probably flooded with emails even since the placeholder site was put in place. I thought, "You know, I don't think I'll bother them." Guess I should have bothered them after all.  :-\

6922
Variants and Fan Cards / Re: Pin
« on: June 22, 2012, 02:44:07 pm »
Well, this certainly is interesting and innovative. I really want to like it, but I don't think I do yet.

The targeted attack thing is the biggest turnoff, and is also bound to be the most common use of the card. There are only 9 or so cards that have a 'while this is in play' effect.

I can't think of any suggestions for improving it, but I would suggest this rewording:

Pin
Cost: 5
Reaction-Duration
When an Action card is played, you may reveal this from your hand. If you do, put this on top of that Action card. For the remainder of the game, that Action card is not discarded during the Clean-up phase.

There's not much point in making Pin an Attack since it never gets played.

The other problem I see with this is, what if multiple people are thinking about using Pin on the same card? Whoever reveals it first has to use their Pin?

6923
Variants and Fan Cards / Re: Fan Card: Wildfire
« on: June 21, 2012, 05:21:34 pm »
I was playtesting a supply-trashing card for a while, but it was a one-shot that trashed once on gain and once upon being played. That way it could do other interesting things when played in addition to Supply trashing. Also, it could only trash Kingdom cards, so no Province trashing to quickly end the game. That last bit is something you might want to add to this card.

6924
Variants and Fan Cards / Re: Random Card Idea, untested
« on: June 21, 2012, 05:17:19 pm »
I think rinkworks is 100% right that you should just change 'gain' to 'buy' and let the combos with gainers exist. In general, it's better to have a card be worded more simply and allow some unintended interactions rather than turn the card text into a twisted mess just so that the card functions in exactly the way you want.

That being said, if you absolutely cannot abide allowing gains, how about, "While this is in play, <CardName> is not in the Supply."

6925
Dominion General Discussion / Re: Ignore Saboteur at your cost.
« on: June 20, 2012, 03:04:55 pm »
Saboteur can be effective when your opponent has Chapeled down and relies heavily on a single card, such as Minion.

Or when your opponent is depending on having a certain number of a specific card by endgame, like Duchies and Dukes.

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